config.h revision ae76be49eb4954a691b765077fc77875964b37e1
1/** 2 * \file config.h 3 * Tunable configuration parameters. 4 */ 5 6/* 7 * Mesa 3-D graphics library 8 * Version: 6.5 9 * 10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 11 * 12 * Permission is hereby granted, free of charge, to any person obtaining a 13 * copy of this software and associated documentation files (the "Software"), 14 * to deal in the Software without restriction, including without limitation 15 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 16 * and/or sell copies of the Software, and to permit persons to whom the 17 * Software is furnished to do so, subject to the following conditions: 18 * 19 * The above copyright notice and this permission notice shall be included 20 * in all copies or substantial portions of the Software. 21 * 22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 */ 29 30 31#ifndef CONFIG_H 32#define CONFIG_H 33 34/** 35 * \name OpenGL implementation limits 36 */ 37/*@{*/ 38 39/** Maximum modelview matrix stack depth */ 40#define MAX_MODELVIEW_STACK_DEPTH 32 41 42/** Maximum projection matrix stack depth */ 43#define MAX_PROJECTION_STACK_DEPTH 32 44 45/** Maximum texture matrix stack depth */ 46#define MAX_TEXTURE_STACK_DEPTH 10 47 48/** Maximum color matrix stack depth */ 49#define MAX_COLOR_STACK_DEPTH 4 50 51/** Maximum attribute stack depth */ 52#define MAX_ATTRIB_STACK_DEPTH 16 53 54/** Maximum client attribute stack depth */ 55#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 56 57/** Maximum recursion depth of display list calls */ 58#define MAX_LIST_NESTING 64 59 60/** Maximum number of lights */ 61#define MAX_LIGHTS 8 62 63/** Maximum user-defined clipping planes */ 64#define MAX_CLIP_PLANES 6 65 66/** Maximum pixel map lookup table size */ 67#define MAX_PIXEL_MAP_TABLE 256 68 69/** Maximum number of auxillary color buffers */ 70#define MAX_AUX_BUFFERS 4 71 72/** Maximum order (degree) of curves */ 73#ifdef AMIGA 74# define MAX_EVAL_ORDER 12 75#else 76# define MAX_EVAL_ORDER 30 77#endif 78 79/** Maximum Name stack depth */ 80#define MAX_NAME_STACK_DEPTH 64 81 82/** Minimum point size */ 83#define MIN_POINT_SIZE 1.0 84/** Maximum point size */ 85#define MAX_POINT_SIZE 20.0 86/** Point size granularity */ 87#define POINT_SIZE_GRANULARITY 0.1 88 89/** Minimum line width */ 90#define MIN_LINE_WIDTH 1.0 91/** Maximum line width */ 92#define MAX_LINE_WIDTH 10.0 93/** Line width granularity */ 94#define LINE_WIDTH_GRANULARITY 0.1 95 96/** Max texture palette / color table size */ 97#define MAX_COLOR_TABLE_SIZE 256 98 99/** Number of 1D/2D texture mipmap levels */ 100#define MAX_TEXTURE_LEVELS 12 101 102/** Number of 3D texture mipmap levels */ 103#define MAX_3D_TEXTURE_LEVELS 9 104 105/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */ 106#define MAX_CUBE_TEXTURE_LEVELS 12 107 108/** Maximum rectangular texture size - GL_NV_texture_rectangle */ 109#define MAX_TEXTURE_RECT_SIZE 2048 110 111/** Number of texture units - GL_ARB_multitexture */ 112#define MAX_TEXTURE_UNITS 8 113 114/*@}*/ 115 116 117/** 118 * \name Separate numbers of texture coordinates and texture image units. 119 * 120 * These values will eventually replace most instances of MAX_TEXTURE_UNITS. 121 * We should always have MAX_TEXTURE_COORD_UNITS <= MAX_TEXTURE_IMAGE_UNITS. 122 * And, GL_MAX_TEXTURE_UNITS <= MAX_TEXTURE_COORD_UNITS. 123 */ 124/*@{*/ 125#define MAX_TEXTURE_COORD_UNITS 8 126#define MAX_TEXTURE_IMAGE_UNITS 8 127/*@}*/ 128 129/** 130 * Maximum viewport/image width. Must accomodate all texture sizes too. 131 */ 132#define MAX_WIDTH 4096 133/** Maximum viewport/image height */ 134#define MAX_HEIGHT 4096 135 136/** Maxmimum size for CVA. May be overridden by the drivers. */ 137#define MAX_ARRAY_LOCK_SIZE 3000 138 139/** Subpixel precision for antialiasing, window coordinate snapping */ 140#define SUB_PIXEL_BITS 4 141 142/** Size of histogram tables */ 143#define HISTOGRAM_TABLE_SIZE 256 144 145/** Max convolution filter width */ 146#define MAX_CONVOLUTION_WIDTH 9 147/** Max convolution filter height */ 148#define MAX_CONVOLUTION_HEIGHT 9 149 150/** For GL_ARB_texture_compression */ 151#define MAX_COMPRESSED_TEXTURE_FORMATS 25 152 153/** For GL_EXT_texture_filter_anisotropic */ 154#define MAX_TEXTURE_MAX_ANISOTROPY 16.0 155 156/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */ 157#define MAX_TEXTURE_LOD_BIAS 11.0 158 159/** For GL_NV_vertex_program */ 160/*@{*/ 161#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128 