providing-resources.jd revision db909162b2c26d12f56a7c0615977b83578c4acf
1page.title=Providing Resources
2parent.title=Application Resources
3parent.link=index.html
4@jd:body
5
6<div id="qv-wrapper">
7<div id="qv">
8  <h2>Quickview</h2>
9  <ul>
10    <li>Different types of resources belong in different subdirectories of {@code res/}</li>
11    <li>Alternative resources provide configuration-specific resource files</li>
12    <li>Always include default resources so your app does not depend on specific
13device configurations</li>
14  </ul>
15  <h2>In this document</h2>
16  <ol>
17    <li><a href="#ResourceTypes">Grouping Resource Types</a></li>
18    <li><a href="#AlternativeResources">Providing Alternative Resources</a>
19      <ol>
20        <li><a href="#QualifierRules">Qualifier name rules</a></li>
21        <li><a href="#AliasResources">Creating alias resources</a></li>
22      </ol>
23    </li>
24    <li><a href="#Compatibility">Providing the Best Device Compatibility with Resources</a>
25      <ol>
26        <li><a href="#ScreenCompatibility">Providing screen resource compatibility for Android
271.5</a></li>
28      </ol>
29    </li>
30    <li><a href="#BestMatch">How Android Finds the Best-matching Resource</a></li>
31    <li><a href="#KnownIssues">Known Issues</a></li>
32  </ol>
33
34  <h2>See also</h2>
35  <ol>
36    <li><a href="accessing-resources.html">Accessing Resources</a></li>
37    <li><a href="available-resources.html">Resource Types</a></li>
38    <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
39Screens</a></li>
40  </ol>
41</div>
42</div>
43
44<p>You should always externalize application resources such as images and strings from your
45code, so that you can maintain them independently. You should also provide alternative resources for
46specific device configurations, by grouping them in specially-named resource directories. At
47runtime, Android uses uses the appropriate resource based on the current configuration. For
48example, you might want to provide a different UI layout depending on the screen size or different
49strings depending on the language setting.</p>
50
51<p>Once you externalize your application resources, you can access them
52using resource IDs that are generated in your project's {@code R} class. How to use
53resources in your application is discussed in <a href="accessing-resources.html">Accessing
54Resources</a>. This document shows you how to group your resources in your Android project and
55provide alternative resources for specific device configurations.</p>
56
57
58<h2 id="ResourceTypes">Grouping Resource Types</h2>
59
60<p>You should place each type of resource in a specific subdirectory of your project's
61{@code res/} directory. For example, here's the file hierarchy for a simple project:</p>
62
63<pre class="classic no-pretty-print">
64MyProject/
65    src/  <span style="color:black">
66        MyActivity.java  </span>
67    res/
68        drawable/  <span style="color:black">
69            icon.png  </span>
70        layout/  <span style="color:black">
71            main.xml
72            info.xml</span>
73        values/  <span style="color:black">
74            strings.xml  </span>
75</pre>
76
77<p>As you can see in this example, the {@code res/} directory contains all the resources (in
78subdirectories): an image resource, two layout resources, and a string resource file. The resource
79directory names are important and are described in table 1.</p>
80
81<p class="table-caption" id="table1"><strong>Table 1.</strong> Resource directories
82supported inside project {@code res/} directory.</p>
83
84<table>
85  <tr>
86    <th scope="col">Directory</th>
87    <th scope="col">Resource Type</th>
88  </tr>
89
90  <tr>
91    <td><code>animator/</code></td>
92    <td>XML files that define <a href="{@docRoot}guide/topics/graphics/animation.html">property
93animations</a>.</td>
94  </tr>
95
96  <tr>
97    <td><code>anim/</code></td>
98    <td>XML files that define <a
99href="{@docRoot}guide/topics/graphics/view-animation.html#tween-animation">tween
100animations</a>. (Property animations can also be saved in this directory, but
101the {@code animator/} directory is preferred for property animations to distinguish between the two
102types.)</td>
103  </tr>
104
105  <tr>
106    <td><code>color/</code></td>
107    <td>XML files that define a state list of colors. See <a href="color-list-resource.html">Color
108State List Resource</a></td>
109  </tr>
110
111  <tr>
112    <td><code>drawable/</code></td>
113    <td><p>Bitmap files ({@code .png}, {@code .9.png}, {@code .jpg}, {@code .gif}) or XML files that
114are compiled into the following drawable resource subtypes:</p>
115      <ul>
116        <li>Bitmap files</li>
117        <li>Nine-Patches (re-sizable bitmaps)</li>
118        <li>State lists</li>
119        <li>Shapes</li>
120        <li>Animation drawables</li>
121        <li>Other drawables</li>
122      </ul>
123      <p>See <a href="drawable-resource.html">Drawable Resources</a>.</p>
124    </td>
125  </tr>
126
127  <tr>
128    <td><code>layout/</code></td>
129    <td>XML files that define a user interface layout.
130        See <a href="layout-resource.html">Layout Resource</a>.</td>
131  </tr>
132
133  <tr>
134    <td><code>menu/</code></td>
135    <td>XML files that define application menus, such as an Options Menu, Context Menu, or Sub
136Menu. See <a href="menu-resource.html">Menu Resource</a>.</td>
137  </tr>
138
139  <tr>
140    <td><code>raw/</code></td>
141    <td><p>Arbitrary files to save in their raw form. To open these resources with a raw
142{@link java.io.InputStream}, call {@link android.content.res.Resources#openRawResource(int)
143Resources.openRawResource()} with the resource ID, which is {@code R.raw.<em>filename</em>}.</p>
144      <p>However, if you need access to original file names and file hierarchy, you might consider
145saving some resources in the {@code
146assets/} directory (instead of {@code res/raw/}). Files in {@code assets/} are not given a
147resource ID, so you can read them only using {@link android.content.res.AssetManager}.</p></td>
148  </tr>
149
150  <tr>
151    <td><code>values/</code></td>
152    <td><p>XML files that contain simple values, such as strings, integers, and colors.</p>
153      <p>Whereas XML resource files in other {@code res/} subdirectories define a single resource
154based on the XML filename, files in the {@code values/} directory describe multiple resources.
