OpenGLRenderer.cpp revision 889f8d1403761d5668115ced6cbb3f767cfe966d
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
26121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
3051769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Properties.h"
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
32e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
39c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
40c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_LAYER_CACHE_SIZE 10.0f
41f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
42c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
43dda570201ac851dd85af3861f7e575721d3345daRomain Guy
44121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
45121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
46121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
47dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
48bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
54026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
55026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
56ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
57c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
58c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
59c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
60c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
61bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
62ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
90e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
91d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guystatic const GLint gTileModes[] = {
92889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        GL_CLAMP_TO_EDGE,   // SkShader::kClamp_TileMode
93889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        GL_REPEAT,          // SkShader::kRepeat_Mode
94889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        GL_MIRRORED_REPEAT  // SkShader::kMirror_TileMode
95889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy};
96889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
97889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
98889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        GL_TEXTURE0,        // Bitmap or text
99889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        GL_TEXTURE1,        // Gradient
100889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        GL_TEXTURE2         // Bitmap shader
101d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
102d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
107dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
10882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
109dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
110f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
111c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
112f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
11385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1149d5316e3f56d138504565ff311145ac01621dff4Romain Guy
115121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
116121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
117dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
118c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mTextureCache.setMaxSize(MB(atof(property)));
119dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
120c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
121dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
122dda570201ac851dd85af3861f7e575721d3345daRomain Guy
123dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
124dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
125c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
126dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
127c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
128c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
129c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
130c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
131c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Setting gradient cache size to %sMB", property);
132c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
133c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    } else {
134c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
135121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
136121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
137889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram = NULL;
138d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
139d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = kShaderNone;
140a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = GL_CLAMP_TO_EDGE;
141a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = GL_CLAMP_TO_EDGE;
142d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = NULL;
143d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = NULL;
144026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
145ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
146ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
147889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxTextureUnits);
148889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (mMaxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
149889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
150889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
151889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mLastTexture[0] = mLastTexture[1] = mLastTexture[2] = 0;
152e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
153e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
15585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
156ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
157ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
158dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
159c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mGradientCache.clear();
1606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    mPatchCache.clear();
161e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
162e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
163f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
164f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
165f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
166f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
16785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
16808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
16908ae317c21ec3086b5017672bba87420cc38a407Romain Guy
170260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
171bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
172bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
173bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
174f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mFirstSnapshot.height = height;
175e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
176e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
17785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1787ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1797ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
180f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
18108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
182bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
18308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
18408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
18608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
187c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
188f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
189bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
190bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
191bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
192f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
193f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
194f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
195f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
196bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1977ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
198bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
200bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2017ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
204bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2057ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
206bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
2087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2097ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
210bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
211bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
212bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2137ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
2187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
2197ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
2227ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2237ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
2277ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
2287ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
229bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
230bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
231bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2327ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
233bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
234f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
235bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
236bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2377ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
238bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
239f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
240260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
241f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
242f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
243bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
244d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
245d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
246bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
247d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
2495cbbce535744b89df5ecea95de21ee3733298260Romain Guy
250d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
251d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2525cbbce535744b89df5ecea95de21ee3733298260Romain Guy
253d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
254dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!current->layer) {
255dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGE("Attempting to compose a layer that does not exist");
256dda570201ac851dd85af3861f7e575721d3345daRomain Guy        return;
257dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
258dda570201ac851dd85af3861f7e575721d3345daRomain Guy
259d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
260d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
261d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
2625cbbce535744b89df5ecea95de21ee3733298260Romain Guy
263d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
264079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = previous->clipRect;
265d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
266bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
267dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = current->layer;
268dda570201ac851dd85af3861f7e575721d3345daRomain Guy
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Compute the correct texture coordinates for the FBO texture
270d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // The texture is currently as big as the window but drawn with
271d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // a quad of the appropriate size
272dda570201ac851dd85af3861f7e575721d3345daRomain Guy    const Rect& rect = layer->layer;
273dda570201ac851dd85af3861f7e575721d3345daRomain Guy
274dda570201ac851dd85af3861f7e575721d3345daRomain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
275a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
276bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
277dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
278f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // Failing to add the layer to the cache should happen only if the
279f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // layer is too large
280dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!mLayerCache.put(size, layer)) {
281dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Deleting layer");
282bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
283dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteFramebuffers(1, &layer->fbo);
284dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteTextures(1, &layer->texture);
285dda570201ac851dd85af3861f7e575721d3345daRomain Guy
286dda570201ac851dd85af3861f7e575721d3345daRomain Guy        delete layer;
287dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
288bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
289bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
290f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
291bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
292bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
293bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
294bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
295bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
300d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
302d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
303d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
304d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
305d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
306d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
307d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
309d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
310d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
311d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
312d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
313d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
314d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
315bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
316bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
317bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
318bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
319bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
320d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
321d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
322d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
323bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
324d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
325d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
326bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
327d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
328dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
329dda570201ac851dd85af3861f7e575721d3345daRomain Guy
330f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
331f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
332dda570201ac851dd85af3861f7e575721d3345daRomain Guy
333f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
334f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
335f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
336bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
337bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
338f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
339f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
340f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
341f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
342f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
343f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
344f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
345f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
346dda570201ac851dd85af3861f7e575721d3345daRomain Guy    // Save the layer in the snapshot
347d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
348dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
349dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
350dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
351dda570201ac851dd85af3861f7e575721d3345daRomain Guy
352dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
353dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
354d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
355f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
356f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
357f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
358f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
359079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
360f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
361f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
362f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
363079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
364260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mSnapshot->orthoMatrix.load(mOrthoMatrix);
365f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
366f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
367260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
368f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
369d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
370bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
371bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
372bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
373f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
374f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
375f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
376f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3777ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
378f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
379f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
380f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3817ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
382f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
383f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
384f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3857ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
386f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
387f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
388f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3897ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
390f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
391f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
392f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3937ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
394f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
395f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
396f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3977ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
399f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
400f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
401f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
402f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
403f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
404f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
405bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
406079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
407f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
4089d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4099d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4109d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
411079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
412bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
413bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
414c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
415c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
416079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->transform.mapRect(r);
417c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
418c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
419c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
420079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
421079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4227ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4237ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
425079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return !mSnapshot->clipRect.isEmpty();
426e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
427e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
428f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
429f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
430f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
431f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
432c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
440f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
444f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
445f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
446f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
447f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
448f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
453f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
45482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
455f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
456f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
460f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
465f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
469c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
474c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
475889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // TODO: Do this in the shader
4768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
47882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
4798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
481ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
482ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
483deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
484deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
4856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
489f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
490f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
491f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
492f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
493f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
494f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
495f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
496fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
497fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
498f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
499f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
500f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
501a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
502a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
50316202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
504f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
505f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
50685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
507079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
5083d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
509c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5109d5316e3f56d138504565ff311145ac01621dff4Romain Guy
511bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5126926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
516026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
517026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
518026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
519026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
520026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
521026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
522026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
523026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
524026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
525026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
526026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
527d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
528026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
529026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
530026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
531026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
532c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5339d5316e3f56d138504565ff311145ac01621dff4Romain Guy
534e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
535e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
536e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
537e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
538e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
539e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
540889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(GL_TEXTURE0);
541889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
542e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    float length;
543e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
544e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
545e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
546e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
547e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
548e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
549e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
550e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
551e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
552e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
553e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
554e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
555e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
556694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
557694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
558694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
559694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
560694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    uint32_t color = paint->getColor();
561694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat a = alpha / 255.0f;
