providing-resources.jd revision 8edad6f16fc1d60a163e0f63153ff4f8a95e6c0e
1page.title=Providing Resources
2parent.title=Application Resources
3parent.link=index.html
4@jd:body
5
6<div id="qv-wrapper">
7<div id="qv">
8  <h2>Quickview</h2>
9  <ul>
10    <li>Different types of resources belong in different subdirectories of {@code res/}</li>
11    <li>Alternative resources provide configuration-specific resource files</li>
12    <li>Always include default resources so your app does not depend on specific
13device configurations</li>
14  </ul>
15  <h2>In this document</h2>
16  <ol>
17    <li><a href="#ResourceTypes">Grouping Resource Types</a></li>
18    <li><a href="#AlternativeResources">Providing Alternative Resources</a>
19      <ol>
20        <li><a href="#QualifierRules">Qualifier name rules</a></li>
21        <li><a href="#AliasResources">Creating alias resources</a></li>
22      </ol>
23    </li>
24    <li><a href="#Compatibility">Providing the Best Device Compatibility with Resources</a>
25      <ol>
26        <li><a href="#ScreenCompatibility">Providing screen resource compatibility for Android
271.5</a></li>
28      </ol>
29    </li>
30    <li><a href="#BestMatch">How Android Finds the Best-matching Resource</a></li>
31    <li><a href="#KnownIssues">Known Issues</a></li>
32  </ol>
33
34  <h2>See also</h2>
35  <ol>
36    <li><a href="accessing-resources.html">Accessing Resources</a></li>
37    <li><a href="available-resources.html">Resource Types</a></li>
38    <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
39Screens</a></li>
40  </ol>
41</div>
42</div>
43
44<p>You should always externalize application resources such as images and strings from your
45code, so that you can maintain them independently. You should also provide alternative resources for
46specific device configurations, by grouping them in specially-named resource directories. At
47runtime, Android uses uses the appropriate resource based on the current configuration. For
48example, you might want to provide a different UI layout depending on the screen size or different
49strings depending on the language setting.</p>
50
51<p>Once you externalize your application resources, you can access them
52using resource IDs that are generated in your project's {@code R} class. How to use
53resources in your application is discussed in <a href="accessing-resources.html">Accessing
54Resources</a>. This document shows you how to group your resources in your Android project and
55provide alternative resources for specific device configurations.</p>
56
57
58<h2 id="ResourceTypes">Grouping Resource Types</h2>
59
60<p>You should place each type of resource in a specific subdirectory of your project's
61{@code res/} directory. For example, here's the file hierarchy for a simple project:</p>
62
63<pre class="classic no-pretty-print">
64MyProject/
65    src/  <span style="color:black">
66        MyActivity.java  </span>
67    res/
68        drawable/  <span style="color:black">
69            icon.png  </span>
70        layout/  <span style="color:black">
71            main.xml
72            info.xml</span>
73        values/  <span style="color:black">
74            strings.xml  </span>
75</pre>
76
77<p>As you can see in this example, the {@code res/} directory contains all the resources (in
78subdirectories): an image resource, two layout resources, and a string resource file. The resource
79directory names are important and are described in table 1.</p>
80
81<p class="table-caption" id="table1"><strong>Table 1.</strong> Resource directories
82supported inside project {@code res/} directory.</p>
83
84<table>
85  <tr>
86    <th scope="col">Directory</th>
87    <th scope="col">Resource Type</th>
88  </tr>
89
90  <tr>
91    <td><code>animator/</code></td>
92    <td>XML files that define <a href="{@docRoot}guide/topics/graphics/animation.html">property
93animations</a>.</td>
94  </tr>
95
96  <tr>
97    <td><code>anim/</code></td>
98    <td>XML files that define <a
99href="{@docRoot}guide/topics/graphics/view-animation.html#tween-animation">tween
100animations</a>. (Property animations can also be saved in this directory, but
101the {@code animator/} directory is preferred for property animations to distinguish between the two
102types.)</td>
103  </tr>
104
105  <tr>
106    <td><code>color/</code></td>
107    <td>XML files that define a state list of colors. See <a href="color-list-resource.html">Color
108State List Resource</a></td>
109  </tr>
110
111  <tr>
112    <td><code>drawable/</code></td>
113    <td><p>Bitmap files ({@code .png}, {@code .9.png}, {@code .jpg}, {@code .gif}) or XML files that
114are compiled into the following drawable resource subtypes:</p>
115      <ul>
116        <li>Bitmap files</li>
117        <li>Nine-Patches (re-sizable bitmaps)</li>
118        <li>State lists</li>
119        <li>Shapes</li>
120        <li>Animation drawables</li>
121        <li>Other drawables</li>
122      </ul>
123      <p>See <a href="drawable-resource.html">Drawable Resources</a>.</p>
124    </td>
125  </tr>
126
127  <tr>
128    <td><code>layout/</code></td>
129    <td>XML files that define a user interface layout.
130        See <a href="layout-resource.html">Layout Resource</a>.</td>
131  </tr>
132
133  <tr>
134    <td><code>menu/</code></td>
135    <td>XML files that define application menus, such as an Options Menu, Context Menu, or Sub
136Menu. See <a href="menu-resource.html">Menu Resource</a>.</td>
137  </tr>
138
139  <tr>
140    <td><code>raw/</code></td>
141    <td><p>Arbitrary files to save in their raw form. To open these resources with a raw
142{@link java.io.InputStream}, call {@link android.content.res.Resources#openRawResource(int)
143Resources.openRawResource()} with the resource ID, which is {@code R.raw.<em>filename</em>}.</p>
144      <p>However, if you need access to original file names and file hierarchy, you might consider
145saving some resources in the {@code
146assets/} directory (instead of {@code res/raw/}). Files in {@code assets/} are not given a
147resource ID, so you can read them only using {@link android.content.res.AssetManager}.</p></td>
148  </tr>
149
150  <tr>
151    <td><code>values/</code></td>
152    <td><p>XML files that contain simple values, such as strings, integers, and colors.</p>
153      <p>Whereas XML resource files in other {@code res/} subdirectories define a single resource
154based on the XML filename, files in the {@code values/} directory describe multiple resources.
