1page.title=Layouts
2page.tags=view,viewgroup
3@jd:body
4
5<div id="qv-wrapper">
6<div id="qv">
7  <h2>In this document</h2>
8<ol>
9  <li><a href="#write">Write the XML</a></li>
10  <li><a href="#load">Load the XML Resource</a></li>
11  <li><a href="#attributes">Attributes</a>
12    <ol>
13      <li><a href="#id">ID</a></li>
14      <li><a href="#layout-params">Layout Parameters</a></li>
15    </ol>
16  </li>
17  <li><a href="#Position">Layout Position</a></li>
18  <li><a href="#SizePaddingMargins">Size, Padding and Margins</a></li>
19  <li><a href="#CommonLayouts">Common Layouts</a></li>
20  <li><a href="#AdapterViews">Building Layouts with an Adapter</a>
21    <ol>
22      <li><a href="#FillingTheLayout">Filling an adapter view with data</a></li>
23      <li><a href="#HandlingUserSelections">Handling click events</a></li>
24    </ol>
25  </li>
26</ol>
27
28  <h2>Key classes</h2>
29  <ol>
30    <li>{@link android.view.View}</li>
31    <li>{@link android.view.ViewGroup}</li>
32    <li>{@link android.view.ViewGroup.LayoutParams}</li>
33  </ol>
34
35  <h2>See also</h2>
36  <ol>
37    <li><a href="{@docRoot}training/basics/firstapp/building-ui.html">Building a Simple User
38Interface</a></li> </div>
39</div>
40
41<p>A layout defines the visual structure for a user interface, such as the UI for an <a
42href="{@docRoot}guide/components/activities.html">activity</a> or <a
43href="{@docRoot}guide/topics/appwidgets/index.html">app widget</a>.
44You can declare a layout in two ways:</p>
45<ul>
46<li><strong>Declare UI elements in XML</strong>. Android provides a straightforward XML
47vocabulary that corresponds to the View classes and subclasses, such as those for widgets and layouts.</li>
48<li><strong>Instantiate layout elements at runtime</strong>. Your
49application can create View and ViewGroup objects (and manipulate their properties) programmatically. </li>
50</ul>
51
52<p>The Android framework gives you the flexibility to use either or both of these methods for declaring and managing your application's UI. For example, you could declare your application's default layouts in XML, including the screen elements that will appear in them and their properties. You could then add code in your application that would modify the state of the screen objects, including those declared in XML, at run time. </p>
53
54<div class="sidebox-wrapper">
55<div class="sidebox">
56  <ul>
57  <li>The <a href="{@docRoot}tools/sdk/eclipse-adt.html">ADT
58  Plugin for Eclipse</a> offers a layout preview of your XML &mdash;
59  with the XML file opened, select the <strong>Layout</strong> tab.</li>
60  <li>You should also try the
61  <a href="{@docRoot}tools/debugging/debugging-ui.html#hierarchyViewer">Hierarchy Viewer</a> tool,
62  for debugging layouts &mdash; it reveals layout property values,
63  draws wireframes with padding/margin indicators, and full rendered views while
64  you debug on the emulator or device.</li>
65  <li>The <a href="{@docRoot}tools/debugging/debugging-ui.html#layoutopt">layoutopt</a> tool lets
66  you quickly analyze your layouts and hierarchies for inefficiencies or other problems.</li>
67</div>
68</div>
69
70<p>The advantage to declaring your UI in XML is that it enables you to better separate the presentation of your application from the code that controls its behavior. Your UI descriptions are external to your application code, which means that you can modify or adapt it without having to modify your source code and recompile. For example, you can create XML layouts for different screen orientations, different device screen sizes, and different languages. Additionally, declaring the layout in XML makes it easier to visualize the structure of your UI, so it's easier to debug problems. As such, this document focuses on teaching you how to declare your layout in XML. If you're
71interested in instantiating View objects at runtime, refer to the {@link android.view.ViewGroup} and
72{@link android.view.View} class references.</p>
73
74<p>In general, the XML vocabulary for declaring UI elements closely follows the structure and naming of the classes and methods, where element names correspond to class names and attribute names correspond to methods. In fact, the correspondence is often so direct that you can guess what XML attribute corresponds to a class method, or guess what class corresponds to a given XML element. However, note that not all vocabulary is identical. In some cases, there are slight naming differences. For
