1/* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of 14 * its contributors may be used to endorse or promote products derived 15 * from this software without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29#include "config.h" 30 31#if ENABLE(WEB_AUDIO) 32 33#include "modules/webaudio/ChannelMergerNode.h" 34 35#include "modules/webaudio/AudioContext.h" 36#include "modules/webaudio/AudioNodeInput.h" 37#include "modules/webaudio/AudioNodeOutput.h" 38 39const unsigned DefaultNumberOfOutputChannels = 1; 40 41namespace blink { 42 43ChannelMergerNode* ChannelMergerNode::create(AudioContext* context, float sampleRate, unsigned numberOfInputs) 44{ 45 if (!numberOfInputs || numberOfInputs > AudioContext::maxNumberOfChannels()) 46 return 0; 47 48 return adoptRefCountedGarbageCollectedWillBeNoop(new ChannelMergerNode(context, sampleRate, numberOfInputs)); 49} 50 51ChannelMergerNode::ChannelMergerNode(AudioContext* context, float sampleRate, unsigned numberOfInputs) 52 : AudioNode(context, sampleRate) 53 , m_desiredNumberOfOutputChannels(DefaultNumberOfOutputChannels) 54{ 55 // Create the requested number of inputs. 56 for (unsigned i = 0; i < numberOfInputs; ++i) 57 addInput(); 58 59 addOutput(AudioNodeOutput::create(this, 1)); 60 setNodeType(NodeTypeChannelMerger); 61 initialize(); 62} 63 64void ChannelMergerNode::process(size_t framesToProcess) 65{ 66 AudioNodeOutput* output = this->output(0); 67 ASSERT(output); 68 ASSERT_UNUSED(framesToProcess, framesToProcess == output->bus()->length()); 69 70 // Output bus not updated yet, so just output silence. 71 if (m_desiredNumberOfOutputChannels != output->numberOfChannels()) { 72 output->bus()->zero(); 73 return; 74 } 75 76 // Merge all the channels from all the inputs into one output. 77 unsigned outputChannelIndex = 0; 78 unsigned maxAllowedOutputChannels = output->numberOfChannels(); 79 80 for (unsigned i = 0; i < numberOfInputs(); ++i) { 81 AudioNodeInput* input = this->input(i); 82 if (input->isConnected()) { 83 unsigned numberOfInputChannels = input->bus()->numberOfChannels(); 84 85 // Merge channels from this particular input, but be careful not to exceed the number of 86 // output channels. (This can happen if there are many inputs with each input 87 // containing many channels.) 88 for (unsigned j = 0; j < numberOfInputChannels; ++j) { 89 if (outputChannelIndex < maxAllowedOutputChannels) { 90 AudioChannel* inputChannel = input->bus()->channel(j); 91 AudioChannel* outputChannel = output->bus()->channel(outputChannelIndex); 92 outputChannel->copyFrom(inputChannel); 93 94 ++outputChannelIndex; 95 } 96 } 97 } 98 if (outputChannelIndex >= maxAllowedOutputChannels) 99 break; 100 } 101 102 ASSERT(outputChannelIndex == output->numberOfChannels()); 103} 104 105// Any time a connection or disconnection happens on any of our inputs, we potentially need to change the 106// number of channels of our output. 107void ChannelMergerNode::checkNumberOfChannelsForInput(AudioNodeInput* input) 108{ 109 ASSERT(context()->isAudioThread() && context()->isGraphOwner()); 110 111 // Count how many channels we have all together from all of the inputs. 112 unsigned numberOfOutputChannels = 0; 113 for (unsigned i = 0; i < numberOfInputs(); ++i) { 114 AudioNodeInput* input = this->input(i); 115 if (input->isConnected()) 116 numberOfOutputChannels += input->numberOfChannels(); 117 } 118 119 // If the actual number of channels exceeds the max allowed, just drop the excess. 120 numberOfOutputChannels = std::min(numberOfOutputChannels, AudioContext::maxNumberOfChannels()); 121 122 // Set the correct number of channels on the output 123 AudioNodeOutput* output = this->output(0); 124 ASSERT(output); 125 output->setNumberOfChannels(numberOfOutputChannels); 126 // There can in rare cases be a slight delay before the output bus is updated to the new number of 127 // channels because of tryLocks() in the context's updating system. So record the new number of 128 // output channels here. 129 m_desiredNumberOfOutputChannels = numberOfOutputChannels; 130 131 AudioNode::checkNumberOfChannelsForInput(input); 132} 133 134} // namespace blink 135 136#endif // ENABLE(WEB_AUDIO) 137