brw_wm_state.c revision 834cc8e501c2632fd8f9fc78502a1a99803e6fb9
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32
33
34#include "brw_context.h"
35#include "brw_state.h"
36#include "brw_defines.h"
37#include "brw_wm.h"
38
39/***********************************************************************
40 * WM unit - fragment programs and rasterization
41 */
42
43struct brw_wm_unit_key {
44   unsigned int total_grf, total_scratch;
45   unsigned int urb_entry_read_length;
46   unsigned int curb_entry_read_length;
47   unsigned int dispatch_grf_start_reg;
48
49   unsigned int curbe_offset;
50   unsigned int urb_size;
51
52   unsigned int nr_surfaces, sampler_count;
53   GLboolean uses_depth, computes_depth, uses_kill, is_glsl;
54   GLboolean polygon_stipple, stats_wm, line_stipple, offset_enable;
55   GLboolean color_write_enable;
56   GLfloat offset_units, offset_factor;
57};
58
59bool
60brw_color_buffer_write_enabled(struct brw_context *brw)
61{
62   struct gl_context *ctx = &brw->intel.ctx;
63   const struct gl_fragment_program *fp = brw->fragment_program;
64   int i;
65
66   /* _NEW_BUFFERS */
67   for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
68      struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
69
70      /* _NEW_COLOR */
71      if (rb &&
72	  (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR) ||
73	   fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + i)) &&
74	  (ctx->Color.ColorMask[i][0] ||
75	   ctx->Color.ColorMask[i][1] ||
76	   ctx->Color.ColorMask[i][2] ||
77	   ctx->Color.ColorMask[i][3])) {
78	 return true;
79      }
80   }
81
82   return false;
83}
84
85static void
86wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
87{
88   struct gl_context *ctx = &brw->intel.ctx;
89   const struct gl_fragment_program *fp = brw->fragment_program;
90   struct intel_context *intel = &brw->intel;
91
92   memset(key, 0, sizeof(*key));
93
94   /* CACHE_NEW_WM_PROG */
95   key->total_grf = brw->wm.prog_data->total_grf;
96   key->urb_entry_read_length = brw->wm.prog_data->urb_read_length;
97   key->curb_entry_read_length = brw->wm.prog_data->curb_read_length;
98   key->dispatch_grf_start_reg = brw->wm.prog_data->first_curbe_grf;
99   key->total_scratch = brw->wm.prog_data->total_scratch;
100
101   /* BRW_NEW_URB_FENCE */
102   key->urb_size = brw->urb.vsize;
103
104   /* BRW_NEW_CURBE_OFFSETS */
105   key->curbe_offset = brw->curbe.wm_start;
106
107   /* BRW_NEW_NR_SURFACEs */
108   key->nr_surfaces = brw->wm.nr_surfaces;
109
110   /* CACHE_NEW_SAMPLER */
111   key->sampler_count = brw->wm.sampler_count;
112
113   /* _NEW_POLYGONSTIPPLE */
114   key->polygon_stipple = ctx->Polygon.StippleFlag;
115
116   /* BRW_NEW_FRAGMENT_PROGRAM */
117   key->uses_depth = (fp->Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0;
118
119   /* as far as we can tell */
120   key->computes_depth =
121      (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
122   /* BRW_NEW_DEPTH_BUFFER
123    * Override for NULL depthbuffer case, required by the Pixel Shader Computed
124    * Depth field.
125    */
126   if (brw->state.depth_region == NULL)
127      key->computes_depth = 0;
128
129   /* _NEW_BUFFERS | _NEW_COLOR */
130   key->color_write_enable = brw_color_buffer_write_enabled(brw);
131
132   /* _NEW_COLOR */
133   key->uses_kill = fp->UsesKill || ctx->Color.AlphaEnabled;
134
135   /* If using the fragment shader backend, the program is always
136    * 8-wide.
