1page.title=Providing Resources
2parent.title=Application Resources
3parent.link=index.html
4@jd:body
5
6<div id="qv-wrapper">
7<div id="qv">
8  <h2>Quickview</h2>
9  <ul>
10    <li>Different types of resources belong in different subdirectories of {@code res/}</li>
11    <li>Alternative resources provide configuration-specific resource files</li>
12    <li>Always include default resources so your app does not depend on specific
13device configurations</li>
14  </ul>
15  <h2>In this document</h2>
16  <ol>
17    <li><a href="#ResourceTypes">Grouping Resource Types</a></li>
18    <li><a href="#AlternativeResources">Providing Alternative Resources</a>
19      <ol>
20        <li><a href="#QualifierRules">Qualifier name rules</a></li>
21        <li><a href="#AliasResources">Creating alias resources</a></li>
22      </ol>
23    </li>
24    <li><a href="#Compatibility">Providing the Best Device Compatibility with Resources</a></li>
25    <li><a href="#BestMatch">How Android Finds the Best-matching Resource</a></li>
26  </ol>
27
28  <h2>See also</h2>
29  <ol>
30    <li><a href="accessing-resources.html">Accessing Resources</a></li>
31    <li><a href="available-resources.html">Resource Types</a></li>
32    <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
33Screens</a></li>
34  </ol>
35</div>
36</div>
37
38<p>You should always externalize application resources such as images and strings from your
39code, so that you can maintain them independently. You should also provide alternative resources for
40specific device configurations, by grouping them in specially-named resource directories. At
41runtime, Android uses the appropriate resource based on the current configuration. For
42example, you might want to provide a different UI layout depending on the screen size or different
43strings depending on the language setting.</p>
44
45<p>Once you externalize your application resources, you can access them
46using resource IDs that are generated in your project's {@code R} class. How to use
47resources in your application is discussed in <a href="accessing-resources.html">Accessing
48Resources</a>. This document shows you how to group your resources in your Android project and
49provide alternative resources for specific device configurations.</p>
50
51
52<h2 id="ResourceTypes">Grouping Resource Types</h2>
53
54<p>You should place each type of resource in a specific subdirectory of your project's
55{@code res/} directory. For example, here's the file hierarchy for a simple project:</p>
56
57<pre class="classic no-pretty-print">
58MyProject/
59    src/  <span style="color:black">
60        MyActivity.java  </span>
61    res/
62        drawable/  <span style="color:black">
63            icon.png  </span>
64        layout/  <span style="color:black">
65            main.xml
66            info.xml</span>
67        values/  <span style="color:black">
68            strings.xml  </span>
69</pre>
70
71<p>As you can see in this example, the {@code res/} directory contains all the resources (in
72subdirectories): an image resource, two layout resources, and a string resource file. The resource
73directory names are important and are described in table 1.</p>
74
75<p class="table-caption" id="table1"><strong>Table 1.</strong> Resource directories
76supported inside project {@code res/} directory.</p>
77
78<table>
79  <tr>
80    <th scope="col">Directory</th>
81    <th scope="col">Resource Type</th>
82  </tr>
83
84  <tr>
85    <td><code>animator/</code></td>
86    <td>XML files that define <a href="{@docRoot}guide/topics/graphics/prop-animation.html">property
87animations</a>.</td>
88  </tr>
89
90  <tr>
91    <td><code>anim/</code></td>
92    <td>XML files that define <a
93href="{@docRoot}guide/topics/graphics/view-animation.html#tween-animation">tween
94animations</a>. (Property animations can also be saved in this directory, but
95the {@code animator/} directory is preferred for property animations to distinguish between the two
96types.)</td>
97  </tr>
98
99  <tr>
100    <td><code>color/</code></td>
101    <td>XML files that define a state list of colors. See <a href="color-list-resource.html">Color
102State List Resource</a></td>
103  </tr>
104
105  <tr>
106    <td><code>drawable/</code></td>
107    <td><p>Bitmap files ({@code .png}, {@code .9.png}, {@code .jpg}, {@code .gif}) or XML files that
108are compiled into the following drawable resource subtypes:</p>
109      <ul>
110        <li>Bitmap files</li>
111        <li>Nine-Patches (re-sizable bitmaps)</li>
112        <li>State lists</li>
113        <li>Shapes</li>
114        <li>Animation drawables</li>
115        <li>Other drawables</li>
116      </ul>
117      <p>See <a href="drawable-resource.html">Drawable Resources</a>.</p>
118    </td>
119  </tr>
120
121  <tr>
122    <td><code>layout/</code></td>
123    <td>XML files that define a user interface layout.
124        See <a href="layout-resource.html">Layout Resource</a>.</td>
125  </tr>
126
127  <tr>
128    <td><code>menu/</code></td>
129    <td>XML files that define application menus, such as an Options Menu, Context Menu, or Sub
130Menu. See <a href="menu-resource.html">Menu Resource</a>.</td>
131  </tr>
132
133  <tr>
134    <td><code>raw/</code></td>
135    <td><p>Arbitrary files to save in their raw form. To open these resources with a raw
136{@link java.io.InputStream}, call {@link android.content.res.Resources#openRawResource(int)
137Resources.openRawResource()} with the resource ID, which is {@code R.raw.<em>filename</em>}.</p>
138      <p>However, if you need access to original file names and file hierarchy, you might consider
139saving some resources in the {@code
140assets/} directory (instead of {@code res/raw/}). Files in {@code assets/} are not given a
141resource ID, so you can read them only using {@link android.content.res.AssetManager}.</p></td>
142  </tr>
143
144  <tr>
145    <td><code>values/</code></td>
146    <td><p>XML files that contain simple values, such as strings, integers, and colors.</p>
147      <p>Whereas XML resource files in other {@code res/} subdirectories define a single resource
148based on the XML filename, files in the {@code values/} directory describe multiple resources.
