1#ifndef __gl_h_ 2#define __gl_h_ 3 4/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */ 5 6#include <GLES/glplatform.h> 7 8#ifdef __cplusplus 9extern "C" { 10#endif 11 12/* 13 * This document is licensed under the SGI Free Software B License Version 14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 15 */ 16 17typedef void GLvoid; 18typedef char GLchar; 19typedef unsigned int GLenum; 20typedef unsigned char GLboolean; 21typedef unsigned int GLbitfield; 22typedef khronos_int8_t GLbyte; 23typedef short GLshort; 24typedef int GLint; 25typedef int GLsizei; 26typedef khronos_uint8_t GLubyte; 27typedef unsigned short GLushort; 28typedef unsigned int GLuint; 29typedef khronos_float_t GLfloat; 30typedef khronos_float_t GLclampf; 31typedef khronos_int32_t GLfixed; 32typedef khronos_int32_t GLclampx; 33 34typedef khronos_intptr_t GLintptr; 35typedef khronos_ssize_t GLsizeiptr; 36 37 38/*************************************************************/ 39 40/* OpenGL ES core versions */ 41#define GL_VERSION_ES_CM_1_0 1 42#define GL_VERSION_ES_CL_1_0 1 43#define GL_VERSION_ES_CM_1_1 1 44#define GL_VERSION_ES_CL_1_1 1 45 46/* ClearBufferMask */ 47#define GL_DEPTH_BUFFER_BIT 0x00000100 48#define GL_STENCIL_BUFFER_BIT 0x00000400 49#define GL_COLOR_BUFFER_BIT 0x00004000 50 51/* Boolean */ 52#define GL_FALSE 0 53#define GL_TRUE 1 54 55/* BeginMode */ 56#define GL_POINTS 0x0000 57#define GL_LINES 0x0001 58#define GL_LINE_LOOP 0x0002 59#define GL_LINE_STRIP 0x0003 60#define GL_TRIANGLES 0x0004 61#define GL_TRIANGLE_STRIP 0x0005 62#define GL_TRIANGLE_FAN 0x0006 63 64/* AlphaFunction */ 65#define GL_NEVER 0x0200 66#define GL_LESS 0x0201 67#define GL_EQUAL 0x0202 68#define GL_LEQUAL 0x0203 69#define GL_GREATER 0x0204 70#define GL_NOTEQUAL 0x0205 71#define GL_GEQUAL 0x0206 72#define GL_ALWAYS 0x0207 73 74/* BlendingFactorDest */ 75#define GL_ZERO 0 76#define GL_ONE 1 77#define GL_SRC_COLOR 0x0300 78#define GL_ONE_MINUS_SRC_COLOR 0x0301 79#define GL_SRC_ALPHA 0x0302 80#define GL_ONE_MINUS_SRC_ALPHA 0x0303 81#define GL_DST_ALPHA 0x0304 82#define GL_ONE_MINUS_DST_ALPHA 0x0305 83 84/* BlendingFactorSrc */ 85/* GL_ZERO */ 86/* GL_ONE */ 87#define GL_DST_COLOR 0x0306 88#define GL_ONE_MINUS_DST_COLOR 0x0307 89#define GL_SRC_ALPHA_SATURATE 0x0308 90/* GL_SRC_ALPHA */ 91/* GL_ONE_MINUS_SRC_ALPHA */ 92/* GL_DST_ALPHA */ 93/* GL_ONE_MINUS_DST_ALPHA */ 94 95/* ClipPlaneName */ 96#define GL_CLIP_PLANE0 0x3000 97#define GL_CLIP_PLANE1 0x3001 98#define GL_CLIP_PLANE2 0x3002 99#define GL_CLIP_PLANE3 0x3003 100#define GL_CLIP_PLANE4 0x3004 101#define GL_CLIP_PLANE5 0x3005 102 103/* ColorMaterialFace */ 104/* GL_FRONT_AND_BACK */ 105 106/* ColorMaterialParameter */ 107/* GL_AMBIENT_AND_DIFFUSE */ 108 109/* ColorPointerType */ 110/* GL_UNSIGNED_BYTE */ 111/* GL_FLOAT */ 112/* GL_FIXED */ 113 114/* CullFaceMode */ 115#define GL_FRONT 0x0404 116#define GL_BACK 0x0405 117#define GL_FRONT_AND_BACK 0x0408 118 119/* DepthFunction */ 120/* GL_NEVER */ 121/* GL_LESS */ 122/* GL_EQUAL */ 123/* GL_LEQUAL */ 124/* GL_GREATER */ 125/* GL_NOTEQUAL */ 126/* GL_GEQUAL */ 127/* GL_ALWAYS */ 128 129/* EnableCap */ 130#define GL_FOG 0x0B60 131#define GL_LIGHTING 0x0B50 132#define GL_TEXTURE_2D 0x0DE1 133#define GL_CULL_FACE 0x0B44 134#define GL_ALPHA_TEST 0x0BC0 135#define GL_BLEND 0x0BE2 136#define GL_COLOR_LOGIC_OP 0x0BF2 137#define GL_DITHER 0x0BD0 138#define GL_STENCIL_TEST 0x0B90 139#define GL_DEPTH_TEST 0x0B71 140/* GL_LIGHT0 */ 141/* GL_LIGHT1 */ 142/* GL_LIGHT2 */ 143/* GL_LIGHT3 */ 144/* GL_LIGHT4 */ 145/* GL_LIGHT5 */ 146/* GL_LIGHT6 */ 147/* GL_LIGHT7 */ 148#define GL_POINT_SMOOTH 0x0B10 149#define GL_LINE_SMOOTH 0x0B20 150#define GL_SCISSOR_TEST 0x0C11 151#define GL_COLOR_MATERIAL 0x0B57 152#define GL_NORMALIZE 0x0BA1 153#define