1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// This file is here so other GLES2 related files can have a common set of 6// includes where appropriate. 7 8#include <sstream> 9#include <GLES2/gl2.h> 10#include <GLES2/gl2ext.h> 11#include <GLES2/gl2extchromium.h> 12 13#include "gpu/command_buffer/common/gles2_cmd_format.h" 14#include "gpu/command_buffer/common/gles2_cmd_utils.h" 15 16namespace gpu { 17namespace gles2 { 18 19namespace gl_error_bit { 20enum GLErrorBit { 21 kNoError = 0, 22 kInvalidEnum = (1 << 0), 23 kInvalidValue = (1 << 1), 24 kInvalidOperation = (1 << 2), 25 kOutOfMemory = (1 << 3), 26 kInvalidFrameBufferOperation = (1 << 4) 27}; 28} 29 30int GLES2Util::GLGetNumValuesReturned(int id) const { 31 switch (id) { 32 // -- glGetBooleanv, glGetFloatv, glGetIntergerv 33 case GL_ACTIVE_TEXTURE: 34 return 1; 35 case GL_ALIASED_LINE_WIDTH_RANGE: 36 return 2; 37 case GL_ALIASED_POINT_SIZE_RANGE: 38 return 2; 39 case GL_ALPHA_BITS: 40 return 1; 41 case GL_ARRAY_BUFFER_BINDING: 42 return 1; 43 case GL_BLEND: 44 return 1; 45 case GL_BLEND_COLOR: 46 return 4; 47 case GL_BLEND_DST_ALPHA: 48 return 1; 49 case GL_BLEND_DST_RGB: 50 return 1; 51 case GL_BLEND_EQUATION_ALPHA: 52 return 1; 53 case GL_BLEND_EQUATION_RGB: 54 return 1; 55 case GL_BLEND_SRC_ALPHA: 56 return 1; 57 case GL_BLEND_SRC_RGB: 58 return 1; 59 case GL_BLUE_BITS: 60 return 1; 61 case GL_COLOR_CLEAR_VALUE: 62 return 4; 63 case GL_COLOR_WRITEMASK: 64 return 4; 65 case GL_COMPRESSED_TEXTURE_FORMATS: 66 return num_compressed_texture_formats_; 67 case GL_CULL_FACE: 68 return 1; 69 case GL_CULL_FACE_MODE: 70 return 1; 71 case GL_CURRENT_PROGRAM: 72 return 1; 73 case GL_DEPTH_BITS: 74 return 1; 75 case GL_DEPTH_CLEAR_VALUE: 76 return 1; 77 case GL_DEPTH_FUNC: 78 return 1; 79 case GL_DEPTH_RANGE: 80 return 2; 81 case GL_DEPTH_TEST: 82 return 1; 83 case GL_DEPTH_WRITEMASK: 84 return 1; 85 case GL_DITHER: 86 return 1; 87 case GL_ELEMENT_ARRAY_BUFFER_BINDING: 88 return 1; 89 case GL_FRAMEBUFFER_BINDING: 90 return 1; 91 case GL_FRONT_FACE: 92 return 1; 93 case GL_GENERATE_MIPMAP_HINT: 94 return 1; 95 case GL_GREEN_BITS: 96 return 1; 97 case GL_IMPLEMENTATION_COLOR_READ_FORMAT: 98 return 1; 99 case GL_IMPLEMENTATION_COLOR_READ_TYPE: 100 return 1; 101 case GL_LINE_WIDTH: 102 return 1; 103 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 104 return 1; 105 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: 106 return 1; 107 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: 108 return 1; 109 case GL_MAX_RENDERBUFFER_SIZE: 110 return 1; 111 case GL_MAX_TEXTURE_IMAGE_UNITS: 112 return 1; 113 case GL_MAX_TEXTURE_SIZE: 114 return 1; 115 case GL_MAX_VARYING_VECTORS: 116 return 1; 117 case GL_MAX_VERTEX_ATTRIBS: 118 return 1; 119 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 120 return 1; 121 case GL_MAX_VERTEX_UNIFORM_VECTORS: 122 return 1; 123 case GL_MAX_VIEWPORT_DIMS: 124 return 2; 125 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: 126 return 1; 127 case GL_NUM_SHADER_BINARY_FORMATS: 128 return 1; 129 case GL_PACK_ALIGNMENT: 130 return 1; 131 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: 