History log of /frameworks/base/libs/hwui/RenderNode.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
0e89e2b7bcb2c035e8cee77f93120e7c5617f8d2 31-Oct-2014 John Reck <jreck@google.com> Layer changes

Bug: 17208461

* Switch Layer to be VirtualLightRefBase instead of
Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure

Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
/frameworks/base/libs/hwui/RenderNode.h
443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44 05-Sep-2014 John Reck <jreck@google.com> Yet more layer tracking logging

Bug: 17208461

Change-Id: I55e7d0921eb565867e966d68b798b7b92c391b55
/frameworks/base/libs/hwui/RenderNode.h
bf939b2671ba0618e0cdca3e6c75d59f35a83bba 28-Aug-2014 Chris Craik <ccraik@google.com> Merge "Update transform isolation to handle command chunks" into lmp-dev
119907cd2575c56b1ebf66348b52e67aaf6a88d8 14-Aug-2014 John Reck <jreck@google.com> Animator stuff

Bug: 17228458

Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d
/frameworks/base/libs/hwui/RenderNode.h
c3e75f9d54b3629b3fd27afafa2e07bd07dad9b3 28-Aug-2014 Chris Craik <ccraik@google.com> Update transform isolation to handle command chunks

bug:15570351

Prevent drawing transformations on a ViewGroup's canvas from directly
affecting the transformation of the children through the renderer,
since it's already baked into mTransformFromParent at record time.

Change-Id: I6310a2260dfe4def0bde1fd2c5b93791a645d586
/frameworks/base/libs/hwui/RenderNode.h
8afd0f245cc0c4a0366f39f41b5f78e47ee83be3 22-Aug-2014 Chris Craik <ccraik@google.com> Create z reordering boundaries around dispatchDraw

bug:16012254

This means rendernodes with a Z will no longer be drawn at the end of
their parent's DisplayList, but at the end of the associated reorder
region (DisplayListData::Chunk).

Change-Id: Ia033fee9d9a4db567b2a8d5e90fc57a4d0a64544
/frameworks/base/libs/hwui/RenderNode.h
69e5adffb19135d51bde8e458f4907d7265f3e23 14-Aug-2014 Chris Craik <ccraik@google.com> Define shadow casting behavior within layers

bug:15860114

Savelayers and HW layers both now support shadow casting.

For save layers, the light source should always be correct, for HW
layers, the light source position is set when the layer is created,
and updated when it is resized.

Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
/frameworks/base/libs/hwui/RenderNode.h
a7c2ea20c43ab797bef5801530687e22e83def8f 08-Aug-2014 John Reck <jreck@google.com> Fix damage for layers for projection receivers

Bug: 16880228

Change-Id: I59ab760a21f49cc2cac0d8936b173cff292e6114
/frameworks/base/libs/hwui/RenderNode.h
0a97330b98dd633b58dcfff405d94476c89e867d 16-Jul-2014 John Reck <jreck@google.com> Fix root RenderNode damage calculation

Bug: 15888445

Change-Id: I281ec9271c9889673dcdfcb6d31e341a7b47b7de
/frameworks/base/libs/hwui/RenderNode.h
dcba6725e8b9d3eba9ad7a01258d6aa974feafba 08-Jul-2014 John Reck <jreck@google.com> Fix layers lifecycle issues

Bug: 16118540

Fix an issue where we could have a reference to a Layer after
the GL context was destroyed

Change-Id: I7bfd909d735ca6b942ebe188fc10099422eb6d95
/frameworks/base/libs/hwui/RenderNode.h
68bfe0a37a0dcef52abd81688d8520c5d16e1a85 25-Jun-2014 John Reck <jreck@google.com> Animator refactoring & fixes

Tweaks animators to have less unnecessary refcounting

Pull animator management out into seperate class

More control to tweak animator lifecycle, such as doing
Java-side handling of start delay by attaching but not
starting the animator

Change-Id: I4ff8207580ca11fb38f45ef0007b406e0097281c
/frameworks/base/libs/hwui/RenderNode.h
3b20251a355c88193c439f928a84ae69483fb488 23-Jun-2014 John Reck <jreck@google.com> No-fail invokeFunctor