GL_RESCALE_NORMAL 0x803A 154#define GL_POLYGON_OFFSET_FILL 0x8037 155#define GL_VERTEX_ARRAY 0x8074 156#define GL_NORMAL_ARRAY 0x8075 157#define GL_COLOR_ARRAY 0x8076 158#define GL_TEXTURE_COORD_ARRAY 0x8078 159#define GL_MULTISAMPLE 0x809D 160#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 161#define GL_SAMPLE_ALPHA_TO_ONE 0x809F 162#define GL_SAMPLE_COVERAGE 0x80A0 163 164/* ErrorCode */ 165#define GL_NO_ERROR 0 166#define GL_INVALID_ENUM 0x0500 167#define GL_INVALID_VALUE 0x0501 168#define GL_INVALID_OPERATION 0x0502 169#define GL_STACK_OVERFLOW 0x0503 170#define GL_STACK_UNDERFLOW 0x0504 171#define GL_OUT_OF_MEMORY 0x0505 172 173/* FogMode */ 174/* GL_LINEAR */ 175#define GL_EXP 0x0800 176#define GL_EXP2 0x0801 177 178/* FogParameter */ 179#define GL_FOG_DENSITY 0x0B62 180#define GL_FOG_START 0x0B63 181#define GL_FOG_END 0x0B64 182#define GL_FOG_MODE 0x0B65 183#define GL_FOG_COLOR 0x0B66 184 185/* FrontFaceDirection */ 186#define GL_CW 0x0900 187#define GL_CCW 0x0901 188 189/* GetPName */ 190#define GL_CURRENT_COLOR 0x0B00 191#define GL_CURRENT_NORMAL 0x0B02 192#define GL_CURRENT_TEXTURE_COORDS 0x0B03 193#define GL_POINT_SIZE 0x0B11 194#define GL_POINT_SIZE_MIN 0x8126 195#define GL_POINT_SIZE_MAX 0x8127 196#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 197#define GL_POINT_DISTANCE_ATTENUATION 0x8129 198#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 199#define GL_LINE_WIDTH 0x0B21 200#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 201#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 202#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 203#define GL_CULL_FACE_MODE 0x0B45 204#define GL_FRONT_FACE 0x0B46 205#define GL_SHADE_MODEL 0x0B54 206#define GL_DEPTH_RANGE 0x0B70 207#define GL_DEPTH_WRITEMASK 0x0B72 208#define GL_DEPTH_CLEAR_VALUE 0x0B73 209#define GL_DEPTH_FUNC 0x0B74 210#define GL_STENCIL_CLEAR_VALUE 0x0B91 211#define GL_STENCIL_FUNC 0x0B92 212#define GL_STENCIL_VALUE_MASK 0x0B93 213#define GL_STENCIL_FAIL 0x0B94 214#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 215#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 216#define GL_STENCIL_REF 0x0B97 217#define GL_STENCIL_WRITEMASK 0x0B98 218#define GL_MATRIX_MODE 0x0BA0 219#define GL_VIEWPORT 0x0BA2 220#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 221#define GL_PROJECTION_STACK_DEPTH 0x0BA4 222#define GL_TEXTURE_STACK_DEPTH 0x0BA5 223#define GL_MODELVIEW_MATRIX 0x0BA6 224#define GL_PROJECTION_MATRIX 0x0BA7 225#define GL_TEXTURE_MATRIX 0x0BA8 226#define GL_ALPHA_TEST_FUNC 0x0BC1 227#define GL_ALPHA_TEST_REF 0x0BC2 228#define GL_BLEND_DST 0x0BE0 229#define GL_BLEND_SRC 0x0BE1 230#define GL_LOGIC_OP_MODE 0x0BF0 231#define GL_SCISSOR_BOX 0x0C10 232#define GL_SCISSOR_TEST 0x0C11 233#define GL_COLOR_CLEAR_VALUE 0x0C22 234#define GL_COLOR_WRITEMASK 0x0C23 235#define GL_UNPACK_ALIGNMENT 0x0CF5 236#define GL_PACK_ALIGNMENT 0x0D05 237#define GL_MAX_LIGHTS 0x0D31 238#define GL_MAX_CLIP_PLANES 0x0D32 239#define GL_MAX_TEXTURE_SIZE 0x0D33 240#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 241#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 242#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 243#define GL_MAX_VIEWPORT_DIMS 0x0D3A 244#define GL_MAX_TEXTURE_UNITS 0x84E2 245#define GL_SUBPIXEL_BITS 0x0D50 246#define GL_RED_BITS 0x0D52 247#define GL_GREEN_BITS 0x0D53 248#define GL_BLUE_BITS 0x0D54 249#define GL_ALPHA_BITS 0x0D55 250#define GL_DEPTH_BITS 0x0D56 251#define GL_STENCIL_BITS 0x0D57 252#define GL_POLYGON_OFFSET_UNITS 0x2A00 253#define GL_POLYGON_OFFSET_FILL 0x8037 254#define GL_POLYGON_OFFSET_FACTOR 0x8038 255#define GL_TEXTURE_BINDING_2D 0x8069 256#define GL_VERTEX_ARRAY_SIZE 0x807A 257#define GL_VERTEX_ARRAY_TYPE 0x807B 258#define GL_VERTEX_ARRAY_STRIDE 0x807C 259#define