ef8d6f272ae451aaedb0f02249c0f9f0576efdf3 |
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17-Dec-2014 |
Chris Craik <ccraik@google.com> |
Revert overdraw avoidance visualization change bug:18787324 Partial revert of 23d307c8d88f4a3849163b9e5b7cd11d0d4f372c. Change-Id: Ic8b91b046707fc5b8fa53c35ea7b37bb19c3c943
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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23d307c8d88f4a3849163b9e5b7cd11d0d4f372c |
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27-Oct-2014 |
John Reck <jreck@google.com> |
Cleanup debug options Bug: 18138852 Bug: 18065434 Change-Id: Ibb07b73b147c2a8b287fe8aee3f6624582f21b00
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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3b20251a355c88193c439f928a84ae69483fb488 |
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23-Jun-2014 |
John Reck <jreck@google.com> |
No-fail invokeFunctor Bug: 15513308 Bug: 15449247 Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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d490aa426090fc358873821b47ef27ead0c97409 |
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23-May-2014 |
Chris Craik <ccraik@google.com> |
Merge "Inspect SkShader to determine hw shader."
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d1ad5e62fda248c6d185cde3cb6d9f01a223066c |
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05-May-2014 |
Leon Scroggins III <scroggo@google.com> |
Inspect SkShader to determine hw shader. Instead of duplicating internal info about SkShader, inspect the SkShader installed on the SkPaint. core/java/android/view/GLES20Canvas.java: Remove setupModifiers, nResetModifiers, and nSetupShader. core/jni/android/graphics/Shader.cpp: Remove calls to create/destroy the (previously) attached SkiaShader. core/jni/android_view_GLES20Canvas.cpp: Remove native code for setupShader and resetModifiers. graphics/java/android/graphics/BitmapShader.java: graphics/java/android/graphics/ComposeShader.java: graphics/java/android/graphics/LinearGradient.java: graphics/java/android/graphics/RadialGradient.java: graphics/java/android/graphics/Shader.java: graphics/java/android/graphics/SweepGradient.java: Remove code keeping track of native SkiaShader. libs/hwui/Caches.h: Include Extensions.h. libs/hwui/DeferredDisplayList.cpp: Compare shaders on the paint, instead of on DrawModifiers. libs/hwui/DisplayList.cpp: libs/hwui/DisplayList.h: Remove vector of SkiaShaders. libs/hwui/DisplayListOp.h: Access the SkShader on mPaint. Remove SetupShaderOp and ResetShaderOp. libs/hwui/DisplayListRenderer.cpp: libs/hwui/DisplayListRenderer.h: Remove resetShader, setupShader, refShader, and mShaderMap. libs/hwui/FontRenderer.cpp: Pass SkShader to setupDrawShader and setupDrawShaderUniforms. libs/hwui/OpenGLRenderer.cpp: libs/hwui/OpenGLRenderer.h: Add LayerShader, a class inheriting from SkShader, to mimic the behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on the SkPaint so it can be inspected later. Set a LayerShader instead of a SkiaLayerShader. setupDrawShader and setupDrawShaderUniforms now inspect an SkShader passed in. Inspect SkShader instead of mDrawModifiers.mShader. Remove resetShader and setupShader. setupDrawColorUniforms now takes a boolean indicating whether there is a shader. Add an inline function for accessing the SkShader on an SkPaint. In setupDrawBlending(Layer*, bool), do not check the shader (which will never be set), but do check whether the color filter may change the alpha (newly fixed behavior). In setupDrawBlending(SkPaint, ...), check the SkShader and whether the color filter affects alpha (the latter is new behavior). libs/hwui/Renderer.h: Remove pure virtual functions setupShader and resetShader. libs/hwui/ResourceCache.cpp: libs/hwui/ResourceCache.h: Remove functions for refing/unrefing shaders. libs/hwui/SkiaShader.cpp: libs/hwui/SkiaShader.h: Much of this code was redundant and has been removed. Convert structs into class with nothing but static functions for calling describe/setupProgram. libs/hwui/TextureCache.cpp: libs/hwui/TextureCache.h: Use the SkPixelRef as the key to the bitmap Lru cache, since shader inspection will provide a different SkBitmap pointer (though it will hold the correct SkPixelRef with the correct generation ID). tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java: tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java: Update manual test to have more shaders: radial, sweep, compose, invalid compose. BUG:10650594 Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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deeda3d337aed1eee218b89a7aba5992ced371f0 |
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06-May-2014 |
Chris Craik <ccraik@google.com> |
Round rect outline clipping Change-Id: Iee9cf4f719f6f1917507b69189ad114fa365917b
