1/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkTextureCompressor.h"
9#include "SkTextureCompressor_Blitter.h"
10
11#include "SkBlitter.h"
12#include "SkEndian.h"
13
14// #define COMPRESS_R11_EAC_SLOW 1
15// #define COMPRESS_R11_EAC_FAST 1
16#define COMPRESS_R11_EAC_FASTEST 1
17
18// Blocks compressed into R11 EAC are represented as follows:
19// 0000000000000000000000000000000000000000000000000000000000000000
20// |base_cw|mod|mul|  ----------------- indices -------------------
21//
22// To reconstruct the value of a given pixel, we use the formula:
23// clamp[0, 2047](base_cw * 8 + 4 + mod_val*mul*8)
24//
25// mod_val is chosen from a palette of values based on the index of the
26// given pixel. The palette is chosen by the value stored in mod.
27// This formula returns a value between 0 and 2047, which is converted
28// to a float from 0 to 1 in OpenGL.
29//
30// If mul is zero, then we set mul = 1/8, so that the formula becomes
31// clamp[0, 2047](base_cw * 8 + 4 + mod_val)
32
33static const int kNumR11EACPalettes = 16;
34static const int kR11EACPaletteSize = 8;
35static const int kR11EACModifierPalettes[kNumR11EACPalettes][kR11EACPaletteSize] = {
36    {-3, -6, -9, -15, 2, 5, 8, 14},
37    {-3, -7, -10, -13, 2, 6, 9, 12},
38    {-2, -5, -8, -13, 1, 4, 7, 12},
39    {-2, -4, -6, -13, 1, 3, 5, 12},
40    {-3, -6, -8, -12, 2, 5, 7, 11},
41    {-3, -7, -9, -11, 2, 6, 8, 10},
42    {-4, -7, -8, -11, 3, 6, 7, 10},
43    {-3, -5, -8, -11, 2, 4, 7, 10},
44    {-2, -6, -8, -10, 1, 5, 7, 9},
45    {-2, -5, -8, -10, 1, 4, 7, 9},
46    {-2, -4, -8, -10, 1, 3, 7, 9},
47    {-2, -5, -7, -10, 1, 4, 6, 9},
48    {-3, -4, -7, -10, 2, 3, 6, 9},
49    {-1, -2, -3, -10, 0, 1, 2, 9},
50    {-4, -6, -8, -9, 3, 5, 7, 8},
51    {-3, -5, -7, -9, 2, 4, 6, 8}
52};
53
54#if COMPRESS_R11_EAC_SLOW
55
56// Pack the base codeword, palette, and multiplier into the 64 bits necessary
57// to decode it.
58static uint64_t pack_r11eac_block(uint16_t base_cw, uint16_t palette, uint16_t multiplier,
59                                  uint64_t indices) {
60    SkASSERT(palette < 16);
61    SkASSERT(multiplier < 16);
62    SkASSERT(indices < (static_cast<uint64_t>(1) << 48));
63
64    const uint64_t b = static_cast<uint64_t>(base_cw) << 56;
65    const uint64_t m = static_cast<uint64_t>(multiplier) << 52;
66    const uint64_t p = static_cast<uint64_t>(palette) << 48;
67    return SkEndian_SwapBE64(b | m | p | indices);
68}
69
70// Given a base codeword, a modifier, and a multiplier, compute the proper
71// pixel value in the range [0, 2047].
72static uint16_t compute_r11eac_pixel(int base_cw, int modifier, int multiplier) {
73    int ret = (base_cw * 8 + 4) + (modifier * multiplier * 8);
74    return (ret > 2047)? 2047 : ((ret < 0)? 0 : ret);
75}
76
77// Compress a block into R11 EAC format.
78// The compression works as follows:
79// 1. Find the center of the span of the block's values. Use this as the base codeword.
80// 2. Choose a multiplier based roughly on the size of the span of block values
81// 3. Iterate through each palette and choose the one with the most accurate
82// modifiers.
83static inline uint64_t compress_heterogeneous_r11eac_block(const uint8_t block[16]) {
84    // Find the center of the data...