GL_NORMAL_ARRAY_TYPE 0x807E 260#define GL_NORMAL_ARRAY_STRIDE 0x807F 261#define GL_COLOR_ARRAY_SIZE 0x8081 262#define GL_COLOR_ARRAY_TYPE 0x8082 263#define GL_COLOR_ARRAY_STRIDE 0x8083 264#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 265#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 266#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 267#define GL_VERTEX_ARRAY_POINTER 0x808E 268#define GL_NORMAL_ARRAY_POINTER 0x808F 269#define GL_COLOR_ARRAY_POINTER 0x8090 270#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 271#define GL_SAMPLE_BUFFERS 0x80A8 272#define GL_SAMPLES 0x80A9 273#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 274#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 275 276/* GetTextureParameter */ 277/* GL_TEXTURE_MAG_FILTER */ 278/* GL_TEXTURE_MIN_FILTER */ 279/* GL_TEXTURE_WRAP_S */ 280/* GL_TEXTURE_WRAP_T */ 281 282#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 283#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 284 285/* HintMode */ 286#define GL_DONT_CARE 0x1100 287#define GL_FASTEST 0x1101 288#define GL_NICEST 0x1102 289 290/* HintTarget */ 291#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 292#define GL_POINT_SMOOTH_HINT 0x0C51 293#define GL_LINE_SMOOTH_HINT 0x0C52 294#define GL_FOG_HINT 0x0C54 295#define GL_GENERATE_MIPMAP_HINT 0x8192 296 297/* LightModelParameter */ 298#define GL_LIGHT_MODEL_AMBIENT 0x0B53 299#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 300 301/* LightParameter */ 302#define GL_AMBIENT 0x1200 303#define GL_DIFFUSE 0x1201 304#define GL_SPECULAR 0x1202 305#define GL_POSITION 0x1203 306#define GL_SPOT_DIRECTION 0x1204 307#define GL_SPOT_EXPONENT 0x1205 308#define GL_SPOT_CUTOFF 0x1206 309#define GL_CONSTANT_ATTENUATION 0x1207 310#define GL_LINEAR_ATTENUATION 0x1208 311#define GL_QUADRATIC_ATTENUATION 0x1209 312 313/* DataType */ 314#define GL_BYTE 0x1400 315#define GL_UNSIGNED_BYTE 0x1401 316#define GL_SHORT 0x1402 317#define GL_UNSIGNED_SHORT 0x1403 318#define GL_FLOAT 0x1406 319#define GL_FIXED 0x140C 320 321/* LogicOp */ 322#define GL_CLEAR 0x1500 323#define GL_AND 0x1501 324#define GL_AND_REVERSE 0x1502 325#define GL_COPY 0x1503 326#define GL_AND_INVERTED 0x1504 327#define GL_NOOP 0x1505 328#define GL_XOR 0x1506 329#define GL_OR 0x1507 330#define GL_NOR 0x1508 331#define GL_EQUIV 0x1509 332#define GL_INVERT 0x150A 333#define GL_OR_REVERSE 0x150B 334#define GL_COPY_INVERTED 0x150C 335#define GL_OR_INVERTED 0x150D 336#define GL_NAND 0x150E 337#define GL_SET 0x150F 338 339/* MaterialFace */ 340/* GL_FRONT_AND_BACK */ 341 342/* MaterialParameter */ 343#define GL_EMISSION 0x1600 344#define GL_SHININESS 0x1601 345#define GL_AMBIENT_AND_DIFFUSE 0x1602 346/* GL_AMBIENT */ 347/* GL_DIFFUSE */ 348/* GL_SPECULAR */ 349 350/* MatrixMode */ 351#define GL_MODELVIEW 0x1700 352#define GL_PROJECTION 0x1701 353#define GL_TEXTURE 0x1702 354 355/* NormalPointerType */ 356/* GL_BYTE */ 357/* GL_SHORT */ 358/* GL_FLOAT */ 359/* GL_FIXED */ 360 361/* PixelFormat */ 362#define GL_ALPHA 0x1906 363#define GL_RGB 0x1907 364#define GL_RGBA 0x1908 365#define GL_LUMINANCE 0x1909 366#define GL_LUMINANCE_ALPHA 0x190A 367 368/* PixelStoreParameter */ 369#define GL_UNPACK_ALIGNMENT 0x0CF5 370#define GL_PACK_ALIGNMENT 0x0D05 371 372/* PixelType */ 373/* GL_UNSIGNED_BYTE */ 374#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 375#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 376#define GL_UNSIGNED_SHORT_5_6_5 0x8363 377 378/* ShadingModel */ 379#define GL_FLAT 0x1D00 380#define GL_SMOOTH 0x1D01 381 382/* StencilFunction */ 383/* GL_NEVER */ 384/* GL_LESS */ 385/* GL_EQUAL */ 386/* GL_LEQUAL */ 387/* GL_GREATER */ 388/* GL_NOTEQUAL */ 389/* GL_GEQUAL */ 390/* GL_ALWAYS */ 391 392/* StencilOp */ 393/* GL_ZERO */ 394#define