8aa195d7081b889f3a7b1f426cbd8556377aae5e |
|
05-Jun-2013 |
Romain Guy <romainguy@google.com> |
Introduce Caches::bindTexture() to reduce glBindTexture calls Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4
/frameworks/base/libs/hwui/Dither.h
|
b48800428906ae455c2b63acacd44e390e1fee49 |
|
05-Apr-2013 |
Romain Guy <romainguy@google.com> |
Use float textures to render gradients when possible Float textures offer better precision for dithering. In addition this change removes two uniforms from gradient shaders. These uniforms were used to dither gradients but their value is a build time constant. Instead we hardcode the value directly in the shader source at compile time. Change-Id: I05e9fd3eef93771843bbd91b453274452dfaefee
/frameworks/base/libs/hwui/Dither.h
|
3e4a3ea2ff03a6a1f1f7a2bebac9a86fe6555754 |
|
27-Mar-2013 |
Chirayu Desai <cdesai@cyanogenmod.org> |
Correct executable bit for source files [Take 2] Change Ieb51bafb46c895a21d2e83696f5a901ba752b2c5 left out some files, this fixes them. Change-Id: Ia949a8581668836ea0251602e048f09c852f5169
/frameworks/base/libs/hwui/Dither.h
|
211efea7376371ee755edd2ad03e83ef6eea464e |
|
01-Aug-2012 |
Romain Guy <romainguy@google.com> |
Add dithering to gradients Change-Id: Ic1208855bde3a254eca2fd7cef43e0f1318ce419
/frameworks/base/libs/hwui/Dither.h
|