/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
H A D | GrGLFragmentShaderBuilder.h | 20 GrGLProcessorFragmentShaderBuilder(GrGLProgramBuilder* program) : INHERITED(program) {} argument 60 GrGLFragmentProcessorShaderBuilder(GrGLProgramBuilder* program) : INHERITED(program) {} argument 84 GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, const GrGLProgramDesc& desc);
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/external/chromium_org/tools/win/split_link/ |
H A D | install_split_link.py | 19 def FindInPath(program): 20 fpath, _ = os.path.split(program) 22 if IsExe(program): 23 return program 27 exe_file = os.path.join(path, program) 37 to be turned into a string in the target C program."""
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/external/lldb/utils/test/ |
H A D | llvm-mc-shell.py | 16 def which(program): 17 """Find the full path to a program, or return None.""" 18 fpath, fname = os.path.split(program) 20 if is_exe(program): 21 return program 24 exe_file = os.path.join(path, program) 33 sys.stdout.write("Enter 'quit' or Ctrl-D to quit the program.\n") 66 inputing a line which starts with 'END'. Quit the program by either 'quit' or
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H A D | run-until-faulted.py | 4 Run a program via lldb until it fails. 16 def which(program): 17 """Find the full path to a program, or return None.""" 18 fpath, fname = os.path.split(program) 20 if is_exe(program): 21 return program 24 exe_file = os.path.join(path, program) 76 Run a program via lldb until it fails. 90 help="""The args/options passed to the launched program, if specified.""")
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/external/ceres-solver/internal/ceres/ |
H A D | reorder_program_test.cc | 35 #include "ceres/program.h" 88 problem.program().residual_blocks(); 103 Program* program = problem.mutable_program(); local 104 program->SetParameterOffsetsAndIndex(); 131 Program program(problem.program()); 135 &program, 154 Program* program = problem.mutable_program(); local 159 program, 161 const vector<ParameterBlock*>& parameter_blocks = program [all...] |
H A D | program_evaluator.h | 96 #include "ceres/program.h" 112 ProgramEvaluator(const Evaluator::Options &options, Program* program) argument 114 program_(program), 115 jacobian_writer_(options, program), 124 BuildResidualLayout(*program, &residual_layout_); 125 evaluate_scratch_.reset(CreateEvaluatorScratch(*program, 334 static void BuildResidualLayout(const Program& program, argument 336 const vector<ResidualBlock*>& residual_blocks = program.residual_blocks(); 337 residual_layout->resize(program.NumResidualBlocks()); 346 // Create scratch space for each thread evaluating the program 347 CreateEvaluatorScratch(const Program& program, int num_threads) argument [all...] |
H A D | scratch_evaluate_preparer.cc | 34 #include "ceres/program.h" 41 const Program &program, 45 program.MaxDerivativesPerResidualBlock(); 40 Create( const Program &program, int num_threads) argument
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/external/chromium_org/media/tools/player_x11/ |
H A D | gl_video_renderer.cc | 174 GLuint program = glCreateProgram(); local 191 glAttachShader(program, vertex_shader); 208 glAttachShader(program, fragment_shader); 211 glLinkProgram(program); 213 glGetProgramiv(program, GL_LINK_STATUS, &result); 217 glGetProgramInfoLog(program, kErrorSize - 1, &len, log); 221 glUseProgram(program); 222 glDeleteProgram(program); 225 glUniform1i(glGetUniformLocation(program, "y_tex"), 0); 226 glUniform1i(glGetUniformLocation(program, "u_te [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | shader_query.cpp | 35 #include "program/hash_table.h" 36 #include "../glsl/program.h" 43 _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, argument 49 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation"); 80 _mesa_GetActiveAttribARB(GLhandleARB program, GLuint desired_index, argument 87 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); 93 "glGetActiveAttrib(program not linked)"); 135 _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) argument 139 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); 147 "glGetAttribLocation(program no 239 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, const GLchar *name) argument 246 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) argument 293 _mesa_GetFragDataIndex(GLuint program, const GLchar *name) argument 349 _mesa_GetFragDataLocation(GLuint program, const GLchar *name) argument [all...] |
H A D | nvprogram.c | 27 * NVIDIA vertex/fragment program state management functions. 47 #include "program/arbprogparse.h" 48 #include "program/nvfragparse.h" 49 #include "program/nvvertparse.h" 50 #include "program/program.h" 51 #include "program/prog_instruction.h" 52 #include "program/prog_parameter.h" 57 * Execute a vertex state program. 171 * Get a program paramete 282 _mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) argument 515 _mesa_emit_nv_temp_initialization(struct gl_context *ctx, struct gl_program *program) argument 563 _mesa_setup_nv_temporary_count(struct gl_program *program) argument 595 _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program) argument [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | shader_query.cpp | 35 #include "program/hash_table.h" 36 #include "../glsl/program.h" 43 _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, argument 49 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation"); 80 _mesa_GetActiveAttribARB(GLhandleARB program, GLuint desired_index, argument 87 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); 93 "glGetActiveAttrib(program not linked)"); 135 _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) argument 139 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); 147 "glGetAttribLocation(program no 239 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, const GLchar *name) argument 246 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) argument 293 _mesa_GetFragDataIndex(GLuint program, const GLchar *name) argument 349 _mesa_GetFragDataLocation(GLuint program, const GLchar *name) argument [all...] |
