1/**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.  All Rights Reserved.
4 * Copyright 2010 LunarG, Inc.  All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef RENDERER_H
29#define RENDERER_H
30
31#include "VG/openvg.h"
32
33struct renderer;
34
35struct vg_context;
36struct vg_state;
37struct st_framebuffer;
38struct pipe_resource;
39struct pipe_sampler_state;
40struct pipe_sampler_view;
41struct pipe_surface;
42struct pipe_vertex_element;
43struct pipe_vertex_buffer;
44struct matrix;
45
46struct renderer *renderer_create(struct vg_context *owner);
47void renderer_destroy(struct renderer *);
48
49void renderer_validate(struct renderer *renderer,
50                       VGbitfield dirty,
51                       const struct st_framebuffer *stfb,
52                       const struct vg_state *state);
53
54void renderer_validate_for_shader(struct renderer *renderer,
55                                  const struct pipe_sampler_state **samplers,
56                                  struct pipe_sampler_view **views,
57                                  VGint num_samplers,
58                                  const struct matrix *modelview,
59                                  void *fs,
60                                  const void *const_buffer,
61                                  VGint const_buffer_len);
62
63void renderer_validate_for_mask_rendering(struct renderer *renderer,
64                                          struct pipe_surface *dst,
65                                          const struct matrix *modelview);
66
67VGboolean renderer_copy_begin(struct renderer *renderer,
68                              struct pipe_surface *dst,
69                              VGboolean y0_top,
70                              struct pipe_sampler_view *src);
71
72void renderer_copy(struct renderer *renderer,
73                   VGint x, VGint y, VGint w, VGint h,
74                   VGint sx, VGint sy, VGint sw, VGint sh);
75
76void renderer_copy_end(struct renderer *renderer);
77
78VGboolean renderer_drawtex_begin(struct renderer *renderer,
79                                 struct pipe_sampler_view *src);
80
81void renderer_drawtex(struct renderer *renderer,
82                      VGint x, VGint y, VGint w, VGint h,
83                      VGint sx, VGint sy, VGint sw, VGint sh);
84
85void renderer_drawtex_end(struct renderer *renderer);
86
87VGboolean renderer_scissor_begin(struct renderer *renderer,
88                                 VGboolean restore_dsa);
89
90void renderer_scissor(struct renderer *renderer,
91                      VGint x, VGint y, VGint width, VGint height);
92
93void renderer_scissor_end(struct renderer *renderer);
94
95VGboolean renderer_clear_begin(struct renderer *renderer);
96
97void renderer_clear(struct renderer *renderer,
98                    VGint x, VGint y, VGint width, VGint height,
99                    const VGfloat color[4]);
100
101void renderer_clear_end(struct renderer *renderer);
102
103VGboolean renderer_filter_begin(struct renderer *renderer,
104                                struct pipe_resource *dst,
105                                VGboolean y0_top,
106                                VGbitfield channel_mask,
107                                const struct pipe_sampler_state **samplers,
108                                struct pipe_sampler_view **views,
109                                VGint num_samplers,
110                                void *fs,
111                                const void *const_buffer,
112                                VGint const_buffer_len);
113
114void renderer_filter(struct renderer *renderer,
115                     VGint x, VGint y, VGint w, VGint h,
116                     VGint sx, VGint sy, VGint sw, VGint sh);
117
118void renderer_filter_end(struct renderer *renderer);
119
120VGboolean renderer_polygon_stencil_begin(struct renderer *renderer,
121                                         struct pipe_vertex_element *velem,
122                                         VGFillRule rule,
123                                         VGboolean restore_dsa);
124
125void renderer_polygon_stencil(struct renderer *renderer,
126                              struct pipe_vertex_buffer *vbuf,
127                              VGuint mode, VGuint start, VGuint count);
128
129void renderer_polygon_stencil_end(struct renderer *renderer);
130
131VGboolean renderer_polygon_fill_begin(struct renderer *renderer,
132                                      VGboolean save_dsa);
133
134void renderer_polygon_fill(struct renderer *renderer,
135                           VGfloat min_x, VGfloat min_y,
136                           VGfloat max_x, VGfloat max_y);
137
138void renderer_polygon_fill_end(struct renderer *renderer);
139
140void renderer_texture_quad(struct renderer *,
141                           struct pipe_resource *texture,
142                           VGfloat x1offset, VGfloat y1offset,
143                           VGfloat x2offset, VGfloat y2offset,
144                           VGfloat x1, VGfloat y1,
145                           VGfloat x2, VGfloat y2,
146                           VGfloat x3, VGfloat y3,
147                           VGfloat x4, VGfloat y4);
148
149void renderer_copy_surface(struct renderer *r,
150                           struct pipe_surface *src,
151                           int sx1, int sy1,
152                           int sx2, int sy2,
153                           struct pipe_surface *dst,
154                           int dx1, int dy1,
155                           int dx2, int dy2,
156                           float z, unsigned filter);
157
158
159#endif
160