Searched defs:playbackThread (Results 1 - 3 of 3) sorted by relevance

/frameworks/av/services/audioflinger/
H A DTracks.cpp490 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
491 wasActive = playbackThread->destroyTrack_l(this);
695 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
696 status = playbackThread->addTrack_l(this);
732 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
733 if (playbackThread->mActiveTracks.indexOf(this) < 0) {
746 playbackThread);
757 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
773 playbackThread->broadcast_l();
788 PlaybackThread *playbackThread local
892 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
948 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
1651 OutputTrack( PlaybackThread *playbackThread, DuplicatingThread *sourceThread, uint32_t sampleRate, audio_format_t format, audio_channel_mask_t channelMask, size_t frameCount, int uid) argument
1869 PatchTrack(PlaybackThread *playbackThread, uint32_t sampleRate, audio_channel_mask_t channelMask, audio_format_t format, size_t frameCount, void *buffer, IAudioFlinger::track_flags_t flags) argument
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H A DAudioFlinger.cpp1115 PlaybackThread *playbackThread = checkPlaybackThread_l(ioHandle); local
1116 if (playbackThread != NULL) {
1117 return playbackThread->getParameters(keys);
1187 PlaybackThread *playbackThread = checkPlaybackThread_l(output); local
1188 if (playbackThread != NULL) {
1189 return playbackThread->getRenderPosition(halFrames, dspFrames);
H A DThreads.cpp4366 const wp<AudioFlinger::PlaybackThread>& playbackThread)
4368 mPlaybackThread(playbackThread),
4408 sp<AudioFlinger::PlaybackThread> playbackThread = mPlaybackThread.promote(); local
4409 if (playbackThread != 0) {
4411 playbackThread->resetWriteBlocked(writeAckSequence >> 1);
4414 playbackThread->resetDraining(drainSequence >> 1);
4899 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
4901 if (playbackThread->standby() && !playbackThread->isSuspended()) {
4365 AsyncCallbackThread( const wp<AudioFlinger::PlaybackThread>& playbackThread) argument

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