155For a file in this directory, each child of the {@code &lt;resources&gt;} element defines a single
156resource. For example, a {@code &lt;string&gt;} element creates an
157{@code R.string} resource and a  {@code &lt;color&gt;} element creates an {@code R.color}
158resource.</p>
159      <p>Because each resource is defined with its own XML element, you can name the file
160whatever you want and place different resource types in one file. However, for clarity, you might
161want to place unique resource types in different files. For example, here are some filename
162conventions for resources you can create in this directory:</p>
163      <ul>
164        <li>arrays.xml for resource arrays (<a
165href="more-resources.html#TypedArray">typed arrays</a>).</li>
166        <li>colors.xml for <a
167href="more-resources.html#Color">color values</a></li>
168        <li>dimens.xml for <a
169href="more-resources.html#Dimension">dimension values</a>.</li>
170        <li>strings.xml for <a href="string-resource.html">string
171values</a>.</li>
172        <li>styles.xml for <a href="style-resource.html">styles</a>.</li>
173      </ul>
174      <p>See <a href="string-resource.html">String Resources</a>,
175        <a href="style-resource.html">Style Resource</a>, and
176        <a href="more-resources.html">More Resource Types</a>.</p>
177    </td>
178  </tr>
179
180  <tr>
181    <td><code>xml/</code></td>
182    <td>Arbitrary XML files that can be read at runtime by calling {@link
183android.content.res.Resources#getXml(int) Resources.getXML()}. Various XML configuration files
184must be saved here, such as a <a
185href="{@docRoot}guide/topics/search/searchable-config.html">searchable configuration</a>.
186<!-- or preferences configuration. --></td>
187  </tr>
188</table>
189
190<p class="caution"><strong>Caution:</strong> Never save resource files directly inside the
191{@code res/} directory&mdash;it will cause a compiler error.</p>
192
193<p>For more information about certain types of resources, see the <a
194href="available-resources.html">Resource Types</a> documentation.</p>
195
196<p>The resources that you save in the subdirectories defined in table 1 are your "default"
197resources. That is, these resources define the default design and content for your application.
198However, different types of Android-powered devices might call for different types of resources.
199For example, if a device has a larger than normal screen, then you should provide
200different layout resources that take advantage of the extra screen space. Or, if a device has a
201different language setting, then you should provide different string resources that translate the
202text in your user interface. To provide these different resources for different device
203configurations, you need to provide alternative resources, in addition to your default
204resources.</p>
205
206
207<h2 id="AlternativeResources">Providing Alternative Resources</h2>
208
209
210<div class="figure" style="width:421px">
211<img src="{@docRoot}images/resources/resource_devices_diagram2.png" height="137" alt="" />
212<p class="img-caption">
213<strong>Figure 1.</strong> Two different devices, one using alternative resources.</p>
214</div>
215
216<p>Almost every application should provide alternative resources to support specific device
217configurations. For instance, you should include alternative drawable resources for different
218screen densities and alternative string resources for different languages. At runtime, Android
219detects the current device configuration and loads the appropriate
220resources for your application.</p>
221
222<p>To specify configuration-specific alternatives for a set of resources:</p>
223<ol>
224  <li>Create a new directory in {@code res/} named in the form {@code
225<em>&lt;resources_name&gt;</em>-<em>&lt;config_qualifier&gt;</em>}.
226    <ul>
227      <li><em>{@code &lt;resources_name&gt;}</em> is the directory name of the corresponding default
228resources (defined in table 1).</li>
229      <li><em>{@code &lt;qualifier&gt;}</em> is a name that specifies an individual configuration
230for which these resources are to be used (defined in table 2).</li>
231    </ul>
232    <p>You can append more than one <em>{@code &lt;qualifier&gt;}</em>. Separate each
233one with a dash.</p>
234  </li>
235  <li>Save the respective alternative resources in this new directory. The resource files must be
236named exactly the same as the default resource files.</li>
237</ol>
238
239<p>For example, here are some default and alternative resources:</p>
240
241<pre class="classic no-pretty-print">
242res/
243    drawable/   <span style="color:black">
244        icon.png
245        background.png    </span>
246    drawable-hdpi/  <span style="color:black">
247        icon.png
248        background.png  </span>
249</pre>
250
251<p>The {@code hdpi} qualifier indicates that the resources in that directory are for devices with a
252high-density screen. The images in each of these drawable directories are sized for a specific
253screen density, but the filenames are exactly
254the same. This way, the resource ID that you use to reference the {@code icon.png} or {@code
255background.png} image is always the same, but Android selects the
256version of each resource that best matches the current device, by comparing the device
257configuration information with the qualifiers in the alternative resource directory name.</p>
258
259<p>Android supports several configuration qualifiers and you can
260add multiple qualifiers to one directory name, by separating each qualifier with a dash. Table 2
261lists the valid configuration qualifiers, in order of precedence&mdash;if you use multiple
262qualifiers for one resource directory, they must be added to the directory name in the order they
263are listed in the table.</p>
264
265<p class="note"><strong>Note:</strong> Some configuration qualifiers were added after Android 1.0,
266so not
267all versions of Android support all the qualifiers listed in table 2. New qualifiers
268indicate the version in which they were added. To avoid any issues, always include a set of default
269resources for resources that your application uses. For more information, see the section about <a
270href="#Compatibility">Providing the Best Device Compatibility with Resources</a>.</p>
271
272<p class="table-caption" id="table2"><strong>Table 2.</strong> Configuration qualifier
273names.</p>
274<table>
275    <tr>
276        <th>Configuration</th>
277        <th>Qualifier Values</th>
278        <th>Description</th>
279    </tr>
280    <tr id="MccQualifier">
281      <td>MCC and MNC</td>
282      <td>Examples:<br/>
283        <code>mcc310</code><br/>
284        <code><nobr>mcc310-mnc004</nobr></code><br/>
285        <code>mcc208-mnc00</code><br/>
286        etc.