GL_KEEP 0x1E00 395#define GL_REPLACE 0x1E01 396#define GL_INCR 0x1E02 397#define GL_DECR 0x1E03 398/* GL_INVERT */ 399 400/* StringName */ 401#define GL_VENDOR 0x1F00 402#define GL_RENDERER 0x1F01 403#define GL_VERSION 0x1F02 404#define GL_EXTENSIONS 0x1F03 405 406/* TexCoordPointerType */ 407/* GL_SHORT */ 408/* GL_FLOAT */ 409/* GL_FIXED */ 410/* GL_BYTE */ 411 412/* TextureEnvMode */ 413#define GL_MODULATE 0x2100 414#define GL_DECAL 0x2101 415/* GL_BLEND */ 416#define GL_ADD 0x0104 417/* GL_REPLACE */ 418 419/* TextureEnvParameter */ 420#define GL_TEXTURE_ENV_MODE 0x2200 421#define GL_TEXTURE_ENV_COLOR 0x2201 422 423/* TextureEnvTarget */ 424#define GL_TEXTURE_ENV 0x2300 425 426/* TextureMagFilter */ 427#define GL_NEAREST 0x2600 428#define GL_LINEAR 0x2601 429 430/* TextureMinFilter */ 431/* GL_NEAREST */ 432/* GL_LINEAR */ 433#define GL_NEAREST_MIPMAP_NEAREST 0x2700 434#define GL_LINEAR_MIPMAP_NEAREST 0x2701 435#define GL_NEAREST_MIPMAP_LINEAR 0x2702 436#define GL_LINEAR_MIPMAP_LINEAR 0x2703 437 438/* TextureParameterName */ 439#define GL_TEXTURE_MAG_FILTER 0x2800 440#define GL_TEXTURE_MIN_FILTER 0x2801 441#define GL_TEXTURE_WRAP_S 0x2802 442#define GL_TEXTURE_WRAP_T 0x2803 443#define GL_GENERATE_MIPMAP 0x8191 444 445/* TextureTarget */ 446/* GL_TEXTURE_2D */ 447 448/* TextureUnit */ 449#define GL_TEXTURE0 0x84C0 450#define GL_TEXTURE1 0x84C1 451#define GL_TEXTURE2 0x84C2 452#define GL_TEXTURE3 0x84C3 453#define GL_TEXTURE4 0x84C4 454#define GL_TEXTURE5 0x84C5 455#define GL_TEXTURE6 0x84C6 456#define GL_TEXTURE7 0x84C7 457#define GL_TEXTURE8 0x84C8 458#define GL_TEXTURE9 0x84C9 459#define GL_TEXTURE10 0x84CA 460#define GL_TEXTURE11 0x84CB 461#define GL_TEXTURE12 0x84CC 462#define GL_TEXTURE13 0x84CD 463#define GL_TEXTURE14 0x84CE 464#define GL_TEXTURE15 0x84CF 465#define GL_TEXTURE16 0x84D0 466#define GL_TEXTURE17 0x84D1 467#define GL_TEXTURE18 0x84D2 468#define GL_TEXTURE19 0x84D3 469#define GL_TEXTURE20 0x84D4 470#define GL_TEXTURE21 0x84D5 471#define GL_TEXTURE22 0x84D6 472#define GL_TEXTURE23 0x84D7 473#define GL_TEXTURE24 0x84D8 474#define GL_TEXTURE25 0x84D9 475#define GL_TEXTURE26 0x84DA 476#define GL_TEXTURE27 0x84DB 477#define GL_TEXTURE28 0x84DC 478#define GL_TEXTURE29 0x84DD 479#define GL_TEXTURE30 0x84DE 480#define GL_TEXTURE31 0x84DF 481#define GL_ACTIVE_TEXTURE 0x84E0 482#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 483 484/* TextureWrapMode */ 485#define GL_REPEAT 0x2901 486#define GL_CLAMP_TO_EDGE 0x812F 487 488/* VertexPointerType */ 489/* GL_SHORT */ 490/* GL_FLOAT */ 491/* GL_FIXED */ 492/* GL_BYTE */ 493 494/* LightName */ 495#define GL_LIGHT0 0x4000 496#define GL_LIGHT1 0x4001 497#define GL_LIGHT2 0x4002 498#define GL_LIGHT3 0x4003 499#define GL_LIGHT4 0x4004 500#define GL_LIGHT5 0x4005 501#define GL_LIGHT6 0x4006 502#define GL_LIGHT7 0x4007 503 504/* Buffer Objects */ 505#define GL_ARRAY_BUFFER 0x8892 506#define GL_ELEMENT_ARRAY_BUFFER 0x8893 507 508#define GL_ARRAY_BUFFER_BINDING 0x8894 509#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 510#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 511#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 512#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 513#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 514 515#define GL_STATIC_DRAW 0x88E4 516#define GL_DYNAMIC_DRAW 0x88E8 517 518#define GL_BUFFER_SIZE 0x8764 519#define GL_BUFFER_USAGE 0x8765 520 521/* Texture combine + dot3 */ 522#define GL_SUBTRACT 0x84E7 523#define GL_COMBINE 0x8570 524#define GL_COMBINE_RGB 0x8571 525#define GL_COMBINE_ALPHA 0x8572 526#define GL_RGB_SCALE 0x8573 527#define GL_ADD_SIGNED 0x8574 528#define GL_INTERPOLATE 0x8575 529#define GL_CONSTANT 0x8576 530#define GL_PRIMARY_COLOR 0x8577 531#define GL_PREVIOUS 0x8578 