149For a file in this directory, each child of the {@code &lt;resources&gt;} element defines a single
150resource. For example, a {@code &lt;string&gt;} element creates an
151{@code R.string} resource and a  {@code &lt;color&gt;} element creates an {@code R.color}
152resource.</p>
153      <p>Because each resource is defined with its own XML element, you can name the file
154whatever you want and place different resource types in one file. However, for clarity, you might
155want to place unique resource types in different files. For example, here are some filename
156conventions for resources you can create in this directory:</p>
157      <ul>
158        <li>arrays.xml for resource arrays (<a
159href="more-resources.html#TypedArray">typed arrays</a>).</li>
160        <li>colors.xml for <a
161href="more-resources.html#Color">color values</a></li>
162        <li>dimens.xml for <a
163href="more-resources.html#Dimension">dimension values</a>.</li>
164        <li>strings.xml for <a href="string-resource.html">string
165values</a>.</li>
166        <li>styles.xml for <a href="style-resource.html">styles</a>.</li>
167      </ul>
168      <p>See <a href="string-resource.html">String Resources</a>,
169        <a href="style-resource.html">Style Resource</a>, and
170        <a href="more-resources.html">More Resource Types</a>.</p>
171    </td>
172  </tr>
173
174  <tr>
175    <td><code>xml/</code></td>
176    <td>Arbitrary XML files that can be read at runtime by calling {@link
177android.content.res.Resources#getXml(int) Resources.getXML()}. Various XML configuration files
178must be saved here, such as a <a
179href="{@docRoot}guide/topics/search/searchable-config.html">searchable configuration</a>.
180<!-- or preferences configuration. --></td>
181  </tr>
182</table>
183
184<p class="caution"><strong>Caution:</strong> Never save resource files directly inside the
185{@code res/} directory&mdash;it will cause a compiler error.</p>
186
187<p>For more information about certain types of resources, see the <a
188href="available-resources.html">Resource Types</a> documentation.</p>
189
190<p>The resources that you save in the subdirectories defined in table 1 are your "default"
191resources. That is, these resources define the default design and content for your application.
192However, different types of Android-powered devices might call for different types of resources.
193For example, if a device has a larger than normal screen, then you should provide
194different layout resources that take advantage of the extra screen space. Or, if a device has a
195different language setting, then you should provide different string resources that translate the
196text in your user interface. To provide these different resources for different device
197configurations, you need to provide alternative resources, in addition to your default
198resources.</p>
199
200
201<h2 id="AlternativeResources">Providing Alternative Resources</h2>
202
203
204<div class="figure" style="width:429px">
205<img src="{@docRoot}images/resources/resource_devices_diagram2.png" height="167" alt="" />
206<p class="img-caption">
207<strong>Figure 1.</strong> Two different devices, each using different layout resources.</p>
208</div>
209
210<p>Almost every application should provide alternative resources to support specific device
211configurations. For instance, you should include alternative drawable resources for different
212screen densities and alternative string resources for different languages. At runtime, Android
213detects the current device configuration and loads the appropriate
214resources for your application.</p>
215
216<p>To specify configuration-specific alternatives for a set of resources:</p>
217<ol>
218  <li>Create a new directory in {@code res/} named in the form {@code
219<em>&lt;resources_name&gt;</em>-<em>&lt;config_qualifier&gt;</em>}.
220    <ul>
221      <li><em>{@code &lt;resources_name&gt;}</em> is the directory name of the corresponding default
222resources (defined in table 1).</li>
223      <li><em>{@code &lt;qualifier&gt;}</em> is a name that specifies an individual configuration
224for which these resources are to be used (defined in table 2).</li>
225    </ul>
226    <p>You can append more than one <em>{@code &lt;qualifier&gt;}</em>. Separate each
227one with a dash.</p>
228    <p class="caution"><strong>Caution:</strong> When appending multiple qualifiers, you must
229place them in the same order in which they are listed in table 2. If the qualifiers are ordered
230wrong, the resources are ignored.</p>
231  </li>
232  <li>Save the respective alternative resources in this new directory. The resource files must be
233named exactly the same as the default resource files.</li>
234</ol>
235
236<p>For example, here are some default and alternative resources:</p>
237
238<pre class="classic no-pretty-print">
239res/
240    drawable/   <span style="color:black">
241        icon.png
242        background.png    </span>
243    drawable-hdpi/  <span style="color:black">
244        icon.png
245        background.png  </span>
246</pre>
247
248<p>The {@code hdpi} qualifier indicates that the resources in that directory are for devices with a
249high-density screen. The images in each of these drawable directories are sized for a specific
250screen density, but the filenames are exactly
251the same. This way, the resource ID that you use to reference the {@code icon.png} or {@code
252background.png} image is always the same, but Android selects the
253version of each resource that best matches the current device, by comparing the device
254configuration information with the qualifiers in the resource directory name.</p>
255
256<p>Android supports several configuration qualifiers and you can
257add multiple qualifiers to one directory name, by separating each qualifier with a dash. Table 2
258lists the valid configuration qualifiers, in order of precedence&mdash;if you use multiple
259qualifiers for a resource directory, you must add them to the directory name in the order they
260are listed in the table.</p>
261
262
263<p class="table-caption" id="table2"><strong>Table 2.</strong> Configuration qualifier
264names.</p>
265<table>
266    <tr>
267        <th>Configuration</th>
268        <th>Qualifier Values</th>
269        <th>Description</th>
270    </tr>
271    <tr id="MccQualifier">
272      <td>MCC and MNC</td>
273      <td>Examples:<br/>
274        <code>mcc310</code><br/>
275        <code><nobr>mcc310-mnc004</nobr></code><br/>
276        <code>mcc208-mnc00</code><br/>
277        etc.
278      </td>
279      <td>
280        <p>The mobile country code (MCC), optionally followed by mobile network code (MNC)
281        from the SIM card in the device. For example, <code>mcc310</code> is U.S. on any carrier,
282        <code>mcc310-mnc004</code> is U.S. on Verizon, and <code>mcc208-mnc00</code> is France on
283        Orange.</p>
284        <p>If the device uses a radio connection (GSM phone), the MCC and MNC values come
285        from the SIM card.</p>
286        <p>You can also use the MCC alone (for example, to include country-specific legal
287resources in your application). If you need to specify based on the language only, then use the
288<em>language and region</em> qualifier instead (discussed next). If you decide to use the MCC and
289MNC qualifier, you should do so with care and test that it works as expected.</p>
290        <p>Also see the configuration fields {@link
291android.content.res.Configuration#mcc}, and {@link
292android.content.res.Configuration#mnc}, which indicate the current mobile country code
293and mobile network code, respectively.</p>
294      </td>
295    </tr>
296    <tr id="LocaleQualifier">
297      <td>Language and region</td>
298      <td>Examples:<br/>
299        <code>en</code><br/>
300        <code>fr</code><br/>
301        <code>en-rUS</code><br/>
302        <code>fr-rFR</code><br/>
303        <code>fr-rCA</code><br/>
304        etc.
