1##########################
2Frequently Asked Questions
3##########################
4
5.. contents::
6  :local:
7  :backlinks: none
8  :depth: 2
9
10This document answers some frequently asked questions about Native
11Client (NaCl) and Portable Native Client (PNaCl, pronounced
12"pinnacle"). For a high-level overview of Native Client, see the
13:doc:`Technical Overview <overview>`.
14
15If you have questions that aren't covered in this FAQ:
16
17* Scan through the :doc:`Release Notes <sdk/release-notes>`.
18* Search through or ask on the :doc:`Native Client Forums <help>`.
19
20
21What is Native Client Good For?
22===============================
23
24Why did Google build Native Client?
25-----------------------------------
26
27* **Performance:** Native Client modules run nearly as fast as native
28  compiled code.
29* **Security:** Native Client lets users run native compiled code in the
30  browser with the same level of security and privacy as traditional web
31  applications.
32* **Convenience:**
33
34  * Developers can leverage existing code, written in C/C++ or other
35    languages, in their applications without forcing users to install a
36    plugin.
37  * This code can interact with the embedding web page as part of an
38    HTML and JavaScript web application, or it can be a self-contained
39    and immersive experience.
40
41* **Portability:** Native Client and Portable Native Client applications
42  can execute on:
43
44  * The Windows, Mac, Linux or ChromeOS operating systems.
45  * Processors with the x86-32, x86-64, or ARM instruction set
46    architectures. Native Client also has experimental support for MIPS.
47
48Portable Native client further enhances the above:
49
50* **Performance:** Each PNaCl release brings with it more performance
51  enhancements. Already-released applications get faster over time,
52  conserving user's battery.
53* **Security:** Users are kept secure with an ever-improving sandbox
54  model which adapts to novel attacks, without affecting
55  already-released applications.
56* **Convenience:** Developers only need to ship a single ``.pexe`` file,
57  not one ``.nexe`` file per supported architecture.
58* **Portability:** Developers and users don't need to worry about
59  already-released applications not working on new hardware: PNaCl
60  already supports all architectures NaCl does, and as PNaCl evolves it
61  gains support for new processors and fully uses their capabilities.
62
63.. TODO Expand on the PNaCl performance section in another document, and
64.. link to it here. How does one profile PNaCl code? What are common
65.. causes of slowness? How can code be made faster? What's the best way
66.. to use Pepper's asynchronous APIs? What do I need to know about
67.. threads and inter-thread communications? Can I use SIMD or other
68.. processor-specific instructions? What about the GPU?
69
70For more details, refer to the :doc:`history behind and comparison of
71NaCl and PNaCl <nacl-and-pnacl>`.
72
73When should I use Portable Native Client instead of Native Client?
74------------------------------------------------------------------
75
76See :doc:`NaCl and PNaCl <nacl-and-pnacl>`. In short: PNaCl works on the Open
77Web platform delivered by Chrome whereas NaCl only works on the Chrome Web
78Store.
79
80When should I use Portable Native Client / Native Client?
81---------------------------------------------------------
82
83The following are some typical use cases. For details, see the
84:doc:`Technical Overview <overview>`.
85
86* Porting existing applications or software components, written in C/C++ or
87  virtual machines written in C/C++, for use in a web application.
88* Using compute-intensive applications, including threads and SIMD, such as:
89
90  * Scientific computing.
91  * Handling multimedia for a web application.
92  * Various aspects of web-based games, including physics engines and AI.
93
94* Running untrusted code on a server or within an application (such as a plugin
95  system for a game).
96
97Portable Native Client and Native Client are versatile technologies which are
98used in many other contexts outside of Chrome.
99
100How fast does code run in Portable Native Client?
101-------------------------------------------------
102
103Fast! The SPEC2k benchmarks (C, C++ and floating-point benchmarks) give
104the following overhead for optimized PNaCl compared to regular optimized
105LLVM:
106
107+--------+-----+
108| x86-32 | 15% |
109+--------+-----+
110| x86-64 | 25% |
111+--------+-----+
112|  ARM   | 10% |
113+--------+-----+
114
115Note that benchmark performance is sometimes bimodal, so different use
116cases are likely to achieve better or worse performance than the above
117averages. For example floating-point heavy code usually exhibits much
118lower overheads whereas very branch-heavy code often performs worse.