287      </td>
288      <td>
289        <p>The mobile country code (MCC), optionally followed by mobile network code (MNC)
290        from the SIM card in the device. For example, <code>mcc310</code> is U.S. on any carrier,
291        <code>mcc310-mnc004</code> is U.S. on Verizon, and <code>mcc208-mnc00</code> is France on
292        Orange.</p>
293        <p>If the device uses a radio connection (GSM phone), the MCC comes
294        from the SIM, and the MNC comes from the network to which the
295        device is connected.</p>
296        <p>You can also use the MCC alone (for example, to include country-specific legal
297resources in your application). If you need to specify based on the language only, then use the
298<em>language and region</em> qualifier instead (discussed next). If you decide to use the MCC and
299MNC qualifier, you should do so with care and test that it works as expected.</p>
300        <p>Also see the configuration fields {@link
301android.content.res.Configuration#mcc}, and {@link
302android.content.res.Configuration#mnc}, which indicate the current mobile country code
303and mobile network code, respectively.</p>
304      </td>
305    </tr>
306    <tr id="LocaleQualifier">
307      <td>Language and region</td>
308      <td>Examples:<br/>
309        <code>en</code><br/>
310        <code>fr</code><br/>
311        <code>en-rUS</code><br/>
312        <code>fr-rFR</code><br/>
313        <code>fr-rCA</code><br/>
314        etc.
315      </td>
316      <td><p>The language is defined by a two-letter <a
317href="http://www.loc.gov/standards/iso639-2/php/code_list.php">ISO
318              639-1</a> language code, optionally followed by a two letter
319              <a
320href="http://www.iso.org/iso/en/prods-services/iso3166ma/02iso-3166-code-lists/list-en1.html">ISO
321              3166-1-alpha-2</a> region code (preceded by lowercase &quot;{@code r}&quot;).
322        </p><p>
323        The codes are <em>not</em> case-sensitive; the {@code r} prefix is used to
324        distinguish the region portion.
325        You cannot specify a region alone.</p>
326        <p>This can change during the life
327of your application if the user changes his or her language in the system settings. See <a
328href="runtime-changes.html">Handling Runtime Changes</a> for information about
329how this can affect your application during runtime.</p>
330        <p>See <a href="localization.html">Localization</a> for a complete guide to localizing
331your application for other languages.</p>
332        <p>Also see the {@link android.content.res.Configuration#locale} configuration field, which
333indicates the current locale.</p>
334      </td>
335    </tr>
336    <tr id="SmallestScreenWidthQualifier">
337      <td>Smallest available width</td>
338      <td><code>sw&lt;N&gt;dp</code><br/><br/>
339        Examples:<br/>
340        <code>sw320dp</code><br/>
341        <code>sw600dp</code><br/>
342        <code>sw720dp</code><br/>
343        etc.
344      </td>
345      <td>
346        <p>Specifies the "smallest width" in {@code dp} units that must be available to your
347        application in order for the resources to be used, regardless of the screen's current
348        orientation. For example, if your layout requires that its shortest side be at least 600
349        dp in length at all times, then you can use this to create the layout resources, {@code
350        res/layout-sw600dp/}, and the system will use them only when the shortest side of
351        available screen space it at least 600dp.</p>
352        <p>The width against which the system compares your value takes into account screen
353        decorations and system UI. For example, if the device has some persistent UI elements on the
354        left or right edge of the display, the system declares its own available width as one that
355        is smaller than the actual screen size, accounting for these UI elements because those are
356        screen pixels not available for your UI. Thus, the value you use should be the actual
357        smallest width required by your layout.</p>
358        <p>Some values you might use here for common screen sizes:</p>
359        <ul>
360          <li>320, for devices with screen configurations such as:
361            <ul>
362              <li>240x320 ldpi (QVGA handset)</li>
363              <li>320x480 mdpi (handset)</li>
364              <li>480x800 hdpi (high density handset)</li>
365            </ul>
366          </li>
367          <li>480, for screens such as 480x800 mdpi (tablet/handset).</li>
368          <li>600, for screens such as 600x1024 mdpi (7" tablet).</li>
369          <li>720, for screens such as 720x1280 mdpi (10" tablet).</li>
370        </ul>
371        <p>When your application provides multiple resource directories with different values for
372        this qualifier, the system uses the one closest to (without exceeding) the smallest width
373        for the available space. </p>
374        <p><em>Added in API level 13.</em></p>
375        <p>Also see the <a
376        href="{@docRoot}guide/topics/manifest/supports-screens-element.html#requiresSmallest">{@code
377        android:requiresSmallestWidthDp}</a> attribute, which declares the smallest available width
378        with which your application is compatible, and the {@link
379        android.content.res.Configuration#smallestScreenWidthDp} configuration field, which holds
380        the current smallest screen width for the device.</p>
381      </td>
382    </tr>
383    <tr id="ScreenWidthQualifier">
384      <td>Available width</td>
385      <td><code>w&lt;N&gt;dp</code><br/><br/>
386        Examples:<br/>
387        <code>w720dp</code><br/>
388        <code>w1024dp</code><br/>
389        etc.
390      </td>
391      <td>
392        <p>Specifies a minimum available screen width, in {@code dp} units at which the resource
393          should be used&mdash;defined by the <code>&lt;N&gt;</code> value.  This
394          configuration value will change when the orientation
395          changes between landscape and portrait to match the current actual width.</p>
396        <p>When your application provides multiple resource directories with different values
397          for this configuration, the system uses the one closest to (without exceeding)
398          the device's current screen width.  The
399          value here takes into account screen decorations, so if the device has some
400          persistent UI elements on the left or right edge of the display, it
401          uses a value for the width that is smaller than the real screen size, accounting
402          for these UI elements and reducing the application's available space.</p>
403        <p><em>Added in API level 13.</em></p>
404        <p>Also see the {@link android.content.res.Configuration#screenWidthDp}
405          configuration field, which holds the current screen width.</p>
406      </td>
407    </tr>
408    <tr id="ScreenHeightQualifier">
409      <td>Available height</td>
410      <td><code>h&lt;N&gt;dp</code><br/><br/>
411        Examples:<br/>
412        <code>h720dp</code><br/>
413        <code>h1024dp</code><br/>
414        etc.
415      </td>
416      <td>
417        <p>Specifies a minimum available screen height, in "dp" units at which the resource
418          should be used&mdash;defined by the <code>&lt;N&gt;</code> value.  This
419          configuration value will change when the orientation
420          changes between landscape and portrait to match the current actual height.</p>
421        <p>When your application provides multiple resource directories with different values
422          for this configuration, the system uses the one closest to (without exceeding)
423          the device's current screen height.  The
424          value here takes into account screen decorations, so if the device has some
425          persistent UI elements on the top or bottom edge of the display, it uses
426          a value for the height that is smaller than the real screen size, accounting
427          for these UI elements and reducing the application's available space.  Screen
428          decorations that are not fixed (such as a phone status bar that can be
429          hidden when full screen) are <em>not</em> accounted for here, nor are
430          window decorations like the title bar or action bar, so applications must be prepared to
431          deal with a somewhat smaller space than they specify.
