1/* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkAlphaThresholdFilter.h" 9#include "SkBitmap.h" 10#include "SkReadBuffer.h" 11#include "SkWriteBuffer.h" 12#include "SkRegion.h" 13 14class SK_API SkAlphaThresholdFilterImpl : public SkImageFilter { 15public: 16 SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold); 17 18 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkAlphaThresholdFilterImpl) 19 20protected: 21 explicit SkAlphaThresholdFilterImpl(SkReadBuffer& buffer); 22 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 23 24 virtual bool onFilterImage(Proxy*, const SkBitmap& src, const Context&, 25 SkBitmap* result, SkIPoint* offset) const SK_OVERRIDE; 26#if SK_SUPPORT_GPU 27 virtual bool asNewEffect(GrEffectRef** effect, GrTexture* texture, 28 const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE; 29#endif 30 31private: 32 SkRegion fRegion; 33 SkScalar fInnerThreshold; 34 SkScalar fOuterThreshold; 35 typedef SkImageFilter INHERITED; 36}; 37 38SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region, 39 SkScalar innerThreshold, 40 SkScalar outerThreshold) { 41 return SkNEW_ARGS(SkAlphaThresholdFilterImpl, (region, innerThreshold, outerThreshold)); 42} 43 44#if SK_SUPPORT_GPU 45#include "GrContext.h" 46#include "GrCoordTransform.h" 47#include "GrEffect.h" 48#include "gl/GrGLEffect.h" 49#include "GrTBackendEffectFactory.h" 50#include "GrTextureAccess.h" 51 52#include "SkGr.h" 53 54class GrGLAlphaThresholdEffect; 55 56class AlphaThresholdEffect : public GrEffect { 57 58public: 59 static GrEffectRef* Create(GrTexture* texture, 60 GrTexture* maskTexture, 61 float innerThreshold, 62 float outerThreshold) { 63 AutoEffectUnref effect(SkNEW_ARGS(AlphaThresholdEffect, (texture, 64 maskTexture, 65 innerThreshold, 66 outerThreshold))); 67 return CreateEffectRef(effect); 68 } 69 70 virtual ~AlphaThresholdEffect() {}; 71 72 static const char* Name() { return "Alpha Threshold"; } 73 74 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; 75 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; 76 77 float innerThreshold() const { return fInnerThreshold; } 78 float outerThreshold() const { return fOuterThreshold; } 79 80 typedef GrGLAlphaThresholdEffect GLEffect; 81 82private: 83 AlphaThresholdEffect(GrTexture* texture, 84 GrTexture* maskTexture, 85 float innerThreshold, 86 float outerThreshold) 87 : fInnerThreshold(innerThreshold) 88 , fOuterThreshold(outerThreshold) 89 , fImageCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(texture), texture) 90 , fImageTextureAccess(texture) 91 , fMaskCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(maskTexture), maskTexture) 92 , fMaskTextureAccess(maskTexture) { 93 this->addCoordTransform(&fImageCoordTransform); 94 this->addTextureAccess(&fImageTextureAccess); 95 this->addCoordTransform(&fMaskCoordTransform); 96 this->addTextureAccess(&fMaskTextureAccess); 97 } 98 99 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; 100 101 GR_DECLARE_EFFECT_TEST; 102 103 float fInnerThreshold; 104 float fOuterThreshold; 105 GrCoordTransform fImageCoordTransform; 106 GrTextureAccess fImageTextureAccess; 107 GrCoordTransform fMaskCoordTransform; 108 GrTextureAccess fMaskTextureAccess; 109 110 typedef GrEffect INHERITED; 111}; 112 113class GrGLAlphaThresholdEffect : public GrGLEffect { 114public: 115 GrGLAlphaThresholdEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 116 117 virtual void emitCode(GrGLShaderBuilder*, 118 const GrDrawEffect&, 119 EffectKey, 120 const char* outputColor, 121 const char* inputColor, 122 const TransformedCoordsArray&, 123 const TextureSamplerArray&) SK_OVERRIDE; 124 125 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; 126 127private: 128 129 GrGLUniformManager::UniformHandle fInnerThresholdVar; 130 GrGLUniformManager::UniformHandle fOuterThresholdVar; 131 132 typedef GrGLEffect INHERITED; 133}; 134 135GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) 136 : INHERITED(factory) { 137} 138 