305      </td>
306      <td><p>The language is defined by a two-letter <a
307href="http://www.loc.gov/standards/iso639-2/php/code_list.php">ISO
308              639-1</a> language code, optionally followed by a two letter
309              <a
310href="http://www.iso.org/iso/en/prods-services/iso3166ma/02iso-3166-code-lists/list-en1.html">ISO
311              3166-1-alpha-2</a> region code (preceded by lowercase &quot;{@code r}&quot;).
312        </p><p>
313        The codes are <em>not</em> case-sensitive; the {@code r} prefix is used to
314        distinguish the region portion.
315        You cannot specify a region alone.</p>
316        <p>This can change during the life
317of your application if the user changes his or her language in the system settings. See <a
318href="runtime-changes.html">Handling Runtime Changes</a> for information about
319how this can affect your application during runtime.</p>
320        <p>See <a href="localization.html">Localization</a> for a complete guide to localizing
321your application for other languages.</p>
322        <p>Also see the {@link android.content.res.Configuration#locale} configuration field, which
323indicates the current locale.</p>
324      </td>
325    </tr>
326    <tr id="LayoutDirectionQualifier">
327      <td>Layout Direction</td>
328      <td><code>ldrtl</code><br/>
329        <code>ldltr</code><br/>
330      </td>
331      <td><p>The layout direction of your application. {@code ldrtl} means "layout-direction-right-to-left".
332      {@code ldltr} means "layout-direction-left-to-right" and is the default implicit value.
333      </p>
334      <p>This can apply to any resource such as layouts, drawables, or values.
335      </p>
336      <p>For example, if you want to provide some specific layout for the Arabic language and some
337      generic layout for any other "right-to-left" language (like Persian or Hebrew) then you would have:
338      </p>
339<pre class="classic no-pretty-print">
340res/
341    layout/   <span style="color:black">
342        main.xml  </span>(Default layout)
343    layout-ar/  <span style="color:black">
344        main.xml  </span>(Specific layout for Arabic)
345    layout-ldrtl/  <span style="color:black">
346        main.xml  </span>(Any "right-to-left" language, except
347                  for Arabic, because the "ar" language qualifier
348                  has a higher precedence.)
349</pre>
350        <p class="note"><strong>Note:</strong> To enable right-to-left layout features
351        for your app, you must set <a
352        href="{@docRoot}guide/topics/manifest/application-element.html#supportsrtl">{@code
353        supportsRtl}</a> to {@code "true"} and set <a
354        href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target"
355        >{@code targetSdkVersion}</a> to 17 or higher.</p>
356        <p><em>Added in API level 17.</em></p>
357      </td>
358    </tr>
359    <tr id="SmallestScreenWidthQualifier">
360      <td>smallestWidth</td>
361      <td><code>sw&lt;N&gt;dp</code><br/><br/>
362        Examples:<br/>
363        <code>sw320dp</code><br/>
364        <code>sw600dp</code><br/>
365        <code>sw720dp</code><br/>
366        etc.
367      </td>
368      <td>
369        <p>The fundamental size of a screen, as indicated by the shortest dimension of the available
370screen area. Specifically, the device's smallestWidth is the shortest of the screen's available
371height and width (you may also think of it as the "smallest possible width" for the screen). You can
372use this qualifier to ensure that, regardless of the screen's current orientation, your
373application has at least {@code &lt;N&gt;} dps of width available for its UI.</p>
374        <p>For example, if your layout requires that its smallest dimension of screen area be at
375least 600 dp at all times, then you can use this qualifer to create the layout resources, {@code
376res/layout-sw600dp/}. The system will use these resources only when the smallest dimension of
377available screen is at least 600dp, regardless of whether the 600dp side is the user-perceived
378height or width. The smallestWidth is a fixed screen size characteristic of the device; <strong>the
379device's smallestWidth does not change when the screen's orientation changes</strong>.</p>
380        <p>The smallestWidth of a device takes into account screen decorations and system UI. For
381example, if the device has some persistent UI elements on the screen that account for space along
382the axis of the smallestWidth, the system declares the smallestWidth to be smaller than the actual
383screen size, because those are screen pixels not available for your UI. Thus, the value you use
384should be the actual smallest dimension <em>required by your layout</em> (usually, this value is the
385"smallest width" that your layout supports, regardless of the screen's current orientation).</p>
386        <p>Some values you might use here for common screen sizes:</p>
387        <ul>
388          <li>320, for devices with screen configurations such as:
389            <ul>
390              <li>240x320 ldpi (QVGA handset)</li>
391              <li>320x480 mdpi (handset)</li>
392              <li>480x800 hdpi (high-density handset)</li>
393            </ul>
394          </li>
395          <li>480, for screens such as 480x800 mdpi (tablet/handset).</li>
396          <li>600, for screens such as 600x1024 mdpi (7" tablet).</li>
397          <li>720, for screens such as 720x1280 mdpi (10" tablet).</li>
398        </ul>
399        <p>When your application provides multiple resource directories with different values for
400        the smallestWidth qualifier, the system uses the one closest to (without exceeding) the
401device's smallestWidth. </p>
402        <p><em>Added in API level 13.</em></p>
403        <p>Also see the <a
404href="{@docRoot}guide/topics/manifest/supports-screens-element.html#requiresSmallest">{@code
405android:requiresSmallestWidthDp}</a> attribute, which declares the minimum smallestWidth with which
406your application is compatible, and the {@link
407android.content.res.Configuration#smallestScreenWidthDp} configuration field, which holds the
408device's smallestWidth value.</p>
409        <p>For more information about designing for different screens and using this
410qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
411Multiple Screens</a> developer guide.</p>
412      </td>
413    </tr>
414    <tr id="ScreenWidthQualifier">
415      <td>Available width</td>
416      <td><code>w&lt;N&gt;dp</code><br/><br/>
417        Examples:<br/>
418        <code>w720dp</code><br/>
419        <code>w1024dp</code><br/>
420        etc.
