BufferQueue.h revision 1a4d883dcc1725892bfb5c28dec255a233186524
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <gui/IGraphicBufferAlloc.h>
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/Fence.h>
27#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class BufferQueue : public BnSurfaceTexture {
37public:
38    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
39    enum { NUM_BUFFER_SLOTS = 32 };
40    enum { NO_CONNECTED_API = 0 };
41    enum { INVALID_BUFFER_SLOT = -1 };
42    enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE };
43
44    // ConsumerListener is the interface through which the BufferQueue notifies
45    // the consumer of events that the consumer may wish to react to.  Because
46    // the consumer will generally have a mutex that is locked during calls from
47    // teh consumer to the BufferQueue, these calls from the BufferQueue to the
48    // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
49    struct ConsumerListener : public virtual RefBase {
50        // onFrameAvailable is called from queueBuffer each time an additional
51        // frame becomes available for consumption. This means that frames that
52        // are queued while in asynchronous mode only trigger the callback if no
53        // previous frames are pending. Frames queued while in synchronous mode
54        // always trigger the callback.
55        //
56        // This is called without any lock held and can be called concurrently
57        // by multiple threads.
58        virtual void onFrameAvailable() = 0;
59
60        // onBuffersReleased is called to notify the buffer consumer that the
61        // BufferQueue has released its references to one or more GraphicBuffers
62        // contained in its slots.  The buffer consumer should then call
63        // BufferQueue::getReleasedBuffers to retrieve the list of buffers
64        //
65        // This is called without any lock held and can be called concurrently
66        // by multiple threads.
67        virtual void onBuffersReleased() = 0;
68    };
69
70    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
71    // reference to the actual consumer object.  It forwards all calls to that
72    // consumer object so long as it exists.
73    //
74    // This class exists to avoid having a circular reference between the
75    // BufferQueue object and the consumer object.  The reason this can't be a weak
76    // reference in the BufferQueue class is because we're planning to expose the
77    // consumer side of a BufferQueue as a binder interface, which doesn't support
78    // weak references.
79    class ProxyConsumerListener : public BufferQueue::ConsumerListener {
80    public:
81
82        ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
83        virtual ~ProxyConsumerListener();
84        virtual void onFrameAvailable();
85        virtual void onBuffersReleased();
86
87    private:
88
89        // mConsumerListener is a weak reference to the ConsumerListener.  This is
90        // the raison d'etre of ProxyConsumerListener.
91        wp<BufferQueue::ConsumerListener> mConsumerListener;
92    };
93
94
95    // BufferQueue manages a pool of gralloc memory slots to be used
96    // by producers and consumers.
97    // allowSynchronousMode specifies whether or not synchronous mode can be
98    // enabled.
99    // bufferCount sets the minimum number of undequeued buffers for this queue
100    BufferQueue(bool allowSynchronousMode = true,
101            int bufferCount = MIN_UNDEQUEUED_BUFFERS,
102            const sp<IGraphicBufferAlloc>& allocator = NULL);
103    virtual ~BufferQueue();
104
105    virtual int query(int what, int* value);
106
107    // setBufferCount updates the number of available buffer slots.  After
108    // calling this all buffer slots are both unallocated and owned by the
109    // BufferQueue object (i.e. they are not owned by the client).
110    virtual status_t setBufferCount(int bufferCount);
111
112    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
113
114    // dequeueBuffer gets the next buffer slot index for the client to use. If a
115    // buffer slot is available then that slot index is written to the location
116    // pointed to by the buf argument and a status of OK is returned.  If no
117    // slot is available then a status of -EBUSY is returned and buf is
118    // unmodified.
119    //
120    // The fence parameter will be updated to hold the fence associated with
121    // the buffer. The contents of the buffer must not be overwritten until the
122    // fence signals. If the fence is NULL, the buffer may be written
123    // immediately.
124    //
125    // The width and height parameters must be no greater than the minimum of
126    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
127    // An error due to invalid dimensions might not be reported until
128    // updateTexImage() is called.
129    virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence,
130            uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
131
132    // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
133    // timestamp must be provided for the buffer. The timestamp is in
134    // nanoseconds, and must be monotonically increasing. Its other semantics
135    // (zero point, etc) are client-dependent and should be documented by the
136    // client.
137    virtual status_t queueBuffer(int buf,
138            const QueueBufferInput& input, QueueBufferOutput* output);
139
140    virtual void cancelBuffer(int buf, sp<Fence> fence);
141
142    // setSynchronousMode set whether dequeueBuffer is synchronous or
143    // asynchronous. In synchronous mode, dequeueBuffer blocks until
144    // a buffer is available, the currently bound buffer can be dequeued and
145    // queued buffers will be retired in order.
146    // The default mode is asynchronous.
