1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17//-------------------------------------------------------------------------------- 18// MoreTeapotsRenderer.h 19// Renderer for teapots 20//-------------------------------------------------------------------------------- 21#ifndef _MoreTeapotsRenderer_H 22#define _MoreTeapotsRenderer_H 23 24//-------------------------------------------------------------------------------- 25// Include files 26//-------------------------------------------------------------------------------- 27#include <jni.h> 28#include <errno.h> 29 30#include <vector> 31 32#include <EGL/egl.h> 33#include <GLES/gl.h> 34 35#include <android/sensor.h> 36#include <android/log.h> 37#include <android_native_app_glue.h> 38#include <android/native_window_jni.h> 39#include <cpu-features.h> 40 41#define CLASS_NAME "android/app/NativeActivity" 42#define APPLICATION_CLASS_NAME "com/sample/moreteapotss/MoreTeapotsApplication" 43 44#include "NDKHelper.h" 45 46#define BUFFER_OFFSET(i) ((char *)NULL + (i)) 47 48struct TEAPOT_VERTEX 49{ 50 float pos[3]; 51 float normal[3]; 52}; 53 54enum SHADER_ATTRIBUTES 55{ 56 ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_COLOR, ATTRIB_UV 57}; 58 59struct SHADER_PARAMS 60{ 61 GLuint program_; 62 GLuint light0_; 63 GLuint material_diffuse_; 64 GLuint material_ambient_; 65 GLuint material_specular_; 66 67 GLuint matrix_projection_; 68 GLuint matrix_view_; 69}; 70 71struct TEAPOT_MATERIALS 72{ 73 float specular_color[4]; 74 float ambient_color[3]; 75}; 76 77class MoreTeapotsRenderer 78{ 79 int32_t num_indices_; 80 int32_t num_vertices_; 81 GLuint ibo_; 82 GLuint vbo_; 83 GLuint ubo_; 84 85 SHADER_PARAMS shader_param_; 86 bool LoadShaders( SHADER_PARAMS* params, 87 const char* strVsh, 88 const char* strFsh ); 89 bool LoadShadersES3( SHADER_PARAMS* params, 90 const char* strVsh, 91 const char* strFsh, 92 std::map<std::string, std::string>&shaderParameters ); 93 94 ndk_helper::Mat4 mat_projection_; 95 ndk_helper::Mat4 mat_view_; 96 std::vector<ndk_helper::Mat4> vec_mat_models_; 97 std::vector<ndk_helper::Vec3> vec_colors_; 98 std::vector<ndk_helper::Vec2> vec_rotations_; 99 std::vector<ndk_helper::Vec2> vec_current_rotations_; 100 101 ndk_helper::TapCamera* camera_; 102 103 int32_t teapot_x_; 104 int32_t teapot_y_; 105 int32_t teapot_z_; 106 int32_t ubo_matrix_stride_; 107 int32_t ubo_vector_stride_; 108 bool geometry_instancing_support_; 109 bool arb_support_; 110 111 std::string ToString( const int32_t i ); 112public: 113 MoreTeapotsRenderer(); 114 virtual ~MoreTeapotsRenderer(); 115 void Init( const int32_t numX, 116 const int32_t numY, 117 const int32_t numZ ); 118 void Render(); 119 void Update( float dTime ); 120 bool Bind( ndk_helper::TapCamera* camera ); 121 void Unload(); 122 void UpdateViewport(); 123}; 124 125#endif 126 127