1/* 2 * Copyright (C) 2009 Francisco Jerez. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 */ 26 27#ifndef __NV20_DRIVER_H__ 28#define __NV20_DRIVER_H__ 29 30enum { 31 NOUVEAU_STATE_TEX_SHADER = NUM_NOUVEAU_STATE, 32 NUM_NV20_STATE 33}; 34 35#define NV20_TEXTURE_UNITS 4 36 37/* nv20_context.c */ 38extern const struct nouveau_driver nv20_driver; 39 40/* nv20_render.c */ 41void 42nv20_vbo_init(struct gl_context *ctx); 43 44void 45nv20_vbo_destroy(struct gl_context *ctx); 46 47void 48nv20_swtnl_init(struct gl_context *ctx); 49 50void 51nv20_swtnl_destroy(struct gl_context *ctx); 52 53/* nv20_state_fb.c */ 54void 55nv20_emit_framebuffer(struct gl_context *ctx, int emit); 56 57void 58nv20_emit_viewport(struct gl_context *ctx, int emit); 59 60/* nv20_state_polygon.c */ 61void 62nv20_emit_point_mode(struct gl_context *ctx, int emit); 63 64/* nv20_state_raster.c */ 65void 66nv20_emit_logic_opcode(struct gl_context *ctx, int emit); 67 68/* nv20_state_frag.c */ 69void 70nv20_emit_tex_env(struct gl_context *ctx, int emit); 71 72void 73nv20_emit_frag(struct gl_context *ctx, int emit); 74 75/* nv20_state_tex.c */ 76void 77nv20_emit_tex_gen(struct gl_context *ctx, int emit); 78 79void 80nv20_emit_tex_mat(struct gl_context *ctx, int emit); 81 82void 83nv20_emit_tex_obj(struct gl_context *ctx, int emit); 84 85void 86nv20_emit_tex_shader(struct gl_context *ctx, int emit); 87 88/* nv20_state_tnl.c */ 89void 90nv20_emit_clip_plane(struct gl_context *ctx, int emit); 91 92void 93nv20_emit_color_material(struct gl_context *ctx, int emit); 94 95void 96nv20_emit_fog(struct gl_context *ctx, int emit); 97 98void 99nv20_emit_light_model(struct gl_context *ctx, int emit); 100 101void 102nv20_emit_light_source(struct gl_context *ctx, int emit); 103 104void 105nv20_emit_material_ambient(struct gl_context *ctx, int emit); 106 107void 108nv20_emit_material_diffuse(struct gl_context *ctx, int emit); 109 110void 111nv20_emit_material_specular(struct gl_context *ctx, int emit); 112 113void 114nv20_emit_material_shininess(struct gl_context *ctx, int emit); 115 116void 117nv20_emit_modelview(struct gl_context *ctx, int emit); 118 119void 120nv20_emit_projection(struct gl_context *ctx, int emit); 121 122#endif 123