1//
2// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation.
8
9#ifndef LIBGLESV2_RENDERER_INDEXBUFFER11_H_
10#define LIBGLESV2_RENDERER_INDEXBUFFER11_H_
11
12#include "libGLESv2/renderer/d3d/IndexBuffer.h"
13
14namespace rx
15{
16class Renderer11;
17
18class IndexBuffer11 : public IndexBuffer
19{
20  public:
21    explicit IndexBuffer11(Renderer11 *const renderer);
22    virtual ~IndexBuffer11();
23
24    virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
25
26    static IndexBuffer11 *makeIndexBuffer11(IndexBuffer *indexBuffer);
27
28    virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
29    virtual gl::Error unmapBuffer();
30
31    virtual GLenum getIndexType() const;
32    virtual unsigned int getBufferSize() const;
33    virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);
34
35    virtual gl::Error discard();
36
37    DXGI_FORMAT getIndexFormat() const;
38    ID3D11Buffer *getBuffer() const;
39
40  private:
41    DISALLOW_COPY_AND_ASSIGN(IndexBuffer11);
42
43    rx::Renderer11 *const mRenderer;
44
45    ID3D11Buffer *mBuffer;
46    unsigned int mBufferSize;
47    GLenum mIndexType;
48    bool mDynamicUsage;
49};
50
51}
52
53#endif // LIBGLESV2_RENDERER_INDEXBUFFER11_H_