1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. 5 * Copyright (C) 2010 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#ifndef SHADERAPI_H 27#define SHADERAPI_H 28 29 30#include "glheader.h" 31 32 33#ifdef __cplusplus 34extern "C" { 35#endif 36 37 38struct _glapi_table; 39struct gl_context; 40struct gl_shader_program; 41 42extern void 43_mesa_copy_string(GLchar *dst, GLsizei maxLength, 44 GLsizei *length, const GLchar *src); 45 46extern void 47_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg); 48 49extern void 50_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, 51 const char *caller); 52 53extern void 54_mesa_init_shader_dispatch(const struct gl_context *ctx, 55 struct _glapi_table *exec); 56 57extern unsigned 58_mesa_count_active_attribs(struct gl_shader_program *shProg); 59 60extern size_t 61_mesa_longest_attribute_name_length(struct gl_shader_program *shProg); 62 63extern void GLAPIENTRY 64_mesa_AttachObjectARB(GLhandleARB, GLhandleARB); 65 66extern void GLAPIENTRY 67_mesa_CompileShaderARB(GLhandleARB); 68 69extern GLhandleARB GLAPIENTRY 70_mesa_CreateProgramObjectARB(void); 71 72extern GLhandleARB GLAPIENTRY 73_mesa_CreateShaderObjectARB(GLenum type); 74 75extern void GLAPIENTRY 76_mesa_DeleteObjectARB(GLhandleARB obj); 77 78extern void GLAPIENTRY 79_mesa_DetachObjectARB(GLhandleARB, GLhandleARB); 80 81extern void GLAPIENTRY 82_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); 83 84extern GLint GLAPIENTRY 85_mesa_GetFragDataLocation(GLuint program, const GLchar *name); 86 87extern GLint GLAPIENTRY 88_mesa_GetFragDataIndex(GLuint program, const GLchar *name); 89 90extern GLhandleARB GLAPIENTRY 91_mesa_GetHandleARB(GLenum pname); 92 93extern void GLAPIENTRY 94_mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); 95 96extern void GLAPIENTRY 97_mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *); 98 99extern void GLAPIENTRY 100_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *); 101 102extern void GLAPIENTRY 103_mesa_GetShaderSourceARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); 104 105extern GLboolean GLAPIENTRY 106_mesa_IsProgram(GLuint name); 107 108extern GLboolean GLAPIENTRY 109_mesa_IsShader(GLuint name); 110 111extern void GLAPIENTRY 112_mesa_LinkProgramARB(GLhandleARB programObj); 113 114extern void GLAPIENTRY 115_mesa_ShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); 116 117extern void GLAPIENTRY 118_mesa_UseProgramObjectARB(GLhandleARB); 119 120extern void GLAPIENTRY 121_mesa_ValidateProgramARB(GLhandleARB); 122 123 124extern void GLAPIENTRY 125_mesa_BindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB *); 126 127extern void GLAPIENTRY 128_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, 129 const GLchar *name); 130 131extern void GLAPIENTRY 132_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, 133 GLuint index, const GLchar *name); 134 135extern void GLAPIENTRY 136_mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, 137 GLenum *, GLcharARB *); 138 139extern GLint GLAPIENTRY 140_mesa_GetAttribLocationARB(GLhandleARB, const GLcharARB *); 141 142 143 144extern void GLAPIENTRY 145_mesa_AttachShader(GLuint program, GLuint shader); 146 147extern GLuint GLAPIENTRY 148_mesa_CreateShader(GLenum); 149 150extern GLuint GLAPIENTRY 151_mesa_CreateProgram(void); 152 153extern void GLAPIENTRY 154_mesa_DeleteProgram(GLuint program); 155 156extern void GLAPIENTRY 157_mesa_DeleteShader(GLuint shader); 158 159extern void GLAPIENTRY 160_mesa_DetachShader(GLuint program, GLuint shader); 161 162extern void GLAPIENTRY 163_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, 164 GLsizei *count, GLuint *obj); 165 166extern void GLAPIENTRY 167_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); 168 169extern void GLAPIENTRY 170_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, 171 GLsizei *length, GLchar *infoLog); 172 173extern void GLAPIENTRY 174_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); 175 176extern void GLAPIENTRY 177_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, 178 GLsizei *length, GLchar *infoLog); 179 180 181extern void GLAPIENTRY 182_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, 183 GLint *range, GLint *precision); 184 185extern void GLAPIENTRY 186_mesa_ReleaseShaderCompiler(void); 187 188extern void GLAPIENTRY 189_mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, 190 const void* binary, GLint length); 191 192extern void GLAPIENTRY 193_mesa_ProgramParameteriARB(GLuint program, GLenum pname, 194 GLint value); 195void 196_mesa_use_shader_program(struct gl_context *ctx, GLenum type, 197 struct gl_shader_program *shProg); 198 199extern void GLAPIENTRY 200_mesa_UseShaderProgramEXT(GLenum type, GLuint program); 201 202extern void GLAPIENTRY 203_mesa_ActiveProgramEXT(GLuint program); 204 205extern GLuint GLAPIENTRY 206_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string); 207 208 209#ifdef __cplusplus 210} 211#endif 212 213#endif /* SHADERAPI_H */ 214