119
120Note that PNaCl supports performance features that are often used in
121native code such as :ref:`threading <language_support_threading>` and
122:ref:`Portable SIMD Vectors <portable_simd_vectors>`.
123
124For details, see:
125
126* `PNaCl SIMD: Speed on the Web`_.
127* `Adapting Software Fault Isolation to Contemporary CPU Architectures`_ (PDF).
128* `Native Client: A Sandbox for Portable, Untrusted x86 Code`_ (PDF).
129
130If your code isn't performing as close to native speed as you'd expect,
131:doc:`let us know <help>`!
132
133.. TODO Link to the non-existent performance page! (see above todo).
134
135Why use Portable Native Client instead of *<technology X>*?
136-----------------------------------------------------------
137
138Many other technologies can be compared to Portable Native Client:
139Flash, Java, Silverlight, ActiveX, .NET, asm.js, etc...
140
141Different technologies have different strengths and weaknesses. In
142appropriate contexts, Portable Native Client can be faster, more secure,
143and/or more compatible across operating systems and architectures than
144other technologies.
145
146Portable Native Client complement other technologies by giving web
147developers a new capability: the ability to run fast, secure native code
148from a web browser in an architecture-independent way.
149
150If I want direct access to the OS, should I use Native Client?
151--------------------------------------------------------------
152
153No---Native Client does not provide direct access to the OS or devices,
154or otherwise bypass the JavaScript security model. For more information,
155see later sections of this FAQ.
156
157
158Development Environments and Tools
159==================================
160
161What development environment and development operating system do you recommend?
162-------------------------------------------------------------------------------
163
164You can develop on Windows, Mac, or Linux, and the resulting Native Client or
165Portable Native Client application will run inside the Google Chrome browser on
166all those platforms as well as ChromeOS. You can also develop on ChromeOS with
167Crouton_ or our `experimental development environment which runs within NaCl`_,
168and we're working on self-hosting a full development environment on Portable
169Native Client.
170
171Any editor+shell combination should work as well as IDEs like Eclipse,
172Visual Studio with the :doc:`Native Client Add-In
173<devguide/devcycle/vs-addin>` on Windows, or Xcode on Mac OSX.
174
175I'm not familiar with native development tools, can I still use the Native Client SDK?
176--------------------------------------------------------------------------------------
177
178You may find our :doc:`Tutorial <devguide/tutorial/index>` and :doc:`Building
179instructions <devguide/devcycle/building>` useful, and you can look at
180the code and Makefiles for the SDK examples to understand how the
181examples are built and run.
182
183You'll need to learn how to use some tools (like GCC, LLVM, make, Eclipse,
184Visual Studio, or Xcode) before you can get very far with the SDK. Try seaching
185for an `introduction to GCC`_.
186
187
188Openness, and Supported Architectures and Languages
189===================================================
190
191Is Native Client open? Is it a standard?
192----------------------------------------
193
194Native Client is completely open: the executable format is open and the
195`source code is open <https://code.google.com/p/nativeclient/>`_. Right
196now the Native Client project is in its early stages, so it's premature
197to consider Native Client for standardization.
198
199We consistenly try to document our design and implementation and hope to
200standardize Portable Native Client when it gains more traction. A good
201example is our :doc:`PNaCl bitcode reference manual
202<reference/pnacl-bitcode-abi>`.
203
204What are the supported instruction set architectures?
205-----------------------------------------------------
206
207Portable Native Client uses an architecture-independent format (the
208``.pexe``) which can currently be translated to execute on processors
209with the x86-32, x86-64, and ARM instruction set architectures, as well
210as experimental support for MIPS. As new architectures come along and
211become popular we expect Portable Native Client to support them without
212developers having to recompile their code.
213
214Native Client can currently execute on the same architectures as
215Portable Native Client but is only supported on the Chrome Web
216Store. Native Client's ``.nexe`` files are architecture-dependent and
217cannot adapt to new architectures without recompilation, we therefore
218deem them better suited to a web store than to the open web.