432        <p><em>Added in API level 13.</em></p>
433        <p>Also see the {@link android.content.res.Configuration#screenHeightDp}
434          configuration field, which holds the current screen width.</p>
435      </td>
436    </tr>
437    <tr id="ScreenSizeQualifier">
438      <td>Screen size</td>
439      <td>
440        <code>small</code><br/>
441        <code>normal</code><br/>
442        <code>large</code><br/>
443        <code>xlarge</code>
444      </td>
445      <td>
446        <ul class="nolist">
447        <li>{@code small}: Screens based on the space available on a
448        low-density QVGA screen.  Considering a portrait HVGA display, this has
449        the same available width but less height&mdash;it is 3:4 vs. HVGA's
450        2:3 aspect ratio.  The minimum layout size for this screen configuration
451        is approximately 320x426 dp units.  Examples are QVGA low density and VGA high
452        density.</li>
453        <li>{@code normal}: Screens based on the traditional
454        medium-density HVGA screen.  A screen is considered to be normal if it is
455        at least this size (independent of density) and not larger.  The minimum
456        layout size for this screen configuration is approximately 320x470 dp units.  Examples
457        of such screens a WQVGA low density, HVGA medium density, WVGA
458        high density.</li>
459        <li>{@code large}: Screens based on the space available on a
460        medium-density VGA screen.  Such a screen has significantly more
461        available space in both width and height than an HVGA display.
462        The minimum layout size for this screen configuration is approximately 480x640 dp units.
463        Examples are VGA and WVGA medium density screens.</li>
464        <li>{@code xlarge}: Screens that are considerably larger than the traditional
465        medium-density HVGA screen. The minimum layout size for this screen configuration
466        is approximately 720x960 dp units.  In most cases, devices with extra large
467        screens would be too large to carry in a pocket and would most likely
468        be tablet-style devices. <em>Added in API level 9.</em></li>
469        </ul>
470        <p><em>Added in API level 4.</em></p>
471        <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
472Screens</a> for more information.</p>
473        <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field,
474which indicates whether the screen is small, normal,
475or large.</p>
476      </td>
477    </tr>
478    <tr id="ScreenAspectQualifier">
479      <td>Screen aspect</td>
480      <td>
481        <code>long</code><br/>
482        <code>notlong</code>
483      </td>
484      <td>
485        <ul class="nolist">
486          <li>{@code long}: Long screens, such as WQVGA, WVGA, FWVGA</li>
487          <li>{@code notlong}: Not long screens, such as QVGA, HVGA, and VGA</li>
488        </ul>
489        <p><em>Added in API level 4.</em></p>
490        <p>This is based purely on the aspect ratio of the screen (a "long" screen is wider). This
491is not related to the screen orientation.</p>
492        <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field,
493which indicates whether the screen is long.</p>
494      </td>
495    </tr>
496    <tr id="OrientationQualifier">
497      <td>Screen orientation</td>
498      <td>
499        <code>port</code><br/>
500        <code>land</code>  <!-- <br/>
501        <code>square</code>  -->
502      </td>
503      <td>
504        <ul class="nolist">
505          <li>{@code port}: Device is in portrait orientation (vertical)</li>
506          <li>{@code land}: Device is in landscape orientation (horizontal)</li>
507          <!-- Square mode is currently not used. -->
508        </ul>
509        <p>This can change during the life of your application if the user rotates the
510screen. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about
511how this affects your application during runtime.</p>
512        <p>Also see the {@link android.content.res.Configuration#orientation} configuration field,
513which indicates the current device orientation.</p>
514      </td>
515    </tr>
516    <tr id="DockQualifier">
517      <td>Dock mode</td>
518      <td>
519        <code>car</code><br/>
520        <code>desk</code>
521      </td>
522      <td>
523        <ul class="nolist">
524          <li>{@code car}: Device is in a car dock</li>
525          <li>{@code desk}: Device is in a desk dock</li>
526        </ul>
527        <p><em>Added in API level 8.</em></p>
528        <p>This can change during the life of your application if the user places the device in a
529dock. You can enable or disable this mode using {@link
530android.app.UiModeManager}. See <a href="runtime-changes.html">Handling Runtime Changes</a> for
531information about how this affects your application during runtime.</p>
532      </td>
533    </tr>
534    <tr id="NightQualifier">
535      <td>Night mode</td>
536      <td>
537        <code>night</code><br/>
538        <code>notnight</code>
539      </td>
540      <td>
541        <ul class="nolist">
542          <li>{@code night}: Night time</li>
543          <li>{@code notnight}: Day time</li>
544        </ul>
545        <p><em>Added in API level 8.</em></p>
546        <p>This can change during the life of your application if night mode is left in
547auto mode (default), in which case the mode changes based on the time of day.  You can enable
548or disable this mode using {@link android.app.UiModeManager}. See <a
549href="runtime-changes.html">Handling Runtime Changes</a> for information about how this affects your
550application during runtime.</p>
551      </td>
552    </tr>
553    <tr id="DensityQualifier">
554      <td>Screen pixel density (dpi)</td>
555      <td>
556        <code>ldpi</code><br/>
557        <code>mdpi</code><br/>
558        <code>hdpi</code><br/>
559        <code>xhdpi</code><br/>
560        <code>nodpi</code>
561      </td>
562      <td>
563        <ul class="nolist">
564          <li>{@code ldpi}: Low-density screens; approximately 120dpi.</li>
565          <li>{@code mdpi}: Medium-density (on traditional HVGA) screens; approximately
566160dpi.</li>
567          <li>{@code hdpi}: High-density screens; approximately 240dpi.</li>
568          <li>{@code xhdpi}: Extra high-density screens; approximately 320dpi. <em>Added in API
569Level 8</em></li>
570          <li>{@code nodpi}: This can be used for bitmap resources that you do not want to be scaled
571to match the device density.</li>
572        </ul>
573        <p><em>Added in API level 4.</em></p>
574        <p>There is thus a 3:4:6:8 scaling ratio between the four densities, so a 9x9 bitmap
575         in ldpi is 12x12 in mdpi, 18x18 in hdpi and 24x24 in xhdpi.</p>
576        <p>When Android selects which resource files to use,
577         it handles screen density differently than the other qualifiers.
