config.h revision 34a61c66fd1b625a5606b795d192a49632ff1787
1/**
2 * \file config.h
3 * Tunable configuration parameters.
4 */
5
6/*
7 * Mesa 3-D graphics library
8 * Version:  7.1
9 *
10 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31#ifndef MESA_CONFIG_H_INCLUDED
32#define MESA_CONFIG_H_INCLUDED
33
34
35#include "main/mfeatures.h"
36
37
38/**
39 * \name OpenGL implementation limits
40 */
41/*@{*/
42
43/** Maximum modelview matrix stack depth */
44#define MAX_MODELVIEW_STACK_DEPTH 32
45
46/** Maximum projection matrix stack depth */
47#define MAX_PROJECTION_STACK_DEPTH 32
48
49/** Maximum texture matrix stack depth */
50#define MAX_TEXTURE_STACK_DEPTH 10
51
52/** Maximum color matrix stack depth */
53#define MAX_COLOR_STACK_DEPTH 4
54
55/** Maximum attribute stack depth */
56#define MAX_ATTRIB_STACK_DEPTH 16
57
58/** Maximum client attribute stack depth */
59#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
60
61/** Maximum recursion depth of display list calls */
62#define MAX_LIST_NESTING 64
63
64/** Maximum number of lights */
65#define MAX_LIGHTS 8
66
67/** Maximum user-defined clipping planes */
68#define MAX_CLIP_PLANES 6
69
70/** Maximum pixel map lookup table size */
71#define MAX_PIXEL_MAP_TABLE 256
72
73/** Maximum number of auxillary color buffers */
74#define MAX_AUX_BUFFERS 4
75
76/** Maximum order (degree) of curves */
77#ifdef AMIGA
78#   define MAX_EVAL_ORDER 12
79#else
80#   define MAX_EVAL_ORDER 30
81#endif
82
83/** Maximum Name stack depth */
84#define MAX_NAME_STACK_DEPTH 64
85
86/** Minimum point size */
87#define MIN_POINT_SIZE 1.0
88/** Maximum point size */
89#define MAX_POINT_SIZE 60.0
90/** Point size granularity */
91#define POINT_SIZE_GRANULARITY 0.1
92
93/** Minimum line width */
94#define MIN_LINE_WIDTH 1.0
95/** Maximum line width */
96#define MAX_LINE_WIDTH 10.0
97/** Line width granularity */
98#define LINE_WIDTH_GRANULARITY 0.1
99
100/** Max texture palette / color table size */
101#define MAX_COLOR_TABLE_SIZE 256
102
103/** Number of 1D/2D texture mipmap levels */
104#define MAX_TEXTURE_LEVELS 12
105
106/** Number of 3D texture mipmap levels */
107#define MAX_3D_TEXTURE_LEVELS 9
108
109/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
110#define MAX_CUBE_TEXTURE_LEVELS 12
111
112/** Maximum rectangular texture size - GL_NV_texture_rectangle */
113#define MAX_TEXTURE_RECT_SIZE 2048
114
115/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
116#define MAX_ARRAY_TEXTURE_LAYERS 64
117
118/** Number of texture units - GL_ARB_multitexture
119 * This needs to be the larger of MAX_TEXTURE_COORD_UNITS and
120 * MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used
121 * to dimension some arrays that store both coord and image data.
122*/
123#define MAX_TEXTURE_UNITS 8
124
125/*@}*/
126
127
128/**
129 * \name Separate numbers of texture coordinates and texture image units.
130 *
131 * These values will eventually replace most instances of MAX_TEXTURE_UNITS.
132 * We should always have MAX_TEXTURE_COORD_UNITS <= MAX_TEXTURE_IMAGE_UNITS.
133 * And, GL_MAX_TEXTURE_UNITS <= MAX_TEXTURE_COORD_UNITS.
134 */
135/*@{*/
136#define MAX_TEXTURE_COORD_UNITS 8
137#define MAX_TEXTURE_IMAGE_UNITS 8
138/*@}*/
139
140/**
141 * Maximum viewport/image width. Must accomodate all texture sizes too.