219
220With Portable Native Client we deliver a system that has comparable
221portability to JavaScript and can adapt to new instruction set
222architectures without requiring recompilation. The web is better when
223it's platform-independent, and we'd like it to stay that way.
224
225.. _other_languages:
226
227Do I have to use C or C++? I'd really like to use another language.
228-------------------------------------------------------------------
229
230Right now only C and C++ are supported directly by the toolchain in the SDK. C#
231and other languages in the .NET family are supported via the `Mono port`_ for
232Native Client. Moreover, there are several ongoing projects to support
233additional language runtimes (e.g. `naclports supports Lua, Python and Ruby`_)
234as well as to compile more languages to LLVM's intermediate representation
235(e.g. support Halide_, Haskell with GHC_ or support Fortran with flang_), or
236transpile languages to C/C++ (source-to-source compilation).
237
238If you're interested in getting other languages working, please contact the
239Native Client team by way of the native-client-discuss_ mailing list.
240
241Do you only support Chrome? What about other browsers?
242------------------------------------------------------
243
244We aim to support multiple browsers. However, a number of features that
245we consider requirements for a production-quality system that keeps the
246user safe are difficult to implement without help from the
247browser. Specific examples are an out-of-process plugin architecture and
248appropriate interfaces for integrated 3D graphics. We have worked
249closely with Chromium developers to deliver these features and we are
250eager to collaborate with developers from other browsers.
251
252What's the difference between NPAPI and Pepper?
253-----------------------------------------------
254
255:doc:`Pepper <pepper_stable/index>` (also known as PPAPI) is a new API that
256lets Native Client modules communicate with the browser. Pepper supports
257various features that don't have robust support in NPAPI, such as event
258handling, out-of-process plugins, and asynchronous interfaces. Native
259Client has transitioned from using NPAPI to using Pepper.
260
261Is NPAPI part of the Native Client SDK?
262---------------------------------------
263
264NPAPI is not supported by the Native Client SDK, and is `deprecated in Chrome`_.
265
266Does Native Client support SIMD vector instructions?
267----------------------------------------------------
268
269Native Client currently supports SSE on x86 and NEON on ARM. Support for
270AVX on x86 is under way.
271
272Portable Native Client supports portable SIMD vectors, as detailed in
273:ref:`Portable SIMD Vectors <portable_simd_vectors>`.
274
275Can I use Native Client for 3D graphics?
276----------------------------------------
277
278Yes. Native Client supports `OpenGL ES 2.0`_.
279
280To alert the user regarding their hardware platform's 3D feature set
281before loading a large NaCl application, see :doc:`Vetting the driver in
282Javascript <devguide/coding/3D-graphics>`.
283
284Some GL extensions are exposed to Native Client applications, see the `GLES2
285file`_.  This file is part of the GL wrapper supplied by the library
286``ppapi_gles2`` which you'll want to include in your project.  In most cases
287extensions map to extensions available on other platforms, or differ very
288slightly (if they differ, the extension is usually CHROMIUM or ANGLE instead of
289EXT).
290
291.. TODO Improve documentation for GL extensions.
292
293Does Native Client support concurrency/parallelism?
294---------------------------------------------------
295
296Native Client and Portable Native Client both support pthreads,
297C11/C++11 threads, and low-level synchronization primitives (mutex,
298barriers, atomic read/modify/write, compare-and-exchange, etc...), thus
299allowing your Native Client application to utilize several CPU cores.
300Note that this allows you to modify datastructures concurrently without
301needing to copy them, which is often a limitation of shared-nothing
302systems. For more information see :ref:`memory model and atomics
303<memory_model_and_atomics>` and :ref:`threading
304<language_support_threading>`.
305
306Native Client doesn't support HTML5 Web Workers directly but can
307interact with JavaScript code which does.
308
309
310Coming Soon
311===========
312
313Do Native Client modules have access to external devices?
314---------------------------------------------------------
315
316At this time Native Client modules do not have access to serial ports,
317camera devices, or microphones: Native Client can only use native
318resources that today's browsers can access. However, we intend to
319recommend such features to the standards bodies and piggyback on their
320efforts to make these resources available inside the browser.
