Searched defs:replay (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/services/tests/servicestests/src/com/android/server/
H A DMockAccessibilityService.java79 public void replay() { method in class:MockAccessibilityService
88 throw new IllegalStateException("Did you forget to call replay()");
H A DNetworkPolicyManagerServiceTest.java203 replay();
223 replay();
319 replay();
328 replay();
338 replay();
348 replay();
360 replay();
369 replay();
378 replay();
391 replay();
1031 private void replay() { method in class:NetworkPolicyManagerServiceTest
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H A DNetworkStatsServiceTest.java155 replay();
193 replay();
209 replay();
226 replay();
247 replay();
273 replay();
288 replay();
307 replay();
338 replay();
351 replay();
1049 private void replay() { method in class:NetworkStatsServiceTest
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/frameworks/base/libs/hwui/
H A DDeferredDisplayList.cpp55 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
94 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::DrawBatch
272 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::MergingDrawBatch
277 return DrawBatch::replay(renderer, dirty, -1);
316 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::StateOpBatch
338 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::RestoreToCountBatch
347 // we use the state storage for the RestoreToCountOp, but don't replay the op itself
362 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::BarrierDebugBatch
465 // store and replay the save operation, as it may be needed to correctly playback the clip
657 status |= batchList[i]->replay(rendere
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H A DRenderNode.cpp104 * This function is a simplified version of replay(), where we simply retrieve and log the
105 * display list. This function should remain in sync with the replay() function.
616 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
634 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { function in class:android::uirenderer::RenderNode
857 * This function serves both defer and replay modes, and will organize the displayList's component
863 * defer vs replay logic, per operation
H A DDisplayListOp.h81 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
107 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, function in class:android::uirenderer::StateOp
130 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, function in class:android::uirenderer::DrawOp
1486 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, function in class:android::uirenderer::DrawRenderNodeOp
1489 mRenderNode->replay(replayStruct, level + 1);
1494 LOG_ALWAYS_FATAL("should not be called, because replay() is overridden");

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