Searched defs:lightRadius (Results 1 - 7 of 7) sorted by path

/frameworks/base/core/java/android/view/
H A DThreadedRenderer.java502 float lightX, float lightY, float lightZ, float lightRadius,
501 nSetup(long nativeProxy, int width, int height, float lightX, float lightY, float lightZ, float lightRadius, int ambientShadowAlpha, int spotShadowAlpha) argument
/frameworks/base/core/jni/
H A Dandroid_view_ThreadedRenderer.cpp285 jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius,
288 proxy->setup(width, height, (Vector3){lightX, lightY, lightZ}, lightRadius,
283 android_view_ThreadedRenderer_setup(JNIEnv* env, jobject clazz, jlong proxyPtr, jint width, jint height, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) argument
/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp167 void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius, argument
170 mLightRadius = lightRadius;
H A DShadowTessellator.cpp65 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
92 lightRadius = caches.propertyLightDiameter;
97 Rect lightRect = Rect(adjustedLightCenter.x - lightRadius, adjustedLightCenter.y - lightRadius,
98 adjustedLightCenter.x + lightRadius, adjustedLightCenter.y + lightRadius);
107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius,
63 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
H A DTessellationCache.cpp167 const Vector3& lightCenter, float lightRadius)
175 , lightRadius(lightRadius) {
199 const float lightRadius; member in class:android::uirenderer::ShadowTask
214 const Vector3& lightCenter, float lightRadius,
271 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip,
288 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
380 const Vector3& lightCenter, float lightRadius) {
384 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius);
397 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_
165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
210 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument
377 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
394 getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) argument
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/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.cpp131 void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius, argument
134 mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);
H A DRenderProxy.cpp170 Vector3 lightCenter, float lightRadius,
172 args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius,
177 void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius, argument
184 args->lightRadius = lightRadius;
169 CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height, Vector3 lightCenter, float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) argument

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