321
322You can generally think of Pepper as the C/C++ bindings to the
323capabilities of HTML5. The goal is for Pepper and JavaScript to evolve
324together and stay on par with each other with respect to features and
325capabilities.
326
327
328Security and Privacy
329====================
330
331What happens to my data when I use Native Client?
332-------------------------------------------------
333
334Users can opt-in to sending usage statistics and crash information in
335Chrome, which includes usage statistics and crash information about
336Native Client. Crashes in your code won't otherwise send your
337information to Google: Google counts the number of such crashes, but
338does so anonymously without sending your application's data or its debug
339information.
340
341For additional information about privacy and Chrome, see the `Google Chrome
342privacy policy`_ and the `Google Chrome Terms of Service`_.
343
344How does Native Client prevent sandboxed code from doing Bad Things?
345--------------------------------------------------------------------
346
347Native Client's sandbox works by validating the untrusted code (the
348compiled Native Client module) before running it. The validator checks
349the following:
350
351* **Data integrity:** No loads or stores are permitted outside of the
352  data sandbox. In particular this means that once loaded into memory,
353  the binary is not writable. This is enforced by operating system
354  protection mechanisms. While new instructions can be inserted at
355  runtime to support things like JIT compilers, such instructions will
356  be subject to runtime verification according to the following
357  constraints before they are executed.
358* **No unsafe instructions:** The validator ensures that the Native
359  Client application does not contain any unsafe instructions. Examples
360  of unsafe instructions are ``syscall``, ``int``, and ``lds``.
361* **Control flow integrity:** The validator ensures that all direct and
362  indirect branches target a safe instruction.
363
364The beauty of the Native Client sandbox is in reducing "safe" code to a
365few simple rules that can be verified by a small trusted validator: the
366compiler isn't trusted. The same applies to Portable Native Client where
367even the ``.pexe`` to ``.nexe`` translator, a simplified compiler
368backend, isn't trusted: it is validated before executing, and so is its
369output.
370
371In addition to static analysis of untrusted code, the Native Client runtime also
372includes an outer sandbox that mediates system calls. For more details about
373both sandboxes, see `Native Client: A Sandbox for Portable, Untrusted x86 Code`_
374(PDF).
375
376How does Google know that the safety measures in Native Client are sufficient?
377------------------------------------------------------------------------------
378
379Google has taken several steps to ensure that Native Client's security works,
380including:
381
382* Open source, peer-reviewed papers describing the design.
383* A :doc:`security contest <community/security-contest/index>`.
384* Multiple internal and external security reviews.
385* The ongoing vigilance of our engineering and developer community.
386
387Google is committed to making Native Client safer than JavaScript and other
388popular browser technologies. If you have suggestions for security improvements,
389let the team know, by way of the native-client-discuss_ mailing list.
390
391Development
392===========
393
394How do I debug?
395---------------
396
397Instructions on :ref:`debugging the SDK examples
398<debugging_the_sdk_examples>` using GDB are available. You can also
399debug Native Client modules with some :doc:`alternative approaches
400<devguide/devcycle/debugging>`.
401
402How do I build x86-32, x86-64 or ARM ``.nexes``?
403------------------------------------------------
404
405By default, the applications in the ``/examples`` folder create
406architecture-independent ``.pexe`` for Portable Native Client. To
407generate a ``.nexe`` targetting one specific architecture using the
408Native Client or Portable Native Client toolchains, see the
409:doc:`Building instructions <devguide/devcycle/building>`.
410
411How can my web application determine which ``.nexe`` to load?
412-------------------------------------------------------------
413
414Your application does not need to make the decision of loading an
415x86-32, x86-64 or ARM ``.nexe`` explicitly---the Native Client runtime
416examines a manifest file (``.nmf``) to pick the right ``.nexe`` file for
417a given user. You can generate a manifest file using a Python script
418that's included in the SDK (see the ``Makefile`` in any of the SDK
419examples for an illustration of how to do so). Your HTML file specifies
420the manifest filename in the ``src`` attribute of the ``<embed>``
421tag. You can see the way the pieces fit together by examining the
422examples included in the SDK.