155For a file in this directory, each child of the {@code &lt;resources&gt;} element defines a single
156resource. For example, a {@code &lt;string&gt;} element creates an
157{@code R.string} resource and a  {@code &lt;color&gt;} element creates an {@code R.color}
158resource.</p>
159      <p>Because each resource is defined with its own XML element, you can name the file
160whatever you want and place different resource types in one file. However, for clarity, you might
161want to place unique resource types in different files. For example, here are some filename
162conventions for resources you can create in this directory:</p>
163      <ul>
164        <li>arrays.xml for resource arrays (<a
165href="more-resources.html#TypedArray">typed arrays</a>).</li>
166        <li>colors.xml for <a
167href="more-resources.html#Color">color values</a></li>
168        <li>dimens.xml for <a
169href="more-resources.html#Dimension">dimension values</a>.</li>
170        <li>strings.xml for <a href="string-resource.html">string
171values</a>.</li>
172        <li>styles.xml for <a href="style-resource.html">styles</a>.</li>
173      </ul>
174      <p>See <a href="string-resource.html">String Resources</a>,
175        <a href="style-resource.html">Style Resource</a>, and
176        <a href="more-resources.html">More Resource Types</a>.</p>
177    </td>
178  </tr>
179
180  <tr>
181    <td><code>xml/</code></td>
182    <td>Arbitrary XML files that can be read at runtime by calling {@link
183android.content.res.Resources#getXml(int) Resources.getXML()}. Various XML configuration files
184must be saved here, such as a <a
185href="{@docRoot}guide/topics/search/searchable-config.html">searchable configuration</a>.
186<!-- or preferences configuration. --></td>
187  </tr>
188</table>
189
190<p class="caution"><strong>Caution:</strong> Never save resource files directly inside the
191{@code res/} directory&mdash;it will cause a compiler error.</p>
192
193<p>For more information about certain types of resources, see the <a
194href="available-resources.html">Resource Types</a> documentation.</p>
195
196<p>The resources that you save in the subdirectories defined in table 1 are your "default"
197resources. That is, these resources define the default design and content for your application.
198However, different types of Android-powered devices might call for different types of resources.
199For example, if a device has a larger than normal screen, then you should provide
200different layout resources that take advantage of the extra screen space. Or, if a device has a
201different language setting, then you should provide different string resources that translate the
202text in your user interface. To provide these different resources for different device
203configurations, you need to provide alternative resources, in addition to your default
204resources.</p>
205
206
207<h2 id="AlternativeResources">Providing Alternative Resources</h2>
208
209
210<div class="figure" style="width:429px">
211<img src="{@docRoot}images/resources/resource_devices_diagram2.png" height="167" alt="" />
212<p class="img-caption">
213<strong>Figure 1.</strong> Two different devices, each using different layout resources.</p>
214</div>
215
216<p>Almost every application should provide alternative resources to support specific device
217configurations. For instance, you should include alternative drawable resources for different
218screen densities and alternative string resources for different languages. At runtime, Android
219detects the current device configuration and loads the appropriate
220resources for your application.</p>
221
222<p>To specify configuration-specific alternatives for a set of resources:</p>
223<ol>
224  <li>Create a new directory in {@code res/} named in the form {@code
225<em>&lt;resources_name&gt;</em>-<em>&lt;config_qualifier&gt;</em>}.
226    <ul>
227      <li><em>{@code &lt;resources_name&gt;}</em> is the directory name of the corresponding default
228resources (defined in table 1).</li>
229      <li><em>{@code &lt;qualifier&gt;}</em> is a name that specifies an individual configuration
230for which these resources are to be used (defined in table 2).</li>
231    </ul>
232    <p>You can append more than one <em>{@code &lt;qualifier&gt;}</em>. Separate each
233one with a dash.</p>
234    <p class="caution"><strong>Caution:</strong> When appending multiple qualifiers, you must
235place them in the same order in which they are listed in table 2. If the qualifiers are ordered
236wrong, the resources are ignored.</p>
237  </li>
238  <li>Save the respective alternative resources in this new directory. The resource files must be
239named exactly the same as the default resource files.</li>
240</ol>
241
242<p>For example, here are some default and alternative resources:</p>
243
244<pre class="classic no-pretty-print">
245res/
246    drawable/   <span style="color:black">
247        icon.png
248        background.png    </span>
249    drawable-hdpi/  <span style="color:black">
250        icon.png
251        background.png  </span>
252</pre>
253
254<p>The {@code hdpi} qualifier indicates that the resources in that directory are for devices with a
255high-density screen. The images in each of these drawable directories are sized for a specific
256screen density, but the filenames are exactly
257the same. This way, the resource ID that you use to reference the {@code icon.png} or {@code
258background.png} image is always the same, but Android selects the
259version of each resource that best matches the current device, by comparing the device
260configuration information with the qualifiers in the resource directory name.</p>
261
262<p>Android supports several configuration qualifiers and you can
263add multiple qualifiers to one directory name, by separating each qualifier with a dash. Table 2
264lists the valid configuration qualifiers, in order of precedence&mdash;if you use multiple
265qualifiers for a resource directory, you must add them to the directory name in the order they
266are listed in the table.</p>
267
268
269<p class="table-caption" id="table2"><strong>Table 2.</strong> Configuration qualifier
270names.</p>
271<table>
272    <tr>
273        <th>Configuration</th>
274        <th>Qualifier Values</th>
275        <th>Description</th>
276    </tr>
277    <tr id="MccQualifier">
278      <td>MCC and MNC</td>
279      <td>Examples:<br/>
280        <code>mcc310</code><br/>
281        <code><nobr>mcc310-mnc004</nobr></code><br/>
282        <code>mcc208-mnc00</code><br/>
283        etc.
284      </td>
285      <td>
286        <p>The mobile country code (MCC), optionally followed by mobile network code (MNC)
287        from the SIM card in the device. For example, <code>mcc310</code> is U.S. on any carrier,
288        <code>mcc310-mnc004</code> is U.S. on Verizon, and <code>mcc208-mnc00</code> is France on
289        Orange.</p>
290        <p>If the device uses a radio connection (GSM phone), the MCC and MNC values come
291        from the SIM card.</p>
292        <p>You can also use the MCC alone (for example, to include country-specific legal
293resources in your application). If you need to specify based on the language only, then use the
294<em>language and region</em> qualifier instead (discussed next). If you decide to use the MCC and
295MNC qualifier, you should do so with care and test that it works as expected.</p>
296        <p>Also see the configuration fields {@link
297android.content.res.Configuration#mcc}, and {@link
298android.content.res.Configuration#mnc}, which indicate the current mobile country code
299and mobile network code, respectively.</p>
300      </td>
301    </tr>
302    <tr id="LocaleQualifier">
303      <td>Language and region</td>
304      <td>Examples:<br/>
305        <code>en</code><br/>
306        <code>fr</code><br/>
307        <code>en-rUS</code><br/>
308        <code>fr-rFR</code><br/>
309        <code>fr-rCA</code><br/>
310        etc.
