1// 2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. 3// Use of this source code is governed by a BSD-style license that can be 4// found in the LICENSE file. 5// 6 7// queryconversions.cpp: Implementation of state query cast conversions 8 9#include "libGLESv2/Context.h" 10#include "common/utilities.h" 11 12namespace gl 13{ 14 15// Helper class for converting a GL type to a GLenum: 16// We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap. 17// We restrict our use to CastStateValue, where it eliminates duplicate parameters. 18 19template <typename GLType> 20struct CastStateValueEnum { static GLenum mEnumForType; }; 21 22template <> GLenum CastStateValueEnum<GLint>::mEnumForType = GL_INT; 23template <> GLenum CastStateValueEnum<GLuint>::mEnumForType = GL_UNSIGNED_INT; 24template <> GLenum CastStateValueEnum<GLboolean>::mEnumForType = GL_BOOL; 25template <> GLenum CastStateValueEnum<GLint64>::mEnumForType = GL_INT_64_ANGLEX; 26template <> GLenum CastStateValueEnum<GLfloat>::mEnumForType = GL_FLOAT; 27 28template <typename QueryT, typename NativeT> 29QueryT CastStateValueToInt(GLenum pname, NativeT value) 30{ 31 GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType; 32 GLenum nativeType = CastStateValueEnum<NativeT>::mEnumForType; 33 34 if (nativeType == GL_FLOAT) 35 { 36 // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5 37 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) 38 { 39 return static_cast<QueryT>((static_cast<GLfloat>(0xFFFFFFFF) * value - 1.0f) / 2.0f); 40 } 41 else 42 { 43 return gl::iround<QueryT>(value); 44 } 45 } 46 47 // Clamp 64-bit int values when casting to int 48 if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT) 49 { 50 GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min()); 51 GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max()); 52 GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue); 53 return static_cast<QueryT>(clampedValue); 54 } 55 56 return static_cast<QueryT>(value); 57} 58 59template <typename QueryT, typename NativeT> 60QueryT CastStateValue(GLenum pname, NativeT value) 61{ 62 GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType; 63 64 switch (queryType) 65 { 66 case GL_INT: return CastStateValueToInt<QueryT, NativeT>(pname, value); 67 case GL_INT_64_ANGLEX: return CastStateValueToInt<QueryT, NativeT>(pname, value); 68 case GL_FLOAT: return static_cast<QueryT>(value); 69 case GL_BOOL: return (value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE); 70 default: UNREACHABLE(); return 0; 71 } 72} 73 74template <typename QueryT> 75void CastStateValues(Context *context, GLenum nativeType, GLenum pname, 76 unsigned int numParams, QueryT *outParams) 77{ 78 if (nativeType == GL_INT) 79 { 80 GLint *intParams = NULL; 81 intParams = new GLint[numParams]; 82 83 context->getIntegerv(pname, intParams); 84 85 for (unsigned int i = 0; i < numParams; ++i) 86 { 87 outParams[i] = CastStateValue<QueryT>(pname, intParams[i]); 88 } 89 90 delete [] intParams; 91 } 92 else if (nativeType == GL_BOOL) 93 { 94 GLboolean *boolParams = NULL; 95 boolParams = new GLboolean[numParams]; 96 97 context->getBooleanv(pname, boolParams); 98 99 for (unsigned int i = 0; i < numParams; ++i) 100 { 101 outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1)); 102 } 103 104 delete [] boolParams; 105 } 106 else if (nativeType == GL_FLOAT) 107 { 108 GLfloat *floatParams = NULL; 109 floatParams = new GLfloat[numParams]; 110 111 context->getFloatv(pname, floatParams); 112 113 for (unsigned int i = 0; i < numParams; ++i) 114 { 115 outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]); 116 } 117 118 delete [] floatParams; 119 } 120 else if (nativeType == GL_INT_64_ANGLEX) 121 { 122 GLint64 *int64Params = NULL; 123 int64Params = new GLint64[numParams]; 124 125 context->getInteger64v(pname, int64Params); 126 127 for (unsigned int i = 0; i < numParams; ++i) 128 { 129 outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]); 130 } 131 132 delete [] int64Params; 133 } 134 else UNREACHABLE(); 135} 136 137// Explicit template instantiation (how we export template functions in different files) 138// The calls below will make CastStateValues successfully link with the GL state query types 139// The GL state query API types are: bool, int, uint, float, int64 140 141template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *); 142template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *); 143template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *); 144template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *); 145template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *); 146 147} 148