137    */
138   if (ctx->Shader.CurrentFragmentProgram) {
139      struct brw_shader *shader = (struct brw_shader *)
140	 ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
141
142      if (shader != NULL && shader->ir != NULL) {
143	 key->is_glsl = GL_TRUE;
144      }
145   }
146
147   /* _NEW_DEPTH */
148   key->stats_wm = intel->stats_wm;
149
150   /* _NEW_LINE */
151   key->line_stipple = ctx->Line.StippleFlag;
152
153   /* _NEW_POLYGON */
154   key->offset_enable = ctx->Polygon.OffsetFill;
155   key->offset_units = ctx->Polygon.OffsetUnits;
156   key->offset_factor = ctx->Polygon.OffsetFactor;
157}
158
159/**
160 * Setup wm hardware state.  See page 225 of Volume 2
161 */
162static drm_intel_bo *
163wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key,
164			drm_intel_bo **reloc_bufs)
165{
166   struct intel_context *intel = &brw->intel;
167   struct brw_wm_unit_state wm;
168   drm_intel_bo *bo;
169
170   memset(&wm, 0, sizeof(wm));
171
172   wm.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1;
173   wm.thread0.kernel_start_pointer = brw->wm.prog_bo->offset >> 6; /* reloc */
174   wm.thread1.depth_coef_urb_read_offset = 1;
175   wm.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
176
177   if (intel->gen == 5)
178      wm.thread1.binding_table_entry_count = 0; /* hardware requirement */
179   else
180      wm.thread1.binding_table_entry_count = key->nr_surfaces;
181
182   if (key->total_scratch != 0) {
183      wm.thread2.scratch_space_base_pointer =
184	 brw->wm.scratch_bo->offset >> 10; /* reloc */
185      wm.thread2.per_thread_scratch_space = ffs(key->total_scratch) - 11;
186   } else {
187      wm.thread2.scratch_space_base_pointer = 0;
188      wm.thread2.per_thread_scratch_space = 0;
189   }
190
191   wm.thread3.dispatch_grf_start_reg = key->dispatch_grf_start_reg;
192   wm.thread3.urb_entry_read_length = key->urb_entry_read_length;
193   wm.thread3.urb_entry_read_offset = 0;
194   wm.thread3.const_urb_entry_read_length = key->curb_entry_read_length;
195   wm.thread3.const_urb_entry_read_offset = key->curbe_offset * 2;
196
197   if (intel->gen == 5)
198      wm.wm4.sampler_count = 0; /* hardware requirement */
199   else
200      wm.wm4.sampler_count = (key->sampler_count + 1) / 4;
201
202   if (brw->wm.sampler_bo != NULL) {
203      /* reloc */
204      wm.wm4.sampler_state_pointer = brw->wm.sampler_bo->offset >> 5;
205   } else {
206      wm.wm4.sampler_state_pointer = 0;
207   }
208
209   wm.wm5.program_uses_depth = key->uses_depth;
210   wm.wm5.program_computes_depth = key->computes_depth;
211   wm.wm5.program_uses_killpixel = key->uses_kill;
212
213   if (key->is_glsl)
214      wm.wm5.enable_8_pix = 1;
215   else
216      wm.wm5.enable_16_pix = 1;
217
218   wm.wm5.max_threads = brw->wm_max_threads - 1;
219
220   if (key->color_write_enable ||
221       key->uses_kill ||
222       key->computes_depth) {
223      wm.wm5.thread_dispatch_enable = 1;
224   }
225
226   wm.wm5.legacy_line_rast = 0;
227   wm.wm5.legacy_global_depth_bias = 0;
228   wm.wm5.early_depth_test = 1;	        /* never need to disable */
229   wm.wm5.line_aa_region_width = 0;
230   wm.wm5.line_endcap_aa_region_width = 1;
231
232   wm.wm5.polygon_stipple = key->polygon_stipple;
233
234   if (key->offset_enable) {
235      wm.wm5.depth_offset = 1;
236      /* Something wierd going on with legacy_global_depth_bias,
237       * offset_constant, scaling and MRD.  This value passes glean
238       * but gives some odd results elsewere (eg. the
239       * quad-offset-units test).