311      </td>
312      <td><p>The language is defined by a two-letter <a
313href="http://www.loc.gov/standards/iso639-2/php/code_list.php">ISO
314              639-1</a> language code, optionally followed by a two letter
315              <a
316href="http://www.iso.org/iso/en/prods-services/iso3166ma/02iso-3166-code-lists/list-en1.html">ISO
317              3166-1-alpha-2</a> region code (preceded by lowercase &quot;{@code r}&quot;).
318        </p><p>
319        The codes are <em>not</em> case-sensitive; the {@code r} prefix is used to
320        distinguish the region portion.
321        You cannot specify a region alone.</p>
322        <p>This can change during the life
323of your application if the user changes his or her language in the system settings. See <a
324href="runtime-changes.html">Handling Runtime Changes</a> for information about
325how this can affect your application during runtime.</p>
326        <p>See <a href="localization.html">Localization</a> for a complete guide to localizing
327your application for other languages.</p>
328        <p>Also see the {@link android.content.res.Configuration#locale} configuration field, which
329indicates the current locale.</p>
330      </td>
331    </tr>
332    <tr id="SmallestScreenWidthQualifier">
333      <td>smallestWidth</td>
334      <td><code>sw&lt;N&gt;dp</code><br/><br/>
335        Examples:<br/>
336        <code>sw320dp</code><br/>
337        <code>sw600dp</code><br/>
338        <code>sw720dp</code><br/>
339        etc.
340      </td>
341      <td>
342        <p>The fundamental size of a screen, as indicated by the shortest dimension of the available
343screen area. Specifically, the device's smallestWidth is the shortest of the screen's available
344height and width (you may also think of it as the "smallest possible width" for the screen). You can
345use this qualifier to ensure that, regardless of the screen's current orientation, your
346application's has at least {@code &lt;N&gt;} dps of width available for it UI.</p>
347        <p>For example, if your layout requires that its smallest dimension of screen area be at
348least 600 dp at all times, then you can use this qualifer to create the layout resources, {@code
349res/layout-sw600dp/}. The system will use these resources only when the smallest dimension of
350available screen is at least 600dp, regardless of whether the 600dp side is the user-perceived
351height or width. The smallestWidth is a fixed screen size characteristic of the device; <strong>the
352device's smallestWidth does not change when the screen's orientation changes</strong>.</p>
353        <p>The smallestWidth of a device takes into account screen decorations and system UI. For
354example, if the device has some persistent UI elements on the screen that account for space along
355the axis of the smallestWidth, the system declares the smallestWidth to be smaller than the actual
356screen size, because those are screen pixels not available for your UI. Thus, the value you use
357should be the actual smallest dimension <em>required by your layout</em> (usually, this value is the
358"smallest width" that your layout supports, regardless of the screen's current orientation).</p>
359        <p>Some values you might use here for common screen sizes:</p>
360        <ul>
361          <li>320, for devices with screen configurations such as:
362            <ul>
363              <li>240x320 ldpi (QVGA handset)</li>
364              <li>320x480 mdpi (handset)</li>
365              <li>480x800 hdpi (high density handset)</li>
366            </ul>
367          </li>
368          <li>480, for screens such as 480x800 mdpi (tablet/handset).</li>
369          <li>600, for screens such as 600x1024 mdpi (7" tablet).</li>
370          <li>720, for screens such as 720x1280 mdpi (10" tablet).</li>
371        </ul>
372        <p>When your application provides multiple resource directories with different values for
373        the smallestWidth qualifier, the system uses the one closest to (without exceeding) the
374device's smallestWidth. </p>
375        <p><em>Added in API level 13.</em></p>
376        <p>Also see the <a
377href="{@docRoot}guide/topics/manifest/supports-screens-element.html#requiresSmallest">{@code
378android:requiresSmallestWidthDp}</a> attribute, which declares the minimum smallestWidth with which
379your application is compatible, and the {@link
380android.content.res.Configuration#smallestScreenWidthDp} configuration field, which holds the
381device's smallestWidth value.</p>
382        <p>For more information about designing for different screens and using this
383qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
384Multiple Screens</a> developer guide.</p>
385      </td>
386    </tr>
387    <tr id="ScreenWidthQualifier">
388      <td>Available width</td>
389      <td><code>w&lt;N&gt;dp</code><br/><br/>
390        Examples:<br/>
391        <code>w720dp</code><br/>
392        <code>w1024dp</code><br/>
393        etc.
394      </td>
395      <td>
396        <p>Specifies a minimum available screen width, in {@code dp} units at which the resource
397          should be used&mdash;defined by the <code>&lt;N&gt;</code> value.  This
398          configuration value will change when the orientation
399          changes between landscape and portrait to match the current actual width.</p>
400        <p>When your application provides multiple resource directories with different values
401          for this configuration, the system uses the one closest to (without exceeding)
402          the device's current screen width.  The
403          value here takes into account screen decorations, so if the device has some
404          persistent UI elements on the left or right edge of the display, it
405          uses a value for the width that is smaller than the real screen size, accounting
406          for these UI elements and reducing the application's available space.</p>
407        <p><em>Added in API level 13.</em></p>
408        <p>Also see the {@link android.content.res.Configuration#screenWidthDp}
409          configuration field, which holds the current screen width.</p>
410        <p>For more information about designing for different screens and using this
411qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
412Multiple Screens</a> developer guide.</p>
413      </td>
414    </tr>
415    <tr id="ScreenHeightQualifier">
416      <td>Available height</td>
417      <td><code>h&lt;N&gt;dp</code><br/><br/>
418        Examples:<br/>
419        <code>h720dp</code><br/>
420        <code>h1024dp</code><br/>
421        etc.
422      </td>
423      <td>
424        <p>Specifies a minimum available screen height, in "dp" units at which the resource
425          should be used&mdash;defined by the <code>&lt;N&gt;</code> value.  This
426          configuration value will change when the orientation
427          changes between landscape and portrait to match the current actual height.</p>
428        <p>When your application provides multiple resource directories with different values
429          for this configuration, the system uses the one closest to (without exceeding)
430          the device's current screen height.  The
431          value here takes into account screen decorations, so if the device has some
432          persistent UI elements on the top or bottom edge of the display, it uses
433          a value for the height that is smaller than the real screen size, accounting
434          for these UI elements and reducing the application's available space.  Screen
435          decorations that are not fixed (such as a phone status bar that can be
436          hidden when full screen) are <em>not</em> accounted for here, nor are
437          window decorations like the title bar or action bar, so applications must be prepared to
438          deal with a somewhat smaller space than they specify.