578         In step 1 of <a href="#BestMatch">How Android finds the best
579         matching directory</a> (below), screen density is always considered to
580         be a match. In step 4, if the qualifier being considered is screen
581         density, Android selects the best final match at that point,
582         without any need to move on to step 5.
583         </p>
584        <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
585Screens</a> for more information about how to handle screen sizes and how Android might scale
586your bitmaps.</p>
587       </td>
588    </tr>
589    <tr id="TouchscreenQualifier">
590      <td>Touchscreen type</td>
591      <td>
592        <code>notouch</code><br/>
593        <code>stylus</code><br/>
594        <code>finger</code>
595      </td>
596      <td>
597        <ul class="nolist">
598          <li>{@code notouch}: Device does not have a touchscreen.</li>
599          <li>{@code stylus}: Device has a resistive touchscreen that's suited for use with a
600stylus.</li>
601          <li>{@code finger}: Device has a touchscreen.</li>
602        </ul>
603        <p>Also see the {@link android.content.res.Configuration#touchscreen} configuration field,
604which indicates the type of touchscreen on the device.</p>
605      </td>
606    </tr>
607    <tr id="KeyboardAvailQualifier">
608      <td>Keyboard availability</td>
609      <td>
610        <code>keysexposed</code><br/>
611        <code>keyshidden</code><br/>
612        <code>keyssoft</code>
613      </td>
614      <td>
615        <ul class="nolist">
616          <li>{@code keysexposed}: Device has a keyboard available. If the device has a
617software keyboard enabled (which is likely), this may be used even when the hardware keyboard is
618<em>not</em> exposed to the user, even if the device has no hardware keyboard. If no software
619keyboard is provided or it's disabled, then this is only used when a hardware keyboard is
620exposed.</li>
621          <li>{@code keyshidden}: Device has a hardware keyboard available but it is
622hidden <em>and</em> the device does <em>not</em> have a software keyboard enabled.</li>
623          <li>{@code keyssoft}: Device has a software keyboard enabled, whether it's
624visible or not.</li>
625        </ul>
626        <p>If you provide <code>keysexposed</code> resources, but not <code>keyssoft</code>
627resources, the system uses the <code>keysexposed</code> resources regardless of whether a
628keyboard is visible, as long as the system has a software keyboard enabled.</p>
629        <p>This can change during the life of your application if the user opens a hardware
630keyboard. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about how
631this affects your application during runtime.</p>
632        <p>Also see the configuration fields {@link
633android.content.res.Configuration#hardKeyboardHidden} and {@link
634android.content.res.Configuration#keyboardHidden}, which indicate the visibility of a hardware
635keyboard and and the visibility of any kind of keyboard (including software), respectively.</p>
636      </td>
637    </tr>
638    <tr id="ImeQualifier">
639      <td>Primary text input method</td>
640      <td>
641        <code>nokeys</code><br/>
642        <code>qwerty</code><br/>
643        <code>12key</code>
644      </td>
645      <td>
646        <ul class="nolist">
647          <li>{@code nokeys}: Device has no hardware keys for text input.</li>
648          <li>{@code qwerty}: Device has a hardware qwerty keyboard, whether it's visible to the
649user
650or not.</li>
651          <li>{@code 12key}: Device has a hardware 12-key keyboard, whether it's visible to the user
652or not.</li>
653        </ul>
654        <p>Also see the {@link android.content.res.Configuration#keyboard} configuration field,
655which indicates the primary text input method available.</p>
656      </td>
657    </tr>
658    <tr id="NavAvailQualifier">
659      <td>Navigation key availability</td>
660      <td>
661        <code>navexposed</code><br/>
662        <code>navhidden</code>
663      </td>
664      <td>
665        <ul class="nolist">
666          <li>{@code navexposed}: Navigation keys are available to the user.</li>
667          <li>{@code navhidden}: Navigation keys are not available (such as behind a closed
668lid).</li>
669        </ul>
670        <p>This can change during the life of your application if the user reveals the navigation
671keys. See <a href="runtime-changes.html">Handling Runtime Changes</a> for
672information about how this affects your application during runtime.</p>
673        <p>Also see the {@link android.content.res.Configuration#navigationHidden} configuration
674field, which indicates whether navigation keys are hidden.</p>
675      </td>
676    </tr>
677    <tr id="TouchQualifier">
678      <td>Primary non-touch navigation method</td>
679      <td>
680        <code>nonav</code><br/>
681        <code>dpad</code><br/>
682        <code>trackball</code><br/>
683        <code>wheel</code>
684      </td>
685      <td>
686        <ul class="nolist">
687          <li>{@code nonav}: Device has no navigation facility other than using the
688touchscreen.</li>
689          <li>{@code dpad}: Device has a directional-pad (d-pad) for navigation.</li>
690          <li>{@code trackball}: Device has a trackball for navigation.</li>
691          <li>{@code wheel}: Device has a directional wheel(s) for navigation (uncommon).</li>
692        </ul>
693        <p>Also see the {@link android.content.res.Configuration#navigation} configuration field,
694which indicates the type of navigation method available.</p>
695      </td>
696    </tr>
697<!-- DEPRECATED
698    <tr>
699      <td>Screen dimensions</td>
700      <td>Examples:<br/>
701        <code>320x240</code><br/>
702        <code>640x480</code><br/>
703        etc.