532#define GL_OPERAND0_RGB 0x8590 533#define GL_OPERAND1_RGB 0x8591 534#define GL_OPERAND2_RGB 0x8592 535#define GL_OPERAND0_ALPHA 0x8598 536#define GL_OPERAND1_ALPHA 0x8599 537#define GL_OPERAND2_ALPHA 0x859A 538 539#define GL_ALPHA_SCALE 0x0D1C 540 541#define GL_SRC0_RGB 0x8580 542#define GL_SRC1_RGB 0x8581 543#define GL_SRC2_RGB 0x8582 544#define GL_SRC0_ALPHA 0x8588 545#define GL_SRC1_ALPHA 0x8589 546#define GL_SRC2_ALPHA 0x858A 547 548#define GL_DOT3_RGB 0x86AE 549#define GL_DOT3_RGBA 0x86AF 550 551/*------------------------------------------------------------------------* 552 * required OES extension tokens 553 *------------------------------------------------------------------------*/ 554 555/* OES_read_format */ 556#ifndef GL_OES_read_format 557#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 558#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 559#endif 560 561/* GL_OES_compressed_paletted_texture */ 562#ifndef GL_OES_compressed_paletted_texture 563#define GL_PALETTE4_RGB8_OES 0x8B90 564#define GL_PALETTE4_RGBA8_OES 0x8B91 565#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 566#define GL_PALETTE4_RGBA4_OES 0x8B93 567#define GL_PALETTE4_RGB5_A1_OES 0x8B94 568#define GL_PALETTE8_RGB8_OES 0x8B95 569#define GL_PALETTE8_RGBA8_OES 0x8B96 570#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 571#define GL_PALETTE8_RGBA4_OES 0x8B98 572#define GL_PALETTE8_RGB5_A1_OES 0x8B99 573#endif 574 575/* OES_point_size_array */ 576#ifndef GL_OES_point_size_array 577#define GL_POINT_SIZE_ARRAY_OES 0x8B9C 578#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 579#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 580#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 581#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 582#endif 583 584/* GL_OES_point_sprite */ 585#ifndef GL_OES_point_sprite 586#define GL_POINT_SPRITE_OES 0x8861 587#define GL_COORD_REPLACE_OES 0x8862 588#endif 589 590/*************************************************************/ 591 592/* Available only in Common profile */ 593GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); 594GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 595GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); 596GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); 597GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 598GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 599GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); 600GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); 601GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 602GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); 603GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); 604GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 605GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); 606GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params); 607GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 608GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); 609GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 610GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 611GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 612GL_API void GL_APIENTRY glLineWidth (GLfloat width); 613GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); 614GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 615GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 616GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); 617GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 618GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 619GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 620GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); 621GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); 622GL_API