147    virtual status_t setSynchronousMode(bool enabled);
148
149    // connect attempts to connect a producer client API to the BufferQueue.
150    // This must be called before any other ISurfaceTexture methods are called
151    // except for getAllocator.
152    //
153    // This method will fail if the connect was previously called on the
154    // BufferQueue and no corresponding disconnect call was made.
155    virtual status_t connect(int api, QueueBufferOutput* output);
156
157    // disconnect attempts to disconnect a producer client API from the
158    // BufferQueue. Calling this method will cause any subsequent calls to other
159    // ISurfaceTexture methods to fail except for getAllocator and connect.
160    // Successfully calling connect after this will allow the other methods to
161    // succeed again.
162    //
163    // This method will fail if the the BufferQueue is not currently
164    // connected to the specified client API.
165    virtual status_t disconnect(int api);
166
167    // dump our state in a String
168    virtual void dump(String8& result) const;
169    virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
170
171    // public facing structure for BufferSlot
172    struct BufferItem {
173
174        BufferItem()
175         :
176           mTransform(0),
177           mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
178           mTimestamp(0),
179           mFrameNumber(0),
180           mBuf(INVALID_BUFFER_SLOT) {
181             mCrop.makeInvalid();
182         }
183        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
184        // if no buffer has been allocated.
185        sp<GraphicBuffer> mGraphicBuffer;
186
187        // mCrop is the current crop rectangle for this buffer slot.
188        Rect mCrop;
189
190        // mTransform is the current transform flags for this buffer slot.
191        uint32_t mTransform;
192
193        // mScalingMode is the current scaling mode for this buffer slot.
194        uint32_t mScalingMode;
195
196        // mTimestamp is the current timestamp for this buffer slot. This gets
197        // to set by queueBuffer each time this slot is queued.
198        int64_t mTimestamp;
199
200        // mFrameNumber is the number of the queued frame for this slot.
201        uint64_t mFrameNumber;
202
203        // mBuf is the slot index of this buffer
204        int mBuf;
205
206        // mFence is a fence that will signal when the buffer is idle.
207        sp<Fence> mFence;
208    };
209
210    // The following public functions is the consumer facing interface
211
212    // acquireBuffer attempts to acquire ownership of the next pending buffer in
213    // the BufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
214    // buffer is successfully acquired, the information about the buffer is
215    // returned in BufferItem.  If the buffer returned had previously been
216    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
217    // NULL and it is assumed that the consumer still holds a reference to the
218    // buffer.
219    status_t acquireBuffer(BufferItem *buffer);
220
221    // releaseBuffer releases a buffer slot from the consumer back to the
222    // BufferQueue pending a fence sync.
223    //
224    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
225    // any references to the just-released buffer that it might have, as if it
226    // had received a onBuffersReleased() call with a mask set for the released
227    // buffer.
228    //
229    // Note that the dependencies on EGL will be removed once we switch to using
230    // the Android HW Sync HAL.
231    status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence,
232            const sp<Fence>& releaseFence);
233
234    // consumerConnect connects a consumer to the BufferQueue.  Only one
235    // consumer may be connected, and when that consumer disconnects the
236    // BufferQueue is placed into the "abandoned" state, causing most
237    // interactions with the BufferQueue by the producer to fail.
238    status_t consumerConnect(const sp<ConsumerListener>& consumer);
239
240    // consumerDisconnect disconnects a consumer from the BufferQueue. All
241    // buffers will be freed and the BufferQueue is placed in the "abandoned"
242    // state, causing most interactions with the BufferQueue by the producer to
243    // fail.
244    status_t consumerDisconnect();
245
246    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
247    // indicating which buffer slots the have been released by the BufferQueue
248    // but have not yet been released by the consumer.
249    status_t getReleasedBuffers(uint32_t* slotMask);
250
251    // setDefaultBufferSize is used to set the size of buffers returned by
252    // requestBuffers when a with and height of zero is requested.
253    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
254
255    // setBufferCountServer set the buffer count. If the client has requested
256    // a buffer count using setBufferCount, the server-buffer count will
257    // take effect once the client sets the count back to zero.
258    status_t setBufferCountServer(int bufferCount);
259
260    // isSynchronousMode returns whether the SurfaceTexture is currently in
261    // synchronous mode.
262    bool isSynchronousMode() const;
263
264    // setConsumerName sets the name used in logging
265    void setConsumerName(const String8& name);
266
267    // setDefaultBufferFormat allows the BufferQueue to create
268    // GraphicBuffers of a defaultFormat if no format is specified
269    // in dequeueBuffer
270    status_t setDefaultBufferFormat(uint32_t defaultFormat);
271
272    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
273    status_t setConsumerUsageBits(uint32_t usage);
274
275    // setTransformHint bakes in rotation to buffers so overlays can be used
276    status_t setTransformHint(uint32_t hint);
277
278private:
279    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
280    // for the given slot.