421      </td>
422      <td>
423        <p>Specifies a minimum available screen width, in {@code dp} units at which the resource
424          should be used&mdash;defined by the <code>&lt;N&gt;</code> value.  This
425          configuration value will change when the orientation
426          changes between landscape and portrait to match the current actual width.</p>
427        <p>When your application provides multiple resource directories with different values
428          for this configuration, the system uses the one closest to (without exceeding)
429          the device's current screen width.  The
430          value here takes into account screen decorations, so if the device has some
431          persistent UI elements on the left or right edge of the display, it
432          uses a value for the width that is smaller than the real screen size, accounting
433          for these UI elements and reducing the application's available space.</p>
434        <p><em>Added in API level 13.</em></p>
435        <p>Also see the {@link android.content.res.Configuration#screenWidthDp}
436          configuration field, which holds the current screen width.</p>
437        <p>For more information about designing for different screens and using this
438qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
439Multiple Screens</a> developer guide.</p>
440      </td>
441    </tr>
442    <tr id="ScreenHeightQualifier">
443      <td>Available height</td>
444      <td><code>h&lt;N&gt;dp</code><br/><br/>
445        Examples:<br/>
446        <code>h720dp</code><br/>
447        <code>h1024dp</code><br/>
448        etc.
449      </td>
450      <td>
451        <p>Specifies a minimum available screen height, in "dp" units at which the resource
452          should be used&mdash;defined by the <code>&lt;N&gt;</code> value.  This
453          configuration value will change when the orientation
454          changes between landscape and portrait to match the current actual height.</p>
455        <p>When your application provides multiple resource directories with different values
456          for this configuration, the system uses the one closest to (without exceeding)
457          the device's current screen height.  The
458          value here takes into account screen decorations, so if the device has some
459          persistent UI elements on the top or bottom edge of the display, it uses
460          a value for the height that is smaller than the real screen size, accounting
461          for these UI elements and reducing the application's available space.  Screen
462          decorations that are not fixed (such as a phone status bar that can be
463          hidden when full screen) are <em>not</em> accounted for here, nor are
464          window decorations like the title bar or action bar, so applications must be prepared to
465          deal with a somewhat smaller space than they specify.
466        <p><em>Added in API level 13.</em></p>
467        <p>Also see the {@link android.content.res.Configuration#screenHeightDp}
468          configuration field, which holds the current screen width.</p>
469        <p>For more information about designing for different screens and using this
470qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
471Multiple Screens</a> developer guide.</p>
472      </td>
473    </tr>
474    <tr id="ScreenSizeQualifier">
475      <td>Screen size</td>
476      <td>
477        <code>small</code><br/>
478        <code>normal</code><br/>
479        <code>large</code><br/>
480        <code>xlarge</code>
481      </td>
482      <td>
483        <ul class="nolist">
484        <li>{@code small}: Screens that are of similar size to a
485        low-density QVGA screen. The minimum layout size for a small screen
486        is approximately 320x426 dp units.  Examples are QVGA low-density and VGA high
487        density.</li>
488        <li>{@code normal}: Screens that are of similar size to a
489        medium-density HVGA screen. The minimum
490        layout size for a normal screen is approximately 320x470 dp units.  Examples
491        of such screens a WQVGA low-density, HVGA medium-density, WVGA
492        high-density.</li>
493        <li>{@code large}: Screens that are of similar size to a
494        medium-density VGA screen.
495        The minimum layout size for a large screen is approximately 480x640 dp units.
496        Examples are VGA and WVGA medium-density screens.</li>
497        <li>{@code xlarge}: Screens that are considerably larger than the traditional
498        medium-density HVGA screen. The minimum layout size for an xlarge screen
499        is approximately 720x960 dp units.  In most cases, devices with extra-large
500        screens would be too large to carry in a pocket and would most likely
501        be tablet-style devices. <em>Added in API level 9.</em></li>
502        </ul>
503        <p class="note"><strong>Note:</strong> Using a size qualifier does not imply that the
504resources are <em>only</em> for screens of that size. If you do not provide alternative
505resources with qualifiers that better match the current device configuration, the system may use
506whichever resources are the <a href="#BestMatch">best match</a>.</p>
507        <p class="caution"><strong>Caution:</strong> If all your resources use a size qualifier that
508is <em>larger</em> than the current screen, the system will <strong>not</strong> use them and your
509application will crash at runtime (for example, if all layout resources are tagged with the {@code
510xlarge} qualifier, but the device is a normal-size screen).</p>
511        <p><em>Added in API level 4.</em></p>
512        
513        <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
514Screens</a> for more information.</p>
515        <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field,
516which indicates whether the screen is small, normal,
517or large.</p>
518      </td>
519    </tr>
520    <tr id="ScreenAspectQualifier">
521      <td>Screen aspect</td>
522      <td>
523        <code>long</code><br/>
524        <code>notlong</code>
525      </td>
526      <td>
527        <ul class="nolist">
528          <li>{@code long}: Long screens, such as WQVGA, WVGA, FWVGA</li>
529          <li>{@code notlong}: Not long screens, such as QVGA, HVGA, and VGA</li>
530        </ul>
531        <p><em>Added in API level 4.</em></p>
532        <p>This is based purely on the aspect ratio of the screen (a "long" screen is wider). This
533is not related to the screen orientation.</p>
534        <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field,
535which indicates whether the screen is long.</p>
536      </td>
537    </tr>
538    <tr id="OrientationQualifier">
539      <td>Screen orientation</td>
540      <td>
541        <code>port</code><br/>
542        <code>land</code>  <!-- <br/>
543        <code>square</code>  -->
544      </td>
545      <td>
546        <ul class="nolist">
547          <li>{@code port}: Device is in portrait orientation (vertical)</li>
548          <li>{@code land}: Device is in landscape orientation (horizontal)</li>
