1//
2// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
8
9#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
10#define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
11
12#include "libGLESv2/renderer/d3d/VertexBuffer.h"
13
14namespace rx
15{
16class Renderer11;
17
18class VertexBuffer11 : public VertexBuffer
19{
20  public:
21    explicit VertexBuffer11(rx::Renderer11 *const renderer);
22    virtual ~VertexBuffer11();
23
24    virtual gl::Error initialize(unsigned int size, bool dynamicUsage);
25
26    static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer);
27
28    virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
29                                            GLint start, GLsizei count, GLsizei instances, unsigned int offset);
30
31    virtual gl::Error getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
32                                       unsigned int *outSpaceRequired) const;
33
34    virtual unsigned int getBufferSize() const;
35    virtual gl::Error setBufferSize(unsigned int size);
36    virtual gl::Error discard();
37
38    ID3D11Buffer *getBuffer() const;
39
40  private:
41    DISALLOW_COPY_AND_ASSIGN(VertexBuffer11);
42
43    rx::Renderer11 *const mRenderer;
44
45    ID3D11Buffer *mBuffer;
46    unsigned int mBufferSize;
47    bool mDynamicUsage;
48};
49
50}
51
52#endif // LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
53