423
424Is it possible to build a Native Client module with just plain C (not C++)?
425---------------------------------------------------------------------------
426
427Yes. See the ``"Hello, World!"`` in C example in the SDK under
428``examples/tutorial/using_ppapi_simple/``, or the Game of Life example
429under ``examples/demo/life/life.c``.
430
431What UNIX system calls can I make through Native Client?
432--------------------------------------------------------
433
434Native Client doesn't directly expose any system calls from the host OS
435because of the inherent security risks and because the resulting
436application would not be portable across operating systems. Instead,
437Native Client provides portable cross-OS abstractions wrapping or
438proxying OS functionality or emulating UNIX system calls. For example,
439Native Client provides an ``mmap()`` system call that behaves much like
440the standard UNIX ``mmap()`` system call.
441
442Is my favorite third-party library available for Native Client?
443---------------------------------------------------------------
444
445Google has ported several third-party libraries to Native Client; such libraries
446are available in the naclports_ project. We encourage you to contribute
447libraries to naclports, and/or to host your own ported libraries, and to let the
448team know about it on native-client-discuss_ when you do.
449
450Do all the files in an application need to be served from the same domain?
451--------------------------------------------------------------------------
452
453The ``.nmf``, and ``.nexe`` or ``.pexe`` files must either be served from the
454same origin as the embedding page or an origin that has been configured
455correctly using CORS_.
456
457For applications installed from the Chrome Web Store the Web Store manifest
458must include the correct, verified domain of the embedding page.
459
460Portability
461===========
462
463Do I have to do anything special to make my application run on different operating systems?
464-------------------------------------------------------------------------------------------
465
466No. Native Client and Portable Native Client applications run without
467modification on all supported operating systems.
468
469However, to run on different instruction set architectures (such as
470x86-32, x86-64 or ARM), you currently have to either:
471
472* Use Portable Native Client.
473* Build and supply a separate ``.nexe`` file for each architecture, and
474  make them available on the Chrome Web Store. See :doc:`target
475  architectures <devguide/devcycle/building>` for details about which
476  ``.nexe`` files will run on which architectures.
477
478How easy is it to port my existing native code to Native Client?
479----------------------------------------------------------------
480
481In most cases you won't have to rewrite much, if any, code. The Native
482Client-specific tools, such as ``pnacl-clang++`` or ``x86_64-nacl-g++``,
483take care of most of the necessary changes. You may need to make some
484changes to your operating system calls and interactions with external
485devices to work with the web. Porting existing Linux libraries is
486generally straightforward, with large libraries often requiring no
487source change.
488
489The following kinds of code may be more challenging to port:
490
491* Code that does direct TCP/IP or UDP networking. For security reasons
492  these APIs are only available to packaged applications, not on the
493  open web, after asking for the appropriate permissions. Native Client
494  is otherwise restricted to the networking APIs available in the
495  browser.
496* Code that creates processes, including UNIX forks. Creating processes
497  is not supported for security reasons. However, threads are supported.
498* Code that needs to do local file I/O. Native Client is restricted to
499  accessing URLs and to local storage in the browser (the Pepper file I/O API
500  has access to the same per-application storage that JavaScript has via Local
501  Storage). HTML5 File System can be used, among others. For POSIX compatabiliy
502  the Native Client SDK includes a library called nacl_io which allows the
503  application to interact with all these types of files via standard POSIX I/O
504  functions (e.g. open/fopen/read/write/...). See :doc:`Using NaCl I/O
505  <devguide/coding/nacl_io>` for more details.
506
507.. _faq_troubleshooting:
508
509Troubleshooting
510===============
511
512My ``.pexe`` isn't loading, help!
513---------------------------------
514
515* You must use Google Chrome version 31 or greater for Portable Native
516  Client. Make sure you have Portable Native Client installed in
517  ``about:nacl``; if not open ``about:components`` and "Check for
518  update" for PNaCl.