549          <!-- Square mode is currently not used. -->
550        </ul>
551        <p>This can change during the life of your application if the user rotates the
552screen. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about
553how this affects your application during runtime.</p>
554        <p>Also see the {@link android.content.res.Configuration#orientation} configuration field,
555which indicates the current device orientation.</p>
556      </td>
557    </tr>
558    <tr id="UiModeQualifier">
559      <td>UI mode</td>
560      <td>
561        <code>car</code><br/>
562        <code>desk</code><br/>
563        <code>television<br/>
564        <code>appliance</code>
565        <code>watch</code>
566      </td>
567      <td>
568        <ul class="nolist">
569          <li>{@code car}: Device is displaying in a car dock</li>
570          <li>{@code desk}: Device is displaying in a desk dock</li>
571          <li>{@code television}: Device is displaying on a television, providing
572          a "ten foot" experience where its UI is on a large screen that the
573          user is far away from, primarily oriented around DPAD or other
574          non-pointer interaction</li>
575          <li>{@code appliance}: Device is serving as an appliance, with
576          no display</li>
577          <li>{@code watch}: Device has a display and is worn on the wrist</li>
578        </ul>
579        <p><em>Added in API level 8, television added in API 13, watch added in API 20.</em></p>
580        <p>For information about how your app can respond when the device is inserted into or
581        removed from a dock, read <a 
582        href="{@docRoot}training/monitoring-device-state/docking-monitoring.html">Determining
583and Monitoring the Docking State and Type</a>.</p>
584        <p>This can change during the life of your application if the user places the device in a
585dock. You can enable or disable some of these modes using {@link
586android.app.UiModeManager}. See <a href="runtime-changes.html">Handling Runtime Changes</a> for
587information about how this affects your application during runtime.</p>
588      </td>
589    </tr>
590    <tr id="NightQualifier">
591      <td>Night mode</td>
592      <td>
593        <code>night</code><br/>
594        <code>notnight</code>
595      </td>
596      <td>
597        <ul class="nolist">
598          <li>{@code night}: Night time</li>
599          <li>{@code notnight}: Day time</li>
600        </ul>
601        <p><em>Added in API level 8.</em></p>
602        <p>This can change during the life of your application if night mode is left in
603auto mode (default), in which case the mode changes based on the time of day.  You can enable
604or disable this mode using {@link android.app.UiModeManager}. See <a
605href="runtime-changes.html">Handling Runtime Changes</a> for information about how this affects your
606application during runtime.</p>
607      </td>
608    </tr>
609    <tr id="DensityQualifier">
610      <td>Screen pixel density (dpi)</td>
611      <td>
612        <code>ldpi</code><br/>
613        <code>mdpi</code><br/>
614        <code>hdpi</code><br/>
615        <code>xhdpi</code><br/>
616        <code>xxhdpi</code><br/>
617        <code>xxxhdpi</code><br/>
618        <code>nodpi</code><br/>
619        <code>tvdpi</code>
620      </td>
621      <td>
622        <ul class="nolist">
623          <li>{@code ldpi}: Low-density screens; approximately 120dpi.</li>
624          <li>{@code mdpi}: Medium-density (on traditional HVGA) screens; approximately
625160dpi.</li>
626          <li>{@code hdpi}: High-density screens; approximately 240dpi.</li>
627          <li>{@code xhdpi}: Extra-high-density screens; approximately 320dpi. <em>Added in API
628Level 8</em></li>
629          <li>{@code xxhdpi}: Extra-extra-high-density screens; approximately 480dpi. <em>Added in API
630Level 16</em></li>
631          <li>{@code xxxhdpi}: Extra-extra-extra-high-density uses (launcher icon only, see the 
632            <a href="{@docRoot}guide/practices/screens_support.html#xxxhdpi-note">note</a> 
633            in <em>Supporting Multiple Screens</em>); approximately 640dpi. <em>Added in API
634Level 18</em></li>
635          <li>{@code nodpi}: This can be used for bitmap resources that you do not want to be scaled
636to match the device density.</li>
637          <li>{@code tvdpi}: Screens somewhere between mdpi and hdpi; approximately 213dpi. This is
638not considered a "primary" density group. It is mostly intended for televisions and most
639apps shouldn't need it&mdash;providing mdpi and hdpi resources is sufficient for most apps and
640the system will scale them as appropriate. This qualifier was introduced with API level 13.</li>
641        </ul>
642        <p>There is a 3:4:6:8:12:16 scaling ratio between the six primary densities (ignoring the
643tvdpi density). So, a 9x9 bitmap in ldpi is 12x12 in mdpi, 18x18 in hdpi, 24x24 in xhdpi and so on.
644</p>
645        <p>If you decide that your image resources don't look good enough on a television or
646other certain devices and want to try tvdpi resources, the scaling factor is 1.33*mdpi. For
647example, a 100px x 100px image for mdpi screens should be 133px x 133px for tvdpi.</p>
648        <p class="note"><strong>Note:</strong> Using a density qualifier does not imply that the
649resources are <em>only</em> for screens of that density. If you do not provide alternative
650resources with qualifiers that better match the current device configuration, the system may use
651whichever resources are the <a href="#BestMatch">best match</a>.</p>
652        <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
653Screens</a> for more information about how to handle different screen densities and how Android
654might scale your bitmaps to fit the current density.</p>
655       </td>
656    </tr>
657    <tr id="TouchscreenQualifier">
658      <td>Touchscreen type</td>
659      <td>
660        <code>notouch</code><br/>
661        <code>finger</code>
662      </td>
663      <td>
664        <ul class="nolist">
665          <li>{@code notouch}: Device does not have a touchscreen.</li>
666          <li>{@code finger}: Device has a touchscreen that is intended to
667          be used through direction interaction of the user's finger.</li>
668        </ul>
669        <p>Also see the {@link android.content.res.Configuration#touchscreen} configuration field,
670which indicates the type of touchscreen on the device.</p>
671      </td>
672    </tr>
673    <tr id="KeyboardAvailQualifier">
674      <td>Keyboard availability</td>
675      <td>
676        <code>keysexposed</code><br/>
677        <code>keyshidden</code><br/>
678        <code>keyssoft</code>
679      </td>
680      <td>
681        <ul class="nolist">
682          <li>{@code keysexposed}: Device has a keyboard available. If the device has a
683software keyboard enabled (which is likely), this may be used even when the hardware keyboard is
684<em>not</em> exposed to the user, even if the device has no hardware keyboard. If no software