75example, the EditText element has a <code>text</code> attribute that corresponds to
76<code>EditText.setText()</code>. </p>
77
78<p class="note"><strong>Tip:</strong> Learn more about different layout types in <a href="{@docRoot}guide/topics/ui/layout-objects.html">Common
79Layout Objects</a>. There are also a collection of tutorials on building various layouts in the
80<a href="{@docRoot}resources/tutorials/views/index.html">Hello Views</a> tutorial guide.</p>
81
82<h2 id="write">Write the XML</h2>
83
84<p>Using Android's XML vocabulary, you can quickly design UI layouts and the screen elements they contain, in the same way you create web pages in HTML &mdash; with a series of nested elements. </p>
85
86<p>Each layout file must contain exactly one root element, which must be a View or ViewGroup object. Once you've defined the root element, you can add additional layout objects or widgets as child elements to gradually build a View hierarchy that defines your layout. For example, here's an XML layout that uses a vertical {@link android.widget.LinearLayout}
87to hold a {@link android.widget.TextView} and a {@link android.widget.Button}:</p>
88<pre>
89&lt;?xml version="1.0" encoding="utf-8"?>
90&lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
91              android:layout_width="match_parent"
92              android:layout_height="match_parent"
93              android:orientation="vertical" >
94    &lt;TextView android:id="@+id/text"
95              android:layout_width="wrap_content"
96              android:layout_height="wrap_content"
97              android:text="Hello, I am a TextView" />
98    &lt;Button android:id="@+id/button"
99            android:layout_width="wrap_content"
100            android:layout_height="wrap_content"
101            android:text="Hello, I am a Button" />
102&lt;/LinearLayout>
103</pre>
104
105<p>After you've declared your layout in XML, save the file with the <code>.xml</code> extension,
106in your Android project's <code>res/layout/</code> directory, so it will properly compile. </p>
107
108<p>More information about the syntax for a layout XML file is available in the <a
109href="{@docRoot}guide/topics/resources/layout-resource.html">Layout Resources</a> document.</p>
110
111<h2 id="load">Load the XML Resource</h2>
112
113<p>When you compile your application, each XML layout file is compiled into a
114{@link android.view.View} resource. You should load the layout resource from your application code, in your
115{@link android.app.Activity#onCreate(android.os.Bundle) Activity.onCreate()} callback implementation.
116Do so by calling <code>{@link android.app.Activity#setContentView(int) setContentView()}</code>,
117passing it the reference to your layout resource in the form of:
118<code>R.layout.<em>layout_file_name</em></code>.
119For example, if your XML layout is saved as <code>main_layout.xml</code>, you would load it
120for your Activity like so:</p>
121<pre>
122public void onCreate(Bundle savedInstanceState) {
123    super.onCreate(savedInstanceState);
124    setContentView(R.layout.main_layout);
125}
126</pre>
127
128<p>The <code>onCreate()</code> callback method in your Activity is called by the Android framework when
129your Activity is launched (see the discussion about lifecycles, in the
130<a href="{@docRoot}guide/components/activities.html#Lifecycle">Activities</a>
131document).</p>
132
133
134<h2 id="attributes">Attributes</h2>
135
136<p>Every View and ViewGroup object supports their own variety of XML attributes.
137Some attributes are specific to a View object (for example, TextView supports the <code>textSize</code>
138attribute), but these attributes are also inherited by any View objects that may extend this class.
139Some are common to all View objects, because they are inherited from the root View class (like
140the <code>id</code> attribute). And, other attributes are considered "layout parameters," which are
141attributes that describe certain layout orientations of the View object, as defined by that object's
142parent ViewGroup object.</p>
143
144<h3 id="id">ID</h3>
145
146<p>Any View object may have an integer ID associated with it, to uniquely identify the View within the tree.