void GL_APIENTRY glPointSize (GLfloat size); 623GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 624GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 625GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 626GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 627GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 628GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 629GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 630GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 631 632/* Available in both Common and Common-Lite profiles */ 633GL_API void GL_APIENTRY glActiveTexture (GLenum texture); 634GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); 635GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 636GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 637GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 638GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); 639GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); 640GL_API void GL_APIENTRY glClear (GLbitfield mask); 641GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 642GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); 643GL_API void GL_APIENTRY glClearStencil (GLint s); 644GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); 645GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); 646GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 647GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 648GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 649GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 650GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 651GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 652GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 653GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 654GL_API void GL_APIENTRY glCullFace (GLenum mode); 655GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 656GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 657GL_API void GL_APIENTRY glDepthFunc (GLenum func); 658GL_API void GL_APIENTRY glDepthMask (GLboolean flag); 659GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 660GL_API void GL_APIENTRY glDisable (GLenum cap); 661GL_API void GL_APIENTRY glDisableClientState (GLenum array); 662GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 663GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); 664GL_API void GL_APIENTRY glEnable (GLenum cap); 665GL_API void GL_APIENTRY glEnableClientState (GLenum array); 666GL_API void GL_APIENTRY glFinish (void); 667GL_API void GL_APIENTRY glFlush (void); 668GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); 669GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); 670GL_API void GL_APIENTRY glFrontFace (GLenum mode); 671GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 672GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); 673GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 674GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); 675GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 676GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 677GL_API GLenum GL_APIENTRY glGetError (void); 678GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); 679GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); 680GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 681GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); 682GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params); 683GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); 684GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params); 685GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); 686GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 687GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); 688GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); 689GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 690GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 691GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 692GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); 693GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); 694GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 695GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); 696GL_API void GL_APIENTRY glLineWidthx (GLfixed width); 697GL_API void GL_APIENTRY glLoadIdentity (void); 698GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); 699GL_API void GL_APIENTRY glLogicOp (GLenum opcode); 700GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); 701GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); 702GL_API void GL_APIENTRY glMatrixMode (GLenum mode); 703GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); 704GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 705GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); 706GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); 707GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 708GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 709GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); 710GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); 711GL_API void GL_APIENTRY glPointSizex (GLfixed size); 712GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); 713GL_API void GL_APIENTRY glPopMatrix (void); 714GL_API void GL_APIENTRY glPushMatrix (void); 715GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); 716GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 717GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 718GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); 719GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); 720GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 721GL_API void GL_APIENTRY glShadeModel (GLenum mode); 722GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 723GL_API void GL_APIENTRY glStencilMask (GLuint mask); 724GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 725GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 726GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); 727GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); 728GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); 729GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); 730GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 731GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 732GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); 733GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 734GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); 735GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 736GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); 737GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 738GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 739 740/*------------------------------------------------------------------------* 741 * Required OES extension functions 742 *------------------------------------------------------------------------*/ 743 744/* GL_OES_read_format */ 745#ifndef GL_OES_read_format 746#define GL_OES_read_format 1 747#endif 748 749/* GL_OES_compressed_paletted_texture */ 750#ifndef GL_OES_compressed_paletted_texture 751#define GL_OES_compressed_paletted_texture 1 752#endif 753 754/* GL_OES_point_size_array */ 755#ifndef GL_OES_point_size_array 756#define GL_OES_point_size_array 1 757GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); 758#endif 759 760/* GL_OES_point_sprite */ 761#ifndef GL_OES_point_sprite 762#define GL_OES_point_sprite 1 763#endif 764 765#ifdef __cplusplus 766} 767#endif 768 769#endif /* __gl_h_ */ 770 771