Searched defs:compiled (Results 1 - 12 of 12) sorted by relevance
/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
|
/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
|
/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 148 GLint compiled = 0; local 149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 150 if (!compiled) {
|
/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 315 GLint compiled = 0; local 316 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 317 if (!compiled) {
|
/frameworks/native/libs/gui/tests/ |
H A D | GLTest.cpp | 261 GLint compiled = 0; local 262 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 264 if (!compiled) {
|
/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 81 GLint compiled = 0; local 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 83 if (!compiled) {
|
/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 38 GLint compiled = 0; local 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 40 if (!compiled) {
|
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 81 GLint compiled = 0; local 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 83 if (!compiled) {
|
/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 88 GLint compiled = 0; local 89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 90 if (!compiled) {
|
/frameworks/rs/driver/ |
H A D | rsdShader.cpp | 248 GLint compiled = 0; local 249 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled); 250 if (!compiled) {
|
/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 205 GLint compiled = 0; local 206 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 208 if (!compiled) {
|
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 263 // Make sure we haven't compiled and linked already 314 GLint compiled = 0; local 315 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 316 if (!compiled) { 351 // Attach all compiled shaders
|
Completed in 4515 milliseconds