85    uint16_t bmin = block[0];
86    uint16_t bmax = block[0];
87    for (int i = 1; i < 16; ++i) {
88        bmin = SkTMin<uint16_t>(bmin, block[i]);
89        bmax = SkTMax<uint16_t>(bmax, block[i]);
90    }
91
92    uint16_t center = (bmax + bmin) >> 1;
93    SkASSERT(center <= 255);
94
95    // Based on the min and max, we can guesstimate a proper multiplier
96    // This is kind of a magic choice to start with.
97    uint16_t multiplier = (bmax - center) / 10;
98
99    // Now convert the block to 11 bits and transpose it to match
100    // the proper layout
101    uint16_t cblock[16];
102    for (int i = 0; i < 4; ++i) {
103        for (int j = 0; j < 4; ++j) {
104            int srcIdx = i*4+j;
105            int dstIdx = j*4+i;
106            cblock[dstIdx] = (block[srcIdx] << 3) | (block[srcIdx] >> 5);
107        }
108    }
109
110    // Finally, choose the proper palette and indices
111    uint32_t bestError = 0xFFFFFFFF;
112    uint64_t bestIndices = 0;
113    uint16_t bestPalette = 0;
114    for (uint16_t paletteIdx = 0; paletteIdx < kNumR11EACPalettes; ++paletteIdx) {
115        const int *palette = kR11EACModifierPalettes[paletteIdx];
116
117        // Iterate through each pixel to find the best palette index
118        // and update the indices with the choice. Also store the error
119        // for this palette to be compared against the best error...
120        uint32_t error = 0;
121        uint64_t indices = 0;
122        for (int pixelIdx = 0; pixelIdx < 16; ++pixelIdx) {
123            const uint16_t pixel = cblock[pixelIdx];
124
125            // Iterate through each palette value to find the best index
126            // for this particular pixel for this particular palette.
127            uint16_t bestPixelError =
128                abs_diff(pixel, compute_r11eac_pixel(center, palette[0], multiplier));
129            int bestIndex = 0;
130            for (int i = 1; i < kR11EACPaletteSize; ++i) {
131                const uint16_t p = compute_r11eac_pixel(center, palette[i], multiplier);
132                const uint16_t perror = abs_diff(pixel, p);
133
134                // Is this index better?
135                if (perror < bestPixelError) {
136                    bestIndex = i;
137                    bestPixelError = perror;
138                }
139            }
140
141            SkASSERT(bestIndex < 8);
142
143            error += bestPixelError;
144            indices <<= 3;
145            indices |= bestIndex;
146        }
147
148        SkASSERT(indices < (static_cast<uint64_t>(1) << 48));
149
150        // Is this palette better?
151        if (error < bestError) {
152            bestPalette = paletteIdx;
153            bestIndices = indices;
154            bestError = error;
155        }
156    }
157
158    // Finally, pack everything together...
159    return pack_r11eac_block(center, bestPalette, multiplier, bestIndices);
160}
161#endif // COMPRESS_R11_EAC_SLOW
162
163#if COMPRESS_R11_EAC_FAST
164// This function takes into account that most blocks that we compress have a gradation from
165// fully opaque to fully transparent. The compression scheme works by selecting the
166// palette and multiplier that has the tightest fit to the 0-255 range. This is encoded
167// as the block header (0x8490). The indices are then selected by considering the top
168// three bits of each alpha value. For alpha masks, this reduces the dynamic range from
169// 17 to 8, but the quality is still acceptable.
170//
171// There are a few caveats that need to be taken care of...
172//
173// 1. The block is read in as scanlines, so the indices are stored as:
174//     0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
175//    However, the decomrpession routine reads them in column-major order, so they
176//    need to be packed as:
177//     0 4 8 12 1 5 9 13 2 6 10 14 3 7 11 15
178//    So when reading, they must be transposed.