704      </td>
705      <td>
706        <p>The larger dimension must be specified first. <strong>This configuration is deprecated
707and should not be used</strong>. Instead use "screen size," "wider/taller screens," and "screen
708orientation" described above.</p>
709      </td>
710    </tr>
711-->
712    <tr id="VersionQualifier">
713      <td>Platform Version (API level)</td>
714      <td>Examples:<br/>
715        <code>v3</code><br/>
716        <code>v4</code><br/>
717        <code>v7</code><br/>
718        etc.</td>
719      <td>
720        <p>The API level supported by the device. For example, <code>v1</code> for API level
7211 (devices with Android 1.0 or higher) and <code>v4</code> for API level 4 (devices with Android
7221.6 or higher). See the <a
723href="{@docRoot}guide/appendix/api-levels.html">Android API levels</a> document for more information
724about these values.</p>
725        <p class="caution"><strong>Caution:</strong> Android 1.5 and 1.6 only match resources
726with this qualifier when it exactly matches the platform version. See the section below about <a
727href="#KnownIssues">Known Issues</a> for more information.</p>
728      </td>
729    </tr>
730</table>
731
732
733<h3 id="QualifierRules">Qualifier name rules</h3>
734
735<p>Here are some rules about using configuration qualifier names:</p>
736
737<ul>
738    <li>You can specify multiple qualifiers for a single set of resources, separated by dashes. For
739example, <code>drawable-en-rUS-land</code> applies to US-English devices in landscape
740orientation.</li>
741    <li>The qualifiers must be in the order listed in <a href="#table2">table 2</a>. For
742example:
743      <ul>
744        <li>Wrong: <code>drawable-hdpi-port/</code></li>
745        <li>Correct: <code>drawable-port-hdpi/</code></li>
746      </ul>
747    </li>
748    <li>Alternative resource directories cannot be nested. For example, you cannot have
749<code>res/drawable/drawable-en/</code>.</li>
750    <li>Values are case-insensitive.  The resource compiler converts directory names
751    to lower case before processing to avoid problems on case-insensitive
752    file systems. Any capitalization in the names is only to benefit readability.</li>
753    <li>Only one value for each qualifier type is supported. For example, if you want to use
754the same drawable files for Spain and France, you <em>cannot</em> have a directory named
755<code>drawable-rES-rFR/</code>. Instead you need two resource directories, such as
756<code>drawable-rES/</code> and <code>drawable-rFR/</code>, which contain the appropriate files.
757However, you are not required to actually duplicate the same files in both locations. Instead, you
758can create an alias to a resource. See <a href="#AliasResources">Creating
759alias resources</a> below.</li>
760</ul>
761
762<p>After you save alternative resources into directories named with
763these qualifiers, Android automatically applies the resources in your application based on the
764current device configuration. Each time a resource is requested, Android checks for alternative
765resource directories that contain the requested resource file, then <a href="#BestMatch">finds the
766best-matching resource</a> (discussed below). If there are no alternative resources that match
767a particular device configuration, then Android uses the corresponding default resources (the
768set of resources for a particular resource type that does not include a configuration
769qualifier).</p>
770
771
772
773<h3 id="AliasResources">Creating alias resources</h3>
774
775<p>When you have a resource that you'd like to use for more than one device
776configuration (but do not want to provide as a default resource), you do not need to put the same
777resource in more than one alternative resource directory. Instead, you can (in some cases) create an
778alternative
779resource that acts as an alias for a resource saved in your default resource directory.</p>
780
781<p class="note"><strong>Note:</strong> Not all resources offer a mechanism by which you can
782create an alias to another resource. In particular, animation, menu, raw, and other unspecified
783resources in the {@code xml/} directory do not offer this feature.</p>
784
785<p>For example, imagine you have an application icon, {@code icon.png}, and need unique version of
786it for different locales. However, two locales, English-Canadian and French-Canadian, need to
787use the same version. You might assume that you need to copy the same image
788into the resource directory for both English-Canadian and French-Canadian, but it's
789not true. Instead, you can save the image that's used for both as {@code icon_ca.png} (any
790name other than {@code icon.png}) and put
791it in the default {@code res/drawable/} directory. Then create an {@code icon.xml} file in {@code
792res/drawable-en-rCA/} and {@code res/drawable-fr-rCA/} that refers to the {@code icon_ca.png}
793resource using the {@code &lt;bitmap&gt;} element. This allows you to store just one version of the
794PNG file and two small XML files that point to it. (An example XML file is shown below.)</p>
795
796
797<h4>Drawable</h4>
798
799<p>To create an alias to an existing drawable, use the {@code &lt;bitmap&gt;} element.
800For example:</p>
801
802<pre>
803&lt;?xml version="1.0" encoding="utf-8"?>
804&lt;bitmap xmlns:android="http://schemas.android.com/apk/res/android"
805    android:src="@drawable/icon_ca" />
806</pre>
807
808<p>If you save this file as {@code icon.xml} (in an alternative resource directory, such as
809{@code res/drawable-en-rCA/}), it is compiled into a resource that you
810can reference as {@code R.drawable.icon}, but is actually an alias for the {@code
811R.drawable.icon_ca} resource (which is saved in {@code res/drawable/}).</p>
812
813
814<h4>Layout</h4>
815
816<p>To create an alias to an existing layout, use the {@code &lt;include&gt;}
817element, wrapped in a {@code &lt;merge&gt;}. For example:</p>
818
819<pre>
820&lt;?xml version="1.0" encoding="utf-8"?>
821&lt;merge>
822    &lt;include layout="@layout/main_ltr"/>
823&lt;/merge>
824</pre>
825
826<p>If you save this file as {@code main.xml}, it is compiled into a resource you can reference
827as {@code R.layout.main}, but is actually an alias for the {@code R.layout.main_ltr}
828resource.</p>
829
830
831<h4>Strings and other simple values</h4>
832
833<p>To create an alias to an existing string, simply use the resource ID of the desired
834string as the value for the new string. For example:</p>
835
836<pre>
837&lt;?xml version="1.0" encoding="utf-8"?>
838&lt;resources>
839    &lt;string name="hello">Hello&lt;/string>
840    &lt;string name="hi">@string/hello&lt;/string>
841&lt;/resources>
842</pre>
843
844<p>The {@code R.string.hi} resource is now an alias for the {@code R.string.hello}.</p>
845
846<p> <a href="{@docRoot}guide/topics/resources/more-resources.html">Other simple values</a> work the
847same way. For example, a color:</p>
848
849<pre>
850&lt;?xml version="1.0" encoding="utf-8"?>
851&lt;resources>
852    &lt;color name="yellow">#f00&lt;/color>
853    &lt;color name="highlight">@color/red&lt;/color>
854&lt;/resources>
855</pre>
856
857
858
859
860<h2 id="Compatibility">Providing the Best Device Compatibility with Resources</h2>
861
862<p>In order for your application to support multiple device configurations, it's very important that
863you always provide default resources for each type of resource that your application uses.</p>
864
865<p>For example, if your application supports several languages, always include a {@code
866values/} directory (in which your strings are saved) <em>without</em> a <a
867href="#LocaleQualifier">language and region qualifier</a>. If you instead put all your string files
868in directories that have a language and region qualifier, then your application will crash when run
869on a device set to a language that your strings do not support. But, as long as you provide default
870{@code values/} resources, then your application will run properly (even if the user doesn't
