Searched refs:RS_TYPE_FLOAT_32 (Results 1 - 15 of 15) sorted by relevance

/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicColorMatrix.cpp222 if (ein->getType() == RS_TYPE_FLOAT_32) {
224 key.u.inType = RS_TYPE_FLOAT_32;
225 rsAssert(key.u.inType == RS_TYPE_FLOAT_32);
227 if (eout->getType() == RS_TYPE_FLOAT_32) {
229 key.u.outType = RS_TYPE_FLOAT_32;
230 rsAssert(key.u.outType == RS_TYPE_FLOAT_32);
915 if (cp->mLastKey.u.inType == RS_TYPE_FLOAT_32 || cp->mLastKey.u.outType == RS_TYPE_FLOAT_32) {
980 int dt = key.u.outVecSize + (key.u.outType == RS_TYPE_FLOAT_32 ? 4 : 0);
981 int st = key.u.inVecSize + (key.u.inType == RS_TYPE_FLOAT_32
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H A DrsCpuIntrinsicConvolve3x3.cpp461 if (e->getType() == RS_TYPE_FLOAT_32) {
H A DrsCpuIntrinsicConvolve5x5.cpp658 if (e->getType() == RS_TYPE_FLOAT_32) {
/frameworks/rs/
H A DrsProgramVertex.cpp170 ObjectBaseRef<const Element> f2Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
172 ObjectBaseRef<const Element> f3Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
174 ObjectBaseRef<const Element> f4Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
H A DrsComponent.cpp145 case RS_TYPE_FLOAT_32:
H A DrsProgramFragment.cpp106 ObjectBaseRef<const Element> colorElem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
H A DrsDefines.h139 RS_TYPE_FLOAT_32, enumerator in enum:RsDataType
H A DrsFont.cpp507 ObjectBaseRef<const Element> colorElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32,
509 ObjectBaseRef<const Element> gammaElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32,
607 ObjectBaseRef<const Element> posElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3);
608 ObjectBaseRef<const Element> texElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2);
/frameworks/rs/driver/
H A DrsdMeshObj.cpp56 if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 &&
113 mAttribs[userNum].normalized = f->mHal.state.dataType != RS_TYPE_FLOAT_32;
H A DrsdRuntimeStubs.cpp932 ELEMENT_AT(float, RS_TYPE_FLOAT_32, 1)
933 ELEMENT_AT(float2, RS_TYPE_FLOAT_32, 2)
934 ELEMENT_AT(float3, RS_TYPE_FLOAT_32, 3)
935 ELEMENT_AT(float4, RS_TYPE_FLOAT_32, 4)
H A DrsdAllocation.cpp68 case RS_TYPE_FLOAT_32: return GL_FLOAT;
/frameworks/rs/scriptc/
H A Drs_types.rsh501 RS_TYPE_FLOAT_32 = 2,
/frameworks/rs/cpp/
H A DElement.cpp208 case RS_TYPE_FLOAT_32:
H A DAllocation.cpp101 if (dt == RS_TYPE_FLOAT_32) {
/frameworks/base/rs/jni/
H A Dandroid_renderscript_RenderScript.cpp60 case RS_TYPE_FLOAT_32: \

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