240       */
241      wm.global_depth_offset_constant = key->offset_units * 2;
242
243      /* This is the only value that passes glean:
244       */
245      wm.global_depth_offset_scale = key->offset_factor;
246   }
247
248   wm.wm5.line_stipple = key->line_stipple;
249
250   if (unlikely(INTEL_DEBUG & DEBUG_STATS) || key->stats_wm)
251      wm.wm4.stats_enable = 1;
252
253   bo = brw_upload_cache(&brw->cache, BRW_WM_UNIT,
254			 key, sizeof(*key),
255			 reloc_bufs, 3,
256			 &wm, sizeof(wm));
257
258   /* Emit WM program relocation */
259   drm_intel_bo_emit_reloc(bo, offsetof(struct brw_wm_unit_state, thread0),
260			   brw->wm.prog_bo, wm.thread0.grf_reg_count << 1,
261			   I915_GEM_DOMAIN_INSTRUCTION, 0);
262
263   /* Emit scratch space relocation */
264   if (key->total_scratch != 0) {
265      drm_intel_bo_emit_reloc(bo, offsetof(struct brw_wm_unit_state, thread2),
266			      brw->wm.scratch_bo,
267			      wm.thread2.per_thread_scratch_space,
268			      I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
269   }
270
271   /* Emit sampler state relocation */
272   if (key->sampler_count != 0) {
273      drm_intel_bo_emit_reloc(bo, offsetof(struct brw_wm_unit_state, wm4),
274			      brw->wm.sampler_bo, (wm.wm4.stats_enable |
275						   (wm.wm4.sampler_count << 2)),
276			      I915_GEM_DOMAIN_INSTRUCTION, 0);
277   }
278
279   return bo;
280}
281
282
283static void upload_wm_unit( struct brw_context *brw )
284{
285   struct intel_context *intel = &brw->intel;
286   struct brw_wm_unit_key key;
287   drm_intel_bo *reloc_bufs[3];
288   wm_unit_populate_key(brw, &key);
289
290   /* Allocate the necessary scratch space if we haven't already.  Don't
291    * bother reducing the allocation later, since we use scratch so
292    * rarely.
293    */
294   if (key.total_scratch) {
295      GLuint total = key.total_scratch * brw->wm_max_threads;
296
297      if (brw->wm.scratch_bo && total > brw->wm.scratch_bo->size) {
298	 drm_intel_bo_unreference(brw->wm.scratch_bo);
299	 brw->wm.scratch_bo = NULL;
300      }
301      if (brw->wm.scratch_bo == NULL) {
302	 brw->wm.scratch_bo = drm_intel_bo_alloc(intel->bufmgr,
303						 "wm scratch",
304						 total,
305						 4096);
306      }
307   }
308
309   reloc_bufs[0] = brw->wm.prog_bo;
310   reloc_bufs[1] = brw->wm.scratch_bo;
311   reloc_bufs[2] = brw->wm.sampler_bo;
312
313   drm_intel_bo_unreference(brw->wm.state_bo);
314   brw->wm.state_bo = brw_search_cache(&brw->cache, BRW_WM_UNIT,
315				       &key, sizeof(key),
316				       reloc_bufs, 3,
317				       NULL);
318   if (brw->wm.state_bo == NULL) {
319      brw->wm.state_bo = wm_unit_create_from_key(brw, &key, reloc_bufs);
320   }
321}
322
323const struct brw_tracked_state brw_wm_unit = {
324   .dirty = {
325      .mesa = (_NEW_POLYGON |
326	       _NEW_POLYGONSTIPPLE |
327	       _NEW_LINE |
328	       _NEW_COLOR |
329	       _NEW_DEPTH |
330	       _NEW_BUFFERS),
331
332      .brw = (BRW_NEW_FRAGMENT_PROGRAM |
333	      BRW_NEW_CURBE_OFFSETS |
334	      BRW_NEW_DEPTH_BUFFER |
335	      BRW_NEW_NR_WM_SURFACES),
336
337      .cache = (CACHE_NEW_WM_PROG |
338		CACHE_NEW_SAMPLER)
339   },
340   .prepare = upload_wm_unit,
341};
342
343