871understand that language&mdash;it's better than crashing).</p>
872
873<p>Likewise, if you provide different layout resources based on the screen orientation, you should
874pick one orientation as your default. For example, instead of providing layout resources in {@code
875layout-land/} for landscape and {@code layout-port/} for portrait, leave one as the default, such as
876{@code layout/} for landscape and {@code layout-port/} for portrait.</p>
877
878<p>Providing default resources is important not only because your application might run on a
879configuration you had not anticipated, but also because new versions of Android sometimes add
880configuration qualifiers that older versions do not support. If you use a new resource qualifier,
881but maintain code compatibility with older versions of Android, then when an older version of
882Android runs your application, it will crash if you do not provide default resources, because it
883cannot use the resources named with the new qualifier. For example, if your <a
884href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
885minSdkVersion}</a> is set to 4, and you qualify all of your drawable resources using <a
886href="#NightQualifier">night mode</a> ({@code night} or {@code notnight}, which were added in API
887Level 8), then an API level 4 device cannot access your drawable resources and will crash. In this
888case, you probably want {@code notnight} to be your default resources, so you should exclude that
889qualifier so your drawable resources are in either {@code drawable/} or {@code drawable-night/}.</p>
890
891<p>So, in order to provide the best device compatibility, always provide default
892resources for the resources your application needs to perform properly. Then create alternative
893resources for specific device configurations using the configuration qualifiers.</p>
894
895<p>There is one exception to this rule: If your application's <a
896href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> is 4 or
897greater, you <em>do not</em> need default drawable resources when you provide alternative drawable
898resources with the <a href="#DensityQualifier">screen density</a> qualifier. Even without default
899drawable resources, Android can find the best match among the alternative screen densities and scale
900the bitmaps as necessary. However, for the best experience on all types of devices, you should
901provide alternative drawables for all three types of density. If your <a
902href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> is
903<em>less than</em> 4 (Android 1.5 or lower), be aware that the screen size, density, and aspect
904qualifiers are not supported on Android 1.5 or lower, so you might need to perform additional
905compatibility for these versions.</p>
906
907
908<h3 id="ScreenCompatibility">Providing screen resource compatibility for Android 1.5</h3>
909
910<p>Android 1.5 (and lower) does not support the following configuration qualifers:</p>
911<dl>
912  <dt><a href="#DensityQualifier">Density</a></dt>
913    <dd>{@code ldpi}, {@code mdpi}, {@code ldpi}, and {@code nodpi}</dd>
914  <dt><a href="#ScreenSizeQualifier">Screen size</a></dt>
915    <dd>{@code small}, {@code normal}, and {@code large}</dd>
916  <dt><a href="#ScreenAspectQualifier">Screen aspect</a></dt>
917    <dd>{@code long} and {@code notlong}</dd>
918</dl>
919
920<p>These configuration qualifiers were introduced in Android 1.6, so Android 1.5 (API level 3) and
921lower does not support them. If you use these configuration qualifiers and do not provide
922corresponding default resources, then an Android 1.5 device might use any one of the resource
923directories named with the above screen configuration qualifiers, because it ignores these
924qualifiers and uses whichever otherwise-matching drawable resource it finds first.</p>
925
926<p>For example, if your application supports Android 1.5 and includes drawable resources for
927each density type ({@code drawable-ldpi/}, {@code drawable-mdpi/}, and {@code drawable-ldpi/}),
928and does <em>not</em> include default drawable resources ({@code drawable/}), then
929an Android 1.5 will use drawables from any one of the alternative resource directories, which
930can result in a user interface that's less than ideal.<p>
931
932<p>So, to provide compatibility with Android 1.5 (and lower) when using the screen configuration
933qualifiers:</p>
934<ol>
935  <li>Provide default resources that are for medium-density, normal, and notlong screens.
936
937    <p>Because all Android 1.5 devices have medium-density, normal, not-long screens, you can
938place these kinds of resources in the corresponding default resource directory. For example, put all
939medium density drawable resources in {@code drawable/} (instead of {@code drawable-mdpi/}),
940put {@code normal} size resources in the corresponding default resource directory, and {@code
941notlong} resources in the corresponding default resource directory.</p>
942  </li>
943
944  <li>Ensure that your <a href="{@docRoot}sdk/tools-notes.html">SDK Tools</a> version
945is r6 or greater.
946
947    <p>You need SDK Tools, Revision 6 (or greater), because it includes a new packaging tool that
948automatically applies an appropriate <a href="#VersionQualifier">version qualifier</a> to any
949resource directory named with a qualifier that does not exist in Android 1.0. For example, because
950the density qualifier was introduced in Android 1.6 (API level 4), when the packaging tool
951encounters a resource directory using the density qualifier, it adds {@code v4} to the directory
952name to ensure that older versions do not use those resources (only API level 4 and higher support
953that qualifier). Thus, by putting your medium-density resources in a directory <em>without</em> the
954{@code mdpi} qualifier, they are still accessible by Android 1.5, and any device that supports the
955density qualifer and has a medium-density screen also uses the default resources (which are mdpi)
956because they are the best match for the device (instead of using the {@code ldpi} or {@code hdpi}
957resources).</p>
958</li>
959</ol>
960
961<p class="note"><strong>Note:</strong> Later versions of Android, such as API level 8,
962introduce other configuration qualifiers that older version do not support. To provide the best
963compatibility, you should always include a set of default resources for each type of resource
964that your application uses, as discussed above to provide the best device compatibility.</p>
965
966
967
968<h2 id="BestMatch">How Android Finds the Best-matching Resource</h2>
969
970<p>When you request a resource for which you provide alternatives, Android selects which
971alternative resource to use at runtime, depending on the current device configuration. To
972demonstrate how Android selects an alternative resource, assume the following drawable directories
973each contain different versions of the same images:</p>
974
975<pre class="classic no-pretty-print">
976drawable/
977drawable-en/
978drawable-fr-rCA/
979drawable-en-port/
980drawable-en-notouch-12key/
981drawable-port-ldpi/
982drawable-port-notouch-12key/
983</pre>
984
985<p>And assume the following is the device configuration:</p>
986
987<p style="margin-left:1em;">
988Locale = <code>en-GB</code> <br/>
989Screen orientation = <code>port</code> <br/>
990Screen pixel density = <code>hdpi</code> <br/>
991Touchscreen type = <code>notouch</code> <br/>
992Primary text input method = <code>12key</code>
993</p>
994
995<p>By comparing the device configuration to the available alternative resources, Android selects
996drawables from {@code drawable-en-port}. It arrives at this decision using the following logic:</p>
997
998
999<div class="figure" style="width:280px">
1000<img src="{@docRoot}images/resources/res-selection-flowchart.png" alt="" height="590" />
1001<p class="img-caption"><strong>Figure 2.</strong> Flowchart of how Android finds the
1002best-matching resource.</p>
1003</div>
1004
1005
1006<ol>
1007  <li>Eliminate resource files that contradict the device configuration.
