1/************************************************************************** 2 * 3 * Copyright 2009 Younes Manton. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include <assert.h> 29 30#include "pipe/p_context.h" 31 32#include "util/u_sampler.h" 33#include "util/u_draw.h" 34 35#include "tgsi/tgsi_ureg.h" 36 37#include "vl_defines.h" 38#include "vl_vertex_buffers.h" 39#include "vl_mc.h" 40#include "vl_idct.h" 41 42enum VS_OUTPUT 43{ 44 VS_O_VPOS = 0, 45 VS_O_VTOP = 0, 46 VS_O_VBOTTOM, 47 48 VS_O_FLAGS = VS_O_VTOP, 49 VS_O_VTEX = VS_O_VBOTTOM 50}; 51 52static struct ureg_dst 53calc_position(struct vl_mc *r, struct ureg_program *shader, struct ureg_src block_scale) 54{ 55 struct ureg_src vrect, vpos; 56 struct ureg_dst t_vpos; 57 struct ureg_dst o_vpos; 58 59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); 60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); 61 62 t_vpos = ureg_DECL_temporary(shader); 63 64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 65 66 /* 67 * block_scale = (VL_MACROBLOCK_WIDTH, VL_MACROBLOCK_HEIGHT) / (dst.width, dst.height) 68 * 69 * t_vpos = (vpos + vrect) * block_scale 70 * o_vpos.xy = t_vpos 71 * o_vpos.zw = vpos 72 */ 73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); 74 ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale); 75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); 76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); 77 78 return t_vpos; 79} 80 81static struct ureg_dst 82calc_line(struct ureg_program *shader) 83{ 84 struct ureg_dst tmp; 85 struct ureg_src pos; 86 87 tmp = ureg_DECL_temporary(shader); 88 89 pos = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS, TGSI_INTERPOLATE_LINEAR); 90 91 /* 92 * tmp.y = fraction(pos.y / 2) >= 0.5 ? 1 : 0 93 */ 94 ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), pos, ureg_imm1f(shader, 0.5f)); 95 ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp)); 96 ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f)); 97 98 return tmp; 99} 100 101static void * 102create_ref_vert_shader(struct vl_mc *r) 103{ 104 struct ureg_program *shader; 105 struct ureg_src mv_scale; 106 struct ureg_src vmv[2]; 107 struct ureg_dst t_vpos; 108 struct ureg_dst o_vmv[2]; 109 unsigned i; 110 111 shader = ureg_create(TGSI_PROCESSOR_VERTEX); 112 if (!shader) 113 return NULL; 114 115 vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP); 116 vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM); 117 118 t_vpos = calc_position(r, shader, ureg_imm2f(shader, 119 (float)VL_MACROBLOCK_WIDTH / r->buffer_width, 120 (float)VL_MACROBLOCK_HEIGHT / r->buffer_height) 121 ); 122 123 o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP); 124 o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM); 125 126 /* 127 * mv_scale.xy = 0.5 / (dst.width, dst.height); 128 * mv_scale.z = 1.0f / 4.0f 129 * mv_scale.w = 1.0f / 255.0f 130 * 131 * // Apply motion vectors 132 * o_vmv[0..1].xy = vmv[0..1] * mv_scale + t_vpos 133 * o_vmv[0..1].zw = vmv[0..1] * mv_scale 134 * 135 */ 136 137 mv_scale = ureg_imm4f(shader, 138 0.5f / r->buffer_width, 139 0.5f / r->buffer_height, 140 1.0f / 4.0f, 141 1.0f / PIPE_VIDEO_MV_WEIGHT_MAX); 142 143 for (i = 0; i < 2; ++i) { 144 ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), mv_scale, vmv[i], ureg_src(t_vpos)); 145 ureg_MUL(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_ZW), mv_scale, vmv[i]); 146 } 147 148 ureg_release_temporary(shader, t_vpos); 149 150 ureg_END(shader); 151 152 return ureg_create_shader_and_destroy(shader, r->pipe); 153} 154 155static void * 156create_ref_frag_shader(struct vl_mc *r) 157{ 158 const float y_scale = 159 r->buffer_height / 2 * 160 r->macroblock_size / VL_MACROBLOCK_HEIGHT; 161 162 struct ureg_program *shader; 163 struct ureg_src tc[2], sampler; 164 struct ureg_dst ref, field; 165 struct ureg_dst fragment; 166 unsigned label; 167 168 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); 