e8bb420a687598be9801e7ff4a0d114fa72ac5bc |
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07-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Streamlining texture creation. Adding render target textureas. Adding texture params for shaders. Making it easier to bind root script. Change-Id: I96dfc6ffba8bb7391d03a84682c43c82387e0be3
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/fragment_params.rs
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d4cb9c587c23e3c24d928b0ac1a4de5679846f93 |
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27-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Separating scenegraph from the app that uses it. Change-Id: I326d3e9804ae2433e8963105442c4a0b8f8f9a6f
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/fragment_params.rs
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3c5ebd1e8df10f72dc7ca5f6203f72f320b4c485 |
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21-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Refactoring out some params code. Change-Id: Ie4268faeefd6858057c242bea98aceb3800cef75
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/fragment_params.rs
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4fd35d8f49dbed174828da60b70c37e7a77a0d13 |
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20-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Many optimizations of rendering path. Adding ability to split up per shader and per object updates. Added cubemaps as scenegraph objects. Change-Id: I7877658c35ad1407444e1e092c7634b46d745691
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/fragment_params.rs
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