1#ifndef __gl3_h_ 2#define __gl3_h_ 3 4/* 5 * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ 6 */ 7 8#include <GLES3/gl3platform.h> 9 10#ifdef __cplusplus 11extern "C" { 12#endif 13 14/* 15** Copyright (c) 2007-2013 The Khronos Group Inc. 16** 17** Permission is hereby granted, free of charge, to any person obtaining a 18** copy of this software and/or associated documentation files (the 19** "Materials"), to deal in the Materials without restriction, including 20** without limitation the rights to use, copy, modify, merge, publish, 21** distribute, sublicense, and/or sell copies of the Materials, and to 22** permit persons to whom the Materials are furnished to do so, subject to 23** the following conditions: 24** 25** The above copyright notice and this permission notice shall be included 26** in all copies or substantial portions of the Materials. 27** 28** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 29** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 30** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 31** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 32** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 33** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 34** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 35*/ 36 37/*------------------------------------------------------------------------- 38 * Data type definitions 39 *-----------------------------------------------------------------------*/ 40 41/* OpenGL ES 2.0 */ 42 43typedef void GLvoid; 44typedef char GLchar; 45typedef unsigned int GLenum; 46typedef unsigned char GLboolean; 47typedef unsigned int GLbitfield; 48typedef khronos_int8_t GLbyte; 49typedef short GLshort; 50typedef int GLint; 51typedef int GLsizei; 52typedef khronos_uint8_t GLubyte; 53typedef unsigned short GLushort; 54typedef unsigned int GLuint; 55typedef khronos_float_t GLfloat; 56typedef khronos_float_t GLclampf; 57typedef khronos_int32_t GLfixed; 58typedef khronos_intptr_t GLintptr; 59typedef khronos_ssize_t GLsizeiptr; 60 61/* OpenGL ES 3.0 */ 62 63typedef unsigned short GLhalf; 64typedef khronos_int64_t GLint64; 65typedef khronos_uint64_t GLuint64; 66typedef struct __GLsync *GLsync; 67 68/*------------------------------------------------------------------------- 69 * Token definitions 70 *-----------------------------------------------------------------------*/ 71 72/* OpenGL ES core versions */ 73#define GL_ES_VERSION_3_0 1 74#define GL_ES_VERSION_2_0 1 75 76/* OpenGL ES 2.0 */ 77 78/* ClearBufferMask */ 79#define GL_DEPTH_BUFFER_BIT 0x00000100 80#define GL_STENCIL_BUFFER_BIT 0x00000400 81#define GL_COLOR_BUFFER_BIT 0x00004000 82 83/* Boolean */ 84#define GL_FALSE 0 85#define GL_TRUE 1 86 87/* BeginMode */ 88#define GL_POINTS 0x0000 89#define GL_LINES 0x0001 90#define GL_LINE_LOOP 0x0002 91#define GL_LINE_STRIP 0x0003 92#define GL_TRIANGLES 0x0004 93#define GL_TRIANGLE_STRIP 0x0005 94#define GL_TRIANGLE_FAN 0x0006 95 96/* BlendingFactorDest */ 97#define GL_ZERO 0 98#define GL_ONE 1 99#define GL_SRC_COLOR 0x0300 100#define GL_ONE_MINUS_SRC_COLOR 0x0301 101#define GL_SRC_ALPHA 0x0302 102#define GL_ONE_MINUS_SRC_ALPHA 0x0303 103#define GL_DST_ALPHA 0x0304 104#define GL_ONE_MINUS_DST_ALPHA 0x0305 105 106/* BlendingFactorSrc */ 107/* GL_ZERO */ 108/* GL_ONE */ 109#define GL_DST_COLOR 0x0306 110#define GL_ONE_MINUS_DST_COLOR 0x0307 111#define GL_SRC_ALPHA_SATURATE 0x0308 112/* GL_SRC_ALPHA */ 113/* GL_ONE_MINUS_SRC_ALPHA */ 114/* GL_DST_ALPHA */ 115/* GL_ONE_MINUS_DST_ALPHA */ 116 117/* BlendEquationSeparate */ 118#define GL_FUNC_ADD 0x8006 119#define GL_BLEND_EQUATION 0x8009 120#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 121#define GL_BLEND_EQUATION_ALPHA 0x883D 122 123/* BlendSubtract */ 124#define GL_FUNC_SUBTRACT 0x800A 125#define GL_FUNC_REVERSE_SUBTRACT 0x800B 126 127/* Separate Blend Functions */ 128#define GL_BLEND_DST_RGB 0x80C8 129#define GL_BLEND_SRC_RGB 0x80C9 130#define GL_BLEND_DST_ALPHA 0x80CA 131#define GL_BLEND_SRC_ALPHA 0x80CB 132#define GL_CONSTANT_COLOR 0x8001 133#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 134#define GL_CONSTANT_ALPHA 0x8003 135#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 136#define GL_BLEND_COLOR 0x8005 137 138/* Buffer Objects */ 139#define GL_ARRAY_BUFFER 0x8892 140#define GL_ELEMENT_ARRAY_BUFFER 0x8893 141#define GL_ARRAY_BUFFER_BINDING 0x8894 142#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 143 144#define GL_STREAM_DRAW 0x88E0 145#define GL_STATIC_DRAW 0x88E4 146#define GL_DYNAMIC_DRAW 0x88E8 147 148#define GL_BUFFER_SIZE 0x8764 149#define GL_BUFFER_USAGE 0x8765 150 151#define GL_CURRENT_VERTEX_ATTRIB 0x8626 152 153/* CullFaceMode */ 154#define GL_FRONT 0x0404 155#define GL_BACK 0x0405 156#define GL_FRONT_AND_BACK 0x0408 157 158/* DepthFunction */ 159/* GL_NEVER */ 160/* GL_LESS */ 161/* GL_EQUAL */ 162/* GL_LEQUAL */ 163/* GL_GREATER */ 164/* GL_NOTEQUAL */ 165/* GL_GEQUAL */ 166/* GL_ALWAYS */ 167 168/* EnableCap */ 169#define GL_TEXTURE_2D 0x0DE1 170#define GL_CULL_FACE 0x0B44 171#define GL_BLEND 0x0BE2 172#define GL_DITHER 0x0BD0 173#define GL_STENCIL_TEST 0x0B90 174#define GL_DEPTH_TEST 0x0B71 175#define GL_SCISSOR_TEST 0x0C11 176#define GL_POLYGON_OFFSET_FILL 0x8037 177#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 178#define GL_SAMPLE_COVERAGE 0x80A0 179 180/* ErrorCode */ 181#define GL_NO_ERROR 0 182#define GL_INVALID_ENUM 0x0500 183#define GL_INVALID_VALUE 0x0501 