179//
180// 2. We cannot use the top three bits as an index directly, since the R11 EAC palettes
181//    above store the modulation values first decreasing and then increasing:
182//      e.g. {-3, -6, -9, -15, 2, 5, 8, 14}
183//    Hence, we need to convert the indices with the following mapping:
184//      From: 0 1 2 3 4 5 6 7
185//      To:   3 2 1 0 4 5 6 7
186static inline uint64_t compress_heterogeneous_r11eac_block(const uint8_t block[16]) {
187    uint64_t retVal = static_cast<uint64_t>(0x8490) << 48;
188    for(int i = 0; i < 4; ++i) {
189        for(int j = 0; j < 4; ++j) {
190            const int shift = 45-3*(j*4+i);
191            SkASSERT(shift <= 45);
192            const uint64_t idx = block[i*4+j] >> 5;
193            SkASSERT(idx < 8);
194
195            // !SPEED! This is slightly faster than having an if-statement.
196            switch(idx) {
197                case 0:
198                case 1:
199                case 2:
200                case 3:
201                    retVal |= (3-idx) << shift;
202                    break;
203                default:
204                    retVal |= idx << shift;
205                    break;
206            }
207        }
208    }
209
210    return SkEndian_SwapBE64(retVal);
211}
212#endif // COMPRESS_R11_EAC_FAST
213
214#if (COMPRESS_R11_EAC_SLOW) || (COMPRESS_R11_EAC_FAST)
215static uint64_t compress_r11eac_block(const uint8_t block[16]) {
216    // Are all blocks a solid color?
217    bool solid = true;
218    for (int i = 1; i < 16; ++i) {
219        if (block[i] != block[0]) {
220            solid = false;
221            break;
222        }
223    }
224
225    if (solid) {
226        switch(block[0]) {
227            // Fully transparent? We know the encoding...
228            case 0:
229                // (0x0020 << 48) produces the following:
230                // basw_cw: 0
231                // mod: 0, palette: {-3, -6, -9, -15, 2, 5, 8, 14}
232                // multiplier: 2
233                // mod_val: -3
234                //
235                // this gives the following formula:
236                // clamp[0, 2047](0*8+4+(-3)*2*8) = 0
237                //
238                // Furthermore, it is impervious to endianness:
239                // 0x0020000000002000ULL
240                // Will produce one pixel with index 2, which gives:
241                // clamp[0, 2047](0*8+4+(-9)*2*8) = 0
242                return 0x0020000000002000ULL;
243
244            // Fully opaque? We know this encoding too...
245            case 255:
246
247                // -1 produces the following:
248                // basw_cw: 255
249                // mod: 15, palette: {-3, -5, -7, -9, 2, 4, 6, 8}
250                // mod_val: 8
251                //
252                // this gives the following formula:
253                // clamp[0, 2047](255*8+4+8*8*8) = clamp[0, 2047](2556) = 2047
254                return 0xFFFFFFFFFFFFFFFFULL;
255
256            default:
257                // !TODO! krajcevski:
258                // This will probably never happen, since we're using this format
259                // primarily for compressing alpha maps. Usually the only
260                // non-fullly opaque or fully transparent blocks are not a solid
261                // intermediate color. If we notice that they are, then we can
262                // add another optimization...
263                break;
264        }
265    }
266
267    return compress_heterogeneous_r11eac_block(block);
268}
269
270// This function is used by R11 EAC to compress 4x4 blocks
271// of 8-bit alpha into 64-bit values that comprise the compressed data.
272// We need to make sure that the dimensions of the src pixels are divisible
273// by 4, and copy 4x4 blocks one at a time for compression.
274typedef uint64_t (*A84x4To64BitProc)(const uint8_t block[]);
275
276static bool compress_4x4_a8_to_64bit(uint8_t* dst, const uint8_t* src,
277                                     int width, int height, int rowBytes,
278                                     A84x4To64BitProc proc) {
279    // Make sure that our data is well-formed enough to be considered for compression
280    if (0 == width || 0 == height || (width % 4) != 0 || (height % 4) != 0) {
281        return false;
282    }
283
284    int blocksX = width >> 2;
285    int blocksY = height >> 2;
286
287    uint8_t block[16];
288    uint64_t* encPtr = reinterpret_cast<uint64_t*>(dst);
289    for (int y = 0; y < blocksY; ++y) {
290        for (int x = 0; x < blocksX; ++x) {
291            // Load block
292            for (int k = 0; k < 4; ++k) {
293                memcpy(block + k*4, src + k*rowBytes + 4*x, 4);
294            }
295
296            // Compress it
297            *encPtr = proc(block);
298            ++encPtr;
299        }
300        src += 4 * rowBytes;
301    }
302
303    return true;
304}
305#endif  // (COMPRESS_R11_EAC_SLOW) || (COMPRESS_R11_EAC_FAST)
306
307// This function converts an integer containing four bytes of alpha
308// values into an integer containing four bytes of indices into R11 EAC.