132 return 1; 133 case GL_POLYGON_OFFSET_FACTOR: 134 return 1; 135 case GL_POLYGON_OFFSET_FILL: 136 return 1; 137 case GL_POLYGON_OFFSET_UNITS: 138 return 1; 139 case GL_RED_BITS: 140 return 1; 141 case GL_RENDERBUFFER_BINDING: 142 return 1; 143 case GL_SAMPLE_BUFFERS: 144 return 1; 145 case GL_SAMPLE_COVERAGE_INVERT: 146 return 1; 147 case GL_SAMPLE_COVERAGE_VALUE: 148 return 1; 149 case GL_SAMPLES: 150 return 1; 151 case GL_SCISSOR_BOX: 152 return 4; 153 case GL_SCISSOR_TEST: 154 return 1; 155 case GL_SHADER_BINARY_FORMATS: 156 return num_shader_binary_formats_; 157 case GL_SHADER_COMPILER: 158 return 1; 159 case GL_STENCIL_BACK_FAIL: 160 return 1; 161 case GL_STENCIL_BACK_FUNC: 162 return 1; 163 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: 164 return 1; 165 case GL_STENCIL_BACK_PASS_DEPTH_PASS: 166 return 1; 167 case GL_STENCIL_BACK_REF: 168 return 1; 169 case GL_STENCIL_BACK_VALUE_MASK: 170 return 1; 171 case GL_STENCIL_BACK_WRITEMASK: 172 return 1; 173 case GL_STENCIL_BITS: 174 return 1; 175 case GL_STENCIL_CLEAR_VALUE: 176 return 1; 177 case GL_STENCIL_FAIL: 178 return 1; 179 case GL_STENCIL_FUNC: 180 return 1; 181 case GL_STENCIL_PASS_DEPTH_FAIL: 182 return 1; 183 case GL_STENCIL_PASS_DEPTH_PASS: 184 return 1; 185 case GL_STENCIL_REF: 186 return 1; 187 case GL_STENCIL_TEST: 188 return 1; 189 case GL_STENCIL_VALUE_MASK: 190 return 1; 191 case GL_STENCIL_WRITEMASK: 192 return 1; 193 case GL_SUBPIXEL_BITS: 194 return 1; 195 case GL_TEXTURE_BINDING_2D: 196 return 1; 197 case GL_TEXTURE_BINDING_CUBE_MAP: 198 return 1; 199 case GL_TEXTURE_BINDING_EXTERNAL_OES: 200 return 1; 201 case GL_TEXTURE_BINDING_RECTANGLE_ARB: 202 return 1; 203 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT: 204 return 1; 205 case GL_UNPACK_ALIGNMENT: 206 return 1; 207 case GL_VIEWPORT: 208 return 4; 209 // -- glGetBooleanv, glGetFloatv, glGetIntergerv with 210 // GL_CHROMIUM_framebuffer_multisample 211 case GL_MAX_SAMPLES_EXT: 212 return 1; 213 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 214 return 1; 215 216 // -- glGetBufferParameteriv 217 case GL_BUFFER_SIZE: 218 return 1; 219 case GL_BUFFER_USAGE: 220 return 1; 221 222 // -- glGetFramebufferAttachmentParameteriv 223 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 224 return 1; 225 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 226 return 1; 227 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 228 return 1; 229 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 230 return 1; 231 // -- glGetFramebufferAttachmentParameteriv with 232 // GL_EXT_multisampled_render_to_texture 233 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT: 234 return 1; 235 236 // -- glGetProgramiv 237 case GL_DELETE_STATUS: 238 return 1; 239 case GL_LINK_STATUS: 240 return 1; 241 case GL_VALIDATE_STATUS: 242 return 1; 243 case GL_INFO_LOG_LENGTH: 244 return 1; 245 case GL_ATTACHED_SHADERS: 246 return 1; 247 case GL_ACTIVE_ATTRIBUTES: 248 return 1; 249 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: 250 return 1; 251 case GL_ACTIVE_UNIFORMS: 252 return 1; 253 case GL_ACTIVE_UNIFORM_MAX_LENGTH: 