184#define GL_INVALID_OPERATION 0x0502 185#define GL_OUT_OF_MEMORY 0x0505 186 187/* FrontFaceDirection */ 188#define GL_CW 0x0900 189#define GL_CCW 0x0901 190 191/* GetPName */ 192#define GL_LINE_WIDTH 0x0B21 193#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 194#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 195#define GL_CULL_FACE_MODE 0x0B45 196#define GL_FRONT_FACE 0x0B46 197#define GL_DEPTH_RANGE 0x0B70 198#define GL_DEPTH_WRITEMASK 0x0B72 199#define GL_DEPTH_CLEAR_VALUE 0x0B73 200#define GL_DEPTH_FUNC 0x0B74 201#define GL_STENCIL_CLEAR_VALUE 0x0B91 202#define GL_STENCIL_FUNC 0x0B92 203#define GL_STENCIL_FAIL 0x0B94 204#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 205#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 206#define GL_STENCIL_REF 0x0B97 207#define GL_STENCIL_VALUE_MASK 0x0B93 208#define GL_STENCIL_WRITEMASK 0x0B98 209#define GL_STENCIL_BACK_FUNC 0x8800 210#define GL_STENCIL_BACK_FAIL 0x8801 211#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 212#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 213#define GL_STENCIL_BACK_REF 0x8CA3 214#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 215#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 216#define GL_VIEWPORT 0x0BA2 217#define GL_SCISSOR_BOX 0x0C10 218/* GL_SCISSOR_TEST */ 219#define GL_COLOR_CLEAR_VALUE 0x0C22 220#define GL_COLOR_WRITEMASK 0x0C23 221#define GL_UNPACK_ALIGNMENT 0x0CF5 222#define GL_PACK_ALIGNMENT 0x0D05 223#define GL_MAX_TEXTURE_SIZE 0x0D33 224#define GL_MAX_VIEWPORT_DIMS 0x0D3A 225#define GL_SUBPIXEL_BITS 0x0D50 226#define GL_RED_BITS 0x0D52 227#define GL_GREEN_BITS 0x0D53 228#define GL_BLUE_BITS 0x0D54 229#define GL_ALPHA_BITS 0x0D55 230#define GL_DEPTH_BITS 0x0D56 231#define GL_STENCIL_BITS 0x0D57 232#define GL_POLYGON_OFFSET_UNITS 0x2A00 233/* GL_POLYGON_OFFSET_FILL */ 234#define GL_POLYGON_OFFSET_FACTOR 0x8038 235#define GL_TEXTURE_BINDING_2D 0x8069 236#define GL_SAMPLE_BUFFERS 0x80A8 237#define GL_SAMPLES 0x80A9 238#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 239#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 240 241/* GetTextureParameter */ 242/* GL_TEXTURE_MAG_FILTER */ 243/* GL_TEXTURE_MIN_FILTER */ 244/* GL_TEXTURE_WRAP_S */ 245/* GL_TEXTURE_WRAP_T */ 246 247#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 248#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 249 250/* HintMode */ 251#define GL_DONT_CARE 0x1100 252#define GL_FASTEST 0x1101 253#define GL_NICEST 0x1102 254 255/* HintTarget */ 256#define GL_GENERATE_MIPMAP_HINT 0x8192 257 258/* DataType */ 259#define GL_BYTE 0x1400 260#define GL_UNSIGNED_BYTE 0x1401 261#define GL_SHORT 0x1402 262#define GL_UNSIGNED_SHORT 0x1403 263#define GL_INT 0x1404 264#define GL_UNSIGNED_INT 0x1405 265#define GL_FLOAT 0x1406 266#define GL_FIXED 0x140C 267 268/* PixelFormat */ 269#define GL_DEPTH_COMPONENT 0x1902 270#define GL_ALPHA 0x1906 271#define GL_RGB 0x1907 272#define GL_RGBA 0x1908 273#define GL_LUMINANCE 0x1909 274#define GL_LUMINANCE_ALPHA 0x190A 275 276/* PixelType */ 277/* GL_UNSIGNED_BYTE */ 278#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 279#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 280#define GL_UNSIGNED_SHORT_5_6_5 0x8363 281 282/* Shaders */ 283#define GL_FRAGMENT_SHADER 0x8B30 284#define GL_VERTEX_SHADER 0x8B31 285#define GL_MAX_VERTEX_ATTRIBS 0x8869 286#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 287#define GL_MAX_VARYING_VECTORS 0x8DFC 288#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 289#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 290#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 291#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 292#define GL_SHADER_TYPE 0x8B4F 293#define GL_DELETE_STATUS 0x8B80 294#define GL_LINK_STATUS 0x8B82 295#define GL_VALIDATE_STATUS 0x8B83 296#define GL_ATTACHED_SHADERS 0x8B85 297#define GL_ACTIVE_UNIFORMS 0x8B86 298#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 299#define GL_ACTIVE_ATTRIBUTES 0x8B89 300#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 301#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 302#define GL_CURRENT_PROGRAM 0x8B8D 303 304/* StencilFunction */ 305#define GL_NEVER 0x0200 306#define GL_LESS 0x0201 307#define GL_EQUAL 0x0202 308#define GL_LEQUAL 0x0203 309#define GL_GREATER 0x0204 310#define GL_NOTEQUAL 0x0205 311#define GL_GEQUAL 0x0206 312#define GL_ALWAYS 0x0207 313 314/* StencilOp */ 315/* GL_ZERO */ 316#define GL_KEEP 0x1E00 317#define GL_REPLACE 0x1E01 318#define GL_INCR 0x1E02 319#define GL_DECR 0x1E03 320#define GL_INVERT 0x150A 321#define GL_INCR_WRAP 0x8507 322#define GL_DECR_WRAP 0x8508 323 324/* StringName */ 325#define GL_VENDOR 0x1F00 326#define GL_RENDERER 0x1F01 327#define GL_VERSION 0x1F02 328#define GL_EXTENSIONS 0x1F03 329 330/* TextureMagFilter */ 331#define GL_NEAREST 0x2600 332#define GL_LINEAR 0x2601 333 334/* TextureMinFilter */ 335/* GL_NEAREST */ 336/* GL_LINEAR */ 337#define GL_NEAREST_MIPMAP_NEAREST 0x2700 338#define GL_LINEAR_MIPMAP_NEAREST 0x2701 339#define GL_NEAREST_MIPMAP_LINEAR 0x2702 340#define GL_LINEAR_MIPMAP_LINEAR 0x2703 341 342/* TextureParameterName */ 343#define GL_TEXTURE_MAG_FILTER 0x2800 344#define GL_TEXTURE_MIN_FILTER 0x2801 345#define GL_TEXTURE_WRAP_S 0x2802 346#define GL_TEXTURE_WRAP_T 0x2803 347 348/* TextureTarget */ 349/* GL_TEXTURE_2D */ 350#define GL_TEXTURE 0x1702 351 352#define GL_TEXTURE_CUBE_MAP 0x8513 353#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 