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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c29a0a4664a4b9871fadd668b632469a0db240b9 |
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31-Mar-2014 |
Derek Sollenberger <djsollen@google.com> |
Avoid caching shadow properties in Java & HWUI. bug: 10650594 Change-Id: I6f57df002710bb0567ed7e53fc0bfe96cfd504b8
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
|
76d3a1b8d035d27bc80b0f2fc480a903bd001514 |
|
10-Dec-2013 |
Derek Sollenberger <djsollen@google.com> |
Removing SkiaColorFilter and inspecting the native object directly. bug: 10650594 Change-Id: I4fcf66d008765afa0e35d011f58bc792183cb74f
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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a42ceb03cf6a1cbcd9f526afb02d806b2c200ee3 |
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18-Sep-2013 |
Chris Craik <ccraik@google.com> |
Merge "Disallow negative scale matrices in merged Bitmap drawing" into klp-dev
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d965bc5823d878a3fd056b8a95fb4eb578ed3fe4 |
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16-Sep-2013 |
Chris Craik <ccraik@google.com> |
Disallow negative scale matrices in merged Bitmap drawing bug:10622962 Change-Id: I55ac18ad56b53dc9e6e6ea14cd3ec4bdafa98ac3
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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5af5fc50c2f43fc0e0813e02cb6a950901a9c0b8 |
|
13-Sep-2013 |
Chris Craik <ccraik@google.com> |
Fix merged operation clipping bug:10745870 Missing 'const' meant MergingDrawBatch would never clip anything. Change-Id: Ia6367eff94cf5f437efafbc3ba7f0da102ffd956
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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c1c5f0870282b56dafe5a4d756e4b9e6884655a7 |
|
12-Sep-2013 |
Chris Craik <ccraik@google.com> |
Move DeferredDisplayState out of ops bug:9969358 Instead of storing DeferredDisplayState within an op (thus forcing ops to be tied to a single state instance), associate each op with a new state at DeferredDisplayList insertion time. Now, DisplayLists (and the ops within) can be reused in a single DeferredDisplayList draw call, as ops will use different state instances at different points in the frame. Change-Id: I525ab2abe0c3883679f2fa00b219b293e9ec53d9
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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0e87f00f8cb79635aa70b9a2dfa02bf19dc7473d |
|
20-Jun-2013 |
Chris Craik <ccraik@google.com> |
Initialize MergingDrawBatch clip with viewport bounds This allows merged, clipped operations to behave correctly within a savelayer, even if the base viewport has a large offset. Additionally, disregard opaqueness when within a complexclip/savelayer, as the coverage can't be trusted. Change-Id: Ic908b82a4bb410bc7fac1b4295f4874ed166efc5
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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36d38cb904556025b76c6d98f9fe2ccfa1c8a304 |
|
17-Jun-2013 |
Chris Craik <ccraik@google.com> |
Merge "Better handle op size edge cases"
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d72b73cea49f29c41661e55eb6bfdbc04f09d809 |
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17-Jun-2013 |
Chris Craik <ccraik@google.com> |
Better handle op size edge cases bug:9464358 Previously, empty and unknown sized ops are assumed to fully cover their clip. This is now corrected such that empty sized ops are pre-rejected before defer. Additionally, unknown sized ops disable overdraw avoidance. Change-Id: Icf2ce24f98be5ea6299e24ffcf826790373564a1
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
|
a02c4ed885d97e516f844ddb0a96083f1b45b4cb |
|
14-Jun-2013 |
Chris Craik <ccraik@google.com> |
Fix clip merging behavior Previously, a new op with a clipped side could be added to a MergingDrawBatch without considering the batch's current bounds. Change-Id: I1b873ecf821bad7cda6630c3f311edd90ac5cc8c
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
|
f70119cd776f871a82c94be8522dce02e04c73a8 |
|
13-Jun-2013 |
Chris Craik <ccraik@google.com> |
Reset batching state when overlap batch deletion occurs Change-Id: Ifdbee9baaa734e27d15d2b54aa3b3abfffbce1e9
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
|
28ce94a4ffc7576f40776d212f1ada79fafaa061 |
|
31-May-2013 |
Chris Craik <ccraik@google.com> |
Overdraw avoidance and merging of clipped ops bug:8951267 If an opaque op, or group of opaque ops covers the invalidate region, skip draw operations that precede it. Clipped operations may now be merged, but only if they share a clipRect - this is a very case for e.g. ListView, where all background elements may now be a part of the same MergingDrawBatch. It is this more aggressive merging that groups together clipped background elements in the ListView case, enabling the overdraw avoidance skipping the window background. Change-Id: Ib0961977e272c5ac37f59e4c67d828467422d259