439        <p><em>Added in API level 13.</em></p>
440        <p>Also see the {@link android.content.res.Configuration#screenHeightDp}
441          configuration field, which holds the current screen width.</p>
442        <p>For more information about designing for different screens and using this
443qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
444Multiple Screens</a> developer guide.</p>
445      </td>
446    </tr>
447    <tr id="ScreenSizeQualifier">
448      <td>Screen size</td>
449      <td>
450        <code>small</code><br/>
451        <code>normal</code><br/>
452        <code>large</code><br/>
453        <code>xlarge</code>
454      </td>
455      <td>
456        <ul class="nolist">
457        <li>{@code small}: Screens that are of similar size to a
458        low-density QVGA screen. The minimum layout size for a small screen
459        is approximately 320x426 dp units.  Examples are QVGA low density and VGA high
460        density.</li>
461        <li>{@code normal}: Screens that are of similar size to a
462        medium-density HVGA screen. The minimum
463        layout size for a normal screen is approximately 320x470 dp units.  Examples
464        of such screens a WQVGA low density, HVGA medium density, WVGA
465        high density.</li>
466        <li>{@code large}: Screens that are of similar size to a
467        medium-density VGA screen.
468        The minimum layout size for a large screen is approximately 480x640 dp units.
469        Examples are VGA and WVGA medium density screens.</li>
470        <li>{@code xlarge}: Screens that are considerably larger than the traditional
471        medium-density HVGA screen. The minimum layout size for an xlarge screen
472        is approximately 720x960 dp units.  In most cases, devices with extra large
473        screens would be too large to carry in a pocket and would most likely
474        be tablet-style devices. <em>Added in API level 9.</em></li>
475        </ul>
476        <p class="note"><strong>Note:</strong> Using a size qualifier does not imply that the
477resources are <em>only</em> for screens of that size. If you do not provide alternative
478resources with qualifiers that better match the current device configuration, the system may use
479whichever resources are the <a href="#BestMatch">best match</a>.</p>
480        <p class="caution"><strong>Caution:</strong> If all your resources use a size qualifier that
481is <em>larger</em> than the current screen, the system will <strong>not</strong> use them and your
482application will crash at runtime (for example, if all layout resources are tagged with the {@code
483xlarge} qualifier, but the device is a normal-size screen).</p>
484        <p><em>Added in API level 4.</em></p>
485        
486        <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
487Screens</a> for more information.</p>
488        <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field,
489which indicates whether the screen is small, normal,
490or large.</p>
491      </td>
492    </tr>
493    <tr id="ScreenAspectQualifier">
494      <td>Screen aspect</td>
495      <td>
496        <code>long</code><br/>
497        <code>notlong</code>
498      </td>
499      <td>
500        <ul class="nolist">
501          <li>{@code long}: Long screens, such as WQVGA, WVGA, FWVGA</li>
502          <li>{@code notlong}: Not long screens, such as QVGA, HVGA, and VGA</li>
503        </ul>
504        <p><em>Added in API level 4.</em></p>
505        <p>This is based purely on the aspect ratio of the screen (a "long" screen is wider). This
506is not related to the screen orientation.</p>
507        <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field,
508which indicates whether the screen is long.</p>
509      </td>
510    </tr>
511    <tr id="OrientationQualifier">
512      <td>Screen orientation</td>
513      <td>
514        <code>port</code><br/>
515        <code>land</code>  <!-- <br/>
516        <code>square</code>  -->
517      </td>
518      <td>
519        <ul class="nolist">
520          <li>{@code port}: Device is in portrait orientation (vertical)</li>
521          <li>{@code land}: Device is in landscape orientation (horizontal)</li>
522          <!-- Square mode is currently not used. -->
523        </ul>
524        <p>This can change during the life of your application if the user rotates the
525screen. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about
526how this affects your application during runtime.</p>
527        <p>Also see the {@link android.content.res.Configuration#orientation} configuration field,
528which indicates the current device orientation.</p>
529      </td>
530    </tr>
531    <tr id="DockQualifier">
532      <td>Dock mode</td>
533      <td>
534        <code>car</code><br/>
535        <code>desk</code>
536      </td>
537      <td>
538        <ul class="nolist">
539          <li>{@code car}: Device is in a car dock</li>
540          <li>{@code desk}: Device is in a desk dock</li>
541        </ul>
542        <p><em>Added in API level 8.</em></p>
543        <p>This can change during the life of your application if the user places the device in a
544dock. You can enable or disable this mode using {@link
545android.app.UiModeManager}. See <a href="runtime-changes.html">Handling Runtime Changes</a> for
546information about how this affects your application during runtime.</p>
547      </td>
548    </tr>
549    <tr id="NightQualifier">
550      <td>Night mode</td>
551      <td>
552        <code>night</code><br/>
553        <code>notnight</code>
554      </td>
555      <td>
556        <ul class="nolist">
557          <li>{@code night}: Night time</li>
558          <li>{@code notnight}: Day time</li>
559        </ul>
560        <p><em>Added in API level 8.</em></p>
561        <p>This can change during the life of your application if night mode is left in
562auto mode (default), in which case the mode changes based on the time of day.  You can enable
563or disable this mode using {@link android.app.UiModeManager}. See <a
564href="runtime-changes.html">Handling Runtime Changes</a> for information about how this affects your
565application during runtime.</p>
566      </td>
567    </tr>
568    <tr id="DensityQualifier">
569      <td>Screen pixel density (dpi)</td>
570      <td>
571        <code>ldpi</code><br/>
572        <code>mdpi</code><br/>
573        <code>hdpi</code><br/>
574        <code>xhdpi</code><br/>
575        <code>nodpi</code><br/>
576        <code>tvdpi</code>
577      </td>
578      <td>
579        <ul class="nolist">
580          <li>{@code ldpi}: Low-density screens; approximately 120dpi.</li>
581          <li>{@code mdpi}: Medium-density (on traditional HVGA) screens; approximately
582160dpi.</li>
583          <li>{@code hdpi}: High-density screens; approximately 240dpi.</li>
584          <li>{@code xhdpi}: Extra high-density screens; approximately 320dpi. <em>Added in API