254 return 1; 255 256 257 // -- glGetRenderbufferAttachmentParameteriv 258 case GL_RENDERBUFFER_WIDTH: 259 return 1; 260 case GL_RENDERBUFFER_HEIGHT: 261 return 1; 262 case GL_RENDERBUFFER_INTERNAL_FORMAT: 263 return 1; 264 case GL_RENDERBUFFER_RED_SIZE: 265 return 1; 266 case GL_RENDERBUFFER_GREEN_SIZE: 267 return 1; 268 case GL_RENDERBUFFER_BLUE_SIZE: 269 return 1; 270 case GL_RENDERBUFFER_ALPHA_SIZE: 271 return 1; 272 case GL_RENDERBUFFER_DEPTH_SIZE: 273 return 1; 274 case GL_RENDERBUFFER_STENCIL_SIZE: 275 return 1; 276 // -- glGetRenderbufferAttachmentParameteriv with 277 // GL_EXT_multisampled_render_to_texture 278 case GL_RENDERBUFFER_SAMPLES_EXT: 279 return 1; 280 281 // -- glGetShaderiv 282 case GL_SHADER_TYPE: 283 return 1; 284 // Already defined under glGetFramebufferAttachemntParameteriv. 285 // case GL_DELETE_STATUS: 286 // return 1; 287 case GL_COMPILE_STATUS: 288 return 1; 289 // Already defined under glGetFramebufferAttachemntParameteriv. 290 // case GL_INFO_LOG_LENGTH: 291 // return 1; 292 case GL_SHADER_SOURCE_LENGTH: 293 return 1; 294 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: 295 return 1; 296 297 // -- glGetTexParameterfv, glGetTexParameteriv 298 case GL_TEXTURE_MAG_FILTER: 299 return 1; 300 case GL_TEXTURE_MIN_FILTER: 301 return 1; 302 case GL_TEXTURE_WRAP_S: 303 return 1; 304 case GL_TEXTURE_WRAP_T: 305 return 1; 306 case GL_TEXTURE_MAX_ANISOTROPY_EXT: 307 return 1; 308 309 // -- glGetVertexAttribfv, glGetVertexAttribiv 310 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 311 return 1; 312 case GL_VERTEX_ATTRIB_ARRAY_ENABLED: 313 return 1; 314 case GL_VERTEX_ATTRIB_ARRAY_SIZE: 315 return 1; 316 case GL_VERTEX_ATTRIB_ARRAY_STRIDE: 317 return 1; 318 case GL_VERTEX_ATTRIB_ARRAY_TYPE: 319 return 1; 320 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: 321 return 1; 322 case GL_CURRENT_VERTEX_ATTRIB: 323 return 4; 324 325 // -- glHint with GL_OES_standard_derivatives 326 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: 327 return 1; 328 329 // Chromium internal bind_generates_resource query 330 case GL_BIND_GENERATES_RESOURCE_CHROMIUM: 331 return 1; 332 333 // bad enum 334 default: 335 return 0; 336 } 337} 338 339namespace { 340 341// Return the number of elements per group of a specified format. 342int ElementsPerGroup(int format, int type) { 343 switch (type) { 344 case GL_UNSIGNED_SHORT_5_6_5: 345 case GL_UNSIGNED_SHORT_4_4_4_4: 346 case GL_UNSIGNED_SHORT_5_5_5_1: 347 case GL_UNSIGNED_INT_24_8_OES: 348 return 1; 349 default: 350 break; 351 } 352 353 switch (format) { 354 case GL_RGB: 355 return 3; 356 case GL_LUMINANCE_ALPHA: 357 return 2; 358 case GL_RGBA: 359 case GL_BGRA_EXT: 360 return 4; 361 case GL_ALPHA: 362 case GL_LUMINANCE: 363 case GL_DEPTH_COMPONENT: 364 case GL_DEPTH_COMPONENT24_OES: 365 case GL_DEPTH_COMPONENT32_OES: 366 case GL_DEPTH_COMPONENT16: 367 case GL_DEPTH24_STENCIL8_OES: 368 case GL_DEPTH_STENCIL_OES: 369 return 1; 370 default: 371 return 0; 372 } 373} 374 375// Return the number of bytes per element, based on the element type. 376int BytesPerElement(int type) { 377 switch (type) { 378 