Searched refs:replayStruct (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DDisplayListOp.h81 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
107 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, argument
109 applyState(replayStruct.mRenderer, saveCount);
130 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, argument
136 replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
1486 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, argument
1489 mRenderNode->replay(replayStruct, level + 1);
H A DRenderNode.cpp610 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) argument
611 : mReplayStruct(replayStruct), mLevel(level) {}
634 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { argument
635 ReplayOperationHandler handler(replayStruct, level);
636 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
H A DRenderNode.h112 void replay(ReplayStateStruct& replayStruct, const int level);
H A DOpenGLRenderer.cpp1910 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1911 renderNode->replay(replayStruct, 0);
1912 return status | replayStruct.mDrawGlStatus;

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