585Level 8</em></li>
586          <li>{@code nodpi}: This can be used for bitmap resources that you do not want to be scaled
587to match the device density.</li>
588          <li>{@code tvdpi}: Screens somewhere between mdpi and hdpi; approximately 213dpi. This is
589not considered a "primary" density group. It is mostly intended for televisions and most
590apps shouldn't need it&mdash;providing mdpi and hdpi resources is sufficient for most apps and
591the system will scale them as appropriate. This qualifier was introduced with API level 13.</li>
592        </ul>
593        <p>There is a 3:4:6:8 scaling ratio between the four primary densities (ignoring the
594tvdpi density). So, a 9x9 bitmap in ldpi is 12x12 in mdpi, 18x18 in hdpi and 24x24 in xhdpi.</p>
595        <p>If you decide that your image resources don't look good enough on a television or
596other certain devices and want to try tvdpi resources, the scaling factor is 1.33*mdpi. For
597example, a 100px x 100px image for mdpi screens should be 133px x 133px for tvdpi.</p>
598        <p class="note"><strong>Note:</strong> Using a density qualifier does not imply that the
599resources are <em>only</em> for screens of that density. If you do not provide alternative
600resources with qualifiers that better match the current device configuration, the system may use
601whichever resources are the <a href="#BestMatch">best match</a>.</p>
602        <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
603Screens</a> for more information about how to handle different screen densities and how Android
604might scale your bitmaps to fit the current density.</p>
605       </td>
606    </tr>
607    <tr id="TouchscreenQualifier">
608      <td>Touchscreen type</td>
609      <td>
610        <code>notouch</code><br/>
611        <code>stylus</code><br/>
612        <code>finger</code>
613      </td>
614      <td>
615        <ul class="nolist">
616          <li>{@code notouch}: Device does not have a touchscreen.</li>
617          <li>{@code stylus}: Device has a resistive touchscreen that's suited for use with a
618stylus.</li>
619          <li>{@code finger}: Device has a touchscreen.</li>
620        </ul>
621        <p>Also see the {@link android.content.res.Configuration#touchscreen} configuration field,
622which indicates the type of touchscreen on the device.</p>
623      </td>
624    </tr>
625    <tr id="KeyboardAvailQualifier">
626      <td>Keyboard availability</td>
627      <td>
628        <code>keysexposed</code><br/>
629        <code>keyshidden</code><br/>
630        <code>keyssoft</code>
631      </td>
632      <td>
633        <ul class="nolist">
634          <li>{@code keysexposed}: Device has a keyboard available. If the device has a
635software keyboard enabled (which is likely), this may be used even when the hardware keyboard is
636<em>not</em> exposed to the user, even if the device has no hardware keyboard. If no software
637keyboard is provided or it's disabled, then this is only used when a hardware keyboard is
638exposed.</li>
639          <li>{@code keyshidden}: Device has a hardware keyboard available but it is
640hidden <em>and</em> the device does <em>not</em> have a software keyboard enabled.</li>
641          <li>{@code keyssoft}: Device has a software keyboard enabled, whether it's
642visible or not.</li>
643        </ul>
644        <p>If you provide <code>keysexposed</code> resources, but not <code>keyssoft</code>
645resources, the system uses the <code>keysexposed</code> resources regardless of whether a
646keyboard is visible, as long as the system has a software keyboard enabled.</p>
647        <p>This can change during the life of your application if the user opens a hardware
648keyboard. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about how
649this affects your application during runtime.</p>
650        <p>Also see the configuration fields {@link
651android.content.res.Configuration#hardKeyboardHidden} and {@link
652android.content.res.Configuration#keyboardHidden}, which indicate the visibility of a hardware
653keyboard and and the visibility of any kind of keyboard (including software), respectively.</p>
654      </td>
655    </tr>
656    <tr id="ImeQualifier">
657      <td>Primary text input method</td>
658      <td>
659        <code>nokeys</code><br/>
660        <code>qwerty</code><br/>
661        <code>12key</code>
662      </td>
663      <td>
664        <ul class="nolist">
665          <li>{@code nokeys}: Device has no hardware keys for text input.</li>
666          <li>{@code qwerty}: Device has a hardware qwerty keyboard, whether it's visible to the
667user
668or not.</li>
669          <li>{@code 12key}: Device has a hardware 12-key keyboard, whether it's visible to the user
670or not.</li>
671        </ul>
672        <p>Also see the {@link android.content.res.Configuration#keyboard} configuration field,
673which indicates the primary text input method available.</p>
674      </td>
675    </tr>
676    <tr id="NavAvailQualifier">
677      <td>Navigation key availability</td>
678      <td>
679        <code>navexposed</code><br/>
680        <code>navhidden</code>
681      </td>
682      <td>
683        <ul class="nolist">
684          <li>{@code navexposed}: Navigation keys are available to the user.</li>
685          <li>{@code navhidden}: Navigation keys are not available (such as behind a closed
686lid).</li>
687        </ul>
688        <p>This can change during the life of your application if the user reveals the navigation
689keys. See <a href="runtime-changes.html">Handling Runtime Changes</a> for
690information about how this affects your application during runtime.</p>
691        <p>Also see the {@link android.content.res.Configuration#navigationHidden} configuration
692field, which indicates whether navigation keys are hidden.</p>
693      </td>
694    </tr>
695    <tr id="TouchQualifier">
696      <td>Primary non-touch navigation method</td>
697      <td>
698        <code>nonav</code><br/>
699        <code>dpad</code><br/>
700        <code>trackball</code><br/>
701        <code>wheel</code>
702      </td>
703      <td>
704        <ul class="nolist">
705          <li>{@code nonav}: Device has no navigation facility other than using the
706touchscreen.</li>
707          <li>{@code dpad}: Device has a directional-pad (d-pad) for navigation.</li>
708          <li>{@code trackball}: Device has a trackball for navigation.</li>
709          <li>{@code wheel}: Device has a directional wheel(s) for navigation (uncommon).</li>
710        </ul>
711        <p>Also see the {@link android.content.res.Configuration#navigation} configuration field,
712which indicates the type of navigation method available.</p>
713      </td>
714    </tr>
715<!-- DEPRECATED
716    <tr>
717      <td>Screen dimensions</td>
718      <td>Examples:<br/>
719        <code>320x240</code><br/>
720        <code>640x480</code><br/>
721        etc.
