Searched defs:GLuint (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/opengl/include/GLES2/
H A Dgl2.h66 typedef unsigned int GLuint; typedef
378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shade
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/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h63 typedef unsigned int GLuint; typedef
476 GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
494 GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
514 GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
563 GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
564 GLAPI void APIENTRY glStencilMask (GLuint mask);
/frameworks/native/opengl/include/GLES/
H A Dgl.h28 typedef unsigned int GLuint; typedef
635 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
655 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
656 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
675 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
676 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
722 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mas
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/frameworks/native/opengl/include/GLES3/
H A Dgl3.h66 typedef unsigned int GLuint; typedef
378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shade
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H A Dgl31.h66 typedef unsigned int GLuint; typedef
378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shade
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