685keyboard is provided or it's disabled, then this is only used when a hardware keyboard is
686exposed.</li>
687          <li>{@code keyshidden}: Device has a hardware keyboard available but it is
688hidden <em>and</em> the device does <em>not</em> have a software keyboard enabled.</li>
689          <li>{@code keyssoft}: Device has a software keyboard enabled, whether it's
690visible or not.</li>
691        </ul>
692        <p>If you provide <code>keysexposed</code> resources, but not <code>keyssoft</code>
693resources, the system uses the <code>keysexposed</code> resources regardless of whether a
694keyboard is visible, as long as the system has a software keyboard enabled.</p>
695        <p>This can change during the life of your application if the user opens a hardware
696keyboard. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about how
697this affects your application during runtime.</p>
698        <p>Also see the configuration fields {@link
699android.content.res.Configuration#hardKeyboardHidden} and {@link
700android.content.res.Configuration#keyboardHidden}, which indicate the visibility of a hardware
701keyboard and and the visibility of any kind of keyboard (including software), respectively.</p>
702      </td>
703    </tr>
704    <tr id="ImeQualifier">
705      <td>Primary text input method</td>
706      <td>
707        <code>nokeys</code><br/>
708        <code>qwerty</code><br/>
709        <code>12key</code>
710      </td>
711      <td>
712        <ul class="nolist">
713          <li>{@code nokeys}: Device has no hardware keys for text input.</li>
714          <li>{@code qwerty}: Device has a hardware qwerty keyboard, whether it's visible to the
715user
716or not.</li>
717          <li>{@code 12key}: Device has a hardware 12-key keyboard, whether it's visible to the user
718or not.</li>
719        </ul>
720        <p>Also see the {@link android.content.res.Configuration#keyboard} configuration field,
721which indicates the primary text input method available.</p>
722      </td>
723    </tr>
724    <tr id="NavAvailQualifier">
725      <td>Navigation key availability</td>
726      <td>
727        <code>navexposed</code><br/>
728        <code>navhidden</code>
729      </td>
730      <td>
731        <ul class="nolist">
732          <li>{@code navexposed}: Navigation keys are available to the user.</li>
733          <li>{@code navhidden}: Navigation keys are not available (such as behind a closed
734lid).</li>
735        </ul>
736        <p>This can change during the life of your application if the user reveals the navigation
737keys. See <a href="runtime-changes.html">Handling Runtime Changes</a> for
738information about how this affects your application during runtime.</p>
739        <p>Also see the {@link android.content.res.Configuration#navigationHidden} configuration
740field, which indicates whether navigation keys are hidden.</p>
741      </td>
742    </tr>
743    <tr id="NavigationQualifier">
744      <td>Primary non-touch navigation method</td>
745      <td>
746        <code>nonav</code><br/>
747        <code>dpad</code><br/>
748        <code>trackball</code><br/>
749        <code>wheel</code>
750      </td>
751      <td>
752        <ul class="nolist">
753          <li>{@code nonav}: Device has no navigation facility other than using the
754touchscreen.</li>
755          <li>{@code dpad}: Device has a directional-pad (d-pad) for navigation.</li>
756          <li>{@code trackball}: Device has a trackball for navigation.</li>
757          <li>{@code wheel}: Device has a directional wheel(s) for navigation (uncommon).</li>
758        </ul>
759        <p>Also see the {@link android.content.res.Configuration#navigation} configuration field,
760which indicates the type of navigation method available.</p>
761      </td>
762    </tr>
763<!-- DEPRECATED
764    <tr>
765      <td>Screen dimensions</td>
766      <td>Examples:<br/>
767        <code>320x240</code><br/>
768        <code>640x480</code><br/>
769        etc.
770      </td>
771      <td>
772        <p>The larger dimension must be specified first. <strong>This configuration is deprecated
773and should not be used</strong>. Instead use "screen size," "wider/taller screens," and "screen
774orientation" described above.</p>
775      </td>
776    </tr>
777-->
778    <tr id="VersionQualifier">
779      <td>Platform Version (API level)</td>
780      <td>Examples:<br/>
781        <code>v3</code><br/>
782        <code>v4</code><br/>
783        <code>v7</code><br/>
784        etc.</td>
785      <td>
786        <p>The API level supported by the device. For example, <code>v1</code> for API level
7871 (devices with Android 1.0 or higher) and <code>v4</code> for API level 4 (devices with Android
7881.6 or higher). See the <a
789href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">Android API levels</a> document for more information
790about these values.</p>
791      </td>
792    </tr>
793</table>
794
795
796<p class="note"><strong>Note:</strong> Some configuration qualifiers have been added since Android
7971.0, so not all versions of Android support all the qualifiers. Using a new qualifier implicitly
798adds the platform version qualifier so that older devices are sure to ignore it. For example, using
799a <code>w600dp</code> qualifier will automatically include the <code>v13</code> qualifier, because
800the available-width qualifier was new in API level 13. To avoid any issues, always include a set of
801default resources (a set of resources with <em>no qualifiers</em>). For more information, see the
802section about <a href="#Compatibility">Providing the Best Device Compatibility with
803Resources</a>.</p>
804
805
806
807<h3 id="QualifierRules">Qualifier name rules</h3>
808
809<p>Here are some rules about using configuration qualifier names:</p>
810
811<ul>
812    <li>You can specify multiple qualifiers for a single set of resources, separated by dashes. For
813example, <code>drawable-en-rUS-land</code> applies to US-English devices in landscape
814orientation.</li>
815    <li>The qualifiers must be in the order listed in <a href="#table2">table 2</a>. For
816example:
817      <ul>
818        <li>Wrong: <code>drawable-hdpi-port/</code></li>
819        <li>Correct: <code>drawable-port-hdpi/</code></li>
820      </ul>
821    </li>
822    <li>Alternative resource directories cannot be nested. For example, you cannot have
823<code>res/drawable/drawable-en/</code>.</li>
824    <li>Values are case-insensitive.  The resource compiler converts directory names
825    to lower case before processing to avoid problems on case-insensitive
826    file systems. Any capitalization in the names is only to benefit readability.</li>
827    <li>Only one value for each qualifier type is supported. For example, if you want to use
828the same drawable files for Spain and France, you <em>cannot</em> have a directory named
829<code>drawable-rES-rFR/</code>. Instead you need two resource directories, such as
830<code>drawable-rES/</code> and <code>drawable-rFR/</code>, which contain the appropriate files.