309// Note, there needs to be a mapping of indices:
310// 0 1 2 3 4 5 6 7
311// 3 2 1 0 4 5 6 7
312//
313// To compute this, we first negate each byte, and then add three, which
314// gives the mapping
315// 3 2 1 0 -1 -2 -3 -4
316//
317// Then we mask out the negative values, take their absolute value, and
318// add three.
319//
320// Most of the voodoo in this function comes from Hacker's Delight, section 2-18
321static inline uint32_t convert_indices(uint32_t x) {
322    // Take the top three bits...
323    x = (x & 0xE0E0E0E0) >> 5;
324
325    // Negate...
326    x = ~((0x80808080 - x) ^ 0x7F7F7F7F);
327
328    // Add three
329    const uint32_t s = (x & 0x7F7F7F7F) + 0x03030303;
330    x = ((x ^ 0x03030303) & 0x80808080) ^ s;
331
332    // Absolute value
333    const uint32_t a = x & 0x80808080;
334    const uint32_t b = a >> 7;
335
336    // Aside: mask negatives (m is three if the byte was negative)
337    const uint32_t m = (a >> 6) | b;
338
339    // .. continue absolute value
340    x = (x ^ ((a - b) | a)) + b;
341
342    // Add three
343    return x + m;
344}
345
346#if COMPRESS_R11_EAC_FASTEST
347template<unsigned shift>
348static inline uint64_t swap_shift(uint64_t x, uint64_t mask) {
349    const uint64_t t = (x ^ (x >> shift)) & mask;
350    return x ^ t ^ (t << shift);
351}
352
353static inline uint64_t interleave6(uint64_t topRows, uint64_t bottomRows) {
354    // If our 3-bit block indices are laid out as:
355    // a b c d
356    // e f g h
357    // i j k l
358    // m n o p
359    //
360    // This function expects topRows and bottomRows to contain the first two rows
361    // of indices interleaved in the least significant bits of a and b. In other words...
362    //
363    // If the architecture is big endian, then topRows and bottomRows will contain the following:
364    // Bits 31-0:
365    // a: 00 a e 00 b f 00 c g 00 d h
366    // b: 00 i m 00 j n 00 k o 00 l p
367    //
368    // If the architecture is little endian, then topRows and bottomRows will contain
369    // the following:
370    // Bits 31-0:
371    // a: 00 d h 00 c g 00 b f 00 a e
372    // b: 00 l p 00 k o 00 j n 00 i m
373    //
374    // This function returns a 48-bit packing of the form:
375    // a e i m b f j n c g k o d h l p
376    //
377    // !SPEED! this function might be even faster if certain SIMD intrinsics are
378    // used..
379
380    // For both architectures, we can figure out a packing of the bits by
381    // using a shuffle and a few shift-rotates...
