Searched refs:texTarget (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/include/gui/
H A DGLConsumer.h61 // texture to which images are to be streamed. texTarget specifies the
296 void bindToTextureTarget(uint32_t texTarget);
/frameworks/native/libs/gui/
H A DGLConsumer.cpp120 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
132 mTexTarget(texTarget),
146 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, argument
159 mTexTarget(texTarget),
1109 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { argument
1110 glEGLImageTargetTexture2DOES(texTarget, (GLeglImageOES)mEglImage);

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