722      </td>
723      <td>
724        <p>The larger dimension must be specified first. <strong>This configuration is deprecated
725and should not be used</strong>. Instead use "screen size," "wider/taller screens," and "screen
726orientation" described above.</p>
727      </td>
728    </tr>
729-->
730    <tr id="VersionQualifier">
731      <td>Platform Version (API level)</td>
732      <td>Examples:<br/>
733        <code>v3</code><br/>
734        <code>v4</code><br/>
735        <code>v7</code><br/>
736        etc.</td>
737      <td>
738        <p>The API level supported by the device. For example, <code>v1</code> for API level
7391 (devices with Android 1.0 or higher) and <code>v4</code> for API level 4 (devices with Android
7401.6 or higher). See the <a
741href="{@docRoot}guide/appendix/api-levels.html">Android API levels</a> document for more information
742about these values.</p>
743        <p class="caution"><strong>Caution:</strong> Android 1.5 and 1.6 only match resources
744with this qualifier when it exactly matches the platform version. See the section below about <a
745href="#KnownIssues">Known Issues</a> for more information.</p>
746      </td>
747    </tr>
748</table>
749
750
751<p class="note"><strong>Note:</strong> Some configuration qualifiers have been added since Android
7521.0, so not all versions of Android support all the qualifiers. Using a new qualifier implicitly
753adds the platform version qualifier so that older devices are sure to ignore it. For example, using
754a <code>w600dp</code> qualifier will automatically include the <code>v13</code> qualifier, because
755the available-width qualifier was new in API level 13. To avoid any issues, always include a set of
756default resources (a set of resources with <em>no qualifiers</em>). For more information, see the
757section about <a href="#Compatibility">Providing the Best Device Compatibility with
758Resources</a>.</p>
759
760
761
762<h3 id="QualifierRules">Qualifier name rules</h3>
763
764<p>Here are some rules about using configuration qualifier names:</p>
765
766<ul>
767    <li>You can specify multiple qualifiers for a single set of resources, separated by dashes. For
768example, <code>drawable-en-rUS-land</code> applies to US-English devices in landscape
769orientation.</li>
770    <li>The qualifiers must be in the order listed in <a href="#table2">table 2</a>. For
771example:
772      <ul>
773        <li>Wrong: <code>drawable-hdpi-port/</code></li>
774        <li>Correct: <code>drawable-port-hdpi/</code></li>
775      </ul>
776    </li>
777    <li>Alternative resource directories cannot be nested. For example, you cannot have
778<code>res/drawable/drawable-en/</code>.</li>
779    <li>Values are case-insensitive.  The resource compiler converts directory names
780    to lower case before processing to avoid problems on case-insensitive
781    file systems. Any capitalization in the names is only to benefit readability.</li>
782    <li>Only one value for each qualifier type is supported. For example, if you want to use
783the same drawable files for Spain and France, you <em>cannot</em> have a directory named
784<code>drawable-rES-rFR/</code>. Instead you need two resource directories, such as
785<code>drawable-rES/</code> and <code>drawable-rFR/</code>, which contain the appropriate files.
786However, you are not required to actually duplicate the same files in both locations. Instead, you
787can create an alias to a resource. See <a href="#AliasResources">Creating
788alias resources</a> below.</li>
789</ul>
790
791<p>After you save alternative resources into directories named with
792these qualifiers, Android automatically applies the resources in your application based on the
793current device configuration. Each time a resource is requested, Android checks for alternative
794resource directories that contain the requested resource file, then <a href="#BestMatch">finds the
795best-matching resource</a> (discussed below). If there are no alternative resources that match
796a particular device configuration, then Android uses the corresponding default resources (the
797set of resources for a particular resource type that does not include a configuration
798qualifier).</p>
799
800
801
802<h3 id="AliasResources">Creating alias resources</h3>
803
804<p>When you have a resource that you'd like to use for more than one device
805configuration (but do not want to provide as a default resource), you do not need to put the same
806resource in more than one alternative resource directory. Instead, you can (in some cases) create an
807alternative
808resource that acts as an alias for a resource saved in your default resource directory.</p>
809
810<p class="note"><strong>Note:</strong> Not all resources offer a mechanism by which you can
811create an alias to another resource. In particular, animation, menu, raw, and other unspecified
812resources in the {@code xml/} directory do not offer this feature.</p>
813
814<p>For example, imagine you have an application icon, {@code icon.png}, and need unique version of
815it for different locales. However, two locales, English-Canadian and French-Canadian, need to
816use the same version. You might assume that you need to copy the same image
817into the resource directory for both English-Canadian and French-Canadian, but it's
818not true. Instead, you can save the image that's used for both as {@code icon_ca.png} (any
819name other than {@code icon.png}) and put
820it in the default {@code res/drawable/} directory. Then create an {@code icon.xml} file in {@code
821res/drawable-en-rCA/} and {@code res/drawable-fr-rCA/} that refers to the {@code icon_ca.png}
822resource using the {@code &lt;bitmap&gt;} element. This allows you to store just one version of the
823PNG file and two small XML files that point to it. (An example XML file is shown below.)</p>
824
825
826<h4>Drawable</h4>
827
828<p>To create an alias to an existing drawable, use the {@code &lt;bitmap&gt;} element.
829For example:</p>
830
831<pre>
832&lt;?xml version="1.0" encoding="utf-8"?>
833&lt;bitmap xmlns:android="http://schemas.android.com/apk/res/android"
834    android:src="@drawable/icon_ca" />
835</pre>
836
837<p>If you save this file as {@code icon.xml} (in an alternative resource directory, such as
838{@code res/drawable-en-rCA/}), it is compiled into a resource that you
839can reference as {@code R.drawable.icon}, but is actually an alias for the {@code
840R.drawable.icon_ca} resource (which is saved in {@code res/drawable/}).</p>
841
842
843<h4>Layout</h4>
844
845<p>To create an alias to an existing layout, use the {@code &lt;include&gt;}
846element, wrapped in a {@code &lt;merge&gt;}. For example:</p>
847
848<pre>
849&lt;?xml version="1.0" encoding="utf-8"?>
850&lt;merge>
851    &lt;include layout="@layout/main_ltr"/>
852&lt;/merge>
853</pre>
854
855<p>If you save this file as {@code main.xml}, it is compiled into a resource you can reference
856as {@code R.layout.main}, but is actually an alias for the {@code R.layout.main_ltr}
857resource.</p>
858
859
860<h4>Strings and other simple values</h4>
861
862<p>To create an alias to an existing string, simply use the resource ID of the desired
863string as the value for the new string. For example:</p>
864
865<pre>
866&lt;?xml version="1.0" encoding="utf-8"?>
867&lt;resources>
868    &lt;string name="hello">Hello&lt;/string>
869    &lt;string name="hi">@string/hello&lt;/string>
870&lt;/resources>
871</pre>
872
873<p>The {@code R.string.hi} resource is now an alias for the {@code R.string.hello}.</p>
874
875<p> <a href="{@docRoot}guide/topics/resources/more-resources.html">Other simple values</a> work the
876same way. For example, a color:</p>
877
878<pre>
879&lt;?xml version="1.0" encoding="utf-8"?>
880&lt;resources>
881    &lt;color name="yellow">#f00&lt;/color>
882    &lt;color name="highlight">@color/red&lt;/color>
883&lt;/resources>
884</pre>
885
886
887
888
889<h2 id="Compatibility">Providing the Best Device Compatibility with Resources</h2>
890
891<p>In order for your application to support multiple device configurations, it's very important that
892you always provide default resources for each type of resource that your application uses.</p>
893
894<p>For example, if your application supports several languages, always include a {@code
895values/} directory (in which your strings are saved) <em>without</em> a <a
896href="#LocaleQualifier">language and region qualifier</a>. If you instead put all your string files
