/frameworks/base/libs/hwui/ |
H A D | TreeInfo.h | 58 explicit TreeInfo(TraversalMode mode, RenderState& renderState) argument 63 , renderState(renderState) 74 , renderState(clone.renderState) 93 RenderState& renderState; member in class:android::uirenderer::TreeInfo
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H A D | LayerRenderer.h | 49 LayerRenderer(RenderState& renderState, Layer* layer); 57 static Layer* createTextureLayer(RenderState& renderState); 58 static Layer* createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height); 63 static bool copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap); 65 static void flushLayer(RenderState& renderState, Layer* layer);
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H A D | Layer.cpp | 39 Layer::Layer(Type layerType, RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight) argument 42 , renderState(renderState) 68 renderState.registerLayer(this); 72 renderState.unregisterLayer(this); 76 renderState.requireGLContext(); 101 renderer = new LayerRenderer(renderState, this); 165 GLuint previousFbo = renderState.getFramebuffer(); 166 renderState.bindFramebuffer(fbo); 168 renderState [all...] |
H A D | LayerRenderer.cpp | 39 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer) argument 40 : OpenGLRenderer(renderState) 51 renderState().bindFramebuffer(mLayer->getFbo()); 188 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) { argument 200 Layer* layer = caches.layerCache.get(renderState, width, height); 230 GLuint previousFbo = renderState.getFramebuffer(); 232 renderState.bindFramebuffer(layer->getFbo()); 243 renderState.bindFramebuffer(previousFbo); 252 renderState.bindFramebuffer(previousFbo); 273 Layer* LayerRenderer::createTextureLayer(RenderState& renderState) { argument 332 flushLayer(RenderState& renderState, Layer* layer) argument 357 copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) argument [all...] |
H A D | LayerCache.h | 60 Layer* get(RenderState& renderState, const uint32_t width, const uint32_t height);
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H A D | LayerCache.cpp | 99 Layer* LayerCache::get(RenderState& renderState, const uint32_t width, const uint32_t height) { argument 117 layer = new Layer(Layer::kType_DisplayList, renderState, entry.mWidth, entry.mHeight);
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H A D | Caches.h | 136 void setRenderState(RenderState* renderState) { mRenderState = renderState; } argument
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H A D | Layer.h | 73 Layer(Type type, RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight); 341 RenderState& renderState; member in class:android::uirenderer::Layer
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H A D | OpenGLRenderer.h | 128 OpenGLRenderer(RenderState& renderState); 480 inline RenderState& renderState() { return mRenderState; } function in class:android::uirenderer::OpenGLRenderer
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H A D | DisplayListOp.h | 661 mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap); 848 mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap);
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H A D | RenderNode.cpp | 191 mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight());
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H A D | OpenGLRenderer.cpp | 132 OpenGLRenderer::OpenGLRenderer(RenderState& renderState) argument 136 , mRenderState(renderState)
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/frameworks/base/libs/hwui/renderthread/ |
H A D | CanvasContext.cpp | 52 mRenderThread.renderState().registerCanvasContext(this); 58 mRenderThread.renderState().unregisterCanvasContext(this); 117 mCanvas = new OpenGLRenderer(mRenderThread.renderState()); 263 TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState()); 278 thread.renderState().invokeFunctor(functor, mode, NULL); 310 TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState()); 331 return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap); 365 return LayerRenderer::createTextureLayer(mRenderThread.renderState());
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H A D | EglManager.cpp | 100 mRenderThread.renderState().onGLContextCreated(); 178 mRenderThread.renderState().assetAtlas().init(mAtlasBuffer, 220 mRenderThread.renderState().onGLContextDestroyed();
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H A D | DrawFrameTask.cpp | 101 TreeInfo info(TreeInfo::MODE_FULL, mRenderThread->renderState());
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H A D | RenderThread.h | 89 RenderState& renderState() { return *mRenderState; } function in class:android::uirenderer::renderthread::RenderThread
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | Scene.java | 199 public void assignRenderStateToMaterial(RenderState renderState, String regex) { argument 206 shape.setRenderState(renderState); 211 public void assignRenderState(RenderState renderState) { argument 215 shape.setRenderState(renderState);
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H A D | Renderable.java | 68 public void setRenderState(RenderState renderState) { argument 69 mRenderState = renderState;
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