831However, you are not required to actually duplicate the same files in both locations. Instead, you
832can create an alias to a resource. See <a href="#AliasResources">Creating
833alias resources</a> below.</li>
834</ul>
835
836<p>After you save alternative resources into directories named with
837these qualifiers, Android automatically applies the resources in your application based on the
838current device configuration. Each time a resource is requested, Android checks for alternative
839resource directories that contain the requested resource file, then <a href="#BestMatch">finds the
840best-matching resource</a> (discussed below). If there are no alternative resources that match
841a particular device configuration, then Android uses the corresponding default resources (the
842set of resources for a particular resource type that does not include a configuration
843qualifier).</p>
844
845
846
847<h3 id="AliasResources">Creating alias resources</h3>
848
849<p>When you have a resource that you'd like to use for more than one device
850configuration (but do not want to provide as a default resource), you do not need to put the same
851resource in more than one alternative resource directory. Instead, you can (in some cases) create an
852alternative
853resource that acts as an alias for a resource saved in your default resource directory.</p>
854
855<p class="note"><strong>Note:</strong> Not all resources offer a mechanism by which you can
856create an alias to another resource. In particular, animation, menu, raw, and other unspecified
857resources in the {@code xml/} directory do not offer this feature.</p>
858
859<p>For example, imagine you have an application icon, {@code icon.png}, and need unique version of
860it for different locales. However, two locales, English-Canadian and French-Canadian, need to
861use the same version. You might assume that you need to copy the same image
862into the resource directory for both English-Canadian and French-Canadian, but it's
863not true. Instead, you can save the image that's used for both as {@code icon_ca.png} (any
864name other than {@code icon.png}) and put
865it in the default {@code res/drawable/} directory. Then create an {@code icon.xml} file in {@code
866res/drawable-en-rCA/} and {@code res/drawable-fr-rCA/} that refers to the {@code icon_ca.png}
867resource using the {@code &lt;bitmap&gt;} element. This allows you to store just one version of the
868PNG file and two small XML files that point to it. (An example XML file is shown below.)</p>
869
870
871<h4>Drawable</h4>
872
873<p>To create an alias to an existing drawable, use the {@code &lt;bitmap&gt;} element.
874For example:</p>
875
876<pre>
877&lt;?xml version="1.0" encoding="utf-8"?>
878&lt;bitmap xmlns:android="http://schemas.android.com/apk/res/android"
879    android:src="@drawable/icon_ca" />
880</pre>
881
882<p>If you save this file as {@code icon.xml} (in an alternative resource directory, such as
883{@code res/drawable-en-rCA/}), it is compiled into a resource that you
884can reference as {@code R.drawable.icon}, but is actually an alias for the {@code
885R.drawable.icon_ca} resource (which is saved in {@code res/drawable/}).</p>
886
887
888<h4>Layout</h4>
889
890<p>To create an alias to an existing layout, use the {@code &lt;include&gt;}
891element, wrapped in a {@code &lt;merge&gt;}. For example:</p>
892
893<pre>
894&lt;?xml version="1.0" encoding="utf-8"?>
895&lt;merge>
896    &lt;include layout="@layout/main_ltr"/>
897&lt;/merge>
898</pre>
899
900<p>If you save this file as {@code main.xml}, it is compiled into a resource you can reference
901as {@code R.layout.main}, but is actually an alias for the {@code R.layout.main_ltr}
902resource.</p>
903
904
905<h4>Strings and other simple values</h4>
906
907<p>To create an alias to an existing string, simply use the resource ID of the desired
908string as the value for the new string. For example:</p>
909
910<pre>
911&lt;?xml version="1.0" encoding="utf-8"?>
912&lt;resources>
913    &lt;string name="hello">Hello&lt;/string>
914    &lt;string name="hi">@string/hello&lt;/string>
915&lt;/resources>
916</pre>
917
918<p>The {@code R.string.hi} resource is now an alias for the {@code R.string.hello}.</p>
919
920<p> <a href="{@docRoot}guide/topics/resources/more-resources.html">Other simple values</a> work the
921same way. For example, a color:</p>
922
923<pre>
924&lt;?xml version="1.0" encoding="utf-8"?>
925&lt;resources>
926    &lt;color name="yellow">#f00&lt;/color>
927    &lt;color name="highlight">@color/red&lt;/color>
928&lt;/resources>
929</pre>
930
931
932
933
934<h2 id="Compatibility">Providing the Best Device Compatibility with Resources</h2>
935
936<p>In order for your application to support multiple device configurations, it's very important that
937you always provide default resources for each type of resource that your application uses.</p>
938
939<p>For example, if your application supports several languages, always include a {@code
940values/} directory (in which your strings are saved) <em>without</em> a <a
941href="#LocaleQualifier">language and region qualifier</a>. If you instead put all your string files
942in directories that have a language and region qualifier, then your application will crash when run
943on a device set to a language that your strings do not support. But, as long as you provide default
944{@code values/} resources, then your application will run properly (even if the user doesn't
945understand that language&mdash;it's better than crashing).</p>
946
947<p>Likewise, if you provide different layout resources based on the screen orientation, you should
948pick one orientation as your default. For example, instead of providing layout resources in {@code
949layout-land/} for landscape and {@code layout-port/} for portrait, leave one as the default, such as
950{@code layout/} for landscape and {@code layout-port/} for portrait.</p>
951
952<p>Providing default resources is important not only because your application might run on a
953configuration you had not anticipated, but also because new versions of Android sometimes add
954configuration qualifiers that older versions do not support. If you use a new resource qualifier,
955but maintain code compatibility with older versions of Android, then when an older version of
956Android runs your application, it will crash if you do not provide default resources, because it
957cannot use the resources named with the new qualifier. For example, if your <a
958href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
959minSdkVersion}</a> is set to 4, and you qualify all of your drawable resources using <a
960href="#NightQualifier">night mode</a> ({@code night} or {@code notnight}, which were added in API
961Level 8), then an API level 4 device cannot access your drawable resources and will crash. In this
962case, you probably want {@code notnight} to be your default resources, so you should exclude that
963qualifier so your drawable resources are in either {@code drawable/} or {@code drawable-night/}.</p>
964