H A D | nvprogram.c | 27 * NVIDIA vertex/fragment program state management functions. 47 #include "program/arbprogparse.h" 48 #include "program/nvfragparse.h" 49 #include "program/nvvertparse.h" 50 #include "program/program.h" 51 #include "program/prog_instruction.h" 52 #include "program/prog_parameter.h" 57 * Execute a vertex state program. 171 * Get a program paramete 282 _mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) argument 515 _mesa_emit_nv_temp_initialization(struct gl_context *ctx, struct gl_program *program) argument 563 _mesa_setup_nv_temporary_count(struct gl_program *program) argument 595 _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program) argument [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
H A D | s_fragprog.c | 28 #include "program/prog_instruction.h" 35 * \brief Should swrast use a fragment program? 37 * \return true if the current fragment program exists and is not the fixed 38 * function fragment program 152 * Initialize the virtual fragment program machine state prior to running 153 * fragment program on a fragment. This involves initializing the input 156 * \param program the fragment program we're about to run 162 const struct gl_fragment_program *program, 167 if (program 161 init_machine(struct gl_context *ctx, struct gl_program_machine *machine, const struct gl_fragment_program *program, const SWspan *span, GLuint col) argument 218 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local 277 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local [all...] |
/external/mesa3d/src/mesa/swrast/ |
H A D | s_fragprog.c | 28 #include "program/prog_instruction.h" 35 * \brief Should swrast use a fragment program? 37 * \return true if the current fragment program exists and is not the fixed 38 * function fragment program 152 * Initialize the virtual fragment program machine state prior to running 153 * fragment program on a fragment. This involves initializing the input 156 * \param program the fragment program we're about to run 162 const struct gl_fragment_program *program, 167 if (program 161 init_machine(struct gl_context *ctx, struct gl_program_machine *machine, const struct gl_fragment_program *program, const SWspan *span, GLuint col) argument 218 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local 277 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local [all...] |
/external/antlr/antlr-3.4/runtime/Perl5/examples/tweak/ |
H A D | tweak.pl | 15 $parser->program();
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/ |
H A D | postprocess.h | 61 struct program *p; 74 struct program *pp_init_prog(struct pp_queue_t *, struct pipe_screen *);
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3d1xshader/src/ |
H A D | sm4_dump.cpp | 193 std::ostream& operator <<(std::ostream& out, const sm4_program& program) argument 195 out << "pvghdc"[program.version.type] << "s_" << program.version.major << "_" << program.version.minor << "\n"; 196 for(unsigned i = 0; i < program.dcls.size(); ++i) 197 out << *program.dcls[i] << "\n"; 199 for(unsigned i = 0; i < program.insns.size(); ++i) 200 out << *program.insns[i] << "\n";
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/external/chromium_org/third_party/yasm/source/patched-yasm/modules/objfmts/elf/tests/ |
H A D | elfglobal.asm | 2 ; program that calls function with eax=constant, thus exiting err=0
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/external/chromium_org/tools/android/common/ |
H A D | daemon.cc | 44 void ShowHelp(const char* program, argument 49 program, kNoSpawnDaemon, extra_title, kNoSpawnDaemon,
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/external/mesa3d/src/gallium/auxiliary/postprocess/ |
H A D | postprocess.h | 61 struct program *p; 74 struct program *pp_init_prog(struct pp_queue_t *, struct pipe_screen *);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3d1xshader/src/ |
H A D | sm4_dump.cpp | 193 std::ostream& operator <<(std::ostream& out, const sm4_program& program) argument 195 out << "pvghdc"[program.version.type] << "s_" << program.version.major << "_" << program.version.minor << "\n"; 196 for(unsigned i = 0; i < program.dcls.size(); ++i) 197 out << *program.dcls[i] << "\n"; 199 for(unsigned i = 0; i < program.insns.size(); ++i) 200 out << *program.insns[i] << "\n";
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/external/qemu/distrib/ext4_utils/ |
H A D | sources.mk | 42 $(call start-emulator-program,emulator_make_ext4fs) 53 $(call end-emulator-program) 55 $(call start-emulator64-program,emulator64_make_ext4fs) 66 $(call end-emulator-program)
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/external/skia/tools/tests/ |
H A D | base_unittest.py | 46 """Runs a program from the command line and returns stdout. 53 stdout from the program, as a single string. 56 Exception: the program exited with a nonzero return code. 60 def find_path_to_program(self, program): 61 """Returns path to an existing program binary. 64 program: Basename of the program to find (e.g., 'render_pictures'). 67 Absolute path to the program binary, as a string. 70 Exception: unable to find the program binary. 72 return find_run_binary.find_path_to_program(program) [all...] |
/external/valgrind/main/none/tests/s390x/ |
H A D | op_exception.stderr.exp | 5 Your program just tried to execute an instruction that Valgrind 7 1. Your program has a bug and erroneously jumped to a non-code 9 warning about a bad jump, it's probably your program's fault. 14 probably kill your program. 18 Your program just tried to execute an instruction that Valgrind 20 1. Your program has a bug and erroneously jumped to a non-code 22 warning about a bad jump, it's probably your program's fault. 27 probably kill your program. 31 Your program just tried to execute an instruction that Valgrind 33 1. Your program ha [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 185 GLuint program = glCreateProgram(); 188 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); 193 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object."); 199 glGetAttachedShaders(program, -1, &count[0], &shaders[0]); 204 glDeleteProgram(program); 213 GLuint program = glCreateProgram(); 227 glGetShaderiv(program, GL_SHADER_TYPE, ¶m[0]); 232 glDeleteProgram(program); 237 GLuint program [all...] |