162#define MAX_NV_VERTEX_PROGRAM_TEMPS 12 163#define MAX_NV_VERTEX_PROGRAM_PARAMS 128 /* KW: power of two */ 164#define MAX_NV_VERTEX_PROGRAM_INPUTS 16 165#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15 166/*@}*/ 167 168/** For GL_NV_fragment_program */ 169/*@{*/ 170#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 128 171#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96 172#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64 173#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12 174#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3 175#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2 176/*@}*/ 177 178/** For GL_ARB_vertex_program */ 179/*@{*/ 180#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 181#define MAX_VERTEX_PROGRAM_ATTRIBS 16 182/*@}*/ 183 184/** For GL_ARB_fragment_program */ 185/*@{*/ 186#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0 187#define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48 188#define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24 189#define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS 4 190/*@}*/ 191 192/** For any program target/extension */ 193/*@{*/ 194#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */ 195#define MAX_PROGRAM_MATRICES 8 196#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 197/*@}*/ 198 199/** For GL_ARB_fragment_shader */ 200/*@{*/ 201#define MAX_FRAGMENT_UNIFORM_COMPONENTS 64 202/*@}*/ 203 204/** For GL_ARB_vertex_shader */ 205/*@{*/ 206#define MAX_VERTEX_ATTRIBS 16 207#define MAX_VERTEX_UNIFORM_COMPONENTS 512 208#define MAX_VARYING_FLOATS 32 209#define MAX_VERTEX_TEXTURE_IMAGE_UNITS 0 210#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS) 211/*@}*/ 212 213 214/** For GL_ARB_draw_buffers */ 215/*@{*/ 216#define MAX_DRAW_BUFFERS 1 217/*@}*/ 218 219 220/** For GL_EXT_framebuffer_object */ 221/*@{*/ 222#define MAX_COLOR_ATTACHMENTS 8 223/*@}*/ 224 225 226 227/** 228 * \name Mesa-specific parameters 229 */ 230/*@{*/ 231 232 233/** 234 * If non-zero use GLdouble for walking triangle edges, for better accuracy. 235 */ 236#define TRIANGLE_WALK_DOUBLE 0 237 238 239/** 240 * Bits per depth buffer value. 241 * 242 * Any reasonable value up to 31 will work. 32 doesn't work because of integer 243 * overflow problems in the rasterizer code. 244 */ 245#ifndef DEFAULT_SOFTWARE_DEPTH_BITS 246#define DEFAULT_SOFTWARE_DEPTH_BITS 16 247#endif 248/** Depth buffer data type */ 249#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16 250#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort 251#else 252#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint 253#endif 254 255 256/** 257 * Bits per stencil value: 8 258 */ 259#define STENCIL_BITS 8 260 261 262/** 263 * Bits per color channel: 8, 16 or 32 264 */ 265#ifndef CHAN_BITS 266#define CHAN_BITS 8 267#endif 268 269 270/* 271 * Color channel component order 272 * 273 * \note Changes will almost certainly cause problems at this time. 274 */ 275#define RCOMP 0 276#define GCOMP 1 277#define BCOMP 2 278#define ACOMP 3 279 280 281/* 282 * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1. 283 */ 284#ifndef _HAVE_FULL_GL 285#define _HAVE_FULL_GL 1 286#endif 287 288#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL 289#define FEATURE_ARB_vertex_program _HAVE_FULL_GL 290#define FEATURE_ARB_fragment_program _HAVE_FULL_GL 291#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL 292#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL 293#define FEATURE_MESA_program_debug _HAVE_FULL_GL 294#define FEATURE_NV_fence _HAVE_FULL_GL 295#define FEATURE_NV_fragment_program _HAVE_FULL_GL 296#define FEATURE_NV_vertex_program _HAVE_FULL_GL 297#define FEATURE_userclip _HAVE_FULL_GL 298#define FEATURE_texgen _HAVE_FULL_GL 299#define FEATURE_windowpos _HAVE_FULL_GL 300#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL 301#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL 302#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) 303#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects 304#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL 305#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL 306#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL 307/*@}*/ 308 309 310/** 311 * Maximum number of temporary vertices required for clipping. 312 * 313 * Used in array_cache and tnl modules. 314 */ 315#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1) 316 317 318#endif /* CONFIG_H */ 319