147When the application is compiled, this ID is referenced as an integer, but the ID is typically
148assigned in the layout XML file as a string, in the <code>id</code> attribute.
149This is an XML attribute common to all View objects
150(defined by the {@link android.view.View} class) and you will use it very often.
151The syntax for an ID, inside an XML tag is:</p>
152<pre>android:id="&#64;+id/my_button"</pre>
153
154<p>The  at-symbol (&#64;) at the beginning of the string indicates that the XML parser should parse and expand the rest
155of the ID string and identify it as an ID resource. The plus-symbol (+) means that this is a new resource name that must
156be created and added to our resources (in the <code>R.java</code> file). There are a number of other ID resources that
157are offered by the Android framework. When referencing an Android resource ID, you do not need the plus-symbol,
158but must add the <code>android</code> package namespace, like so:</p>
159<pre>android:id="&#64;android:id/empty"</pre>
160<p>With the <code>android</code> package namespace in place, we're now referencing an ID from the <code>android.R</code>
161resources class, rather than the local resources class.</p>
162
163<p>In order to create views and reference them from the application, a common pattern is to:</p>
164<ol>
165  <li>Define a view/widget in the layout file and assign it a unique ID:
166<pre>
167&lt;Button android:id="&#64;+id/my_button"
168        android:layout_width="wrap_content"
169        android:layout_height="wrap_content"
170        android:text="&#64;string/my_button_text"/>
171</pre>
172  </li>
173  <li>Then create an instance of the view object and capture it from the layout
174(typically in the <code>{@link android.app.Activity#onCreate(Bundle) onCreate()}</code> method):
175<pre>
176Button myButton = (Button) findViewById(R.id.my_button);
177</pre>
178  </li>
179</ol>
180<p>Defining IDs for view objects is important when creating a {@link android.widget.RelativeLayout}.
181In a relative layout, sibling views can define their layout relative to another sibling view,
182which is referenced by the unique ID.</p>
183<p>An ID need not be unique throughout the entire tree, but it should be
184unique within the part of the tree you are searching (which may often be the entire tree, so it's best
185to be completely unique when possible).</p>
186
187
188<h3 id="layout-params">Layout Parameters</h3>
189
190<p>XML layout attributes named <code>layout_<em>something</em></code> define
191layout parameters for the View that are appropriate for the ViewGroup in which it resides.</p>
192
193<p>Every ViewGroup class implements a nested class that extends {@link
194android.view.ViewGroup.LayoutParams}. This subclass
195contains property types that define the size and position for each child view, as
196appropriate for the view group. As you can see in figure 1, the parent
197view group defines layout parameters for each child view (including the child view group).</p>
198
199<img src="{@docRoot}images/layoutparams.png" alt="" />
200<p class="img-caption"><strong>Figure 1.</strong> Visualization of a view hierarchy with layout
201parameters associated with each view.</p>
202
203<p>Note that every LayoutParams subclass has its own syntax for setting
204values. Each child element must define LayoutParams that are appropriate for its parent,
205though it may also define different LayoutParams for its own children. </p>
206
207<p>All view groups include a width and height (<code>layout_width</code> and
208<code>layout_height</code>), and each view is required to define them. Many
209LayoutParams also include optional margins and borders. <p>
210
211<p>You can specify width and height with exact measurements, though you probably
212won't want to do this often. More often, you will use one of these constants to
213set the width or height: </p>
214
215<ul>
216  <li><var>wrap_content</var> tells your view to size itself to the dimensions
217required by its content.</li>
218  <li><var>match_parent</var> (named <var>fill_parent</var> before API Level 8)
219tells your view to become as big as its parent view group will allow.</li>
220</ul>
221
222<p>In general, specifying a layout width and height using absolute units such as
223pixels is not recommended. Instead, using relative measurements such as
224density-independent pixel units (<var>dp</var>), <var>wrap_content</var>, or
225<var>match_parent</var>, is a better approach, because it helps ensure that
226your application will display properly across a variety of device screen sizes.
