Searched refs:outSlot (Results 1 - 7 of 7) sorted by relevance
/frameworks/native/libs/gui/ |
H A D | BufferQueueConsumer.cpp | 206 status_t BufferQueueConsumer::attachBuffer(int* outSlot, argument 210 if (outSlot == NULL) { 211 BQ_LOGE("attachBuffer(P): outSlot must not be NULL"); 246 *outSlot = found; 247 ATRACE_BUFFER_INDEX(*outSlot); 248 BQ_LOGV("attachBuffer(C): returning slot %d", *outSlot); 250 mSlots[*outSlot].mGraphicBuffer = buffer; 251 mSlots[*outSlot].mBufferState = BufferSlot::ACQUIRED; 252 mSlots[*outSlot].mAttachedByConsumer = true; 253 mSlots[*outSlot] [all...] |
H A D | BufferQueueProducer.cpp | 251 status_t BufferQueueProducer::dequeueBuffer(int *outSlot, argument 297 *outSlot = found; 342 BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot); 358 mSlots[*outSlot].mFrameNumber = UINT32_MAX; 359 mSlots[*outSlot].mGraphicBuffer = graphicBuffer; 383 *outSlot, 384 mSlots[*outSlot].mFrameNumber, 385 mSlots[*outSlot].mGraphicBuffer->handle, returnFlags); 466 status_t BufferQueueProducer::attachBuffer(int* outSlot, argument 470 if (outSlot [all...] |
/frameworks/native/include/gui/ |
H A D | BufferQueueProducer.h | 96 virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async, 107 virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
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H A D | IGraphicBufferConsumer.h | 169 // * BAD_VALUE - outSlot or buffer were NULL 173 virtual status_t attachBuffer(int *outSlot,
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H A D | IGraphicBufferProducer.h | 222 // * BAD_VALUE - outSlot or buffer were NULL or invalid combination of 233 virtual status_t attachBuffer(int* outSlot,
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/frameworks/native/services/surfaceflinger/ |
H A D | MonitoredProducer.cpp | 77 status_t MonitoredProducer::attachBuffer(int* outSlot, argument 79 return mProducer->attachBuffer(outSlot, buffer);
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H A D | MonitoredProducer.h | 44 virtual status_t attachBuffer(int* outSlot,
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