case GL_FLOAT: 379 case GL_UNSIGNED_INT_24_8_OES: 380 case GL_UNSIGNED_INT: 381 return 4; 382 case GL_HALF_FLOAT_OES: 383 case GL_UNSIGNED_SHORT: 384 case GL_SHORT: 385 case GL_UNSIGNED_SHORT_5_6_5: 386 case GL_UNSIGNED_SHORT_4_4_4_4: 387 case GL_UNSIGNED_SHORT_5_5_5_1: 388 return 2; 389 case GL_UNSIGNED_BYTE: 390 case GL_BYTE: 391 return 1; 392 default: 393 return 0; 394 } 395} 396 397} // anonymous namespace 398 399uint32 GLES2Util::ComputeImageGroupSize(int format, int type) { 400 return BytesPerElement(type) * ElementsPerGroup(format, type); 401} 402 403bool GLES2Util::ComputeImagePaddedRowSize( 404 int width, int format, int type, int unpack_alignment, 405 uint32* padded_row_size) { 406 uint32 bytes_per_group = ComputeImageGroupSize(format, type); 407 uint32 unpadded_row_size; 408 if (!SafeMultiplyUint32(width, bytes_per_group, &unpadded_row_size)) { 409 return false; 410 } 411 uint32 temp; 412 if (!SafeAddUint32(unpadded_row_size, unpack_alignment - 1, &temp)) { 413 return false; 414 } 415 *padded_row_size = (temp / unpack_alignment) * unpack_alignment; 416 return true; 417} 418 419// Returns the amount of data glTexImage2D or glTexSubImage2D will access. 420bool GLES2Util::ComputeImageDataSizes( 421 int width, int height, int format, int type, int unpack_alignment, 422 uint32* size, uint32* ret_unpadded_row_size, uint32* ret_padded_row_size) { 423 uint32 bytes_per_group = ComputeImageGroupSize(format, type); 424 uint32 row_size; 425 if (!SafeMultiplyUint32(width, bytes_per_group, &row_size)) { 426 return false; 427 } 428 if (height > 1) { 429 uint32 temp; 430 if (!SafeAddUint32(row_size, unpack_alignment - 1, &temp)) { 431 return false; 432 } 433 uint32 padded_row_size = (temp / unpack_alignment) * unpack_alignment; 434 uint32 size_of_all_but_last_row; 435 if (!SafeMultiplyUint32((height - 1), padded_row_size, 436 &size_of_all_but_last_row)) { 437 return false; 438 } 439 if (!SafeAddUint32(size_of_all_but_last_row, row_size, size)) { 440 return false; 441 } 442 if (ret_padded_row_size) { 443 *ret_padded_row_size = padded_row_size; 444 } 445 } else { 446 if (!SafeMultiplyUint32(height, row_size, size)) { 447 return false; 448 } 449 if (ret_padded_row_size) { 450 *ret_padded_row_size = row_size; 451 } 452 } 453 if (ret_unpadded_row_size) { 454 *ret_unpadded_row_size = row_size; 455 } 456 457 return true; 458} 459 460size_t GLES2Util::RenderbufferBytesPerPixel(int format) { 461 switch (format) { 462 case GL_STENCIL_INDEX8: 463 return 1; 464 case GL_RGBA4: 465 case GL_RGB565: 466 case GL_RGB5_A1: 467 case GL_DEPTH_COMPONENT16: 468 return 2; 469 case GL_RGB: 470 case GL_RGBA: 471 case GL_DEPTH24_STENCIL8_OES: 472 case GL_RGB8_OES: 473 case GL_RGBA8_OES: 474 case GL_DEPTH_COMPONENT24_OES: 475 return 4; 476 default: 477 return 0; 478 } 479} 480 481uint32 GLES2Util::GetGLDataTypeSizeForUniforms(int type) { 482 switch (type) { 483 case GL_FLOAT: 484 return sizeof(GLfloat); // NOLINT 485 case GL_FLOAT_VEC2: 486 return sizeof(GLfloat) * 2; // NOLINT 487 case GL_FLOAT_VEC3: 488 return sizeof(GLfloat) * 3; // NOLINT 489 case GL_FLOAT_VEC4: 490 return sizeof(GLfloat) * 