354#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 355#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 356#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 357#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 358#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 359#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 360#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 361 362/* TextureUnit */ 363#define GL_TEXTURE0 0x84C0 364#define GL_TEXTURE1 0x84C1 365#define GL_TEXTURE2 0x84C2 366#define GL_TEXTURE3 0x84C3 367#define GL_TEXTURE4 0x84C4 368#define GL_TEXTURE5 0x84C5 369#define GL_TEXTURE6 0x84C6 370#define GL_TEXTURE7 0x84C7 371#define GL_TEXTURE8 0x84C8 372#define GL_TEXTURE9 0x84C9 373#define GL_TEXTURE10 0x84CA 374#define GL_TEXTURE11 0x84CB 375#define GL_TEXTURE12 0x84CC 376#define GL_TEXTURE13 0x84CD 377#define GL_TEXTURE14 0x84CE 378#define GL_TEXTURE15 0x84CF 379#define GL_TEXTURE16 0x84D0 380#define GL_TEXTURE17 0x84D1 381#define GL_TEXTURE18 0x84D2 382#define GL_TEXTURE19 0x84D3 383#define GL_TEXTURE20 0x84D4 384#define GL_TEXTURE21 0x84D5 385#define GL_TEXTURE22 0x84D6 386#define GL_TEXTURE23 0x84D7 387#define GL_TEXTURE24 0x84D8 388#define GL_TEXTURE25 0x84D9 389#define GL_TEXTURE26 0x84DA 390#define GL_TEXTURE27 0x84DB 391#define GL_TEXTURE28 0x84DC 392#define GL_TEXTURE29 0x84DD 393#define GL_TEXTURE30 0x84DE 394#define GL_TEXTURE31 0x84DF 395#define GL_ACTIVE_TEXTURE 0x84E0 396 397/* TextureWrapMode */ 398#define GL_REPEAT 0x2901 399#define GL_CLAMP_TO_EDGE 0x812F 400#define GL_MIRRORED_REPEAT 0x8370 401 402/* Uniform Types */ 403#define GL_FLOAT_VEC2 0x8B50 404#define GL_FLOAT_VEC3 0x8B51 405#define GL_FLOAT_VEC4 0x8B52 406#define GL_INT_VEC2 0x8B53 407#define GL_INT_VEC3 0x8B54 408#define GL_INT_VEC4 0x8B55 409#define GL_BOOL 0x8B56 410#define GL_BOOL_VEC2 0x8B57 411#define GL_BOOL_VEC3 0x8B58 412#define GL_BOOL_VEC4 0x8B59 413#define GL_FLOAT_MAT2 0x8B5A 414#define GL_FLOAT_MAT3 0x8B5B 415#define GL_FLOAT_MAT4 0x8B5C 416#define GL_SAMPLER_2D 0x8B5E 417#define GL_SAMPLER_CUBE 0x8B60 418 419/* Vertex Arrays */ 420#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 421#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 422#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 423#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 424#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 425#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 426#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 427 428/* Read Format */ 429#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 430#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 431 432/* Shader Source */ 433#define GL_COMPILE_STATUS 0x8B81 434#define GL_INFO_LOG_LENGTH 0x8B84 435#define GL_SHADER_SOURCE_LENGTH 0x8B88 436#define GL_SHADER_COMPILER 0x8DFA 437 438/* Shader Binary */ 439#define GL_SHADER_BINARY_FORMATS 0x8DF8 440#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 441 442/* Shader Precision-Specified Types */ 443#define GL_LOW_FLOAT 0x8DF0 444#define GL_MEDIUM_FLOAT 0x8DF1 445#define GL_HIGH_FLOAT 0x8DF2 446#define GL_LOW_INT 0x8DF3 447#define GL_MEDIUM_INT 0x8DF4 448#define GL_HIGH_INT 0x8DF5 449 450/* Framebuffer Object. */ 451#define GL_FRAMEBUFFER 0x8D40 452#define GL_RENDERBUFFER 0x8D41 453 454#define GL_RGBA4 0x8056 455#define GL_RGB5_A1 0x8057 456#define GL_RGB565 0x8D62 457#define GL_DEPTH_COMPONENT16 0x81A5 458#define GL_STENCIL_INDEX8 0x8D48 459 460#define GL_RENDERBUFFER_WIDTH 0x8D42 461#define GL_RENDERBUFFER_HEIGHT 0x8D43 462#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 463#define GL_RENDERBUFFER_RED_SIZE 0x8D50 464#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 465#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 466#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 467#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 468#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 469 470#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 471#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 472#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 473#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 474 475#define GL_COLOR_ATTACHMENT0 0x8CE0 476#define GL_DEPTH_ATTACHMENT 0x8D00 477#define GL_STENCIL_ATTACHMENT 0x8D20 478 479#define GL_NONE 0 480 481#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 482#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 483#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 484#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 485#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 486 487#define GL_FRAMEBUFFER_BINDING 0x8CA6 488#define GL_RENDERBUFFER_BINDING 0x8CA7 489#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 490 491#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 492 493/* OpenGL ES 3.0 */ 494 495#define GL_READ_BUFFER 0x0C02 496#define GL_UNPACK_ROW_LENGTH 0x0CF2 497#define GL_UNPACK_SKIP_ROWS 0x0CF3 498#define GL_UNPACK_SKIP_PIXELS 0x0CF4 499#define GL_PACK_ROW_LENGTH 0x0D02 500#define GL_PACK_SKIP_ROWS 0x0D03 501#define GL_PACK_SKIP_PIXELS 0x0D04 502#define GL_COLOR 0x1800 503#define GL_DEPTH 0x1801 504#define GL_STENCIL 0x1802 505#define GL_RED 0x1903 506#define GL_RGB8 0x8051 507#define GL_RGBA8 0x8058 508#define GL_RGB10_A2 0x8059 509#define GL_TEXTURE_BINDING_3D 0x806A 510#define GL_UNPACK_SKIP_IMAGES 0x806D 511#define GL_UNPACK_IMAGE_HEIGHT 0x806E 