897in directories that have a language and region qualifier, then your application will crash when run
898on a device set to a language that your strings do not support. But, as long as you provide default
899{@code values/} resources, then your application will run properly (even if the user doesn't
900understand that language&mdash;it's better than crashing).</p>
901
902<p>Likewise, if you provide different layout resources based on the screen orientation, you should
903pick one orientation as your default. For example, instead of providing layout resources in {@code
904layout-land/} for landscape and {@code layout-port/} for portrait, leave one as the default, such as
905{@code layout/} for landscape and {@code layout-port/} for portrait.</p>
906
907<p>Providing default resources is important not only because your application might run on a
908configuration you had not anticipated, but also because new versions of Android sometimes add
909configuration qualifiers that older versions do not support. If you use a new resource qualifier,
910but maintain code compatibility with older versions of Android, then when an older version of
911Android runs your application, it will crash if you do not provide default resources, because it
912cannot use the resources named with the new qualifier. For example, if your <a
913href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
914minSdkVersion}</a> is set to 4, and you qualify all of your drawable resources using <a
915href="#NightQualifier">night mode</a> ({@code night} or {@code notnight}, which were added in API
916Level 8), then an API level 4 device cannot access your drawable resources and will crash. In this
917case, you probably want {@code notnight} to be your default resources, so you should exclude that
918qualifier so your drawable resources are in either {@code drawable/} or {@code drawable-night/}.</p>
919
920<p>So, in order to provide the best device compatibility, always provide default
921resources for the resources your application needs to perform properly. Then create alternative
922resources for specific device configurations using the configuration qualifiers.</p>
923
924<p>There is one exception to this rule: If your application's <a
925href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> is 4 or
926greater, you <em>do not</em> need default drawable resources when you provide alternative drawable
927resources with the <a href="#DensityQualifier">screen density</a> qualifier. Even without default
928drawable resources, Android can find the best match among the alternative screen densities and scale
929the bitmaps as necessary. However, for the best experience on all types of devices, you should
930provide alternative drawables for all three types of density. If your <a
931href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> is
932<em>less than</em> 4 (Android 1.5 or lower), be aware that the screen size, density, and aspect
933qualifiers are not supported on Android 1.5 or lower, so you might need to perform additional
934compatibility for these versions.</p>
935
936
937<h3 id="ScreenCompatibility">Providing screen resource compatibility for Android 1.5</h3>
938
939<p>Android 1.5 (and lower) does not support the following configuration qualifers:</p>
940<dl>
941  <dt><a href="#DensityQualifier">Density</a></dt>
942    <dd>{@code ldpi}, {@code mdpi}, {@code ldpi}, and {@code nodpi}</dd>
943  <dt><a href="#ScreenSizeQualifier">Screen size</a></dt>
944    <dd>{@code small}, {@code normal}, and {@code large}</dd>
945  <dt><a href="#ScreenAspectQualifier">Screen aspect</a></dt>
946    <dd>{@code long} and {@code notlong}</dd>
947</dl>
948
949<p>These configuration qualifiers were introduced in Android 1.6, so Android 1.5 (API level 3) and
950lower does not support them. If you use these configuration qualifiers and do not provide
951corresponding default resources, then an Android 1.5 device might use any one of the resource
952directories named with the above screen configuration qualifiers, because it ignores these
953qualifiers and uses whichever otherwise-matching drawable resource it finds first.</p>
954
955<p>For example, if your application supports Android 1.5 and includes drawable resources for
956each density type ({@code drawable-ldpi/}, {@code drawable-mdpi/}, and {@code drawable-ldpi/}),
957and does <em>not</em> include default drawable resources ({@code drawable/}), then
958an Android 1.5 will use drawables from any one of the alternative resource directories, which
959can result in a user interface that's less than ideal.<p>
960
961<p>So, to provide compatibility with Android 1.5 (and lower) when using the screen configuration
962qualifiers:</p>
963<ol>
964  <li>Provide default resources that are for medium-density, normal, and notlong screens.
965
966    <p>Because all Android 1.5 devices have medium-density, normal, not-long screens, you can
967place these kinds of resources in the corresponding default resource directory. For example, put all
968medium density drawable resources in {@code drawable/} (instead of {@code drawable-mdpi/}),
969put {@code normal} size resources in the corresponding default resource directory, and {@code
970notlong} resources in the corresponding default resource directory.</p>
971  </li>
972
973  <li>Ensure that your <a href="{@docRoot}sdk/tools-notes.html">SDK Tools</a> version
974is r6 or greater.
975
976    <p>You need SDK Tools, Revision 6 (or greater), because it includes a new packaging tool that
977automatically applies an appropriate <a href="#VersionQualifier">version qualifier</a> to any
978resource directory named with a qualifier that does not exist in Android 1.0. For example, because
979the density qualifier was introduced in Android 1.6 (API level 4), when the packaging tool
980encounters a resource directory using the density qualifier, it adds {@code v4} to the directory
981name to ensure that older versions do not use those resources (only API level 4 and higher support
982that qualifier). Thus, by putting your medium-density resources in a directory <em>without</em> the
983{@code mdpi} qualifier, they are still accessible by Android 1.5, and any device that supports the
984density qualifer and has a medium-density screen also uses the default resources (which are mdpi)
985because they are the best match for the device (instead of using the {@code ldpi} or {@code hdpi}
986resources).</p>
987</li>
988</ol>
989
990<p class="note"><strong>Note:</strong> Later versions of Android, such as API level 8,
991introduce other configuration qualifiers that older version do not support. To provide the best
992compatibility, you should always include a set of default resources for each type of resource
993that your application uses, as discussed above to provide the best device compatibility.</p>
994
995
996
997<h2 id="BestMatch">How Android Finds the Best-matching Resource</h2>
998
999<p>When you request a resource for which you provide alternatives, Android selects which
1000alternative resource to use at runtime, depending on the current device configuration. To
1001demonstrate how Android selects an alternative resource, assume the following drawable directories
1002each contain different versions of the same images:</p>
1003
1004<pre class="classic no-pretty-print">
1005drawable/
1006drawable-en/
1007drawable-fr-rCA/
1008drawable-en-port/
1009drawable-en-notouch-12key/
1010drawable-port-ldpi/
1011drawable-port-notouch-12key/
1012</pre>
1013
1014<p>And assume the following is the device configuration:</p>
1015
1016<p style="margin-left:1em;">
1017Locale = <code>en-GB</code> <br/>
1018Screen orientation = <code>port</code> <br/>
1019Screen pixel density = <code>hdpi</code> <br/>
1020Touchscreen type = <code>notouch</code> <br/>
1021Primary text input method = <code>12key</code>
1022</p>
1023
1024<p>By comparing the device configuration to the available alternative resources, Android selects
1025drawables from {@code drawable-en-port}.</p>
1026
1027<p>The system arrives at its decision for which resources to use with the following
1028logic:</p>
1029
1030
1031<div class="figure" style="width:371px">
1032<img src="{@docRoot}images/resources/res-selection-flowchart.png" alt="" height="471" />
1033<p class="img-caption"><strong>Figure 2.</strong> Flowchart of how Android finds the
1034best-matching resource.</p>
1035</div>
1036
1037
1038<ol>
1039  <li>Eliminate resource files that contradict the device configuration.