4; // NOLINT 491 case GL_INT: 492 return sizeof(GLint); // NOLINT 493 case GL_INT_VEC2: 494 return sizeof(GLint) * 2; // NOLINT 495 case GL_INT_VEC3: 496 return sizeof(GLint) * 3; // NOLINT 497 case GL_INT_VEC4: 498 return sizeof(GLint) * 4; // NOLINT 499 case GL_BOOL: 500 return sizeof(GLint); // NOLINT 501 case GL_BOOL_VEC2: 502 return sizeof(GLint) * 2; // NOLINT 503 case GL_BOOL_VEC3: 504 return sizeof(GLint) * 3; // NOLINT 505 case GL_BOOL_VEC4: 506 return sizeof(GLint) * 4; // NOLINT 507 case GL_FLOAT_MAT2: 508 return sizeof(GLfloat) * 2 * 2; // NOLINT 509 case GL_FLOAT_MAT3: 510 return sizeof(GLfloat) * 3 * 3; // NOLINT 511 case GL_FLOAT_MAT4: 512 return sizeof(GLfloat) * 4 * 4; // NOLINT 513 case GL_SAMPLER_2D: 514 return sizeof(GLint); // NOLINT 515 case GL_SAMPLER_2D_RECT_ARB: 516 return sizeof(GLint); // NOLINT 517 case GL_SAMPLER_CUBE: 518 return sizeof(GLint); // NOLINT 519 case GL_SAMPLER_EXTERNAL_OES: 520 return sizeof(GLint); // NOLINT 521 default: 522 return 0; 523 } 524} 525 526size_t GLES2Util::GetGLTypeSizeForTexturesAndBuffers(uint32 type) { 527 switch (type) { 528 case GL_BYTE: 529 return sizeof(GLbyte); // NOLINT 530 case GL_UNSIGNED_BYTE: 531 return sizeof(GLubyte); // NOLINT 532 case GL_SHORT: 533 return sizeof(GLshort); // NOLINT 534 case GL_UNSIGNED_SHORT: 535 return sizeof(GLushort); // NOLINT 536 case GL_INT: 537 return sizeof(GLint); // NOLINT 538 case GL_UNSIGNED_INT: 539 return sizeof(GLuint); // NOLINT 540 case GL_FLOAT: 541 return sizeof(GLfloat); // NOLINT 542 case GL_FIXED: 543 return sizeof(GLfixed); // NOLINT 544 default: 545 return 0; 546 } 547} 548 549uint32 GLES2Util::GLErrorToErrorBit(uint32 error) { 550 switch (error) { 551 case GL_INVALID_ENUM: 552 return gl_error_bit::kInvalidEnum; 553 case GL_INVALID_VALUE: 554 return gl_error_bit::kInvalidValue; 555 case GL_INVALID_OPERATION: 556 return gl_error_bit::kInvalidOperation; 557 case GL_OUT_OF_MEMORY: 558 return gl_error_bit::kOutOfMemory; 559 case GL_INVALID_FRAMEBUFFER_OPERATION: 560 return gl_error_bit::kInvalidFrameBufferOperation; 561 default: 562 NOTREACHED(); 563 return gl_error_bit::kNoError; 564 } 565} 566 567uint32 GLES2Util::GLErrorBitToGLError(uint32 error_bit) { 568 switch (error_bit) { 569 case gl_error_bit::kInvalidEnum: 570 return GL_INVALID_ENUM; 571 case gl_error_bit::kInvalidValue: 572 return GL_INVALID_VALUE; 573 case gl_error_bit::kInvalidOperation: 574 return GL_INVALID_OPERATION; 575 case gl_error_bit::kOutOfMemory: 576 return GL_OUT_OF_MEMORY; 577 case gl_error_bit::kInvalidFrameBufferOperation: 578 return GL_INVALID_FRAMEBUFFER_OPERATION; 579 default: 580 NOTREACHED(); 581 return GL_NO_ERROR; 582 } 583} 584 585uint32 GLES2Util::IndexToGLFaceTarget(int index) { 586 static uint32 faces[] = { 587 GL_TEXTURE_CUBE_MAP_POSITIVE_X, 588 GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 589 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 590 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 591 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 592 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 593 }; 594 return faces[index]; 595} 