512#define GL_TEXTURE_3D 0x806F 513#define GL_TEXTURE_WRAP_R 0x8072 514#define GL_MAX_3D_TEXTURE_SIZE 0x8073 515#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 516#define GL_MAX_ELEMENTS_VERTICES 0x80E8 517#define GL_MAX_ELEMENTS_INDICES 0x80E9 518#define GL_TEXTURE_MIN_LOD 0x813A 519#define GL_TEXTURE_MAX_LOD 0x813B 520#define GL_TEXTURE_BASE_LEVEL 0x813C 521#define GL_TEXTURE_MAX_LEVEL 0x813D 522#define GL_MIN 0x8007 523#define GL_MAX 0x8008 524#define GL_DEPTH_COMPONENT24 0x81A6 525#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 526#define GL_TEXTURE_COMPARE_MODE 0x884C 527#define GL_TEXTURE_COMPARE_FUNC 0x884D 528#define GL_CURRENT_QUERY 0x8865 529#define GL_QUERY_RESULT 0x8866 530#define GL_QUERY_RESULT_AVAILABLE 0x8867 531#define GL_BUFFER_MAPPED 0x88BC 532#define GL_BUFFER_MAP_POINTER 0x88BD 533#define GL_STREAM_READ 0x88E1 534#define GL_STREAM_COPY 0x88E2 535#define GL_STATIC_READ 0x88E5 536#define GL_STATIC_COPY 0x88E6 537#define GL_DYNAMIC_READ 0x88E9 538#define GL_DYNAMIC_COPY 0x88EA 539#define GL_MAX_DRAW_BUFFERS 0x8824 540#define GL_DRAW_BUFFER0 0x8825 541#define GL_DRAW_BUFFER1 0x8826 542#define GL_DRAW_BUFFER2 0x8827 543#define GL_DRAW_BUFFER3 0x8828 544#define GL_DRAW_BUFFER4 0x8829 545#define GL_DRAW_BUFFER5 0x882A 546#define GL_DRAW_BUFFER6 0x882B 547#define GL_DRAW_BUFFER7 0x882C 548#define GL_DRAW_BUFFER8 0x882D 549#define GL_DRAW_BUFFER9 0x882E 550#define GL_DRAW_BUFFER10 0x882F 551#define GL_DRAW_BUFFER11 0x8830 552#define GL_DRAW_BUFFER12 0x8831 553#define GL_DRAW_BUFFER13 0x8832 554#define GL_DRAW_BUFFER14 0x8833 555#define GL_DRAW_BUFFER15 0x8834 556#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 557#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 558#define GL_SAMPLER_3D 0x8B5F 559#define GL_SAMPLER_2D_SHADOW 0x8B62 560#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 561#define GL_PIXEL_PACK_BUFFER 0x88EB 562#define GL_PIXEL_UNPACK_BUFFER 0x88EC 563#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 564#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 565#define GL_FLOAT_MAT2x3 0x8B65 566#define GL_FLOAT_MAT2x4 0x8B66 567#define GL_FLOAT_MAT3x2 0x8B67 568#define GL_FLOAT_MAT3x4 0x8B68 569#define GL_FLOAT_MAT4x2 0x8B69 570#define GL_FLOAT_MAT4x3 0x8B6A 571#define GL_SRGB 0x8C40 572#define GL_SRGB8 0x8C41 573#define GL_SRGB8_ALPHA8 0x8C43 574#define GL_COMPARE_REF_TO_TEXTURE 0x884E 575#define GL_MAJOR_VERSION 0x821B 576#define GL_MINOR_VERSION 0x821C 577#define GL_NUM_EXTENSIONS 0x821D 578#define GL_RGBA32F 0x8814 579#define GL_RGB32F 0x8815 580#define GL_RGBA16F 0x881A 581#define GL_RGB16F 0x881B 582#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 583#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 584#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 585#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 586#define GL_MAX_VARYING_COMPONENTS 0x8B4B 587#define GL_TEXTURE_2D_ARRAY 0x8C1A 588#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 589#define GL_R11F_G11F_B10F 0x8C3A 590#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 591#define GL_RGB9_E5 0x8C3D 592#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 593#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 594#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 595#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 596#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 597#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 598#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 599#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 600#define GL_RASTERIZER_DISCARD 0x8C89 601#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 602#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 603#define GL_INTERLEAVED_ATTRIBS 0x8C8C 604#define GL_SEPARATE_ATTRIBS 0x8C8D 605#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 606#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 607#define GL_RGBA32UI 0x8D70 608#define GL_RGB32UI 0x8D71 609#define GL_RGBA16UI 0x8D76 610#define GL_RGB16UI 0x8D77 611#define GL_RGBA8UI 0x8D7C 612#define GL_RGB8UI 0x8D7D 613#define GL_RGBA32I 0x8D82 614#define GL_RGB32I 0x8D83 615#define GL_RGBA16I 0x8D88 616#define GL_RGB16I 0x8D89 617#define GL_RGBA8I 0x8D8E 618#define GL_RGB8I 0x8D8F 619#define GL_RED_INTEGER 0x8D94 620#define GL_RGB_INTEGER 0x8D98 621#define GL_RGBA_INTEGER 0x8D99 622#define GL_SAMPLER_2D_ARRAY 0x8DC1 623#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 624#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 625#define GL_UNSIGNED_INT_VEC2 0x8DC6 626#define GL_UNSIGNED_INT_VEC3 0x8DC7 627#define GL_UNSIGNED_INT_VEC4 0x8DC8 628#define GL_INT_SAMPLER_2D 0x8DCA 629#define GL_INT_SAMPLER_3D 0x8DCB 630#define GL_INT_SAMPLER_CUBE 0x8DCC 631#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 632#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 633#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 634#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 635#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 636#define GL_BUFFER_ACCESS_FLAGS 0x911F 637#define GL_BUFFER_MAP_LENGTH 0x9120 638#define GL_BUFFER_MAP_OFFSET 0x9121 639#define GL_DEPTH_COMPONENT32F 0x8CAC 640#define GL_DEPTH32F_STENCIL8 0x8CAD 641#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 642#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 643#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 644#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 