169 if (!shader) 170 return NULL; 171 172 tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); 173 tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); 174 175 sampler = ureg_DECL_sampler(shader, 0); 176 ref = ureg_DECL_temporary(shader); 177 178 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); 179 180 field = calc_line(shader); 181 182 /* 183 * ref = field.z ? tc[1] : tc[0] 184 * 185 * // Adjust tc acording to top/bottom field selection 186 * if (|ref.z|) { 187 * ref.y *= y_scale 188 * ref.y = floor(ref.y) 189 * ref.y += ref.z 190 * ref.y /= y_scale 191 * } 192 * fragment.xyz = tex(ref, sampler[0]) 193 */ 194 ureg_CMP(shader, ureg_writemask(ref, TGSI_WRITEMASK_XYZ), 195 ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)), 196 tc[1], tc[0]); 197 ureg_CMP(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), 198 ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)), 199 tc[1], tc[0]); 200 201 ureg_IF(shader, ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z), &label); 202 203 ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y), 204 ureg_src(ref), ureg_imm1f(shader, y_scale)); 205 ureg_FLR(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y), ureg_src(ref)); 206 ureg_ADD(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y), 207 ureg_src(ref), ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z)); 208 ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y), 209 ureg_src(ref), ureg_imm1f(shader, 1.0f / y_scale)); 210 211 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); 212 ureg_ENDIF(shader); 213 214 ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), TGSI_TEXTURE_2D, ureg_src(ref), sampler); 215 216 ureg_release_temporary(shader, ref); 217 218 ureg_release_temporary(shader, field); 219 ureg_END(shader); 220 221 return ureg_create_shader_and_destroy(shader, r->pipe); 222} 223 224static void * 225create_ycbcr_vert_shader(struct vl_mc *r, vl_mc_ycbcr_vert_shader vs_callback, void *callback_priv) 226{ 227 struct ureg_program *shader; 228 229 struct ureg_src vrect, vpos; 230 struct ureg_dst t_vpos, t_vtex; 231 struct ureg_dst o_vpos, o_flags; 232 233 struct vertex2f scale = { 234 (float)VL_BLOCK_WIDTH / r->buffer_width * VL_MACROBLOCK_WIDTH / r->macroblock_size, 235 (float)VL_BLOCK_HEIGHT / r->buffer_height * VL_MACROBLOCK_HEIGHT / r->macroblock_size 236 }; 237 238 unsigned label; 239 240 shader = ureg_create(TGSI_PROCESSOR_VERTEX); 241 if (!shader) 242 return NULL; 243 244 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); 245 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); 246 247 t_vpos = calc_position(r, shader, ureg_imm2f(shader, scale.x, scale.y)); 248 t_vtex = ureg_DECL_temporary(shader); 249 250 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 251 o_flags = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS); 252 253 /* 254 * o_vtex.xy = t_vpos 255 * o_flags.z = intra * 0.5 256 * 257 * if(interlaced) { 258 * t_vtex.xy = vrect.y ? { 0, scale.y } : { -scale.y : 0 } 259 * t_vtex.z = vpos.y % 2 260 * t_vtex.y = t_vtex.z ? t_vtex.x : t_vtex.y 261 * o_vpos.y = t_vtex.y + t_vpos.y 262 * 263 * o_flags.w = t_vtex.z ? 0 : 1 264 * } 265 * 266 */ 267 268 vs_callback(callback_priv, r, shader, VS_O_VTEX, t_vpos); 269 270 ureg_MUL(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_Z), 271 ureg_scalar(vpos, TGSI_SWIZZLE_Z), ureg_imm1f(shader, 0.5f)); 272 ureg_MOV(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_W), ureg_imm1f(shader, -1.0f)); 273 274 if (r->macroblock_size == VL_MACROBLOCK_HEIGHT) { //TODO 275 ureg_IF(shader, ureg_scalar(vpos, TGSI_SWIZZLE_W), &label); 276 277 ureg_CMP(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_XY), 278 ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_Y)), 279 ureg_imm2f(shader, 0.0f, scale.y), 280 ureg_imm2f(shader, -scale.y, 0.0f)); 281 ureg_MUL(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Z), 282 