596 597size_t GLES2Util::GLTargetToFaceIndex(uint32 target) { 598 switch (target) { 599 case GL_TEXTURE_2D: 600 case GL_TEXTURE_EXTERNAL_OES: 601 case GL_TEXTURE_RECTANGLE_ARB: 602 return 0; 603 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 604 return 0; 605 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 606 return 1; 607 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 608 return 2; 609 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 610 return 3; 611 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 612 return 4; 613 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 614 return 5; 615 default: 616 NOTREACHED(); 617 return 0; 618 } 619} 620 621uint32 GLES2Util::GetPreferredGLReadPixelsFormat(uint32 internal_format) { 622 switch (internal_format) { 623 case GL_RGB16F_EXT: 624 case GL_RGB32F_EXT: 625 return GL_RGB; 626 case GL_RGBA16F_EXT: 627 case GL_RGBA32F_EXT: 628 return GL_RGBA; 629 default: 630 return GL_RGBA; 631 } 632} 633 634uint32 GLES2Util::GetPreferredGLReadPixelsType( 635 uint32 internal_format, uint32 texture_type) { 636 switch (internal_format) { 637 case GL_RGBA32F_EXT: 638 case GL_RGB32F_EXT: 639 return GL_FLOAT; 640 case GL_RGBA16F_EXT: 641 case GL_RGB16F_EXT: 642 return GL_HALF_FLOAT_OES; 643 case GL_RGBA: 644 case GL_RGB: 645 // Unsized internal format, check the type 646 switch (texture_type) { 647 case GL_FLOAT: 648 case GL_HALF_FLOAT_OES: 649 return GL_FLOAT; 650 default: 651 return GL_UNSIGNED_BYTE; 652 } 653 default: 654 return GL_UNSIGNED_BYTE; 655 } 656} 657 658uint32 GLES2Util::GetChannelsForFormat(int format) { 659 switch (format) { 660 case GL_ALPHA: 661 case GL_ALPHA16F_EXT: 662 case GL_ALPHA32F_EXT: 663 return kAlpha; 664 case GL_LUMINANCE: 665 return kRGB; 666 case GL_LUMINANCE_ALPHA: 667 return kRGBA; 668 case GL_RGB: 669 case GL_RGB8_OES: 670 case GL_RGB565: 671 case GL_RGB16F_EXT: 672 case GL_RGB32F_EXT: 673 return kRGB; 674 case GL_BGRA_EXT: 675 case GL_BGRA8_EXT: 676 case GL_RGBA16F_EXT: 677 case GL_RGBA32F_EXT: 678 case GL_RGBA: 679 case GL_RGBA8_OES: 680 case GL_RGBA4: 681 case GL_RGB5_A1: 682 return kRGBA; 683 case GL_DEPTH_COMPONENT32_OES: 684 case GL_DEPTH_COMPONENT24_OES: 685 case GL_DEPTH_COMPONENT16: 686 case GL_DEPTH_COMPONENT: 687 return kDepth; 688 case GL_STENCIL_INDEX8: 689 return kStencil; 690 case GL_DEPTH_STENCIL_OES: 691 case GL_DEPTH24_STENCIL8_OES: 692 return kDepth | kStencil; 693 default: 694 return 0x0000; 695 } 696} 697 698uint32 GLES2Util::GetChannelsNeededForAttachmentType( 699 int type, uint32 max_color_attachments) { 700 switch (type) { 701 case GL_DEPTH_ATTACHMENT: 702 return kDepth; 703 case GL_STENCIL_ATTACHMENT: 704 return kStencil; 705 default: 706 if (type >= GL_COLOR_ATTACHMENT0 && 707 type < static_cast<int>( 708 GL_COLOR_ATTACHMENT0 + max_color_attachments)) { 709 return kRGBA; 710 } 711 return 0x0000; 712 } 713} 714 715std::string GLES2Util::GetStringEnum(uint32 value) { 716 const EnumToString* entry = enum_to_string_table_; 717 const EnumToString* end = entry + enum_to_string_table_len_; 718 for (;entry < end; ++entry) { 719 if (value == entry->value) { 720 return entry->name; 721 } 722 } 723 std::stringstream ss; 724 ss.fill('0'); 725 ss.width(value < 0x10000 ? 