139void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder, 140 const GrDrawEffect&, 141 EffectKey key, 142 const char* outputColor, 143 const char* inputColor, 144 const TransformedCoordsArray& coords, 145 const TextureSamplerArray& samplers) { 146 SkString coords2D = builder->ensureFSCoords2D(coords, 0); 147 SkString maskCoords2D = builder->ensureFSCoords2D(coords, 1); 148 fInnerThresholdVar = builder->addUniform( 149 GrGLShaderBuilder::kFragment_Visibility, 150 kFloat_GrSLType, "inner_threshold"); 151 fOuterThresholdVar = builder->addUniform( 152 GrGLShaderBuilder::kFragment_Visibility, 153 kFloat_GrSLType, "outer_threshold"); 154 155 builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); 156 builder->fsCodeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str()); 157 builder->fsCodeAppend("\t\tvec4 input_color = "); 158 builder->fsAppendTextureLookup(samplers[0], "coord"); 159 builder->fsCodeAppend(";\n"); 160 builder->fsCodeAppend("\t\tvec4 mask_color = "); 161 builder->fsAppendTextureLookup(samplers[1], "mask_coord"); 162 builder->fsCodeAppend(";\n"); 163 164 builder->fsCodeAppendf("\t\tfloat inner_thresh = %s;\n", 165 builder->getUniformCStr(fInnerThresholdVar)); 166 builder->fsCodeAppendf("\t\tfloat outer_thresh = %s;\n", 167 builder->getUniformCStr(fOuterThresholdVar)); 168 builder->fsCodeAppend("\t\tfloat mask = mask_color.a;\n"); 169 170 builder->fsCodeAppend("vec4 color = input_color;\n"); 171 builder->fsCodeAppend("\t\tif (mask < 0.5) {\n" 172 "\t\t\tif (color.a > outer_thresh) {\n" 173 "\t\t\t\tfloat scale = outer_thresh / color.a;\n" 174 "\t\t\t\tcolor.rgb *= scale;\n" 175 "\t\t\t\tcolor.a = outer_thresh;\n" 176 "\t\t\t}\n" 177 "\t\t} else if (color.a < inner_thresh) {\n" 178 "\t\t\tfloat scale = inner_thresh / max(0.001, color.a);\n" 179 "\t\t\tcolor.rgb *= scale;\n" 180 "\t\t\tcolor.a = inner_thresh;\n" 181 "\t\t}\n"); 182 183 builder->fsCodeAppendf("%s = %s;\n", outputColor, 184 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_str()); 185} 186 187void GrGLAlphaThresholdEffect::setData(const GrGLUniformManager& uman, 188 const GrDrawEffect& drawEffect) { 189 const AlphaThresholdEffect& alpha_threshold = 190 drawEffect.castEffect<AlphaThresholdEffect>(); 191 uman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold()); 192 uman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold()); 193} 194 195///////////////////////////////////////////////////////////////////// 196 197GR_DEFINE_EFFECT_TEST(AlphaThresholdEffect); 198 199GrEffectRef* AlphaThresholdEffect::TestCreate(SkRandom* random, 200 GrContext* context, 201 const GrDrawTargetCaps&, 202 GrTexture** textures) { 203 GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx]; 204 GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx]; 205 float inner_thresh = random->nextUScalar1(); 206 float outer_thresh = random->nextUScalar1(); 207 return AlphaThresholdEffect::Create(bmpTex, maskTex, inner_thresh, outer_thresh); 208} 209 210/////////////////////////////////////////////////////////////////////////////// 211 212const GrBackendEffectFactory& AlphaThresholdEffect::getFactory() const { 213 return GrTBackendEffectFactory<AlphaThresholdEffect>::getInstance(); 214} 215 216bool AlphaThresholdEffect::onIsEqual(const GrEffect& sBase) const { 217 const AlphaThresholdEffect& s = CastEffect<AlphaThresholdEffect>(sBase); 218 return (this->texture(0) == s.texture(0) && 219 this->fInnerThreshold == s.fInnerThreshold && 220 this->fOuterThreshold == s.fOuterThreshold); 221} 222 223void AlphaThresholdEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { 224 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && 225 GrPixelConfigIsOpaque(this->texture(0)->config())) { 226 *validFlags = kA_GrColorComponentFlag; 227 } else { 228 *validFlags = 0; 229 } 230} 231 232#endif 233 234SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(SkReadBuffer& buffer) 235 : INHERITED(1, buffer) { 236 fInnerThreshold = buffer.readScalar(); 237 fOuterThreshold = buffer.readScalar(); 