227The accepted measurement types are defined in the
228<a href="{@docRoot}guide/topics/resources/available-resources.html#dimension">
229Available Resources</a> document.</p>
230
231
232<h2 id="Position">Layout Position</h2>
233   <p>
234   The geometry of a view is that of a rectangle. A view has a location,
235   expressed as a pair of <em>left</em> and <em>top</em> coordinates, and
236   two dimensions, expressed as a width and a height. The unit for location
237   and dimensions is the pixel.
238   </p>
239
240   <p>
241   It is possible to retrieve the location of a view by invoking the methods
242   {@link android.view.View#getLeft()} and {@link android.view.View#getTop()}. The former returns the left, or X,
243   coordinate of the rectangle representing the view. The latter returns the
244   top, or Y, coordinate of the rectangle representing the view. These methods
245   both return the location of the view relative to its parent. For instance,
246   when <code>getLeft()</code> returns 20, that means the view is located 20 pixels to the
247   right of the left edge of its direct parent.
248   </p>
249
250   <p>
251   In addition, several convenience methods are offered to avoid unnecessary
252   computations, namely {@link android.view.View#getRight()} and {@link android.view.View#getBottom()}.
253   These methods return the coordinates of the right and bottom edges of the
254   rectangle representing the view. For instance, calling {@link android.view.View#getRight()}
255   is similar to the following computation: <code>getLeft() + getWidth()</code>.
256   </p>
257
258
259<h2 id="SizePaddingMargins">Size, Padding and Margins</h2>
260   <p>
261   The size of a view is expressed with a width and a height. A view actually
262   possess two pairs of width and height values.
263   </p>
264
265   <p>
266   The first pair is known as <em>measured width</em> and
267   <em>measured height</em>. These dimensions define how big a view wants to be
268   within its parent. The
269   measured dimensions can be obtained by calling {@link android.view.View#getMeasuredWidth()}
270   and {@link android.view.View#getMeasuredHeight()}.
271   </p>
272
273   <p>
274   The second pair is simply known as <em>width</em> and <em>height</em>, or
275   sometimes <em>drawing width</em> and <em>drawing height</em>. These
276   dimensions define the actual size of the view on screen, at drawing time and
277   after layout. These values may, but do not have to, be different from the
278   measured width and height. The width and height can be obtained by calling
279   {@link android.view.View#getWidth()} and {@link android.view.View#getHeight()}.
280   </p>
281
282   <p>
283   To measure its dimensions, a view takes into account its padding. The padding
284   is expressed in pixels for the left, top, right and bottom parts of the view.
285   Padding can be used to offset the content of the view by a specific number of
286   pixels. For instance, a left padding of 2 will push the view's content by
287   2 pixels to the right of the left edge. Padding can be set using the
288   {@link android.view.View#setPadding(int, int, int, int)} method and queried by calling
289   {@link android.view.View#getPaddingLeft()}, {@link android.view.View#getPaddingTop()},
290   {@link android.view.View#getPaddingRight()} and {@link android.view.View#getPaddingBottom()}.
291   </p>
292
293   <p>
294   Even though a view can define a padding, it does not provide any support for
295   margins. However, view groups provide such a support. Refer to
296   {@link android.view.ViewGroup} and
297   {@link android.view.ViewGroup.MarginLayoutParams} for further information.
298   </p>
299
300   <p>For more information about dimensions, see
301   <a href="{@docRoot}guide/topics/resources/more-resources.html#Dimension">Dimension Values</a>.
302   </p>
303
304
305
306
307
308
309<style type="text/css">
310div.layout {
311  float:left;
312  width:200px;
313  margin:0 0 20px 20px;
314}
315div.layout.first {
316  margin-left:0;
317  clear:left;
318}
319</style>
320
321
322
323
324<h2 id="CommonLayouts">Common Layouts</h2>
325
326<p>Each subclass of the {@link android.view.ViewGroup} class provides a unique way to display
327the views you nest within it. Below are some of the more common layout types that are built
328into the Android platform.</p>
329
330<p class="note"><strong>Note:</strong> Although you can nest one or more layouts within another
331layout to acheive your UI design, you should strive to keep your layout hierarchy as shallow as
332possible. Your layout draws faster if it has fewer nested layouts (a wide view hierarchy is
333better than a deep view hierarchy).</p>
334
335<!--
336<h2 id="framelayout">FrameLayout</h2>
337<p>{@link android.widget.FrameLayout FrameLayout} is the simplest type of layout
338object. It's basically a blank space on your screen that you can
339later fill with a single object &mdash; for example, a picture that you'll swap in and out.
