1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "ui/gfx/canvas.h" 6 7#include "base/i18n/rtl.h" 8#include "base/logging.h" 9#include "base/memory/scoped_ptr.h" 10#include "ui/gfx/font_list.h" 11#include "ui/gfx/insets.h" 12#include "ui/gfx/range/range.h" 13#include "ui/gfx/rect.h" 14#include "ui/gfx/render_text.h" 15#include "ui/gfx/shadow_value.h" 16#include "ui/gfx/text_elider.h" 17#include "ui/gfx/text_utils.h" 18 19namespace gfx { 20 21namespace { 22 23#if defined(OS_WIN) 24// If necessary, wraps |text| with RTL/LTR directionality characters based on 25// |flags| and |text| content. 26// Returns true if the text will be rendered right-to-left. 27// TODO(msw): Nix this, now that RenderTextWin supports directionality directly. 28bool AdjustStringDirection(int flags, base::string16* text) { 29 // TODO(msw): FORCE_LTR_DIRECTIONALITY does not work for RTL text now. 30 31 // If the string is empty or LTR was forced, simply return false since the 32 // default RenderText directionality is already LTR. 33 if (text->empty() || (flags & Canvas::FORCE_LTR_DIRECTIONALITY)) 34 return false; 35 36 // If RTL is forced, apply it to the string. 37 if (flags & Canvas::FORCE_RTL_DIRECTIONALITY) { 38 base::i18n::WrapStringWithRTLFormatting(text); 39 return true; 40 } 41 42 // If a direction wasn't forced but the UI language is RTL and there were 43 // strong RTL characters, ensure RTL is applied. 44 if (base::i18n::IsRTL() && base::i18n::StringContainsStrongRTLChars(*text)) { 45 base::i18n::WrapStringWithRTLFormatting(text); 46 return true; 47 } 48 49 // In the default case, the string should be rendered as LTR. RenderText's 50 // default directionality is LTR, so the text doesn't need to be wrapped. 51 // Note that individual runs within the string may still be rendered RTL 52 // (which will be the case for RTL text under non-RTL locales, since under RTL 53 // locales it will be handled by the if statement above). 54 return false; 55} 56#endif // defined(OS_WIN) 57 58// Checks each pixel immediately adjacent to the given pixel in the bitmap. If 59// any of them are not the halo color, returns true. This defines the halo of 60// pixels that will appear around the text. Note that we have to check each 61// pixel against both the halo color and transparent since 62// |DrawStringRectWithHalo| will modify the bitmap as it goes, and cleared 63// pixels shouldn't count as changed. 64bool PixelShouldGetHalo(const SkBitmap& bitmap, 65 int x, int y, 66 SkColor halo_color) { 67 if (x > 0 && 68 *bitmap.getAddr32(x - 1, y) != halo_color && 69 *bitmap.getAddr32(x - 1, y) != 0) 70 return true; // Touched pixel to the left. 71 if (x < bitmap.width() - 1 && 72 *bitmap.getAddr32(x + 1, y) != halo_color && 73 *bitmap.getAddr32(x + 1, y) != 0) 74 return true; // Touched pixel to the right. 75 if (y > 0 && 76 *bitmap.getAddr32(x, y - 1) != halo_color && 77 *bitmap.getAddr32(x, y - 1) != 0) 78 return true; // Touched pixel above. 79 if (y < bitmap.height() - 1 && 80 *bitmap.getAddr32(x, y + 1) != halo_color && 81 *bitmap.getAddr32(x, y + 1) != 0) 82 return true; // Touched pixel below. 83 return false; 84} 85 86// Strips accelerator character prefixes in |text| if needed, based on |flags|. 87// Returns a range in |text| to underline or Range::InvalidRange() if 88// underlining is not needed. 