config.h revision cfecffeedcd1a361499e74bec7ca61790db0036c
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.5
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26/**
27 * \file config.h
28 * Tunable configuration parameters.
29 */
30
31#ifndef MESA_CONFIG_H_INCLUDED
32#define MESA_CONFIG_H_INCLUDED
33
34
35/**
36 * \name OpenGL implementation limits
37 */
38/*@{*/
39
40/** Maximum modelview matrix stack depth */
41#define MAX_MODELVIEW_STACK_DEPTH 32
42
43/** Maximum projection matrix stack depth */
44#define MAX_PROJECTION_STACK_DEPTH 32
45
46/** Maximum texture matrix stack depth */
47#define MAX_TEXTURE_STACK_DEPTH 10
48
49/** Maximum color matrix stack depth */
50#define MAX_COLOR_STACK_DEPTH 4
51
52/** Maximum attribute stack depth */
53#define MAX_ATTRIB_STACK_DEPTH 16
54
55/** Maximum client attribute stack depth */
56#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
57
58/** Maximum recursion depth of display list calls */
59#define MAX_LIST_NESTING 64
60
61/** Maximum number of lights */
62#define MAX_LIGHTS 8
63
64/**
65 * Maximum number of user-defined clipping planes supported by any driver in
66 * Mesa.  This is used to size arrays.
67 */
68#define MAX_CLIP_PLANES 8
69
70/** Maximum pixel map lookup table size */
71#define MAX_PIXEL_MAP_TABLE 256
72
73/** Maximum number of auxillary color buffers */
74#define MAX_AUX_BUFFERS 1
75
76/** Maximum order (degree) of curves */
77#ifdef AMIGA
78#   define MAX_EVAL_ORDER 12
79#else
80#   define MAX_EVAL_ORDER 30
81#endif
82
83/** Maximum Name stack depth */
84#define MAX_NAME_STACK_DEPTH 64
85
86/** Minimum point size */
87#define MIN_POINT_SIZE 1.0
88/** Maximum point size */
89#define MAX_POINT_SIZE 60.0
90/** Point size granularity */
91#define POINT_SIZE_GRANULARITY 0.1
92
93/** Minimum line width */
94#define MIN_LINE_WIDTH 1.0
95/** Maximum line width */
96#define MAX_LINE_WIDTH 10.0
97/** Line width granularity */
98#define LINE_WIDTH_GRANULARITY 0.1
99
100/** Max texture palette / color table size */
101#define MAX_COLOR_TABLE_SIZE 256
102
103/** Max memory to allow for a single texture image (in megabytes) */
104#define MAX_TEXTURE_MBYTES 1024
105
106/** Number of 1D/2D texture mipmap levels */
107#define MAX_TEXTURE_LEVELS 15
108
109/** Number of 3D texture mipmap levels */
110#define MAX_3D_TEXTURE_LEVELS 15
111
112/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
113#define MAX_CUBE_TEXTURE_LEVELS 15
114
115/** Maximum rectangular texture size - GL_NV_texture_rectangle */
116#define MAX_TEXTURE_RECT_SIZE 16384
117
118/**
119 * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
120 */
121#define MAX_ARRAY_TEXTURE_LAYERS 64
122
123/**
124 * Max number of texture coordinate units.  This mainly just applies to
125 * the fixed-function vertex code.  This will be difficult to raise above
126 * eight because of various vertex attribute bitvectors.
127 */
128#define MAX_TEXTURE_COORD_UNITS 8
129
130/**
131 * Max number of texture image units.  Also determines number of texture
132 * samplers in shaders.
133 */
134#define MAX_TEXTURE_IMAGE_UNITS 16
135
136/**
137 * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
138 * This value is only used for dimensioning arrays.
139 * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
140 * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
141 * used almost everywhere else.
142 */
143#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
144
145
146/**
147 * Maximum viewport/image size.  Must accomodate all texture sizes too.
148 */
149#ifndef MAX_WIDTH
150#   define MAX_WIDTH 16384
151#endif
152#ifndef MAX_HEIGHT
153#   define MAX_HEIGHT 16384
154#endif
155
156/** Maxmimum size for CVA.  May be overridden by the drivers.  */
157#define MAX_ARRAY_LOCK_SIZE 3000
158
159/** Subpixel precision for antialiasing, window coordinate snapping */
160#define SUB_PIXEL_BITS 4
161
162/** Size of histogram tables */
163#define HISTOGRAM_TABLE_SIZE 256
164
165/** Max convolution filter width */
166#define MAX_CONVOLUTION_WIDTH 9
167/** Max convolution filter height */
168#define MAX_CONVOLUTION_HEIGHT 9
169
170/** For GL_ARB_texture_compression */
171#define MAX_COMPRESSED_TEXTURE_FORMATS 25
172
173/** For GL_EXT_texture_filter_anisotropic */
174#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
175
176/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
177#define MAX_TEXTURE_LOD_BIAS 14.0
178
179/** For any program target/extension */
180/*@{*/
181#define MAX_PROGRAM_INSTRUCTIONS       (16 * 1024)
182
183/**
184 * Per-program constants (power of two)
185 *
186 * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
187 * and GLSL shader names for the same thing.  They should \b always have the
188 * same value.  Each refers to the number of vec4 values supplied as
189 * per-program parameters.
