H A D | RenderProxy.cpp | 36 #define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,) macro 94 CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) { function in namespace:android::uirenderer::renderthread 106 CREATE_BRIDGE2(setSwapBehavior, CanvasContext* context, SwapBehavior swapBehavior) { function in namespace:android::uirenderer::renderthread 135 CREATE_BRIDGE2(initialize, CanvasContext* context, ANativeWindow* window) { function in namespace:android::uirenderer::renderthread 146 CREATE_BRIDGE2(updateSurface, CanvasContext* context, ANativeWindow* window) { function in namespace:android::uirenderer::renderthread 158 CREATE_BRIDGE2(pauseSurface, CanvasContext* context, ANativeWindow* window) { function in namespace:android::uirenderer::renderthread 190 CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) { function in namespace:android::uirenderer::renderthread 222 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) { function in namespace:android::uirenderer::renderthread 243 CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) { function in namespace:android::uirenderer::renderthread 255 CREATE_BRIDGE2(createTextureLaye function in namespace:android::uirenderer::renderthread 270 CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) { function in namespace:android::uirenderer::renderthread 326 CREATE_BRIDGE2(timMemory, RenderThread* thread, int level) { function in namespace:android::uirenderer::renderthread 374 CREATE_BRIDGE2(dumpProfileInfo, CanvasContext* context, int fd) { function in namespace:android::uirenderer::renderthread [all...] |