Bug: 15513308
Bug: 15449247

Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
/frameworks/base/libs/hwui/RenderNode.h
a7090e0cfd7c719a6d4c03aae34f5db98754cbdd 21-Jun-2014 Chris Craik <ccraik@google.com> Update 'DisplayList' vs 'RenderNode' naming in several places

Change-Id: I635c6627d098b661fb9b0ba1bd42fa6d7277d287
/frameworks/base/libs/hwui/RenderNode.h
3281442aa75872b8947f0b0a5203257c6849129d 21-Jun-2014 Chris Craik <ccraik@google.com> Merge "Wrap ViewGroup content in save/restore to protect composited children"
80d4902196899d1325cd9f52c06ae0174cf9bd4c 21-Jun-2014 Chris Craik <ccraik@google.com> Wrap ViewGroup content in save/restore to protect composited children

bug:15570351

Pos Z composited children are drawn before the primary restore for a
RenderNode. This means that without an additional save/restore (which
wraps the content) they aren't protected from transformations/clips
that happen within the ViewGroup's DisplayList.

Also changes RenderNode to use OpenGLRenderer tag for displaylist
dumping consistency, and simplifies the entry points into RenderNode
drawing, since the distinction between tree root vs tree internal is
no longer important.

Change-Id: I2621eba0592c74d71f85a91a4ab3d0da2d7468d3
/frameworks/base/libs/hwui/RenderNode.h
2218472d23483f09341bf655d55db21dcbabc1b6 20-Jun-2014 John Reck <jreck@google.com> Re-enable ViewPropAnimRT

Change-Id: I2f30547c4e2212747c479760dff4f3f901d1eaf3
/frameworks/base/libs/hwui/RenderNode.h
25fbb3fa1138675379102a44405852555cefccbd 12-Jun-2014 John Reck <jreck@google.com> Move LayerType to RenderNode

Change-Id: Icb79a5015cb0362b1f3a66d09007450730135a97
/frameworks/base/libs/hwui/RenderNode.h
a447d29c65fb811cd184775a3476101a1cede929 12-Jun-2014 John Reck <jreck@google.com> Fix DA bugs

* Now aware of transform of DrawDisplayListOp
* Supports projection

Bug: 15539677
Bug: 15506680

Change-Id: Ic16f482cd48c3add12e49eca529281be12b93491
/frameworks/base/libs/hwui/RenderNode.h
e4267ea4f20740c37c01bfb6aefcf61fddc4566a 04-Jun-2014 John Reck <jreck@google.com> Even FASTER damage calculations!

* Now with more native!
* Less matrix math thanks to bulk-property-update support!
* Zero JNI on the View.damageInParent() path!
* Fully aware of RT-driven animators!
* Likely full of new and exciting bugs!
* But it also fixes at least 1 existing invalidate bug!

Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
/frameworks/base/libs/hwui/RenderNode.h
fe5e7b7346a54537b980796ceeca66bfdbd05561 24-May-2014 John Reck <jreck@google.com> Enable debug stuffs

Bug: 14596762
* dumpsys gfxinfo implemented
* profile GPU visual_bars implemented

Change-Id: Icb948a9d5af5989b5615504d0d76ade64b93ef5b
/frameworks/base/libs/hwui/RenderNode.h
ff941dcd815021bb20d6504eb486acb1e50592c3 15-May-2014 John Reck <jreck@google.com> Animator start value...

Change-Id: Ifd35ed95a28c625086d7fa97764fe63ab4a997f1
/frameworks/base/libs/hwui/RenderNode.h
9fa4071c4768c63902c6a74a4b480b51a8b95d43 10-May-2014 John Reck <jreck@google.com> Refactor VirtualLightRefBase & JNI

Change-Id: I8e244e7109e59d5be96871b23bb9b1201c7f9eaa
/frameworks/base/libs/hwui/RenderNode.h
52244fff29042926e21fa897ef5ab11148e35299 02-May-2014 John Reck <jreck@google.com> Add CanvasProperty for drawCircle

Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
/frameworks/base/libs/hwui/RenderNode.h
e45b1fd03b524d2b57cc6c222d89076a31a08bea 15-Apr-2014 John Reck <jreck@google.com> RenderThread animator support

Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
/frameworks/base/libs/hwui/RenderNode.h
3f085429fd47ebd32ac2463b3eae2a5a6c17be25 16-Apr-2014 Chris Craik <ccraik@google.com> Clip TouchFeedbackDrawable effect to receiver Outline

Projected RenderNodes are now wrapped with a ClipRect or masked
SaveLayer, so that they are clipped to the outline of the projection
receiver surface.