190 */
191/*@{*/
192#define MAX_PROGRAM_LOCAL_PARAMS       4096
193#define MAX_UNIFORMS                   4096
194/*@}*/
195
196/**
197 * Per-context constants (power of two)
198 *
199 * \note
200 * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
201 * and \c MAX_VERTEX_PROGRAM_PARAMS.  Otherwise some applications will make
202 * incorrect assumptions.
203 */
204#define MAX_PROGRAM_ENV_PARAMS         256
205
206#define MAX_PROGRAM_MATRICES           8
207#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
208#define MAX_PROGRAM_CALL_DEPTH         8
209#define MAX_PROGRAM_TEMPS              256
210#define MAX_PROGRAM_ADDRESS_REGS       2
211#define MAX_VARYING                    16    /**< number of float[4] vectors */
212#define MAX_SAMPLERS                   MAX_TEXTURE_IMAGE_UNITS
213#define MAX_PROGRAM_INPUTS             32
214#define MAX_PROGRAM_OUTPUTS            64
215/*@}*/
216
217/** For GL_ARB_vertex_program */
218/*@{*/
219#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
220#define MAX_VERTEX_PROGRAM_PARAMS       MAX_UNIFORMS
221/*@}*/
222
223/** For GL_ARB_fragment_program */
224/*@{*/
225#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
226/*@}*/
227
228/** For GL_NV_vertex_program */
229/*@{*/
230#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
231#define MAX_NV_VERTEX_PROGRAM_TEMPS         12
232#define MAX_NV_VERTEX_PROGRAM_PARAMS        96
233#define MAX_NV_VERTEX_PROGRAM_INPUTS        16
234#define MAX_NV_VERTEX_PROGRAM_OUTPUTS       15
235/*@}*/
236
237/** For GL_NV_fragment_program */
238/*@{*/
239#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
240#define MAX_NV_FRAGMENT_PROGRAM_TEMPS         96
241#define MAX_NV_FRAGMENT_PROGRAM_PARAMS        64
242#define MAX_NV_FRAGMENT_PROGRAM_INPUTS        12
243#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS        3
244#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS    2
245/*@}*/
246
247
248/** For GL_ARB_vertex_shader */
249/*@{*/
250#define MAX_VERTEX_GENERIC_ATTRIBS 16
251#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
252#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \
253					  MAX_TEXTURE_IMAGE_UNITS)
254/*@}*/
255
256
257/** For GL_ARB_draw_buffers */
258/*@{*/
259#define MAX_DRAW_BUFFERS 8
260/*@}*/
261
262
263/** For GL_EXT_framebuffer_object */
264/*@{*/
265#define MAX_COLOR_ATTACHMENTS 8
266/*@}*/
267
268/** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
269#define SUPPORTED_ATI_BUMP_UNITS 0xff
270
271/** For GL_EXT_transform_feedback */
272#define MAX_FEEDBACK_ATTRIBS 32
273
274/** For GL_ARB_geometry_shader4 */
275/*@{*/
276#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS             8
277#define MAX_GEOMETRY_VARYING_COMPONENTS              32
278#define MAX_VERTEX_VARYING_COMPONENTS                32
279#define MAX_GEOMETRY_UNIFORM_COMPONENTS              512
280#define MAX_GEOMETRY_OUTPUT_VERTICES                 256
281#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS         1024
282/*@}*/
283
284
285/**
286 * \name Mesa-specific parameters
287 */
288/*@{*/
289
290
291/**
292 * If non-zero use GLdouble for walking triangle edges, for better accuracy.
293 */
294#define TRIANGLE_WALK_DOUBLE 0
295
296
297/**
298 * Bits per depth buffer value (max is 32).
299 */
300#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
301#define DEFAULT_SOFTWARE_DEPTH_BITS 16
302#endif
303/** Depth buffer data type */
304#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
305#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
306#else
307#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
308#endif
309
310
311/**
312 * Bits per stencil value: 8
313 */
314#define STENCIL_BITS 8
315
316
317/**
318 * For swrast, bits per color channel:  8, 16 or 32
319 */
320#ifndef CHAN_BITS
321#define CHAN_BITS 8
322#endif
323
324
325/*
326 * Color channel component order
327 *
328 * \note Changes will almost certainly cause problems at this time.
329 */
330#define RCOMP 0
331#define GCOMP 1
332#define BCOMP 2
333#define ACOMP 3
334
335
336/**
337 * Maximum number of temporary vertices required for clipping.
338 *
339 * Used in array_cache and tnl modules.
340 */
341#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
342
343
344#endif /* MESA_CONFIG_H_INCLUDED */
345