4 : 8); 726 ss << std::hex << value; 727 return "0x" + ss.str(); 728} 729 730std::string GLES2Util::GetStringError(uint32 value) { 731 static EnumToString string_table[] = { 732 { GL_NONE, "GL_NONE" }, 733 }; 734 return GLES2Util::GetQualifiedEnumString( 735 string_table, arraysize(string_table), value); 736} 737 738std::string GLES2Util::GetStringBool(uint32 value) { 739 return value ? "GL_TRUE" : "GL_FALSE"; 740} 741 742std::string GLES2Util::GetQualifiedEnumString( 743 const EnumToString* table, size_t count, uint32 value) { 744 for (const EnumToString* end = table + count; table < end; ++table) { 745 if (table->value == value) { 746 return table->name; 747 } 748 } 749 return GetStringEnum(value); 750} 751 752bool GLES2Util::ParseUniformName( 753 const std::string& name, 754 size_t* array_pos, 755 int* element_index, 756 bool* getting_array) { 757 bool getting_array_location = false; 758 size_t open_pos = std::string::npos; 759 int index = 0; 760 if (name[name.size() - 1] == ']') { 761 if (name.size() < 3) { 762 return false; 763 } 764 open_pos = name.find_last_of('['); 765 if (open_pos == std::string::npos || 766 open_pos >= name.size() - 2) { 767 return false; 768 } 769 size_t last = name.size() - 1; 770 for (size_t pos = open_pos + 1; pos < last; ++pos) { 771 int8 digit = name[pos] - '0'; 772 if (digit < 0 || digit > 9) { 773 return false; 774 } 775 index = index * 10 + digit; 776 } 777 getting_array_location = true; 778 } 779 *getting_array = getting_array_location; 780 *element_index = index; 781 *array_pos = open_pos; 782 return true; 783} 784 785namespace { 786 787// WebGraphicsContext3DCommandBufferImpl configuration attributes. Those in 788// the 16-bit range are the same as used by EGL. Those outside the 16-bit range 789// are unique to Chromium. Attributes are matched using a closest fit algorithm. 790 791// From <EGL/egl.h>. 792const int32 kAlphaSize = 0x3021; // EGL_ALPHA_SIZE 793const int32 kBlueSize = 0x3022; // EGL_BLUE_SIZE 794const int32 kGreenSize = 0x3023; // EGL_GREEN_SIZE 795const int32 kRedSize = 0x3024; // EGL_RED_SIZE 796const int32 kDepthSize = 0x3025; // EGL_DEPTH_SIZE 797const int32 kStencilSize = 0x3026; // EGL_STENCIL_SIZE 798const int32 kSamples = 0x3031; // EGL_SAMPLES 799const int32 kSampleBuffers = 0x3032; // EGL_SAMPLE_BUFFERS 800const int32 kNone = 0x3038; // EGL_NONE 801const int32 kSwapBehavior = 0x3093; // EGL_SWAP_BEHAVIOR 802const int32 kBufferPreserved = 0x3094; // EGL_BUFFER_PRESERVED 803const int32 kBufferDestroyed = 0x3095; // EGL_BUFFER_DESTROYED 804 805// Chromium only. 806const int32 kBindGeneratesResource = 0x10000; 807const int32 kFailIfMajorPerfCaveat = 0x10001; 808const int32 kLoseContextWhenOutOfMemory = 0x10002; 809 810} // namespace 811 812ContextCreationAttribHelper::ContextCreationAttribHelper() 813 : alpha_size(-1), 814 blue_size(-1), 815 green_size(-1), 816 red_size(-1), 817 depth_size(-1), 818 stencil_size(-1), 819 samples(-1), 820 sample_buffers(-1), 821 buffer_preserved(true), 822 