1040    <p>The <code>drawable-fr-rCA/</code> directory is eliminated, because it
1041contradicts the <code>en-GB</code> locale.</p>
1042<pre class="classic no-pretty-print">
1043drawable/
1044drawable-en/
1045<strike>drawable-fr-rCA/</strike>
1046drawable-en-port/
1047drawable-en-notouch-12key/
1048drawable-port-ldpi/
1049drawable-port-notouch-12key/
1050</pre>
1051<p class="note"><strong>Exception:</strong> Screen pixel density is the one qualifier that is not
1052eliminated due to a contradiction. Even though the screen density of the device is hdpi,
1053<code>drawable-port-ldpi/</code> is not eliminated because every screen density is
1054considered to be a match at this point. More information is available in the <a
1055href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
1056Screens</a> document.</p></li>
1057
1058  <li>Pick the (next) highest-precedence qualifier in the list (<a href="#table2">table 2</a>).
1059(Start with MCC, then move down.) </li>
1060  <li>Do any of the resource directories include this qualifier?  </li>
1061    <ul>
1062      <li>If No, return to step 2 and look at the next qualifier. (In the example,
1063  the answer is &quot;no&quot; until the language qualifier is reached.)</li>
1064      <li>If Yes, continue to step 4.</li>
1065    </ul>
1066  </li>
1067
1068  <li>Eliminate resource directories that do not include this qualifier. In the example, the system
1069eliminates all the directories that do not include a language qualifier:</li>
1070<pre class="classic no-pretty-print">
1071<strike>drawable/</strike>
1072drawable-en/
1073drawable-en-port/
1074drawable-en-notouch-12key/
1075<strike>drawable-port-ldpi/</strike>
1076<strike>drawable-port-notouch-12key/</strike>
1077</pre>
1078<p class="note"><strong>Exception:</strong> If the qualifier in question is screen pixel density,
1079Android selects the option that most closely matches the device screen density.
1080In general, Android prefers scaling down a larger original image to scaling up a smaller
1081original image. See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
1082Screens</a>.</p>
1083  </li>
1084
1085  <li>Go back and repeat steps 2, 3, and 4 until only one directory remains. In the example, screen
1086orientation is the next qualifier for which there are any matches.
1087So, resources that do not specify a screen orientation are eliminated:
1088<pre class="classic no-pretty-print">
1089<strike>drawable-en/</strike>
1090drawable-en-port/
1091<strike>drawable-en-notouch-12key/</strike>
1092</pre>
1093<p>The remaining directory is {@code drawable-en-port}.</p>
1094  </li>
1095</ol>
1096
1097<p>Though this procedure is executed for each resource requested, the system further optimizes
1098some aspects. One such optimization is that once the device configuration is known, it might
1099eliminate alternative resources that can never match. For example, if the configuration
1100language is English ("en"), then any resource directory that has a language qualifier set to
1101something other than English is never included in the pool of resources checked (though a
1102resource directory <em>without</em> the language qualifier is still included).</p>
1103
1104<p>When selecting resources based on the screen size qualifiers, the system will use resources
1105designed for a screen smaller than the current screen if there are no resources that better match
1106(for example, a large-size screen will use normal-size screen resources if necessary). However, if
1107the only available resources are <em>larger</em> than the current screen, the system will
1108<strong>not</strong> use them and your application will crash if no other resources match the device
1109configuration (for example, if all layout resources are tagged with the {@code xlarge} qualifier,
1110but the device is a normal-size screen).</p>
1111
1112<p class="note"><strong>Note:</strong> The <em>precedence</em> of the qualifier (in <a
1113href="#table2">table 2</a>) is more important
1114than the number of qualifiers that exactly match the device. For example, in step 4 above, the last
1115choice on the list includes three qualifiers that exactly match the device (orientation, touchscreen
1116type, and input method), while <code>drawable-en</code> has only one parameter that matches
1117(language). However, language has a higher precedence than these other qualifiers, so
1118<code>drawable-port-notouch-12key</code> is out.</p>
1119
1120<p>To learn more about how to use resources in your application, continue to <a
1121href="accessing-resources.html">Accessing Resources</a>.</p>
1122
1123
1124
1125
1126<h2 id="KnownIssues">Known Issues</h2>
1127
1128<h3>Android 1.5 and 1.6: Version qualifier performs exact match, instead of best match</h3>
1129
1130<p>The correct behavior is for the system to match resources marked with a <a
1131href="#VersionQualifier">version qualifier</a> equal
1132to or less than the platform version on the device, but on Android 1.5 and 1.6, (API level 3 and 4),
1133there is a bug that causes the system to match resources marked with the version qualifier
1134only when it exactly matches the version on the device.</p>
1135
1136<p><b>The workaround:</b> To provide version-specific resources, abide by this behavior. However,
1137because this bug is fixed in versions of Android available after 1.6, if
1138you need to differentiate resources between Android 1.5, 1.6, and later versions, then you only need
1139to apply the version qualifier to the 1.6 resources and one to match all later versions. Thus, this
1140is effectively a non-issue.</p>
1141
1142<p>For example, if you want drawable resources that are different on each Android 1.5, 1.6,
1143and 2.0.1 (and later), create three drawable directories: {@code drawable/} (for 1.5 and lower),
1144{@code drawable-v4} (for 1.6), and {@code drawable-v6} (for 2.0.1 and later&mdash;version 2.0, v5,
1145is no longer available).</p>
1146
1147
1148