382    uint64_t x = (static_cast<uint64_t>(topRows) << 32) | static_cast<uint64_t>(bottomRows);
383
384    // x: 00 a e 00 b f 00 c g 00 d h 00 i m 00 j n 00 k o 00 l p
385
386    x = swap_shift<10>(x, 0x3FC0003FC00000ULL);
387
388    // x: b f 00 00 00 a e c g i m 00 00 00 d h j n 00 k o 00 l p
389
390    x = (x | ((x << 52) & (0x3FULL << 52)) | ((x << 20) & (0x3FULL << 28))) >> 16;
391
392    // x: 00 00 00 00 00 00 00 00 b f l p a e c g i m k o d h j n
393
394    x = swap_shift<6>(x, 0xFC0000ULL);
395
396#if defined (SK_CPU_BENDIAN)
397    // x: 00 00 00 00 00 00 00 00 b f l p a e i m c g k o d h j n
398
399    x = swap_shift<36>(x, 0x3FULL);
400
401    // x: 00 00 00 00 00 00 00 00 b f j n a e i m c g k o d h l p
402
403    x = swap_shift<12>(x, 0xFFF000000ULL);
404#else
405    // If our CPU is little endian, then the above logic will
406    // produce the following indices:
407    // x: 00 00 00 00 00 00 00 00 c g i m d h l p b f j n a e k o
408
409    x = swap_shift<36>(x, 0xFC0ULL);
410
411    // x: 00 00 00 00 00 00 00 00 a e i m d h l p b f j n c g k o
412
413    x = (x & (0xFFFULL << 36)) | ((x & 0xFFFFFFULL) << 12) | ((x >> 24) & 0xFFFULL);
414#endif
415
416    // x: 00 00 00 00 00 00 00 00 a e i m b f j n c g k o d h l p
417    return x;
418}
419
420// This function follows the same basic procedure as compress_heterogeneous_r11eac_block
421// above when COMPRESS_R11_EAC_FAST is defined, but it avoids a few loads/stores and
422// tries to optimize where it can using SIMD.
423static uint64_t compress_r11eac_block_fast(const uint8_t* src, int rowBytes) {
424    // Store each row of alpha values in an integer
425    const uint32_t alphaRow1 = *(reinterpret_cast<const uint32_t*>(src));
426    const uint32_t alphaRow2 = *(reinterpret_cast<const uint32_t*>(src + rowBytes));
427    const uint32_t alphaRow3 = *(reinterpret_cast<const uint32_t*>(src + 2*rowBytes));
428    const uint32_t alphaRow4 = *(reinterpret_cast<const uint32_t*>(src + 3*rowBytes));
429
430    // Check for solid blocks. The explanations for these values
431    // can be found in the comments of compress_r11eac_block above
432    if (alphaRow1 == alphaRow2 && alphaRow1 == alphaRow3 && alphaRow1 == alphaRow4) {
433        if (0 == alphaRow1) {
434            // Fully transparent block
435            return 0x0020000000002000ULL;
436        } else if (0xFFFFFFFF == alphaRow1) {
437            // Fully opaque block
438            return 0xFFFFFFFFFFFFFFFFULL;
439        }
440    }
441
442    // Convert each integer of alpha values into an integer of indices
443    const uint32_t indexRow1 = convert_indices(alphaRow1);
444    const uint32_t indexRow2 = convert_indices(alphaRow2);
445    const uint32_t indexRow3 = convert_indices(alphaRow3);
446    const uint32_t indexRow4 = convert_indices(alphaRow4);
447
448    // Interleave the indices from the top two rows and bottom two rows
449    // prior to passing them to interleave6. Since each index is at most
450    // three bits, then each byte can hold two indices... The way that the
451    // compression scheme expects the packing allows us to efficiently pack
452    // the top two rows and bottom two rows. Interleaving each 6-bit sequence
453    // and tightly packing it into a uint64_t is a little trickier, which is
454    // taken care of in interleave6.
455    const uint32_t r1r2 = (indexRow1 << 3) | indexRow2;
456    const uint32_t r3r4 = (indexRow3 << 3) | indexRow4;
457    const uint64_t indices = interleave6(r1r2, r3r4);
458
459    // Return the packed incdices in the least significant bits with the magic header
460    return SkEndian_SwapBE64(0x8490000000000000ULL | indices);
461}
462
463static bool compress_a8_to_r11eac_fast(uint8_t* dst, const uint8_t* src,
464                                       int width, int height, int rowBytes) {
465    // Make sure that our data is well-formed enough to be considered for compression
466    if (0 == width || 0 == height || (width % 4) != 0 || (height % 4) != 0) {
467        return false;
468    }
469
470    const int blocksX = width >> 2;
471    const int blocksY = height >> 2;
472
473    uint64_t* encPtr = reinterpret_cast<uint64_t*>(dst);
474    for (int y = 0; y < blocksY; ++y) {
475        for (int x = 0; x < blocksX; ++x) {
476            // Compress it
477            *encPtr = compress_r11eac_block_fast(src + 4*x, rowBytes);
478            ++encPtr;
479        }
480        src += 4 * rowBytes;
481    }
482    return true;
483}
484#endif // COMPRESS_R11_EAC_FASTEST
485
486////////////////////////////////////////////////////////////////////////////////
487//
488// Utility functions used by the blitter
489//
490////////////////////////////////////////////////////////////////////////////////
491
492// The R11 EAC format expects that indices are given in column-major order. Since
493// we receive alpha values in raster order, this usually means that we have to use
494// pack6 above to properly pack our indices. However, if our indices come from the
495// blitter, then each integer will be a column of indices, and hence can be efficiently
496// packed. This function takes the bottom three bits of each byte and places them in
497// the least significant 12 bits of the resulting integer.
