Searched refs:GrTextureAccess (Results 1 - 25 of 49) sorted by relevance

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/external/chromium_org/third_party/skia/src/gpu/
H A DGrTextureAccess.cpp8 #include "GrTextureAccess.h"
12 GrTextureAccess::GrTextureAccess() { function in class:GrTextureAccess
19 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) { function in class:GrTextureAccess
23 GrTextureAccess::GrTextureAccess(GrTexture* texture, function in class:GrTextureAccess
29 GrTextureAccess::GrTextureAccess(GrTexture* texture, function in class:GrTextureAccess
35 GrTextureAccess function in class:GrTextureAccess
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H A DGrProcessor.cpp67 void GrProcessor::addTextureAccess(const GrTextureAccess* access) {
/external/skia/src/gpu/
H A DGrTextureAccess.cpp8 #include "GrTextureAccess.h"
12 GrTextureAccess::GrTextureAccess() { function in class:GrTextureAccess
19 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) { function in class:GrTextureAccess
23 GrTextureAccess::GrTextureAccess(GrTexture* texture, function in class:GrTextureAccess
29 GrTextureAccess::GrTextureAccess(GrTexture* texture, function in class:GrTextureAccess
35 GrTextureAccess function in class:GrTextureAccess
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H A DGrEffect.cpp91 void GrEffect::addTextureAccess(const GrTextureAccess* access) {
/external/chromium_org/third_party/skia/include/gpu/
H A DGrTextureAccess.h18 * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
20 * be folded into GrTextureAccess. The default is clamp tile modes and no filtering.
114 class GrTextureAccess : public SkNoncopyable { class in inherits:SkNoncopyable
116 SK_DECLARE_INST_COUNT_ROOT(GrTextureAccess);
119 * A default GrTextureAccess must have reset() called on it in a GrProcessor subclass's
122 GrTextureAccess();
127 GrTextureAccess(GrTexture*, const GrTextureParams&);
128 explicit GrTextureAccess(GrTexture*,
136 GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
137 GrTextureAccess(GrTextur
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H A DGrProcessor.h16 #include "GrTextureAccess.h"
101 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
138 * GrTextureAccess is typically a member field of the GrProcessor subclass. This must only be
141 void addTextureAccess(const GrTextureAccess* textureAccess);
164 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
/external/skia/include/gpu/
H A DGrTextureAccess.h19 * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
21 * be folded into GrTextureAccess. The default is clamp tile modes and no filtering.
115 class GrTextureAccess : SkNoncopyable { class in inherits:SkNoncopyable
118 * A default GrTextureAccess must have reset() called on it in a GrEffect subclass's
121 GrTextureAccess();
126 GrTextureAccess(GrTexture*, const GrTextureParams&);
127 explicit GrTextureAccess(GrTexture*,
135 GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
136 GrTextureAccess(GrTexture*,
151 bool operator== (const GrTextureAccess
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H A DGrEffect.h14 #include "GrTextureAccess.h"
145 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
219 * GrTextureAccess is typically a member field of the GrEffect subclass. This must only be
222 void addTextureAccess(const GrTextureAccess* textureAccess);
331 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
/external/chromium_org/third_party/skia/src/gpu/effects/
H A DGrCustomCoordsTextureEffect.h44 GrTextureAccess fTextureAccess;
H A DGrDistanceFieldTextureEffect.h82 GrTextureAccess fTextureAccess;
84 GrTextureAccess fGammaTextureAccess;
131 GrTextureAccess fTextureAccess;
132 GrTextureAccess fGammaTextureAccess;
H A DGrSingleTextureEffect.h62 GrTextureAccess fTextureAccess;
H A DGrYUVtoRGBEffect.cpp121 GrTextureAccess fYAccess;
122 GrTextureAccess fUAccess;
123 GrTextureAccess fVAccess;
/external/skia/src/gpu/effects/
H A DGrCustomCoordsTextureEffect.h43 GrTextureAccess fTextureAccess;
H A DGrDistanceFieldTextureEffect.h64 GrTextureAccess fTextureAccess;
66 GrTextureAccess fGammaTextureAccess;
115 GrTextureAccess fTextureAccess;
116 GrTextureAccess fGammaTextureAccess;
H A DGrSingleTextureEffect.h62 GrTextureAccess fTextureAccess;
/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLProcessor.h50 TextureSampler(UniformHandle uniform, const GrTextureAccess& access)
113 @param samplers Contains one entry for each GrTextureAccess of the GrProcessor. These
H A DGrGLProgramEffects.cpp82 const GrTextureAccess& textureAccess = effect.textureAccess(s);
H A DGrGLProgramDesc.cpp103 const GrTextureAccess& access = effect->textureAccess(t);
/external/skia/src/effects/
H A DSkAlphaThresholdFilter.cpp50 #include "GrTextureAccess.h"
106 GrTextureAccess fImageTextureAccess;
108 GrTextureAccess fMaskTextureAccess;
H A DSkDisplacementMapEffect.cpp343 GrTextureAccess fDisplacementAccess;
345 GrTextureAccess fColorAccess;
/external/chromium_org/third_party/skia/src/effects/
H A DSkAlphaThresholdFilter.cpp55 #include "GrTextureAccess.h"
112 GrTextureAccess fImageTextureAccess;
114 GrTextureAccess fMaskTextureAccess;
/external/skia/src/gpu/gl/
H A DGrGLProgramEffects.h13 #include "GrTextureAccess.h"
79 TextureSampler(UniformHandle uniform, const GrTextureAccess& access)
H A DGrGLProgramEffects.cpp200 const GrTextureAccess& access = (*drawEffect.effect())->textureAccess(t);
253 const GrTextureAccess& textureAccess = effect->textureAccess(s);
/external/chromium_org/third_party/skia/src/effects/gradients/
H A DSkGradientShaderPriv.h385 GrTextureAccess fTextureAccess;
/external/skia/src/effects/gradients/
H A DSkGradientShaderPriv.h358 GrTextureAccess fTextureAccess;

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