History log of /frameworks/base/libs/hwui/Dither.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8aa195d7081b889f3a7b1f426cbd8556377aae5e 05-Jun-2013 Romain Guy <romainguy@google.com> Introduce Caches::bindTexture() to reduce glBindTexture calls

Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4
/frameworks/base/libs/hwui/Dither.h
b48800428906ae455c2b63acacd44e390e1fee49 05-Apr-2013 Romain Guy <romainguy@google.com> Use float textures to render gradients when possible

Float textures offer better precision for dithering.

In addition this change removes two uniforms from gradient shaders.
These uniforms were used to dither gradients but their value is
a build time constant. Instead we hardcode the value directly in
the shader source at compile time.

Change-Id: I05e9fd3eef93771843bbd91b453274452dfaefee
/frameworks/base/libs/hwui/Dither.h
3e4a3ea2ff03a6a1f1f7a2bebac9a86fe6555754 27-Mar-2013 Chirayu Desai <cdesai@cyanogenmod.org> Correct executable bit for source files [Take 2]

Change Ieb51bafb46c895a21d2e83696f5a901ba752b2c5 left out some
files, this fixes them.

Change-Id: Ia949a8581668836ea0251602e048f09c852f5169
/frameworks/base/libs/hwui/Dither.h
211efea7376371ee755edd2ad03e83ef6eea464e 01-Aug-2012 Romain Guy <romainguy@google.com> Add dithering to gradients

Change-Id: Ic1208855bde3a254eca2fd7cef43e0f1318ce419
/frameworks/base/libs/hwui/Dither.h