340All child elements of the FrameLayout are pinned to the top left corner of the screen; you cannot
341specify a different location for a child view. Subsequent child views will simply be drawn over
342previous ones,
343partially or totally obscuring them (unless the newer object is transparent).
344</p>
345-->
346
347
348<div class="layout first">
349  <h4><a href="layout/linear.html">Linear Layout</a></h4>
350  <a href="layout/linear.html"><img src="{@docRoot}images/ui/linearlayout-small.png" alt="" /></a>
351  <p>A layout that organizes its children into a single horizontal or vertical row. It
352  creates a scrollbar if the length of the window exceeds the length of the screen.</p>
353</div>
354
355<div class="layout">
356  <h4><a href="layout/relative.html">Relative Layout</a></h4>
357  <a href="layout/relative.html"><img src="{@docRoot}images/ui/relativelayout-small.png" alt=""
358/></a>
359  <p>Enables you to specify the location of child objects relative to each other (child A to
360the left of child B) or to the parent (aligned to the top of the parent).</p>
361</div>
362
363<div class="layout">
364  <h4><a href="{@docRoot}guide/webapps/webview.html">Web View</a></h4>
365  <a href="{@docRoot}guide/webapps/webview.html"><img src="{@docRoot}images/ui/webview-small.png"
366alt="" /></a>
367  <p>Displays web pages.</p>
368</div>
369
370
371
372
373<h2 id="AdapterViews" style="clear:left">Building Layouts with an Adapter</h2>
374
375<p>When the content for your layout is dynamic or not pre-determined, you can use a layout that
376subclasses {@link android.widget.AdapterView} to populate the layout with views at runtime. A
377subclass of the {@link android.widget.AdapterView} class uses an {@link android.widget.Adapter} to
378bind data to its layout. The {@link android.widget.Adapter} behaves as a middleman between the data
379source and the {@link android.widget.AdapterView} layout&mdash;the {@link android.widget.Adapter}
380retrieves the data (from a source such as an array or a database query) and converts each entry
381into a view that can be added into the {@link android.widget.AdapterView} layout.</p>
382
383<p>Common layouts backed by an adapter include:</p>
384
385<div class="layout first">
386  <h4><a href="layout/listview.html">List View</a></h4>
387  <a href="layout/listview.html"><img src="{@docRoot}images/ui/listview-small.png" alt="" /></a>
388  <p>Displays a scrolling single column list.</p>
389</div>
390
391<div class="layout">
392  <h4><a href="layout/gridview.html">Grid View</a></h4>
393  <a href="layout/gridview.html"><img src="{@docRoot}images/ui/gridview-small.png" alt="" /></a>
394  <p>Displays a scrolling grid of columns and rows.</p>
395</div>
396
397
398
399<h3 id="FillingTheLayout" style="clear:left">Filling an adapter view with data</h3>
400
401<p>You can populate an {@link android.widget.AdapterView} such as {@link android.widget.ListView} or
402{@link android.widget.GridView} by binding the {@link android.widget.AdapterView} instance to an
403{@link android.widget.Adapter}, which retrieves data from an external source and creates a {@link
404android.view.View} that represents each data entry.</p>
405
406<p>Android provides several subclasses of {@link android.widget.Adapter} that are useful for
407retrieving different kinds of data and building views for an {@link android.widget.AdapterView}. The
408two most common adapters are:</p>
409
410<dl>
411  <dt>{@link android.widget.ArrayAdapter}</dt>
412    <dd>Use this adapter when your data source is an array. By default, {@link
413android.widget.ArrayAdapter} creates a view for each array item by calling {@link
414java.lang.Object#toString()} on each item and placing the contents in a {@link
415android.widget.TextView}.