498static inline uint32_t pack_indices_vertical(uint32_t x) {
499#if defined (SK_CPU_BENDIAN)
500    return
501        (x & 7) |
502        ((x >> 5) & (7 << 3)) |
503        ((x >> 10) & (7 << 6)) |
504        ((x >> 15) & (7 << 9));
505#else
506    return
507        ((x >> 24) & 7) |
508        ((x >> 13) & (7 << 3)) |
509        ((x >> 2) & (7 << 6)) |
510        ((x << 9) & (7 << 9));
511#endif
512}
513
514// This function returns the compressed format of a block given as four columns of
515// alpha values. Each column is assumed to be loaded from top to bottom, and hence
516// must first be converted to indices and then packed into the resulting 64-bit
517// integer.
518inline void compress_block_vertical(uint8_t* dstPtr, const uint8_t *block) {
519
520    const uint32_t* src = reinterpret_cast<const uint32_t*>(block);
521    uint64_t* dst = reinterpret_cast<uint64_t*>(dstPtr);
522
523    const uint32_t alphaColumn0 = src[0];
524    const uint32_t alphaColumn1 = src[1];
525    const uint32_t alphaColumn2 = src[2];
526    const uint32_t alphaColumn3 = src[3];
527
528    if (alphaColumn0 == alphaColumn1 &&
529        alphaColumn2 == alphaColumn3 &&
530        alphaColumn0 == alphaColumn2) {
531
532        if (0 == alphaColumn0) {
533            // Transparent
534            *dst = 0x0020000000002000ULL;
535            return;
536        }
537        else if (0xFFFFFFFF == alphaColumn0) {
538            // Opaque
539            *dst = 0xFFFFFFFFFFFFFFFFULL;
540            return;
541        }
542    }
543
544    const uint32_t indexColumn0 = convert_indices(alphaColumn0);
545    const uint32_t indexColumn1 = convert_indices(alphaColumn1);
546    const uint32_t indexColumn2 = convert_indices(alphaColumn2);
547    const uint32_t indexColumn3 = convert_indices(alphaColumn3);
548
549    const uint32_t packedIndexColumn0 = pack_indices_vertical(indexColumn0);
550    const uint32_t packedIndexColumn1 = pack_indices_vertical(indexColumn1);
551    const uint32_t packedIndexColumn2 = pack_indices_vertical(indexColumn2);
552    const uint32_t packedIndexColumn3 = pack_indices_vertical(indexColumn3);
553
554    *dst = SkEndian_SwapBE64(0x8490000000000000ULL |
555                             (static_cast<uint64_t>(packedIndexColumn0) << 36) |
556                             (static_cast<uint64_t>(packedIndexColumn1) << 24) |
557                             static_cast<uint64_t>(packedIndexColumn2 << 12) |
558                             static_cast<uint64_t>(packedIndexColumn3));
559}
560
561static inline int get_r11_eac_index(uint64_t block, int x, int y) {
562    SkASSERT(x >= 0 && x < 4);
563    SkASSERT(y >= 0 && y < 4);
564    const int idx = x*4 + y;
565    return (block >> ((15-idx)*3)) & 0x7;
566}
567
568static void decompress_r11_eac_block(uint8_t* dst, int dstRowBytes, const uint8_t* src) {
569    const uint64_t block = SkEndian_SwapBE64(*(reinterpret_cast<const uint64_t *>(src)));
570
571    const int base_cw = (block >> 56) & 0xFF;
572    const int mod = (block >> 52) & 0xF;
573    const int palette_idx = (block >> 48) & 0xF;
574
575    const int* palette = kR11EACModifierPalettes[palette_idx];
576
577    for (int j = 0; j < 4; ++j) {
578        for (int i = 0; i < 4; ++i) {
579            const int idx = get_r11_eac_index(block, i, j);
580            const int val = base_cw*8 + 4 + palette[idx]*mod*8;
