Lines Matching refs:sx
460 * Scales matrix m in place by sx, sy, and sz.
652 float sx = (float) Math.sin(x);
658 float sxsy = sx * sy;
667 rm[rmOffset + 6] = -sx * cy;
670 rm[rmOffset + 8] = -sxsy * cz + sx * sz;
671 rm[rmOffset + 9] = sxsy * sz + sx * cz;
716 float sx = fy * upZ - fz * upY;
721 float rls = 1.0f / Matrix.length(sx, sy, sz);
722 sx *= rls;
728 float uy = sz * fx - sx * fz;
729 float uz = sx * fy - sy * fx;
731 rm[rmOffset + 0] = sx;