89Range StripAcceleratorChars(int flags, base::string16* text) { 90 if (flags & (Canvas::SHOW_PREFIX | Canvas::HIDE_PREFIX)) { 91 int char_pos = -1; 92 int char_span = 0; 93 *text = RemoveAcceleratorChar(*text, '&', &char_pos, &char_span); 94 if ((flags & Canvas::SHOW_PREFIX) && char_pos != -1) 95 return Range(char_pos, char_pos + char_span); 96 } 97 return Range::InvalidRange(); 98} 99 100// Elides |text| and adjusts |range| appropriately. If eliding causes |range| 101// to no longer point to the same character in |text|, |range| is made invalid. 102void ElideTextAndAdjustRange(const FontList& font_list, 103 int width, 104 base::string16* text, 105 Range* range) { 106 const base::char16 start_char = 107 (range->IsValid() ? text->at(range->start()) : 0); 108 *text = ElideText(*text, font_list, width, ELIDE_TAIL); 109 if (!range->IsValid()) 110 return; 111 if (range->start() >= text->length() || 112 text->at(range->start()) != start_char) { 113 *range = Range::InvalidRange(); 114 } 115} 116 117// Updates |render_text| from the specified parameters. 118void UpdateRenderText(const Rect& rect, 119 const base::string16& text, 120 const FontList& font_list, 121 int flags, 122 SkColor color, 123 RenderText* render_text) { 124 render_text->SetFontList(font_list); 125 render_text->SetText(text); 126 render_text->SetCursorEnabled(false); 127 render_text->SetDisplayRect(rect); 128 129 // Set the text alignment explicitly based on the directionality of the UI, 130 // if not specified. 131 if (!(flags & (Canvas::TEXT_ALIGN_CENTER | 132 Canvas::TEXT_ALIGN_RIGHT | 133 Canvas::TEXT_ALIGN_LEFT))) { 134 flags |= Canvas::DefaultCanvasTextAlignment(); 135 } 136 137 if (flags & Canvas::TEXT_ALIGN_RIGHT) 138 render_text->SetHorizontalAlignment(ALIGN_RIGHT); 139 else if (flags & Canvas::TEXT_ALIGN_CENTER) 140 render_text->SetHorizontalAlignment(ALIGN_CENTER); 141 else 142 render_text->SetHorizontalAlignment(ALIGN_LEFT); 143 144 if (flags & Canvas::NO_SUBPIXEL_RENDERING) 145 render_text->set_background_is_transparent(true); 146 147 render_text->SetColor(color); 148 const int font_style = font_list.GetFontStyle(); 149 render_text->SetStyle(BOLD, (font_style & Font::BOLD) != 0); 150 render_text->SetStyle(ITALIC, (font_style & Font::ITALIC) != 0); 151 render_text->SetStyle(UNDERLINE, (font_style & Font::UNDERLINE) != 0); 152} 153 154} // namespace 155 156// static 157void Canvas::SizeStringFloat(const base::string16& text, 158 const FontList& font_list, 159 float* width, float* height, 160 int line_height, 161 int flags) { 162 DCHECK_GE(*width, 0); 163 DCHECK_GE(*height, 0); 164 165 base::string16 adjusted_text = text; 166#if defined(OS_WIN) 167 AdjustStringDirection(flags, &adjusted_text); 168#endif 169 170 if ((flags & MULTI_LINE) && *width != 0) { 171 WordWrapBehavior wrap_behavior = TRUNCATE_LONG_WORDS; 172 if (flags & CHARACTER_BREAK) 173 wrap_behavior = WRAP_LONG_WORDS; 174 else if (!(flags & NO_ELLIPSIS)) 175 wrap_behavior = ELIDE_LONG_WORDS; 176 177 Rect rect(*width, INT_MAX); 178 std::vector<base::string16> strings; 179 ElideRectangleText(adjusted_text, font_list, rect.width(), rect.height(), 180 wrap_behavior, &strings); 181 scoped_ptr<RenderText> render_text(RenderText::CreateInstance()); 182 UpdateRenderText(rect, base::string16(), font_list, flags, 0, 183 render_text.get()); 184 185 float h = 0; 186 float w = 0; 187 for (size_t i = 0; i < strings.size(); ++i) { 188 StripAcceleratorChars(flags, &strings[i]); 189 render_text->SetText(strings[i]); 190 const SizeF& string_size = render_text->GetStringSizeF(); 191 w = std::max(w, string_size.width()); 192 h += (i > 0 && line_height > 0) ? line_height : string_size.height(); 193 } 194 *width = w; 195 *height = h; 196 } else { 197 // If the string is too long, the call by |RenderTextWin| to |ScriptShape()| 198 // will inexplicably fail with result