416      <p>For example, if you have an array of strings you want to display in a {@link
417android.widget.ListView}, initialize a new {@link android.widget.ArrayAdapter} using a
418constructor to specify the layout for each string and the string array:</p>
419<pre>
420ArrayAdapter&lt;String> adapter = new ArrayAdapter&lt;String>(this,
421        android.R.layout.simple_list_item_1, myStringArray);
422</pre>
423<p>The arguments for this constructor are:</p>
424<ul>
425  <li>Your app {@link android.content.Context}</li>
426  <li>The layout that contains a {@link android.widget.TextView} for each string in the array</li>
427  <li>The string array</li>
428</ul>
429<p>Then simply call
430{@link android.widget.ListView#setAdapter setAdapter()} on your {@link android.widget.ListView}:</p>
431<pre>
432ListView listView = (ListView) findViewById(R.id.listview);
433listView.setAdapter(adapter);
434</pre>
435
436      <p>To customize the appearance of each item you can override the {@link
437java.lang.Object#toString()} method for the objects in your array. Or, to create a view for each
438item that's something other than a {@link android.widget.TextView} (for example, if you want an
439{@link android.widget.ImageView} for each array item), extend the {@link
440android.widget.ArrayAdapter} class and override {@link android.widget.ArrayAdapter#getView
441getView()} to return the type of view you want for each item.</p>
442
443</dd>
444
445  <dt>{@link android.widget.SimpleCursorAdapter}</dt>
446    <dd>Use this adapter when your data comes from a {@link android.database.Cursor}. When
447using {@link android.widget.SimpleCursorAdapter}, you must specify a layout to use for each
448row in the {@link android.database.Cursor} and which columns in the {@link android.database.Cursor}
449should be inserted into which views of the layout. For example, if you want to create a list of
450people's names and phone numbers, you can perform a query that returns a {@link
451android.database.Cursor} containing a row for each person and columns for the names and
452numbers. You then create a string array specifying which columns from the {@link
453android.database.Cursor} you want in the layout for each result and an integer array specifying the
454corresponding views that each column should be placed:</p>
455<pre>
456String[] fromColumns = {ContactsContract.Data.DISPLAY_NAME,
457                        ContactsContract.CommonDataKinds.Phone.NUMBER};
458int[] toViews = {R.id.display_name, R.id.phone_number};
459</pre>
460<p>When you instantiate the {@link android.widget.SimpleCursorAdapter}, pass the layout to use for
461each result, the {@link android.database.Cursor} containing the results, and these two arrays:</p>
462<pre>
463SimpleCursorAdapter adapter = new SimpleCursorAdapter(this,
464        R.layout.person_name_and_number, cursor, fromColumns, toViews, 0);
465ListView listView = getListView();
466listView.setAdapter(adapter);
467</pre>
468<p>The {@link android.widget.SimpleCursorAdapter} then creates a view for each row in the
469{@link android.database.Cursor} using the provided layout by inserting each {@code
470fromColumns} item into the corresponding {@code toViews} view.</p>.</dd>
471</dl>
472
473
474<p>If, during the course of your application's life, you change the underlying data that is read by
475your adapter, you should call {@link android.widget.ArrayAdapter#notifyDataSetChanged()}. This will
476notify the attached view that the data has been changed and it should refresh itself.</p>
477
478
479
480<h3 id="HandlingUserSelections">Handling click events</h3>
481
482<p>You can respond to click events on each item in an {@link android.widget.AdapterView} by
483implementing the {@link android.widget.AdapterView.OnItemClickListener} interface. For example:</p>
484
485<pre>
486// Create a message handling object as an anonymous class.
487private OnItemClickListener mMessageClickedHandler = new OnItemClickListener() {
488    public void onItemClick(AdapterView parent, View v, int position, long id) {
489        // Do something in response to the click
490    }
491};
492
493listView.setOnItemClickListener(mMessageClickedHandler);
494</pre>
495
496
497
498