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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7f77736599c39cdd5540168fc652cf6846799a33 |
|
22-May-2013 |
Romain Guy <romainguy@google.com> |
Merge "Merge scaled bitmaps with translated bitmaps"
|
2db5e993b626794eb07a0ff354269f9a77da81b3 |
|
22-May-2013 |
Romain Guy <romainguy@google.com> |
Merge scaled bitmaps with translated bitmaps Change-Id: I03089f48f97b69fcb4a0171984d3ff548d41c4a8
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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41541825bc90dac740e424cdd41a8c997e15cdb7 |
|
04-May-2013 |
Chris Craik <ccraik@google.com> |
Use individual glyph positions to determine text bounds. bug:8766924 Previously text bounds were calculated to be from 0 to totalAdvance in the X, and from the font's top to bottom. These are incorrect, especially in light of the font fallback mechanism. Now, we calculate the bounds of the text as we layout each glyph. Since these are much tighter bounds in the common case, this significantly reduces the amount of clipping required (which in turn enables more aggressive text merging). Change-Id: I172e5466bf5975bf837af894a9964c41db538746
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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d4b43b3cf3ee109a5251228dcc1d9bc3c25ff150 |
|
09-May-2013 |
Chris Craik <ccraik@google.com> |
Fix off by one error in log tracking bug:8875715 Additionally moves op logging before the op is executed, to print correctly, in pre-order traversal Change-Id: I4e9566261f8363c73739d183e6d82b854f72ffad
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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527a3aace1dd72432c2e0472a570e030ad04bf16 |
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04-Mar-2013 |
Chris Craik <ccraik@google.com> |
Draw Operation merging Merge simple bitmap draw operations and text operations to avoid issuing individual gl draws for each operation. Merging other ops to be done eventually. The methods are different - the bitmap merging generates a single mesh for reused, unclipped images (esp. repeated images in a listview) The text approach queries just defers the normal font rendering until the last drawText in the sequence that can share the same shader. Patches are sorted and merged, but don't yet have a multiDraw implementation. For now, the pretending-to-merge gives better sorting behavior by keeping similar patches together. Change-Id: Ic300cdab0a53814cf7b09c58bf54b1bf0f58ccd6
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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cf51a4199835e9604aa4c8b3854306f8fbabbf33 |
|
09-Apr-2013 |
Romain Guy <romainguy@google.com> |
Introduce PixelBuffer API to enable PBOs PBOs (Pixel Buffer Objects) can be used on OpenGL ES 3.0 to perform asynchronous texture uploads to free up the CPU. This change does not enable the use of PBOs unless a specific property is set (Adreno drivers have issues with PBOs at the moment, Mali drivers work just fine.) This change also cleans up Font/FontRenderer a little bit and improves performance of drop shadows generations by using memcpy() instead of a manual byte-by-byte copy. On GL ES 2.0 devices, or when PBOs are disabled, a PixelBuffer instance behaves like a simple byte array. The extra APIs introduced for PBOs (map/unmap and bind/unbind) are pretty much no-ops for CPU pixel buffers and won't introduce any significant overhead. This change also fixes a bug with text drop shadows: if the drop shadow is larger than the max texture size, the renderer would leave the GL context in a bad state and generate 0x501 errors. This change simply skips drop shadows if they are too large. Change-Id: I2700aadb0c6093431dc5dee3d587d689190c4e23
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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1ed30c907ffbb71d1bc448ee57c66b0d16f600ef |
|
03-Apr-2013 |
Chris Craik <ccraik@google.com> |
Correct save/restore match up bug:8480642 With the additional save/restore around the operations in flush, the stored restore batches weren't matching up to the correct saves. Change-Id: I2f48f19009bd97289b6973283f43dc8d3e35affd
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
|
7273daace9303f4662444111c40bb83d3ead4a92 |
|
28-Mar-2013 |
Chris Craik <ccraik@google.com> |
Fix issues related to saveLayer/restore deferral bug:8464795 Changes drawModifiers and alpha to be restored for all operations, since saveLayer/restore use these values, not just draw operations Also forces a renderer state restoration before a deferred restore op is played back, in case it is associated with a saveLayer that doesn't have the save_clip flag set Change-Id: I9da5d44fefbfffdee164c98f4f139843dacf85df