965<p>So, in order to provide the best device compatibility, always provide default
966resources for the resources your application needs to perform properly. Then create alternative
967resources for specific device configurations using the configuration qualifiers.</p>
968
969<p>There is one exception to this rule: If your application's <a
970href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> is 4 or
971greater, you <em>do not</em> need default drawable resources when you provide alternative drawable
972resources with the <a href="#DensityQualifier">screen density</a> qualifier. Even without default
973drawable resources, Android can find the best match among the alternative screen densities and scale
974the bitmaps as necessary. However, for the best experience on all types of devices, you should
975provide alternative drawables for all three types of density.</p>
976
977
978
979<h2 id="BestMatch">How Android Finds the Best-matching Resource</h2>
980
981<p>When you request a resource for which you provide alternatives, Android selects which
982alternative resource to use at runtime, depending on the current device configuration. To
983demonstrate how Android selects an alternative resource, assume the following drawable directories
984each contain different versions of the same images:</p>
985
986<pre class="classic no-pretty-print">
987drawable/
988drawable-en/
989drawable-fr-rCA/
990drawable-en-port/
991drawable-en-notouch-12key/
992drawable-port-ldpi/
993drawable-port-notouch-12key/
994</pre>
995
996<p>And assume the following is the device configuration:</p>
997
998<p style="margin-left:1em;">
999Locale = <code>en-GB</code> <br/>
1000Screen orientation = <code>port</code> <br/>
1001Screen pixel density = <code>hdpi</code> <br/>
1002Touchscreen type = <code>notouch</code> <br/>
1003Primary text input method = <code>12key</code>
1004</p>
1005
1006<p>By comparing the device configuration to the available alternative resources, Android selects
1007drawables from {@code drawable-en-port}.</p>
1008
1009<p>The system arrives at its decision for which resources to use with the following
1010logic:</p>
1011
1012
1013<div class="figure" style="width:371px">
1014<img src="{@docRoot}images/resources/res-selection-flowchart.png" alt="" height="471" />
1015<p class="img-caption"><strong>Figure 2.</strong> Flowchart of how Android finds the
1016best-matching resource.</p>
1017</div>
1018
1019
1020<ol>
1021  <li>Eliminate resource files that contradict the device configuration.
1022    <p>The <code>drawable-fr-rCA/</code> directory is eliminated, because it
1023contradicts the <code>en-GB</code> locale.</p>
1024<pre class="classic no-pretty-print">
1025drawable/
1026drawable-en/
1027<strike>drawable-fr-rCA/</strike>
1028drawable-en-port/
1029drawable-en-notouch-12key/
1030drawable-port-ldpi/
1031drawable-port-notouch-12key/
1032</pre>
1033<p class="note"><strong>Exception:</strong> Screen pixel density is the one qualifier that is not
1034eliminated due to a contradiction. Even though the screen density of the device is hdpi,
1035<code>drawable-port-ldpi/</code> is not eliminated because every screen density is
1036considered to be a match at this point. More information is available in the <a
1037href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
1038Screens</a> document.</p></li>
1039
1040  <li>Pick the (next) highest-precedence qualifier in the list (<a href="#table2">table 2</a>).
1041(Start with MCC, then move down.) </li>
1042  <li>Do any of the resource directories include this qualifier?  </li>
1043    <ul>
1044      <li>If No, return to step 2 and look at the next qualifier. (In the example,
1045  the answer is &quot;no&quot; until the language qualifier is reached.)</li>
1046      <li>If Yes, continue to step 4.</li>
1047    </ul>
1048  </li>
1049
1050  <li>Eliminate resource directories that do not include this qualifier. In the example, the system
1051eliminates all the directories that do not include a language qualifier:</li>
1052<pre class="classic no-pretty-print">
1053<strike>drawable/</strike>
1054drawable-en/
1055drawable-en-port/
1056drawable-en-notouch-12key/
1057<strike>drawable-port-ldpi/</strike>
1058<strike>drawable-port-notouch-12key/</strike>
1059</pre>
1060<p class="note"><strong>Exception:</strong> If the qualifier in question is screen pixel density,
1061Android selects the option that most closely matches the device screen density.
1062In general, Android prefers scaling down a larger original image to scaling up a smaller
1063original image. See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
1064Screens</a>.</p>
1065  </li>
1066
1067  <li>Go back and repeat steps 2, 3, and 4 until only one directory remains. In the example, screen
1068orientation is the next qualifier for which there are any matches.
1069So, resources that do not specify a screen orientation are eliminated:
1070<pre class="classic no-pretty-print">
1071<strike>drawable-en/</strike>
1072drawable-en-port/
1073<strike>drawable-en-notouch-12key/</strike>
1074</pre>
1075<p>The remaining directory is {@code drawable-en-port}.</p>
1076  </li>
1077</ol>
1078
1079<p>Though this procedure is executed for each resource requested, the system further optimizes
1080some aspects. One such optimization is that once the device configuration is known, it might
1081eliminate alternative resources that can never match. For example, if the configuration
1082language is English ("en"), then any resource directory that has a language qualifier set to
1083something other than English is never included in the pool of resources checked (though a
1084resource directory <em>without</em> the language qualifier is still included).</p>
1085
1086<p>When selecting resources based on the screen size qualifiers, the system will use resources
1087designed for a screen smaller than the current screen if there are no resources that better match
1088(for example, a large-size screen will use normal-size screen resources if necessary). However, if
1089the only available resources are <em>larger</em> than the current screen, the system will
1090<strong>not</strong> use them and your application will crash if no other resources match the device
1091configuration (for example, if all layout resources are tagged with the {@code xlarge} qualifier,
1092but the device is a normal-size screen).</p>
1093
1094<p class="note"><strong>Note:</strong> The <em>precedence</em> of the qualifier (in <a
1095href="#table2">table 2</a>) is more important
1096than the number of qualifiers that exactly match the device. For example, in step 4 above, the last
1097choice on the list includes three qualifiers that exactly match the device (orientation, touchscreen
1098type, and input method), while <code>drawable-en</code> has only one parameter that matches
1099(language). However, language has a higher precedence than these other qualifiers, so
1100<code>drawable-port-notouch-12key</code> is out.</p>
1101
1102<p>To learn more about how to use resources in your application, continue to <a
1103href="accessing-resources.html">Accessing Resources</a>.</p>
1104