1//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#ifndef SAMPLE_UTIL_SHADER_UTILS_H
8#define SAMPLE_UTIL_SHADER_UTILS_H
9
10#define GL_GLEXT_PROTOTYPES
11
12#include <GLES3/gl3.h>
13#include <GLES3/gl3ext.h>
14#include <GLES2/gl2.h>
15#include <GLES2/gl2ext.h>
16#include <EGL/egl.h>
17#include <EGL/eglext.h>
18
19#include <string>
20
21#define SHADER_SOURCE(...) #__VA_ARGS__
22
23GLuint CompileShader(GLenum type, const std::string &source);
24GLuint CompileShaderFromFile(GLenum type, const std::string &sourcePath);
25
26GLuint CompileProgram(const std::string &vsSource, const std::string &fsSource);
27GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath);
28
29#endif // SAMPLE_UTIL_SHADER_UTILS_H
30