562694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
563694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
564694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
565694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
566694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mModelView.loadIdentity();
567694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
568889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
569889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
570889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasAlpha8Texture = true;
571889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
572889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
573889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
574694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
575694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    chooseBlending(true, mode);
576889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    bindTexture(mFontRenderer.getTexture(), GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
577889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
578889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
579889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
580694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
581694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // Always premultiplied
582889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform4f(mCurrentProgram->color, r, g, b, a);
583694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
58409147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    // TODO: Implement scale properly
58509147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
58665ef909776c03417d8b597738da54ca211e37e4fAlex Sakhartchouk    mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
587e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
588694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
589694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
590889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
591694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
592694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
5936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
594d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
595d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
596d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
597d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
598d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = OpenGLRenderer::kShaderNone;
599f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mShaderKey = NULL;
600d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = false;
601a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = GL_CLAMP_TO_EDGE;
602a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = GL_CLAMP_TO_EDGE;
603d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
604d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
605d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX,
606d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool hasAlpha) {
6077fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShader = OpenGLRenderer::kShaderBitmap;
608d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = hasAlpha;
609d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = bitmap;
610a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = gTileModes[tileX];
611a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = gTileModes[tileY];
612d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = matrix;
613d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
614d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
615c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid OpenGLRenderer::setupLinearGradientShader(SkShader* shader, float* bounds, uint32_t* colors,
616889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        float* positions, int count, SkShader::TileMode tileMode, SkMatrix* matrix, bool hasAlpha) {
617f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    // TODO: We should use a struct to describe each shader
6187fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShader = OpenGLRenderer::kShaderLinearGradient;
619f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mShaderKey = shader;
6207fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderBlend = hasAlpha;
621a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = gTileModes[tileMode];
622a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = gTileModes[tileMode];
6237fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderMatrix = matrix;
6247fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderBounds = bounds;
6257fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderColors = colors;
6267fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderPositions = positions;
627c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mShaderCount = count;
6287fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
6297fac2e18339f765320d759e8d4c090f92431959eRomain Guy
630d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
6316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
6326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
6336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
634026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
6353d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
636d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
637d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShader != kShaderNone) {
638d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
639d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
640d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
641d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
642026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
643d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
644d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
645d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    switch (mShader) {
6467fac2e18339f765320d759e8d4c090f92431959eRomain Guy        case OpenGLRenderer::kShaderBitmap:
647d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            drawBitmapShader(left, top, right, bottom, a, mode);
648d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            return;
6497fac2e18339f765320d759e8d4c090f92431959eRomain Guy        case OpenGLRenderer::kShaderLinearGradient:
650c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            drawLinearGradientShader(left, top, right, bottom, a, mode);
651c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            return;
652d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        default:
653d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            break;
654d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
655026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
656c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
657c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
658c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
659c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
6606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    // Pre-multiplication happens when setting the shader color
661d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    chooseBlending(alpha < 255 || mShaderBlend, mode);
6629d5316e3f56d138504565ff311145ac01621dff4Romain Guy
663c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
664c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
6659d5316e3f56d138504565ff311145ac01621dff4Romain Guy
666889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
667889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    Program* program = mProgramCache.get(description);
668889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (!useProgram(program)) {
669ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        const GLvoid* vertices = &mMeshVertices[0].position[0];
670ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        const GLvoid* texCoords = &mMeshVertices[0].texture[0];
671ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
672889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                gMeshStride, vertices);
674d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
675d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
6763d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    if (!ignoreTransform) {
677889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
6783d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    } else {
6793d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        mat4 identity;
680889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        mCurrentProgram->set(mOrthoMatrix, mModelView, identity);
6813d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    }
6829d5316e3f56d138504565ff311145ac01621dff4Romain Guy
683889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform4f(mCurrentProgram->color, r, g, b, a);
6849d5316e3f56d138504565ff311145ac01621dff4Romain Guy
685ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
68682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
687026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
688c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid OpenGLRenderer::drawLinearGradientShader(float left, float top, float right, float bottom,
689c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        float alpha, SkXfermode::Mode mode) {
690889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(GL_TEXTURE1);
691c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    Texture* texture = mGradientCache.get(mShaderKey);
692c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (!texture) {
693a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        SkShader::TileMode tileMode = SkShader::kClamp_TileMode;
694a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        switch (mShaderTileX) {
695a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy            case GL_REPEAT:
696a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                tileMode = SkShader::kRepeat_TileMode;
697a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                break;
698a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy            case GL_MIRRORED_REPEAT:
699a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                tileMode = SkShader::kMirror_TileMode;
700a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                break;
701a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        }
702a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
703c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        texture = mGradientCache.addLinearGradient(mShaderKey, mShaderBounds, mShaderColors,
704a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                mShaderPositions, mShaderCount, tileMode);
705c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
706c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
707889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
708889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasGradient = true;
709889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
710c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
711c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
712c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
713889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
714889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
715c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
716c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    chooseBlending(mShaderBlend || alpha < 1.0f, mode);
717889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    bindTexture(texture->id, mShaderTileX, mShaderTileY, 1);
718889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform1i(mCurrentProgram->getUniform("gradientSampler"), 1);
719c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
720c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    Rect start(mShaderBounds[0], mShaderBounds[1], mShaderBounds[2], mShaderBounds[3]);
721c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (mShaderMatrix) {
722c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mat4 shaderMatrix(*mShaderMatrix);
723c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        shaderMatrix.mapRect(start);
724c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
725c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mSnapshot->transform.mapRect(start);
726c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
727c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const float gradientX = start.right - start.left;
728c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const float gradientY = start.bottom - start.top;
729c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
730c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mat4 screenSpace(mSnapshot->transform);
731c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    screenSpace.multiply(mModelView);
732c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
733c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    // Always premultiplied
734889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha);