ureg_scalar(vpos, TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.5f)); 283 284 ureg_FRC(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Z), ureg_src(t_vtex)); 285 286 ureg_CMP(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), 287 ureg_negate(ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Z)), 288 ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_X), 289 ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Y)); 290 ureg_ADD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_Y), 291 ureg_src(t_vpos), ureg_src(t_vtex)); 292 293 ureg_CMP(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_W), 294 ureg_negate(ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Z)), 295 ureg_imm1f(shader, 0.0f), ureg_imm1f(shader, 1.0f)); 296 297 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); 298 ureg_ENDIF(shader); 299 } 300 301 ureg_release_temporary(shader, t_vtex); 302 ureg_release_temporary(shader, t_vpos); 303 304 ureg_END(shader); 305 306 return ureg_create_shader_and_destroy(shader, r->pipe); 307} 308 309static void * 310create_ycbcr_frag_shader(struct vl_mc *r, float scale, bool invert, 311 vl_mc_ycbcr_frag_shader fs_callback, void *callback_priv) 312{ 313 struct ureg_program *shader; 314 struct ureg_src flags; 315 struct ureg_dst tmp; 316 struct ureg_dst fragment; 317 unsigned label; 318 319 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); 320 if (!shader) 321 return NULL; 322 323 flags = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS, TGSI_INTERPOLATE_LINEAR); 324 325 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); 326 327 tmp = calc_line(shader); 328 329 /* 330 * if (field == tc.w) 331 * kill(); 332 * else { 333 * fragment.xyz = tex(tc, sampler) * scale + tc.z 334 * fragment.w = 1.0f 335 * } 336 */ 337 338 ureg_SEQ(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), 339 ureg_scalar(flags, TGSI_SWIZZLE_W), ureg_src(tmp)); 340 341 ureg_IF(shader, ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), &label); 342 343 ureg_KILP(shader); 344 345 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); 346 ureg_ELSE(shader, &label); 347 348 fs_callback(callback_priv, r, shader, VS_O_VTEX, tmp); 349 350 if (scale != 1.0f) 351 ureg_MAD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ), 352 ureg_src(tmp), ureg_imm1f(shader, scale), 353 ureg_scalar(flags, TGSI_SWIZZLE_Z)); 354 else 355 ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ), 356 ureg_src(tmp), ureg_scalar(flags, TGSI_SWIZZLE_Z)); 357 358 ureg_MUL(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), ureg_src(tmp), ureg_imm1f(shader, invert ? -1.0f : 1.0f)); 359 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f)); 360 361 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); 362 ureg_ENDIF(shader); 363 364 ureg_release_temporary(shader, tmp); 365 366 ureg_END(shader); 367 368 return ureg_create_shader_and_destroy(shader, r->pipe); 369} 370 371static bool 372init_pipe_state(struct vl_mc *r) 373{ 374 struct pipe_sampler_state sampler; 375 struct pipe_blend_state blend; 376 struct pipe_rasterizer_state rs_state; 377 unsigned i; 378 379 assert(r); 380 381 memset(&sampler, 0, sizeof(sampler)); 382 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 383 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 384 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_BORDER; 385 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; 386 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 387 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; 388 sampler.compare_mode = PIPE_TEX_COMPARE_NONE; 389 sampler.compare_func = PIPE_FUNC_ALWAYS; 390 sampler.normalized_coords = 1; 391 r->sampler_ref = r->pipe->create_sampler_state(r->pipe, &sampler); 392 if (!r->sampler_ref) 393 goto error_sampler_ref; 394 395 for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) { 396 memset(&blend, 0, sizeof blend); 397 blend.independent_blend_enable = 0; 398 blend.rt[0].blend_enable = 1; 399 blend.rt[0].rgb_func = PIPE_BLEND_ADD; 400 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA; 401 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; 402 blend.rt[0].alpha_func = PIPE_BLEND_ADD; 403 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA; 404 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; 405 blend.logicop_enable = 0; 406 blend.logicop_func = PIPE_LOGICOP_CLEAR; 407 blend.rt[0].colormask = i; 408 blend.dither = 0; 409 r->blend_clear[i] = r->pipe->create_blend_state(r->pipe, &blend); 410 if (!r->blend_clear[i]) 411 goto error_blend; 412 413 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE; 414 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; 415 r->blend_add[i] = r->pipe->create_blend_state(r->pipe, &blend); 416 if (!r->blend_add[i]) 417 goto error_blend; 418 419 blend.rt[0].rgb_func = PIPE_BLEND_REVERSE_SUBTRACT; 420 blend.rt[0].alpha_dst_factor = PIPE_BLEND_REVERSE_SUBTRACT; 421 r->blend_sub[i] = r->pipe->create_blend_state(r->pipe, &blend); 422 if (!r->blend_sub[i]) 423 goto error_blend; 424 } 425 426 memset(&rs_state, 0, sizeof(rs_state)); 427 /*rs_state.sprite_coord_enable */ 428 rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; 429 rs_state.point_quad_rasterization = true; 430 rs_state.point_size = VL_BLOCK_WIDTH; 431 rs_state.gl_rasterization_rules = true; 432 rs_state.depth_clip = 1; 433 r->rs_state = r->pipe->create_rasterizer_state(r->pipe, &rs_state); 434 if (!r->rs_state) 435 goto error_rs_state; 436 437 return true; 438 439error_rs_state: 440error_blend: 441 for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) { 442 if (r->blend_sub[i]) 443 r->pipe->delete_blend_state(r->pipe, r->blend_sub[i]); 444 445 if (r->blend_add[i]) 446 r->pipe->delete_blend_state(r->pipe, r->blend_add[i]); 447 448 if (r->blend_clear[i]) 449 r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]); 450 } 451 452 r->pipe->delete_sampler_state(r->pipe, r->sampler_ref); 453 454error_sampler_ref: 455 return false; 456} 457 458static void 459cleanup_pipe_state(struct vl_mc *r) 460{ 461 unsigned i; 462 463 assert(r); 464 465 r->pipe->delete_sampler_state(r->pipe, r->sampler_ref); 466 for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) { 467 r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]); 468 r->pipe->delete_blend_state(r->pipe, r->blend_add[i]); 469 r->pipe->delete_blend_state(r->pipe, r->blend_sub[i]); 470 } 471 r->pipe->delete_rasterizer_state(r->pipe, r->rs_state); 472} 473 474bool 475vl_mc_init(struct vl_mc *renderer, struct pipe_context *pipe, 476 unsigned buffer_width, unsigned buffer_height, 477 unsigned macroblock_size, float scale, 478 vl_mc_ycbcr_vert_shader vs_callback, 479 vl_mc_ycbcr_frag_shader fs_callback, 480 void *callback_priv) 481{ 482 assert(renderer); 483 assert(pipe); 484 485 memset(renderer, 0, sizeof(struct vl_mc)); 486 487 renderer->pipe = pipe; 488 renderer->buffer_width = buffer_width; 489 renderer->buffer_height = buffer_height; 490 renderer->macroblock_size = macroblock_size; 491 492 if (!init_pipe_state(renderer)) 493 goto error_pipe_state; 494 495 renderer->vs_ref = create_ref_vert_shader(renderer); 496 if (!renderer->vs_ref) 497 goto error_vs_ref; 498 499 renderer->vs_ycbcr = create_ycbcr_vert_shader(renderer, vs_callback, callback_priv); 500 if (!renderer->vs_ycbcr) 501 goto error_vs_ycbcr; 502 503 renderer->fs_ref = create_ref_frag_shader(renderer); 504 if (!renderer->fs_ref) 505 goto error_fs_ref; 506 507 renderer->fs_ycbcr = create_ycbcr_frag_shader(renderer, scale, false, fs_callback, callback_priv); 508 if (!renderer->fs_ycbcr) 509 goto error_fs_ycbcr; 510 511 renderer->fs_ycbcr_sub = create_ycbcr_frag_shader(renderer, scale, true, fs_callback, callback_priv); 512 if (!renderer->fs_ycbcr_sub) 513 goto error_fs_ycbcr_sub; 514 515 return true; 516 517error_fs_ycbcr_sub: 518 renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr); 