142 */
143#define MAX_WIDTH 4096
144/** Maximum viewport/image height */
145#define MAX_HEIGHT 4096
146
147/** Maxmimum size for CVA.  May be overridden by the drivers.  */
148#define MAX_ARRAY_LOCK_SIZE 3000
149
150/** Subpixel precision for antialiasing, window coordinate snapping */
151#define SUB_PIXEL_BITS 4
152
153/** Size of histogram tables */
154#define HISTOGRAM_TABLE_SIZE 256
155
156/** Max convolution filter width */
157#define MAX_CONVOLUTION_WIDTH 9
158/** Max convolution filter height */
159#define MAX_CONVOLUTION_HEIGHT 9
160
161/** For GL_ARB_texture_compression */
162#define MAX_COMPRESSED_TEXTURE_FORMATS 25
163
164/** For GL_EXT_texture_filter_anisotropic */
165#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
166
167/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
168#define MAX_TEXTURE_LOD_BIAS 11.0
169
170/** For GL_ARB_vertex_program */
171/*@{*/
172#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
173#define MAX_VERTEX_PROGRAM_ATTRIBS     16
174/*@}*/
175
176/** For GL_ARB_fragment_program */
177/*@{*/
178#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
179#define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48
180#define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24
181#define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS  4
182/*@}*/
183
184/** For any program target/extension */
185/*@{*/
186#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */
187#define MAX_PROGRAM_ENV_PARAMS 128
188#define MAX_PROGRAM_MATRICES 8
189#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
190#define MAX_PROGRAM_CALL_DEPTH 8
191#define MAX_PROGRAM_TEMPS 128
192#define MAX_PROGRAM_ADDRESS_REGS 2
193#define MAX_UNIFORMS 128
194#define MAX_VARYING 8
195#define MAX_SAMPLERS 8
196/*@}*/
197
198/** For GL_NV_vertex_program */
199/*@{*/
200#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
201#define MAX_NV_VERTEX_PROGRAM_TEMPS         12
202#define MAX_NV_VERTEX_PROGRAM_PARAMS        MAX_PROGRAM_ENV_PARAMS
203#define MAX_NV_VERTEX_PROGRAM_INPUTS        16
204#define MAX_NV_VERTEX_PROGRAM_OUTPUTS       15
205/*@}*/
206
207/** For GL_NV_fragment_program */
208/*@{*/
209#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
210#define MAX_NV_FRAGMENT_PROGRAM_TEMPS         96
211#define MAX_NV_FRAGMENT_PROGRAM_PARAMS        64
212#define MAX_NV_FRAGMENT_PROGRAM_INPUTS        12
213#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS        3
214#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS    2
215/*@}*/
216
217
218/** For GL_ARB_vertex_shader */
219/*@{*/
220#define MAX_VERTEX_ATTRIBS 16
221#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_UNITS
222#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS)
223/*@}*/
224
225
226/** For GL_ARB_draw_buffers */
227/*@{*/
228#define MAX_DRAW_BUFFERS 4
229/*@}*/
230
231
232/** For GL_EXT_framebuffer_object */
233/*@{*/
234#define MAX_COLOR_ATTACHMENTS 8
235/*@}*/
236
237
238
239/**
240 * \name Mesa-specific parameters
241 */
242/*@{*/
243
244
245/**
246 * If non-zero use GLdouble for walking triangle edges, for better accuracy.
247 */
248#define TRIANGLE_WALK_DOUBLE 0
249
250
251/**
252 * Bits per depth buffer value (max is 32).
253 */
254#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
255#define DEFAULT_SOFTWARE_DEPTH_BITS 16
256#endif
257/** Depth buffer data type */
258#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
259#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
260#else
261#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
262#endif
263
264
265/**
266 * Bits per stencil value: 8
267 */
268#define STENCIL_BITS 8
269
270
271/**
272 * Bits per color channel:  8, 16 or 32
273 */
274#ifndef CHAN_BITS
275#define CHAN_BITS 8
276#endif
277
278
279/*
280 * Color channel component order
281 *
282 * \note Changes will almost certainly cause problems at this time.
283 */
284#define RCOMP 0
285#define GCOMP 1
286#define BCOMP 2
287#define ACOMP 3
288
289
290/**
291 * Maximum number of temporary vertices required for clipping.
292 *
293 * Used in array_cache and tnl modules.
294 */
295#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
296
297
298#endif /* MESA_CONFIG_H_INCLUDED */
299