238 buffer.readRegion(&fRegion); 239} 240 241SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(const SkRegion& region, 242 SkScalar innerThreshold, 243 SkScalar outerThreshold) 244 : INHERITED(0) 245 , fRegion(region) 246 , fInnerThreshold(innerThreshold) 247 , fOuterThreshold(outerThreshold) { 248} 249 250#if SK_SUPPORT_GPU 251bool SkAlphaThresholdFilterImpl::asNewEffect(GrEffectRef** effect, GrTexture* texture, 252 const SkMatrix& in_matrix, const SkIRect&) const { 253 if (effect) { 254 GrContext* context = texture->getContext(); 255 GrTextureDesc maskDesc; 256 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { 257 maskDesc.fConfig = kAlpha_8_GrPixelConfig; 258 } else { 259 maskDesc.fConfig = kRGBA_8888_GrPixelConfig; 260 } 261 maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; 262 // Add one pixel of border to ensure that clamp mode will be all zeros 263 // the outside. 264 maskDesc.fWidth = texture->width(); 265 maskDesc.fHeight = texture->height(); 266 GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTexMatch); 267 GrTexture* maskTexture = ast.texture(); 268 if (NULL == maskTexture) { 269 return false; 270 } 271 272 { 273 GrContext::AutoRenderTarget art(context, ast.texture()->asRenderTarget()); 274 GrPaint grPaint; 275 grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff); 276 SkRegion::Iterator iter(fRegion); 277 context->clear(NULL, 0x0, true); 278 279 SkMatrix old_matrix = context->getMatrix(); 280 context->setMatrix(in_matrix); 281 282 while (!iter.done()) { 283 SkRect rect = SkRect::Make(iter.rect()); 284 context->drawRect(grPaint, rect); 285 iter.next(); 286 } 287 context->setMatrix(old_matrix); 288 } 289 290 *effect = AlphaThresholdEffect::Create(texture, 291 maskTexture, 292 fInnerThreshold, 293 fOuterThreshold); 294 } 295 return true; 296} 297#endif 298 299void SkAlphaThresholdFilterImpl::flatten(SkWriteBuffer& buffer) const { 300 this->INHERITED::flatten(buffer); 301 buffer.writeScalar(fInnerThreshold); 302 buffer.writeScalar(fOuterThreshold); 303 buffer.writeRegion(fRegion); 304} 305 306bool SkAlphaThresholdFilterImpl::onFilterImage(Proxy*, const SkBitmap& src, 307 const Context& ctx, SkBitmap* dst, 308 SkIPoint* offset) const { 309 SkASSERT(src.colorType() == kN32_SkColorType); 310 311 if (src.colorType() != kN32_SkColorType) { 312 return false; 313 } 314 315 SkMatrix localInverse; 316 if (!ctx.ctm().invert(&localInverse)) { 317 return false; 318 } 319 320 SkAutoLockPixels alp(src); 321 SkASSERT(src.getPixels()); 322 if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) { 323 return false; 324 } 325 326 if (!dst->allocPixels(src.info())) { 327 return false; 328 } 329 330 U8CPU innerThreshold = (U8CPU)(fInnerThreshold * 0xFF); 331 U8CPU outerThreshold = (U8CPU)(fOuterThreshold * 0xFF); 332 SkColor* sptr = src.getAddr32(0, 0); 333 SkColor* dptr = dst->getAddr32(0, 0); 334 int width = src.width(), height = src.height(); 335 for (int y = 0; y < height; ++y) { 336 for (int x = 0; x < width; ++x) { 337 const SkColor& source = sptr[y * width + x]; 338 SkColor output_color(source); 339 SkPoint position; 340 localInverse.mapXY((SkScalar)x, (SkScalar)y, &position); 341 if (fRegion.contains((int32_t)position.x(), (int32_t)position.y())) { 342 if (SkColorGetA(source) < innerThreshold) { 343 U8CPU alpha = SkColorGetA(source); 344 if (alpha == 0) 345 alpha = 1; 346 float scale = (float)innerThreshold / alpha; 347 output_color = SkColorSetARGB(innerThreshold, 348 (U8CPU)(SkColorGetR(source) * scale), 349 (U8CPU)(SkColorGetG(source) * scale), 350 (U8CPU)(SkColorGetB(source) * scale)); 351 } 352 } else { 353 if (SkColorGetA(source) > outerThreshold) { 354 float scale = (float)outerThreshold / SkColorGetA(source); 355 output_color = SkColorSetARGB(outerThreshold, 356 (U8CPU)(SkColorGetR(source) * scale), 357 (U8CPU)(SkColorGetG(source) * scale), 358 (U8CPU)(SkColorGetB(source) * scale)); 359 } 360 } 361 dptr[y * dst->width() + x] = output_color; 362 } 363 } 364 365 return true; 366} 367