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
|
a4e16c58c9e3c983251e0475125a2a6f5bec2dbf |
|
22-Mar-2013 |
Chris Craik <ccraik@google.com> |
Restore final canvas state after deferred flush bug:8450062 - Fixes overdraw indication with DeferredDisplayList - Fixes drawHardwareLayer called after flush Additionally changes drawLayer to pass its paint to native via setLayerPaint Wrap flush in save/restore so that reordering doesn't affect final transform Change-Id: I08befa42c28500da6387699eefd4be28aedf9f4c
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
|
d90144db52c7297879b950cbbc85137ed123ab5b |
|
19-Mar-2013 |
Chris Craik <ccraik@google.com> |
Update snapshot upon saveLayer deferral bug:8409891 In order to defer fbo-targetting saveLayer operations, it's necessary to update the snapshot at defer time so that deferred display state (namely, clip and transform) are fbo relative. Re-enables deferring, as the issues with saveLayer are fixed. Change-Id: I74b0779bc732675c747208f0757c3ea85f6dfbed
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
|
4494599e5a4931426d5649e1d1c4f9db83824ae8 |
|
20-Mar-2013 |
Chris Craik <ccraik@google.com> |
Merge "Use snapshot alpha for layers" into jb-mr2-dev
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c46d07a29e94807e768f8b162ce9f77a88ba6f46 |
|
16-Mar-2013 |
Romain Guy <romainguy@google.com> |
Merge all shapes/paths caches to PathCache This change will greatly simplify the multi-threading of all shape types. This change also uses PathTessellator to render convex paths. Change-Id: I4e65bc95c9d24ecae2183b72204de5c2dfb6ada4
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
|
d0afeac6dfc0856eeb72e6176ad6335e81871d24 |
|
16-Mar-2013 |
Chris Craik <ccraik@google.com> |
Reset draw modifiers after flushing bug:8401910 This avoids leaving the renderer in a state with stale pointers (to, e.g., shaders or color filters) Change-Id: Idf8b63657041352e70e34e91ea416fe4385d4bc2
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
|
a08f95cfeca7217f9c533b03663bf0dceedd259a |
|
16-Mar-2013 |
Chris Craik <ccraik@google.com> |
Use snapshot alpha for layers Removes mMultipliedAlpha, using the snapshot alpha for all non-overlapping display list alpha control. Additionally, fixes opacity issues where children of hasOverlappingRendering=false displaylists (both hw layer sublists and other sublists with hasOverlappingRendering=false) Change-Id: I6adc16da855835f9f518f8967628e5d0135c789b
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
|
ff78583d8a73ca35ce65b5d2592570ff6fb9901b |
|
08-Mar-2013 |
Chris Craik <ccraik@google.com> |
Fully deferred displaylist replay bug:8037003 A recursive drawDisplayList call is now entirely deferred before playing back to the screen and issuing GL commands. This way, the entire stream can be inspected, optimized, and batch work (such as uploading textures) before issuing commands. Additionally, this fixes an issue where operations draw could move across restores corresponding to saveLayer(alpha). Those and other similar cases (such as complex clipping, requiring the stencil) are now treated as batching barriers, with the operations that change renderer state in a way that's difficult to defer are just re-issued at flush time. Change-Id: Ie7348166662a5ad89fb9b1e87558334fb826b01e
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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0f6675332c04c74909425d1d328f02b32c0ff40e |
|
01-Mar-2013 |
Romain Guy <romainguy@google.com> |
Precache glyphs at final raster size The deferred display lists model now allows us to precache glyphs at their exact size on screen. This change also removes debug markers when the renderer defers and reorders display lists. It also adds a flush event marker. Change-Id: I66ec5216dc12b93ecfdad52a7146b1cfb31fbeb4
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
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c3566d06421c8acc0aafb18f7e307e5725ce87e1 |
|
05-Feb-2013 |
Chris Craik <ccraik@google.com> |
DisplayList draw operation reordering bug:8037003 The reordering enables similar operations to draw together, minimizing the OpenGL state change operations that go inbetween draws. Eventually, multiple complete canvas draw operations will be merged (into a single glDrawArrays call, for example) Reorders DisplayList draw operations when: -They can move backwards in the command stream to be after similar operations without violating draw ordering -The OpenGLRenderer is in a simple, replayable state (no complex clip, or filter/shadow etc) Also adds two system properties to control the deferral/reordering: "debug.hwui.disable_draw_defer" "debug.hwui.disable_draw_reorder" which can be set to "true" to control the display list manipulation Change-Id: I5e89f3cb0ea2d2afd3e15c64d7f32b8406777a32
/frameworks/base/libs/hwui/DeferredDisplayList.cpp
|