Change-Id: I1d4afc1bb5d638d650bc0b1dac51a498f216773e
/frameworks/base/libs/hwui/RenderNode.h
860d155f866cc15a725e7ce03763280987f24901 12-Apr-2014 John Reck <jreck@google.com> Fix issue with bitmap uploading

Bug: 13912749

Change-Id: Ic23fa1d280118dc93dc2716a4a24cc0bbbdca595
/frameworks/base/libs/hwui/RenderNode.h
143912fef8eff58146705849a0ba441ab6163409 11-Apr-2014 Chris Craik <ccraik@google.com> Remove use-after-free signal in RenderNode

bug:9321162

mDestroyed is no longer useful, as RenderNode is ref counted (not to
mention having its lifecycle significantly redesigned).

Change-Id: I429b9dd7740362c85d6416fbae567f0d47098e4e
/frameworks/base/libs/hwui/RenderNode.h
f4198b713e43c0c0f9adac74203cf24c2a49b802 10-Apr-2014 John Reck <jreck@google.com> Merge hasFunctors & pushStaging into prepareTree

Bug: 13902607
Fixes synchronous mode for WebView in HardwareLayers

Change-Id: I90de1e26dcfd9b75cc2f03bac72705fc23237b68
/frameworks/base/libs/hwui/RenderNode.h
8e1f918738abf70a4dc86dbb12b386a9deea37f8 10-Apr-2014 John Reck <jreck@google.com> Merge "Switch DisplayListData to a staging model"
8de65a8e05285df52a1e6f0c1d5616dd233298a7 10-Apr-2014 John Reck <jreck@google.com> Switch DisplayListData to a staging model

Bug: 13912977

Change-Id: I5b2f664e797be22a58300964f57ceb4fab60528c
/frameworks/base/libs/hwui/RenderNode.h
defb7f37fe67ef2389666f7adc5da1260df87017 09-Apr-2014 Chris Craik <ccraik@google.com> When recording a child node into a parent, read staging projection property

bug:13770920

The other properties should not be read from the UI thread.

Change-Id: I61d13774553d46a8963623727d8e8eeeb3385cc9
/frameworks/base/libs/hwui/RenderNode.h
087bc0c14bdccf7c258dce0cdef46a69a839b427 05-Apr-2014 John Reck <jreck@google.com> Refcount RenderNode

Change-Id: I7a86db8acc2b78ef33d987a43a119f5933d7d752
/frameworks/base/libs/hwui/RenderNode.h
b265e2ca50b6ceb2fd2987ef1f7d063b1bde19ae 27-Mar-2014 Chris Craik <ccraik@google.com> Support shadows on the root RenderNode

bug:13211941

Cleans up some of the RenderNode method naming

Also removes unnecessary clip/save/restores, clipping shadows
predictably, as drawn by the parent, before drawing (and clipping,
etc.) the shadow casting child.

Change-Id: I795115e1fb869bbbdd7be43e279b97490fecc7e0
/frameworks/base/libs/hwui/RenderNode.h
668f0e38ef0277d55d3118af37e17b8c435df85c 26-Mar-2014 John Reck <jreck@google.com> Async drawing!

Change-Id: I7e728356f58af88174328a8c0b90d27b128bfe01
/frameworks/base/libs/hwui/RenderNode.h
bfb07a03777af424e99bca1dac4c903aaf44e99d 25-Mar-2014 John Reck <jreck@google.com> Move where updateProperties is called

Change-Id: I27da448996019094c44487ce28c5689d098d6535
/frameworks/base/libs/hwui/RenderNode.h
d0a0b2a3140bfb1819a116413ce9d81886697a07 21-Mar-2014 John Reck <jreck@google.com> Add stagingProperties

Change-Id: Ic7de551f8843fd70a77f738e33028e25c020bb3c
/frameworks/base/libs/hwui/RenderNode.h
113e0824d6bddf4376240681f9cf6a2deded9498 18-Mar-2014 John Reck <jreck@google.com> Move RenderNode to own file

Change-Id: I9380d161fd3ddd7b569c262dd8e7aa0c96151b1e
/frameworks/base/libs/hwui/RenderNode.h