1/* list of OpenGL functions sorted alphabetically 2 If you need to use a GL function from the SDL video subsystem, 3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. 4*/ 5#define SDL_PROC_UNUSED(ret,func,params) 6SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat)) 7SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf)) 8SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*)) 9SDL_PROC_UNUSED(void,glArrayElement,(GLint)) 10SDL_PROC(void,glBegin,(GLenum)) 11SDL_PROC(void,glBindTexture,(GLenum,GLuint)) 12SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)) 13SDL_PROC(void,glBlendFunc,(GLenum,GLenum)) 14SDL_PROC_UNUSED(void,glCallList,(GLuint)) 15SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*)) 16SDL_PROC_UNUSED(void,glClear,(GLbitfield)) 17SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat)) 18SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf)) 19SDL_PROC_UNUSED(void,glClearDepth,(GLclampd)) 20SDL_PROC_UNUSED(void,glClearIndex,(GLfloat)) 21SDL_PROC_UNUSED(void,glClearStencil,(GLint)) 22SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*)) 23SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte)) 24SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*)) 25SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble)) 26SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*)) 27SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat)) 28SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*)) 29SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint)) 30SDL_PROC_UNUSED(void,glColor3iv,(const GLint*)) 31SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) 32SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*)) 33SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) 34SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*)) 35SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) 36SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*)) 37SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) 38SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*)) 39SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte)) 40SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*)) 41SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble)) 42SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*)) 43SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat)) 44SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*)) 45SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) 46SDL_PROC_UNUSED(void,glColor4iv,(const GLint*)) 47SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) 48SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*)) 49SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) 50SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v)) 51SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) 52SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v)) 53SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) 54SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v)) 55SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) 56SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode)) 57SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) 58SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) 59SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) 60SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) 61SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) 62SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) 63SDL_PROC_UNUSED(void,glCullFace,(GLenum mode)) 64SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range)) 65SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) 66SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func)) 67SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag)) 68SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) 69SDL_PROC(void,glDisable,(GLenum cap)) 70SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array)) 71SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) 72SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode)) 73SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) 74SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) 75SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag)) 76SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) 77SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) 78SDL_PROC(void,glEnable,(GLenum cap)) 79SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array)) 80SDL_PROC(void,glEnd,(void)) 81SDL_PROC_UNUSED(void,glEndList,(void)) 82SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u)) 83SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u)) 84SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u)) 85SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u)) 86SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v)) 87SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u)) 88SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v)) 89SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u)) 90SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) 91SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) 92SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i)) 93SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) 94SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) 95SDL_PROC_UNUSED(void,glFinish,(void)) 96SDL_PROC(void,glFlush,(void)) 97SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) 98SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) 99SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param)) 100SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) 101SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode)) 102SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) 103SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range)) 104SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures)) 105SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params)) 106SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) 107SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) 108SDL_PROC_UNUSED(GLenum,glGetError,(void)) 109SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params)) 110SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params)) 111SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) 112SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) 113SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) 114SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) 115SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) 116SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params)) 117SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params)) 118SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values)) 119SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values)) 120SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values)) 121SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params)) 122SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask)) 123SDL_PROC(const GLubyte *,glGetString,(GLenum name)) 124SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params)) 125SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params)) 126SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params)) 127SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params)) 128SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params)) 129SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) 130SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params)) 131SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params)) 132SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params)) 133SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params)) 134SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode)) 135SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask)) 136SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) 137SDL_PROC_UNUSED(void,glIndexd,(GLdouble c)) 138SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c)) 139SDL_PROC_UNUSED(void,glIndexf,(GLfloat c)) 140SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c)) 141SDL_PROC_UNUSED(void,glIndexi,(GLint c)) 142SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c)) 143SDL_PROC_UNUSED(void,glIndexs,(GLshort c)) 144SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c)) 145SDL_PROC_UNUSED(void,glIndexub,(GLubyte c)) 146SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c)) 147SDL_PROC_UNUSED(void,glInitNames,(void)) 148SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer)) 149SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap)) 150SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list)) 151SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture)) 152SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param)) 153SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params)) 154SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param)) 155SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params)) 156SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param)) 157SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params)) 158SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param)) 159SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params)) 160SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern)) 161SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width)) 162SDL_PROC_UNUSED(void,glListBase,(GLuint base)) 163SDL_PROC(void,glLoadIdentity,(void)) 164SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m)) 165SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m)) 166SDL_PROC_UNUSED(void,glLoadName,(GLuint name)) 167SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode)) 168SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) 169SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) 170SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) 171SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) 172SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2)) 173SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2)) 174SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) 175SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) 176SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param)) 177SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params)) 178SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param)) 179SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params)) 180SDL_PROC(void,glMatrixMode,(GLenum mode)) 181SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m)) 182SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m)) 183SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode)) 184SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz)) 185SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v)) 186SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz)) 187SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v)) 188SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz)) 189SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v)) 190SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz)) 191SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v)) 192SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz)) 193SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v)) 194SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) 195SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) 196SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token)) 197SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values)) 198SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values)) 199SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values)) 200SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param)) 201SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param)) 202SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param)) 203SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param)) 204SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor)) 205SDL_PROC_UNUSED(void,glPointSize,(GLfloat size)) 206SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode)) 207SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units)) 208SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask)) 209SDL_PROC(void,glPopAttrib,(void)) 210SDL_PROC(void,glPopClientAttrib,(void)) 211SDL_PROC(void,glPopMatrix,(void)) 212SDL_PROC_UNUSED(void,glPopName,(void)) 213SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities)) 214SDL_PROC(void,glPushAttrib,(GLbitfield mask)) 215SDL_PROC(void,glPushClientAttrib,(GLbitfield mask)) 216SDL_PROC(void,glPushMatrix,(void)) 217SDL_PROC_UNUSED(void,glPushName,(GLuint name)) 218SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y)) 219SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v)) 220SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y)) 221SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v)) 222SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y)) 223SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v)) 224SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y)) 225SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v)) 226SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z)) 227SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v)) 228SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z)) 229SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v)) 230SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z)) 231SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v)) 232SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z)) 233SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v)) 234SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) 235SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v)) 236SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) 237SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v)) 238SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) 239SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v)) 240SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) 241SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v)) 242SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode)) 243SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) 244SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) 245SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) 246SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) 247SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) 248SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) 249SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2)) 250SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) 251SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2)) 252SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode)) 253SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) 254SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) 255SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z)) 256SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z)) 257SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height)) 258SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer)) 259SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode)) 260SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask)) 261SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask)) 262SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass)) 263SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s)) 264SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v)) 265SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s)) 266SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v)) 267SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s)) 268SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v)) 269SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s)) 270SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v)) 271SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t)) 272SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v)) 273SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t)) 274SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v)) 275SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t)) 276SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v)) 277SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t)) 278SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v)) 279SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r)) 280SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v)) 281SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r)) 282SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v)) 283SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r)) 284SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v)) 285SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r)) 286SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v)) 287SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) 288SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v)) 289SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) 290SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v)) 291SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q)) 292SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v)) 293SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q)) 294SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v)) 295SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) 296SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param)) 297SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params)) 298SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param)) 299SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params)) 300SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param)) 301SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params)) 302SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param)) 303SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params)) 304SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param)) 305SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params)) 306SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) 307SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) 308SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param)) 309SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) 310SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) 311SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) 312SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) 313SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) 314SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) 315SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) 316SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) 317SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v)) 318SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y)) 319SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v)) 320SDL_PROC(void,glVertex2i,(GLint x, GLint y)) 321SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v)) 322SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y)) 323SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v)) 324SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z)) 325SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v)) 326SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z)) 327SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v)) 328SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z)) 329SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v)) 330SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z)) 331SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v)) 332SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) 333SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v)) 334SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) 335SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v)) 336SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w)) 337SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v)) 338SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w)) 339SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v)) 340SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) 341SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height)) 342