bind_generates_resource(true), 823 fail_if_major_perf_caveat(false), 824 lose_context_when_out_of_memory(false) {} 825 826void ContextCreationAttribHelper::Serialize(std::vector<int32>* attribs) const { 827 if (alpha_size != -1) { 828 attribs->push_back(kAlphaSize); 829 attribs->push_back(alpha_size); 830 } 831 if (blue_size != -1) { 832 attribs->push_back(kBlueSize); 833 attribs->push_back(blue_size); 834 } 835 if (green_size != -1) { 836 attribs->push_back(kGreenSize); 837 attribs->push_back(green_size); 838 } 839 if (red_size != -1) { 840 attribs->push_back(kRedSize); 841 attribs->push_back(red_size); 842 } 843 if (depth_size != -1) { 844 attribs->push_back(kDepthSize); 845 attribs->push_back(depth_size); 846 } 847 if (stencil_size != -1) { 848 attribs->push_back(kStencilSize); 849 attribs->push_back(stencil_size); 850 } 851 if (samples != -1) { 852 attribs->push_back(kSamples); 853 attribs->push_back(samples); 854 } 855 if (sample_buffers != -1) { 856 attribs->push_back(kSampleBuffers); 857 attribs->push_back(sample_buffers); 858 } 859 attribs->push_back(kSwapBehavior); 860 attribs->push_back(buffer_preserved ? kBufferPreserved : kBufferDestroyed); 861 attribs->push_back(kBindGeneratesResource); 862 attribs->push_back(bind_generates_resource ? 1 : 0); 863 attribs->push_back(kFailIfMajorPerfCaveat); 864 attribs->push_back(fail_if_major_perf_caveat ? 1 : 0); 865 attribs->push_back(kLoseContextWhenOutOfMemory); 866 attribs->push_back(lose_context_when_out_of_memory ? 1 : 0); 867 attribs->push_back(kNone); 868} 869 870bool ContextCreationAttribHelper::Parse(const std::vector<int32>& attribs) { 871 for (size_t i = 0; i < attribs.size(); i += 2) { 872 const int32 attrib = attribs[i]; 873 if (i + 1 >= attribs.size()) { 874 if (attrib == kNone) { 875 return true; 876 } 877 878 DLOG(ERROR) << "Missing value after context creation attribute: " 879 << attrib; 880 return false; 881 } 882 883 const int32 value = attribs[i+1]; 884 switch (attrib) { 885 case kAlphaSize: 886 alpha_size = value; 887 break; 888 case kBlueSize: 889 blue_size = value; 890 break; 891 case kGreenSize: 892 green_size = value; 893 break; 894 case kRedSize: 895 red_size = value; 896 break; 897 case kDepthSize: 898 depth_size = value; 899 break; 900 case kStencilSize: 901 stencil_size = value; 902 break; 903 case kSamples: 904 samples = value; 905 break; 906 case kSampleBuffers: 907 sample_buffers = value; 908 break; 909 case kSwapBehavior: 910 buffer_preserved = value == kBufferPreserved; 911 break; 912 case kBindGeneratesResource: 913 bind_generates_resource = value != 0; 914 break; 915 case kFailIfMajorPerfCaveat: 916 fail_if_major_perf_caveat = value != 0; 917 break; 918 case kLoseContextWhenOutOfMemory: 919 lose_context_when_out_of_memory = value != 0; 920 break; 921 case kNone: 922 // Terminate list, even if more attributes. 923 return true; 924 default: 925 DLOG(ERROR) << "Invalid context creation attribute: " << attrib; 926 return false; 927 } 928 } 929 930 return true; 931} 932 933#include "gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h" 934 935} // namespace gles2 936} // namespace gpu 937 938