E_INVALIDARG. Guard against this. 199 const size_t kMaxRenderTextLength = 5000; 200 if (adjusted_text.length() >= kMaxRenderTextLength) { 201 *width = font_list.GetExpectedTextWidth(adjusted_text.length()); 202 *height = font_list.GetHeight(); 203 } else { 204 scoped_ptr<RenderText> render_text(RenderText::CreateInstance()); 205 Rect rect(*width, *height); 206 StripAcceleratorChars(flags, &adjusted_text); 207 UpdateRenderText(rect, adjusted_text, font_list, flags, 0, 208 render_text.get()); 209 const SizeF& string_size = render_text->GetStringSizeF(); 210 *width = string_size.width(); 211 *height = string_size.height(); 212 } 213 } 214} 215 216void Canvas::DrawStringRectWithShadows(const base::string16& text, 217 const FontList& font_list, 218 SkColor color, 219 const Rect& text_bounds, 220 int line_height, 221 int flags, 222 const ShadowValues& shadows) { 223 if (!IntersectsClipRect(text_bounds)) 224 return; 225 226 Rect clip_rect(text_bounds); 227 clip_rect.Inset(ShadowValue::GetMargin(shadows)); 228 229 canvas_->save(); 230 ClipRect(clip_rect); 231 232 Rect rect(text_bounds); 233 base::string16 adjusted_text = text; 234 235#if defined(OS_WIN) 236 AdjustStringDirection(flags, &adjusted_text); 237#endif 238 239 scoped_ptr<RenderText> render_text(RenderText::CreateInstance()); 240 render_text->set_shadows(shadows); 241 242 if (flags & MULTI_LINE) { 243 WordWrapBehavior wrap_behavior = IGNORE_LONG_WORDS; 244 if (flags & CHARACTER_BREAK) 245 wrap_behavior = WRAP_LONG_WORDS; 246 else if (!(flags & NO_ELLIPSIS)) 247 wrap_behavior = ELIDE_LONG_WORDS; 248 249 std::vector<base::string16> strings; 250 ElideRectangleText(adjusted_text, font_list, text_bounds.width(), 251 text_bounds.height(), wrap_behavior, &strings); 252 253 for (size_t i = 0; i < strings.size(); i++) { 254 Range range = StripAcceleratorChars(flags, &strings[i]); 255 UpdateRenderText(rect, strings[i], font_list, flags, color, 256 render_text.get()); 257 int line_padding = 0; 258 if (line_height > 0) 259 line_padding = line_height - render_text->GetStringSize().height(); 260 else 261 line_height = render_text->GetStringSize().height(); 262 263 // TODO(msw|asvitkine): Center Windows multi-line text: crbug.com/107357 264#if !defined(OS_WIN) 265 if (i == 0) { 266 // TODO(msw|asvitkine): Support multi-line text with varied heights. 267 const int text_height = strings.size() * line_height - line_padding; 268 rect += Vector2d(0, (text_bounds.height() - text_height) / 2); 269 } 270#endif 271 272 rect.set_height(line_height - line_padding); 273 274 if (range.IsValid()) 275 render_text->ApplyStyle(UNDERLINE, true, range); 276 render_text->SetDisplayRect(rect); 277 render_text->Draw(this); 278 rect += Vector2d(0, line_height); 279 } 280 } else { 281 Range range = StripAcceleratorChars(flags, &adjusted_text); 282 bool elide_text = ((flags & NO_ELLIPSIS) == 0); 283 284#if defined(OS_LINUX) 285 // On Linux, eliding really means fading the end of the string. But only 286 // for LTR text. RTL text is still elided (on the left) with "...". 287 if (elide_text) { 288 render_text->SetText(adjusted_text); 289 if (render_text->GetTextDirection() == base::i18n::LEFT_TO_RIGHT) { 290 render_text->SetElideBehavior(FADE_TAIL); 291 elide_text = false; 292 } 293 } 294#endif 295 296 if (elide_text) { 297 ElideTextAndAdjustRange(font_list, text_bounds.width(), &adjusted_text, 298 &range); 299 } 300 301 UpdateRenderText(rect, adjusted_text, font_list, flags, color, 302 render_text.get()); 303 if (range.IsValid()) 304 render_text->ApplyStyle(UNDERLINE, true, range); 305 render_text->Draw(this); 306 } 307 308 canvas_->restore(); 309} 310 311void Canvas::DrawStringRectWithHalo(const base::string16& text, 312 const FontList& font_list, 313 SkColor text_color, 314 SkColor halo_color_in, 315 const Rect& display_rect, 316 int flags) { 317 // Some callers will have semitransparent halo colors, which we don't handle 318 // (since the resulting image can have 1-bit transparency only). 