Searched refs:glGetShaderPrecisionFormat (Results 1 - 11 of 11) sorted by relevance

/frameworks/native/opengl/tools/glgen/specs/gles11/
H A Dchecks.spec66 glGetShaderPrecisionFormat check range 1 check precision 1
H A DGLES20.spec71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java1079 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1081 public static native void glGetShaderPrecisionFormat( method in class:GLES20
1090 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1092 public static native void glGetShaderPrecisionFormat( method in class:GLES20
/frameworks/native/opengl/libs/GLES_trace/
H A Dgltrace.proto213 glGetShaderPrecisionFormat = 187;
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
H A Dgl31.h446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace.pb.cpp1019 const GLMessage_Function GLMessage::glGetShaderPrecisionFormat; member in class:android::gltrace::GLMessage
H A Dgltrace.pb.h1367 static const Function glGetShaderPrecisionFormat = GLMessage_Function_glGetShaderPrecisionFormat; member in class:android::gltrace::GLMessage
H A Dgltrace_api.cpp2705 glmsg.set_function(GLMessage::glGetShaderPrecisionFormat);
2734 glContext->hooks->gl.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
[all...]
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2990 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
3050 glGetShaderPrecisionFormat(
3071 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
3109 glGetShaderPrecisionFormat(
6127 {"glGetShaderPrecisionFormat", "(II[II[II)V", (void *) android_glGetShaderPrecisionFormat__II_3II_3II },
6128 {"glGetShaderPrecisionFormat", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", (void *) android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2 },

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