735889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform2f(mCurrentProgram->getUniform("gradientStart"), start.left, start.top);
736889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform2f(mCurrentProgram->getUniform("gradient"), gradientX, gradientY);
737889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform1f(mCurrentProgram->getUniform("gradientLength"),
738c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            1.0f / (gradientX * gradientX + gradientY * gradientY));
739889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniformMatrix4fv(mCurrentProgram->getUniform("screenSpace"), 1, GL_FALSE,
740c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            &screenSpace.data[0]);
741c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
742889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
743ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
744c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
745ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
746c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
747c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
748d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::drawBitmapShader(float left, float top, float right, float bottom,
749d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        float alpha, SkXfermode::Mode mode) {
750889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(GL_TEXTURE2);
751d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const Texture* texture = mTextureCache.get(mShaderBitmap);
752d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
753d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float width = texture->width;
754d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float height = texture->height;
755d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
756889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
757889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
758d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
759889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mat4 textureTransform;
760d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShaderMatrix) {
761d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkMatrix inverse;
762d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mShaderMatrix->invert(&inverse);
763889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        textureTransform.load(inverse);
764889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        textureTransform.multiply(mModelView);
765889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
766889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        textureTransform.load(mModelView);
767889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
768d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
769889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
770889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasBitmap = true;
771889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // The driver does not support non-power of two mirrored/repeated
772889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // textures, so do it ourselves
773889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (!mExtensions.hasNPot()) {
774889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        description.isBitmapNpot = true;
775889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        description.bitmapWrapS = mShaderTileX;
776889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        description.bitmapWrapT = mShaderTileY;
777d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
778d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
779889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
780889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
781d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
782889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    chooseBlending(texture->blend || alpha < 1.0f, mode);
783d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
784889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
785889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    bindTexture(texture->id, mShaderTileX, mShaderTileY, 2);
786889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform1i(mCurrentProgram->getUniform("bitmapSampler"), 2);
787889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniformMatrix4fv(mCurrentProgram->getUniform("textureTransform"), 1,
788889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            GL_FALSE, &textureTransform.data[0]);
789889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform2f(mCurrentProgram->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
790d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
791889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Always premultiplied
792889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha);
793889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
794889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
795889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
796889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            gMeshStride, &mMeshVertices[0].position[0]);
797889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
798889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
799d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
800d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
80182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
802a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
80382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
80482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
80582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
80682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
807a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
808ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
80985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
81085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
811bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
812a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
813a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
814ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
815f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
816f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
817f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
818a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
819f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
820889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
821889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
822889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
823bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
824bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
825bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
826889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
827889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
828bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
829a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
830889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
831889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
832889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    bindTexture(texture, mShaderTileX, mShaderTileY, 0);
833889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform1i(mCurrentProgram->getUniform("sampler"), 0);
834c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
835a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
836889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha);
837bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
838889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
839889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
840889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
841889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
842ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
843889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
844bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
845f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
846ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
847f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
848f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
849f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
850889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
85182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
85282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
85382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
85482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // In theory we should not blend if the mode is Src, but it's rare enough
85582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // that it's not worth it
85682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
85782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
85882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!mBlend) {
85982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
86082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
86182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
86282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
86382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
86482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
86582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
86682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
86782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
86882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
86982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
87082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastSrcMode = sourceMode;
87182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastDstMode = destMode;
87282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
87382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    } else if (mBlend) {
87482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
87582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
87682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    mBlend = blend;
877bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
878bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
879889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
880d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
881889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (mCurrentProgram != NULL) mCurrentProgram->remove();
882d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
883d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram = program;
8846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
885260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
8866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
887260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
888260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
889026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
890ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
89182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
89282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
89382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
89482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
8958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
8968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
8988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
8998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
9008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
9018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
9028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
9038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
9048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
9068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
9078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
9088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
9098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
9108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
9118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
9128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
9138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
9148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
9158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
916026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
917026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
918889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
919889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
920889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (texture != mLastTexture[textureUnit]) {
921a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        glBindTexture(GL_TEXTURE_2D, texture);
922889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        mLastTexture[textureUnit] = texture;
923a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    }
924a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
925a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
926a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
927a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
9289d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
929e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
930