319 SkColor halo_color = SkColorSetA(halo_color_in, 0xFF); 320 321 // Create a temporary buffer filled with the halo color. It must leave room 322 // for the 1-pixel border around the text. 323 Size size(display_rect.width() + 2, display_rect.height() + 2); 324 Canvas text_canvas(size, image_scale(), false); 325 SkPaint bkgnd_paint; 326 bkgnd_paint.setColor(halo_color); 327 text_canvas.DrawRect(Rect(size), bkgnd_paint); 328 329 // Draw the text into the temporary buffer. This will have correct 330 // ClearType since the background color is the same as the halo color. 331 text_canvas.DrawStringRectWithFlags( 332 text, font_list, text_color, 333 Rect(1, 1, display_rect.width(), display_rect.height()), flags); 334 335 uint32_t halo_premul = SkPreMultiplyColor(halo_color); 336 SkBitmap& text_bitmap = const_cast<SkBitmap&>( 337 skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(true)); 338 339 for (int cur_y = 0; cur_y < text_bitmap.height(); cur_y++) { 340 uint32_t* text_row = text_bitmap.getAddr32(0, cur_y); 341 for (int cur_x = 0; cur_x < text_bitmap.width(); cur_x++) { 342 if (text_row[cur_x] == halo_premul) { 343 // This pixel was not touched by the text routines. See if it borders 344 // a touched pixel in any of the 4 directions (not diagonally). 345 if (!PixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul)) 346 text_row[cur_x] = 0; // Make transparent. 347 } else { 348 text_row[cur_x] |= 0xff << SK_A32_SHIFT; // Make opaque. 349 } 350 } 351 } 352 353 // Draw the halo bitmap with blur. 354 ImageSkia text_image = ImageSkia(ImageSkiaRep(text_bitmap, 355 text_canvas.image_scale())); 356 DrawImageInt(text_image, display_rect.x() - 1, display_rect.y() - 1); 357} 358 359void Canvas::DrawFadedString(const base::string16& text, 360 const FontList& font_list, 361 SkColor color, 362 const Rect& display_rect, 363 int flags) { 364 // If the whole string fits in the destination then just draw it directly. 365 if (GetStringWidth(text, font_list) <= display_rect.width()) { 366 DrawStringRectWithFlags(text, font_list, color, display_rect, flags); 367 return; 368 } 369 370 // Align with forced content directionality, overriding alignment flags. 371 if (flags & FORCE_RTL_DIRECTIONALITY) { 372 flags &= ~(TEXT_ALIGN_CENTER | TEXT_ALIGN_LEFT); 373 flags |= TEXT_ALIGN_RIGHT; 374 } else if (flags & FORCE_LTR_DIRECTIONALITY) { 375 flags &= ~(TEXT_ALIGN_CENTER | TEXT_ALIGN_RIGHT); 376 flags |= TEXT_ALIGN_LEFT; 377 } else if (!(flags & TEXT_ALIGN_LEFT) && !(flags & TEXT_ALIGN_RIGHT)) { 378 // Also align with content directionality instead of fading both ends. 379 flags &= ~TEXT_ALIGN_CENTER; 380 const bool is_rtl = base::i18n::GetFirstStrongCharacterDirection(text) == 381 base::i18n::RIGHT_TO_LEFT; 382 flags |= is_rtl ? TEXT_ALIGN_RIGHT : TEXT_ALIGN_LEFT; 383 } 384 flags |= NO_ELLIPSIS; 385 386 scoped_ptr<RenderText> render_text(RenderText::CreateInstance()); 387 Rect rect = display_rect; 388 UpdateRenderText(rect, text, font_list, flags, color, render_text.get()); 389 render_text->SetElideBehavior(FADE_TAIL); 390 391 canvas_->save(); 392 ClipRect(display_rect); 393 render_text->Draw(this); 394 canvas_->restore(); 395} 396 397} // namespace gfx 398