519* PNaCl ``.pexe`` must be compiled with pepper_31 SDK or higher (earlier
520  SDK versions had experimental support for PNaCl, now deprecated).
521* Your application can verify that Portable Native Client is supported
522  in JavaScript with ``navigator.mimeTypes['application/x-pnacl'] !==
523  undefined``. This is preferred over checking the Chrome version.
524
525My ``.nexe`` files never finish loading. What gives?
526----------------------------------------------------
527
528Here are ways to resolve some common problems that can prevent loading:
529
530* You must use Google Chrome version 14 or greater for Native Client.
531* If you haven't already done so, enable the Native Client flag in
532  Google Chrome. Type ``about:flags`` in the Chrome address bar, scroll
533  down to "Native Client", click the "Enable" link, scroll down to the
534  bottom of the page, and click the "Relaunch Now" button (all browser
535  windows will restart).
536* Verify that the Native Client plugin is enabled in Google Chrome. Type
537  ``about:plugins`` in the Chrome address bar, scroll down to "Native
538  Client", and click the "Enable" link. (You do not need to relaunch
539  Chrome after you enable the Native Client plugin).
540* Make sure that the ``.nexe`` files are being served from a web
541  server. Native Client uses the same-origin security policy, which
542  means that modules will not load in pages opened with the ``file://``
543  protocol. In particular, you can't run the examples in the SDK by
544  simply dragging the HTML files from the desktop into the browser. See
545  :doc:`Running Native Client Applications <devguide/devcycle/running>`
546  for instructions on how to run the httpd.py mini-server included in
547  the SDK.
548* The ``.nexe`` files must have been compiled using SDK version 0.5 or
549  greater.
550* You must load the correct ``.nexe`` file for your machine's specific
551  instruction set architecture (x86-32, x86-64 or ARM). You can ensure
552  you're loading the correct ``.nexe`` file by building a separate
553  ``.nexe`` for each architecture, and using a ``.nmf`` manifest file to
554  let the browser select the correct ``.nexe`` file. Note: the need to
555  select a processor-specific ``.nexe`` goes away with Portable Native
556  Client.
557* If things still aren't working, :doc:`ask for help <help>`!
558
559
560.. _`PNaCl SIMD: Speed on the Web`: https://www.youtube.com/watch?v=675znN6tntw&list=PLOU2XLYxmsIIwGK7v7jg3gQvIAWJzdat_
561.. _Adapting Software Fault Isolation to Contemporary CPU Architectures: https://nativeclient.googlecode.com/svn/data/site/NaCl_SFI.pdf
562.. _`Native Client: A Sandbox for Portable, Untrusted x86 Code`: http://research.google.com/pubs/pub34913.html
563.. _Crouton: https://github.com/dnschneid/crouton
564.. _experimental development environment which runs within NaCl: https://www.youtube.com/watch?v=OzNuzBDEWzk&list=PLOU2XLYxmsIIwGK7v7jg3gQvIAWJzdat_
565.. _introduction to GCC: https://www.google.com/search?q=gcc+introduction
566.. _Mono port: https://github.com/elijahtaylor/mono
567.. _naclports supports Lua, Python and Ruby: https://code.google.com/p/naclports/source/browse#svn%2Ftrunk%2Fsrc%2Fexamples%2Ftools
568.. _Halide: http://halide-lang.org/
569.. _GHC: http://www.haskell.org/ghc/docs/latest/html/users_guide/code-generators.html
570.. _flang: https://flang-gsoc.blogspot.ie/2013/09/end-of-gsoc-report.html
571.. _native-client-discuss: https://groups.google.com/group/native-client-discuss
572.. _deprecated in Chrome: http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-friend-npapi.html
573.. _OpenGL ES 2.0: https://www.khronos.org/opengles/
574.. _GLES2 file: https://code.google.com/p/chromium/codesearch#chromium/src/ppapi/lib/gl/gles2/gles2.c
575.. _Google Chrome privacy policy: https://www.google.com/chrome/intl/en/privacy.html
576.. _Google Chrome Terms of Service: https://www.google.com/chrome/intl/en/eula_text.html
577.. _naclports: https://code.google.com/p/naclports
578.. _CORS: http://en.wikipedia.org/wiki/Cross-origin_resource_sharing
579