645#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 646#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 647#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 648#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 649#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 650#define GL_FRAMEBUFFER_DEFAULT 0x8218 651#define GL_FRAMEBUFFER_UNDEFINED 0x8219 652#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 653#define GL_DEPTH_STENCIL 0x84F9 654#define GL_UNSIGNED_INT_24_8 0x84FA 655#define GL_DEPTH24_STENCIL8 0x88F0 656#define GL_UNSIGNED_NORMALIZED 0x8C17 657#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 658#define GL_READ_FRAMEBUFFER 0x8CA8 659#define GL_DRAW_FRAMEBUFFER 0x8CA9 660#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 661#define GL_RENDERBUFFER_SAMPLES 0x8CAB 662#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 663#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 664#define GL_COLOR_ATTACHMENT1 0x8CE1 665#define GL_COLOR_ATTACHMENT2 0x8CE2 666#define GL_COLOR_ATTACHMENT3 0x8CE3 667#define GL_COLOR_ATTACHMENT4 0x8CE4 668#define GL_COLOR_ATTACHMENT5 0x8CE5 669#define GL_COLOR_ATTACHMENT6 0x8CE6 670#define GL_COLOR_ATTACHMENT7 0x8CE7 671#define GL_COLOR_ATTACHMENT8 0x8CE8 672#define GL_COLOR_ATTACHMENT9 0x8CE9 673#define GL_COLOR_ATTACHMENT10 0x8CEA 674#define GL_COLOR_ATTACHMENT11 0x8CEB 675#define GL_COLOR_ATTACHMENT12 0x8CEC 676#define GL_COLOR_ATTACHMENT13 0x8CED 677#define GL_COLOR_ATTACHMENT14 0x8CEE 678#define GL_COLOR_ATTACHMENT15 0x8CEF 679#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 680#define GL_MAX_SAMPLES 0x8D57 681#define GL_HALF_FLOAT 0x140B 682#define GL_MAP_READ_BIT 0x0001 683#define GL_MAP_WRITE_BIT 0x0002 684#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 685#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 686#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 687#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 688#define GL_RG 0x8227 689#define GL_RG_INTEGER 0x8228 690#define GL_R8 0x8229 691#define GL_RG8 0x822B 692#define GL_R16F 0x822D 693#define GL_R32F 0x822E 694#define GL_RG16F 0x822F 695#define GL_RG32F 0x8230 696#define GL_R8I 0x8231 697#define GL_R8UI 0x8232 698#define GL_R16I 0x8233 699#define GL_R16UI 0x8234 700#define GL_R32I 0x8235 701#define GL_R32UI 0x8236 702#define GL_RG8I 0x8237 703#define GL_RG8UI 0x8238 704#define GL_RG16I 0x8239 705#define GL_RG16UI 0x823A 706#define GL_RG32I 0x823B 707#define GL_RG32UI 0x823C 708#define GL_VERTEX_ARRAY_BINDING 0x85B5 709#define GL_R8_SNORM 0x8F94 710#define GL_RG8_SNORM 0x8F95 711#define GL_RGB8_SNORM 0x8F96 712#define GL_RGBA8_SNORM 0x8F97 713#define GL_SIGNED_NORMALIZED 0x8F9C 714#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 715#define GL_COPY_READ_BUFFER 0x8F36 716#define GL_COPY_WRITE_BUFFER 0x8F37 717#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER 718#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER 719#define GL_UNIFORM_BUFFER 0x8A11 720#define GL_UNIFORM_BUFFER_BINDING 0x8A28 721#define GL_UNIFORM_BUFFER_START 0x8A29 722#define GL_UNIFORM_BUFFER_SIZE 0x8A2A 723#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 724#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 725#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 726#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 727#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 728#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 729#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 730#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 731#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 732#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 733#define GL_UNIFORM_TYPE 0x8A37 734#define GL_UNIFORM_SIZE 0x8A38 735#define GL_UNIFORM_NAME_LENGTH 0x8A39 736#define GL_UNIFORM_BLOCK_INDEX 0x8A3A 737#define GL_UNIFORM_OFFSET 0x8A3B 738#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 739#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 740#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 741#define GL_UNIFORM_BLOCK_BINDING 0x8A3F 742#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 743#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 744#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 745#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 746#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 747#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 748#define GL_INVALID_INDEX 0xFFFFFFFFu 749#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 750#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 751#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 752#define GL_OBJECT_TYPE 0x9112 753#define GL_SYNC_CONDITION 0x9113 754#define GL_SYNC_STATUS 0x9114 755#define GL_SYNC_FLAGS 0x9115 756#define GL_SYNC_FENCE 0x9116 757#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 758#define GL_UNSIGNALED 0x9118 759#define GL_SIGNALED 0x9119 760#define GL_ALREADY_SIGNALED 0x911A 761#define GL_TIMEOUT_EXPIRED 0x911B 762#define GL_CONDITION_SATISFIED 0x911C 763#define GL_WAIT_FAILED 0x911D 764#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 765#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 766#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 767#define GL_ANY_SAMPLES_PASSED 0x8C2F 768#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 769#define GL_SAMPLER_BINDING 0x8919 770#define GL_RGB10_A2UI 