1008    <p>The <code>drawable-fr-rCA/</code> directory is eliminated, because it
1009contradicts the <code>en-GB</code> locale.</p>
1010<pre class="classic no-pretty-print">
1011drawable/
1012drawable-en/
1013<strike>drawable-fr-rCA/</strike>
1014drawable-en-port/
1015drawable-en-notouch-12key/
1016drawable-port-ldpi/
1017drawable-port-notouch-12key/
1018</pre>
1019<p class="note"><strong>Exception:</strong> Screen pixel density is the one qualifier that is not
1020eliminated due to a contradiction. Even though the screen density of the device is hdpi,
1021<code>drawable-port-ldpi/</code> is not eliminated because every screen density is
1022considered to be a match at this point. More information is available in the <a
1023href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
1024Screens</a> document.</p></li>
1025
1026  <li>Pick the (next) highest-precedence qualifier in the list (<a href="#table2">table 2</a>).
1027(Start with MCC, then move down.) </li>
1028  <li>Do any of the resource directories include this qualifier?  </li>
1029    <ul>
1030      <li>If No, return to step 2 and look at the next qualifier. (In the example,
1031  the answer is &quot;no&quot; until the language qualifier is reached.)</li>
1032      <li>If Yes, continue to step 4.</li>
1033    </ul>
1034  </li>
1035
1036  <li>Eliminate resource directories that do not include this qualifier. In the example, the system
1037eliminates all the directories that do not include a language qualifier:</li>
1038<pre class="classic no-pretty-print">
1039<strike>drawable/</strike>
1040drawable-en/
1041drawable-en-port/
1042drawable-en-notouch-12key/
1043<strike>drawable-port-ldpi/</strike>
1044<strike>drawable-port-notouch-12key/</strike>
1045</pre>
1046<p class="note"><strong>Exception:</strong> If the qualifier in question is screen pixel density,
1047Android selects the option that most closely matches the device screen density.
1048In general, Android prefers scaling down a larger original image to scaling up a smaller
1049original image. See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
1050Screens</a>.</p>
1051  </li>
1052
1053  <li>Go back and repeat steps 2, 3, and 4 until only one directory remains. In the example, screen
1054orientation is the next qualifier for which there are any matches.
1055So, resources that do not specify a screen orientation are eliminated:
1056<pre class="classic no-pretty-print">
1057<strike>drawable-en/</strike>
1058drawable-en-port/
1059<strike>drawable-en-notouch-12key/</strike>
1060</pre>
1061<p>The remaining directory is {@code drawable-en-port}.</p>
1062  </li>
1063</ol>
1064
1065<p>Though this procedure is executed for each resource requested, the system further optimizes
1066some aspects. One such optimization is that once the device configuration is known, it might
1067eliminate alternative resources that can never match. For example, if the configuration
1068language is English ("en"), then any resource directory that has a language qualifier set to
1069something other than English is never included in the pool of resources checked (though a
1070resource directory <em>without</em> the language qualifier is still included).</p>
1071
1072<p class="note"><strong>Note:</strong> The <em>precedence</em> of the qualifier (in <a
1073href="#table2">table 2</a>) is more important
1074than the number of qualifiers that exactly match the device. For example, in step 4 above, the last
1075choice on the list includes three qualifiers that exactly match the device (orientation, touchscreen
1076type, and input method), while <code>drawable-en</code> has only one parameter that matches
1077(language). However, language has a higher precedence than these other qualifiers, so
1078<code>drawable-port-notouch-12key</code> is out.</p>
1079
1080<p>To learn more about how to use resources in your application, continue to <a
1081href="accessing-resources.html">Accessing Resources</a>.</p>
1082
1083
1084
1085
1086<h2 id="KnownIssues">Known Issues</h2>
1087
1088<h3>Android 1.5 and 1.6: Version qualifier performs exact match, instead of best match</h3>
1089
1090<p>The correct behavior is for the system to match resources marked with a <a
1091href="#VersionQualifier">version qualifier</a> equal
1092to or less than the platform version on the device, but on Android 1.5 and 1.6, (API level 3 and 4),
1093there is a bug that causes the system to match resources marked with the version qualifier
1094only when it exactly matches the version on the device.</p>
1095
1096<p><b>The workaround:</b> To provide version-specific resources, abide by this behavior. However,
1097because this bug is fixed in versions of Android available after 1.6, if
1098you need to differentiate resources between Android 1.5, 1.6, and later versions, then you only need
1099to apply the version qualifier to the 1.6 resources and one to match all later versions. Thus, this
1100is effectively a non-issue.</p>
1101
1102<p>For example, if you want drawable resources that are different on each Android 1.5, 1.6,
1103and 2.0.1 (and later), create three drawable directories: {@code drawable/} (for 1.5 and lower),
1104{@code drawable-v4} (for 1.6), and {@code drawable-v6} (for 2.0.1 and later&mdash;version 2.0, v5,
1105is no longer available).</p>
1106
1107
1108