581            if (val < 0) {
582                dst[i] = 0;
583            } else if (val > 2047) {
584                dst[i] = 0xFF;
585            } else {
586                dst[i] = (val >> 3) & 0xFF;
587            }
588        }
589        dst += dstRowBytes;
590    }
591}
592
593// This is the type passed as the CompressorType argument of the compressed
594// blitter for the R11 EAC format. The static functions required to be in this
595// struct are documented in SkTextureCompressor_Blitter.h
596struct CompressorR11EAC {
597    static inline void CompressA8Vertical(uint8_t* dst, const uint8_t* src) {
598        compress_block_vertical(dst, src);
599    }
600
601    static inline void CompressA8Horizontal(uint8_t* dst, const uint8_t* src,
602                                            int srcRowBytes) {
603        *(reinterpret_cast<uint64_t*>(dst)) = compress_r11eac_block_fast(src, srcRowBytes);
604    }
605
606#if PEDANTIC_BLIT_RECT
607    static inline void UpdateBlock(uint8_t* dst, const uint8_t* src, int srcRowBytes,
608                                   const uint8_t* mask) {
609        // TODO: krajcevski
610        // The implementation of this function should be similar to that of LATC, since
611        // the R11EAC indices directly correspond to pixel values.
612        SkFAIL("Implement me!");
613    }
614#endif
615};
616
617////////////////////////////////////////////////////////////////////////////////
618
619namespace SkTextureCompressor {
620
621bool CompressA8ToR11EAC(uint8_t* dst, const uint8_t* src, int width, int height, int rowBytes) {
622
623#if (COMPRESS_R11_EAC_SLOW) || (COMPRESS_R11_EAC_FAST)
624
625    return compress_4x4_a8_to_64bit(dst, src, width, height, rowBytes, compress_r11eac_block);
626
627#elif COMPRESS_R11_EAC_FASTEST
628
629    return compress_a8_to_r11eac_fast(dst, src, width, height, rowBytes);
630
631#else
632#error "Must choose R11 EAC algorithm"
633#endif
634}
635
636SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer,
637                               SkTBlitterAllocator* allocator) {
638
639    if ((width % 4) != 0 || (height % 4) != 0) {
640        return NULL;
641    }
642
643    // Memset the output buffer to an encoding that decodes to zero. We must do this
644    // in order to avoid having uninitialized values in the buffer if the blitter
645    // decides not to write certain scanlines (and skip entire rows of blocks).
646    // In the case of R11, we use the encoding from recognizing all zero pixels from above.
647    const int nBlocks = (width * height / 16);  // 4x4 pixel blocks.
648    uint64_t *dst = reinterpret_cast<uint64_t *>(outputBuffer);
649    for (int i = 0; i < nBlocks; ++i) {
650        *dst = 0x0020000000002000ULL;
651        ++dst;
652    }
653
654    return allocator->createT<
655        SkTCompressedAlphaBlitter<4, 8, CompressorR11EAC>, int, int, void*>
656        (width, height, outputBuffer);
657}
658
659void DecompressR11EAC(uint8_t* dst, int dstRowBytes, const uint8_t* src, int width, int height) {
660    for (int j = 0; j < height; j += 4) {
661        for (int i = 0; i < width; i += 4) {
662            decompress_r11_eac_block(dst + i, dstRowBytes, src);
663            src += 8;
664        }
665        dst += 4 * dstRowBytes;
666    }
667}
668
669}  // namespace SkTextureCompressor
670