0x906F 771#define GL_TEXTURE_SWIZZLE_R 0x8E42 772#define GL_TEXTURE_SWIZZLE_G 0x8E43 773#define GL_TEXTURE_SWIZZLE_B 0x8E44 774#define GL_TEXTURE_SWIZZLE_A 0x8E45 775#define GL_GREEN 0x1904 776#define GL_BLUE 0x1905 777#define GL_INT_2_10_10_10_REV 0x8D9F 778#define GL_TRANSFORM_FEEDBACK 0x8E22 779#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 780#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 781#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 782#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 783#define GL_PROGRAM_BINARY_LENGTH 0x8741 784#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 785#define GL_PROGRAM_BINARY_FORMATS 0x87FF 786#define GL_COMPRESSED_R11_EAC 0x9270 787#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 788#define GL_COMPRESSED_RG11_EAC 0x9272 789#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 790#define GL_COMPRESSED_RGB8_ETC2 0x9274 791#define GL_COMPRESSED_SRGB8_ETC2 0x9275 792#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 793#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 794#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 795#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 796#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 797#define GL_MAX_ELEMENT_INDEX 0x8D6B 798#define GL_NUM_SAMPLE_COUNTS 0x9380 799#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 800 801/*------------------------------------------------------------------------- 802 * Entrypoint definitions 803 *-----------------------------------------------------------------------*/ 804 805/* OpenGL ES 2.0 */ 806 807GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 808GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 809GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 810GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 811GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 812GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 813GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 814GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 815GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 816GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 817GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 818GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 819GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 820GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 821GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 822GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 823GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 824GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat depth); 825GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 826GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 827GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 828GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 829GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 830GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 831GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 832GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 833GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 834GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 835GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); 836GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); 837GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 838GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); 839GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 840GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 841GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 842GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 843GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 844GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 845GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 846GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 847GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 848GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 849GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 850GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 851GL_APICALL void GL_APIENTRY glFinish (void); 852GL_APICALL void GL_APIENTRY glFlush (void); 853GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 854GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 855GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 856GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 857GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 858GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); 859GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); 860GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 861GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 862GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 863GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 864GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); 865GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 866GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); 867GL_APICALL GLenum GL_APIENTRY glGetError (void); 868GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 869GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); 870GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 871GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 872GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 873GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 874GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 875GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 876GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 877GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 878GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 879GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); 880GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); 881GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); 882GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); 883GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); 884GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); 885GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); 886GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); 887GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 888GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 889GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 890GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 891GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 892GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 893GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 894GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 895GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 896GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 897GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 898GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 899GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 900GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 901GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 902GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 903GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 904GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 905GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); 906GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 907GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 908GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 909GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 910GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 911GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 912GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 913GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 914GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); 915GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 916GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); 917GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); 918GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 919GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 920GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 921GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 922GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); 923GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 924GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 925GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 926GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); 927GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 928GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 929GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 930GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 931GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 932GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 933GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 934GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 935GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 936GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 937GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 938GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 939GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 940GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); 941GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); 942GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); 943GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); 944GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); 945GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 946GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); 947GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 948GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 949 950/* OpenGL ES 3.0 */ 951 952GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); 953GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); 954GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 955GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); 956GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 957GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 958GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 959GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids); 960GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids); 961GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 962GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 963GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 964GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params); 965GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params); 966GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 967GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params); 968GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs); 969GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 970GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 971GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 972GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 973GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 974GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 975GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 976GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 977GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 978GL_APICALL GLvoid* GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 979GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 980GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 981GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays); 982GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays); 983GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 984GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data); 985GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 986GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 987GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 988GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 989GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); 990GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); 991GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 992GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params); 993GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params); 994GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 995GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 996GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v); 997GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v); 998GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params); 999GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 1000GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 1001GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 1002GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 1003GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1004GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value); 1005GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value); 1006GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value); 1007GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value); 1008GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value); 1009GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value); 1010GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value); 1011GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1012GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index); 1013GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1014GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); 1015GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); 1016GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName); 1017GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 1018GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); 1019GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1020GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); 1021GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); 1022GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 1023GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 1024GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 1025GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1026GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1027GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params); 1028GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); 1029GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data); 1030GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params); 1031GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers); 1032GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers); 1033GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 1034GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 1035GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 1036GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param); 1037GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 1038GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param); 1039GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params); 1040GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params); 1041GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 1042GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 1043GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids); 1044GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids); 1045GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 1046GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 1047GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 1048GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); 1049GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); 1050GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 1051GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments); 1052GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1053GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1054GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1055GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); 1056 1057#ifdef __cplusplus 1058} 1059#endif 1060 1061#endif 1062