519 520error_fs_ycbcr: 521 renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref); 522 523error_fs_ref: 524 renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr); 525 526error_vs_ycbcr: 527 renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ref); 528 529error_vs_ref: 530 cleanup_pipe_state(renderer); 531 532error_pipe_state: 533 return false; 534} 535 536void 537vl_mc_cleanup(struct vl_mc *renderer) 538{ 539 assert(renderer); 540 541 cleanup_pipe_state(renderer); 542 543 renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ref); 544 renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr); 545 renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref); 546 renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr); 547 renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr_sub); 548} 549 550bool 551vl_mc_init_buffer(struct vl_mc *renderer, struct vl_mc_buffer *buffer) 552{ 553 assert(renderer && buffer); 554 555 buffer->viewport.scale[2] = 1; 556 buffer->viewport.scale[3] = 1; 557 buffer->viewport.translate[0] = 0; 558 buffer->viewport.translate[1] = 0; 559 buffer->viewport.translate[2] = 0; 560 buffer->viewport.translate[3] = 0; 561 562 buffer->fb_state.nr_cbufs = 1; 563 buffer->fb_state.zsbuf = NULL; 564 565 return true; 566} 567 568void 569vl_mc_cleanup_buffer(struct vl_mc_buffer *buffer) 570{ 571 assert(buffer); 572} 573 574void 575vl_mc_set_surface(struct vl_mc_buffer *buffer, struct pipe_surface *surface) 576{ 577 assert(buffer && surface); 578 579 buffer->surface_cleared = false; 580 581 buffer->viewport.scale[0] = surface->width; 582 buffer->viewport.scale[1] = surface->height; 583 584 buffer->fb_state.width = surface->width; 585 buffer->fb_state.height = surface->height; 586 buffer->fb_state.cbufs[0] = surface; 587} 588 589static void 590prepare_pipe_4_rendering(struct vl_mc *renderer, struct vl_mc_buffer *buffer, unsigned mask) 591{ 592 assert(buffer); 593 594 renderer->pipe->bind_rasterizer_state(renderer->pipe, renderer->rs_state); 595 596 if (buffer->surface_cleared) 597 renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_add[mask]); 598 else 599 renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_clear[mask]); 600 601 renderer->pipe->set_framebuffer_state(renderer->pipe, &buffer->fb_state); 602 renderer->pipe->set_viewport_state(renderer->pipe, &buffer->viewport); 603} 604 605void 606vl_mc_render_ref(struct vl_mc *renderer, struct vl_mc_buffer *buffer, struct pipe_sampler_view *ref) 607{ 608 assert(buffer && ref); 609 610 prepare_pipe_4_rendering(renderer, buffer, PIPE_MASK_R | PIPE_MASK_G | PIPE_MASK_B); 611 612 renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ref); 613 renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ref); 614 615 renderer->pipe->set_fragment_sampler_views(renderer->pipe, 1, &ref); 616 renderer->pipe->bind_fragment_sampler_states(renderer->pipe, 1, &renderer->sampler_ref); 617 618 util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, 619 renderer->buffer_width / VL_MACROBLOCK_WIDTH * 620 renderer->buffer_height / VL_MACROBLOCK_HEIGHT); 621 622 buffer->surface_cleared = true; 623} 624 625void 626vl_mc_render_ycbcr(struct vl_mc *renderer, struct vl_mc_buffer *buffer, unsigned component, unsigned num_instances) 627{ 628 unsigned mask = 1 << component; 629 630 assert(buffer); 631 632 if (num_instances == 0) 633 return; 634 635 prepare_pipe_4_rendering(renderer, buffer, mask); 636 637 renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ycbcr); 638 renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr); 639 640 util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances); 641 642 if (buffer->surface_cleared) { 643 renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_sub[mask]); 644 renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr_sub); 645 util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances); 646 } 647} 648