281    void freeBufferLocked(int index);
282
283    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
284    // EGLImage) for all slots.
285    void freeAllBuffersLocked();
286
287    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
288    // and EGLImage) for all slots except the head of mQueue
289    void freeAllBuffersExceptHeadLocked();
290
291    // drainQueueLocked drains the buffer queue if we're in synchronous mode
292    // returns immediately otherwise. It returns NO_INIT if the BufferQueue
293    // became abandoned or disconnected during this call.
294    status_t drainQueueLocked();
295
296    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
297    // synchronous mode and free all buffers. In asynchronous mode, all buffers
298    // are freed except the current buffer.
299    status_t drainQueueAndFreeBuffersLocked();
300
301    status_t setBufferCountServerLocked(int bufferCount);
302
303    struct BufferSlot {
304
305        BufferSlot()
306        : mEglDisplay(EGL_NO_DISPLAY),
307          mBufferState(BufferSlot::FREE),
308          mRequestBufferCalled(false),
309          mTransform(0),
310          mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
311          mTimestamp(0),
312          mFrameNumber(0),
313          mEglFence(EGL_NO_SYNC_KHR),
314          mAcquireCalled(false),
315          mNeedsCleanupOnRelease(false) {
316            mCrop.makeInvalid();
317        }
318
319        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
320        // if no buffer has been allocated.
321        sp<GraphicBuffer> mGraphicBuffer;
322
323        // mEglDisplay is the EGLDisplay used to create mEglImage.
324        EGLDisplay mEglDisplay;
325
326        // BufferState represents the different states in which a buffer slot
327        // can be.
328        enum BufferState {
329            // FREE indicates that the buffer is not currently being used and
330            // will not be used in the future until it gets dequeued and
331            // subsequently queued by the client.
332            // aka "owned by BufferQueue, ready to be dequeued"
333            FREE = 0,
334
335            // DEQUEUED indicates that the buffer has been dequeued by the
336            // client, but has not yet been queued or canceled. The buffer is
337            // considered 'owned' by the client, and the server should not use
338            // it for anything.
339            //
340            // Note that when in synchronous-mode (mSynchronousMode == true),
341            // the buffer that's currently attached to the texture may be
342            // dequeued by the client.  That means that the current buffer can
343            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
344            // however, the current buffer is always in the QUEUED state.
345            // aka "owned by producer, ready to be queued"
346            DEQUEUED = 1,
347
348            // QUEUED indicates that the buffer has been queued by the client,
349            // and has not since been made available for the client to dequeue.
350            // Attaching the buffer to the texture does NOT transition the
351            // buffer away from the QUEUED state. However, in Synchronous mode
352            // the current buffer may be dequeued by the client under some
353            // circumstances. See the note about the current buffer in the
354            // documentation for DEQUEUED.
355            // aka "owned by BufferQueue, ready to be acquired"
356            QUEUED = 2,
357
358            // aka "owned by consumer, ready to be released"
359            ACQUIRED = 3
360        };
361
362        // mBufferState is the current state of this buffer slot.
363        BufferState mBufferState;
364
365        // mRequestBufferCalled is used for validating that the client did
366        // call requestBuffer() when told to do so. Technically this is not
367        // needed but useful for debugging and catching client bugs.
368        bool mRequestBufferCalled;
369
370        // mCrop is the current crop rectangle for this buffer slot.
371        Rect mCrop;
372
373        // mTransform is the current transform flags for this buffer slot.
374        uint32_t mTransform;
375
376        // mScalingMode is the current scaling mode for this buffer slot.
377        uint32_t mScalingMode;
378
379        // mTimestamp is the current timestamp for this buffer slot. This gets
380        // to set by queueBuffer each time this slot is queued.
381        int64_t mTimestamp;
382
383        // mFrameNumber is the number of the queued frame for this slot.
384        uint64_t mFrameNumber;
385
386        // mEglFence is the EGL sync object that must signal before the buffer
387        // associated with this buffer slot may be dequeued. It is initialized
388        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
389        // on a compile-time option) set to a new sync object in updateTexImage.
390        EGLSyncKHR mEglFence;
391
392        // mFence is a fence which will signal when work initiated by the
393        // previous owner of the buffer is finished. When the buffer is FREE,
394        // the fence indicates when the consumer has finished reading
395        // from the buffer, or when the producer has finished writing if it
396        // called cancelBuffer after queueing some writes. When the buffer is
397        // QUEUED, it indicates when the producer has finished filling the
398        // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
399        // passed to the consumer or producer along with ownership of the
400        // buffer, and mFence is empty.
401        sp<Fence> mFence;
402
403        // Indicates whether this buffer has been seen by a consumer yet
404        bool mAcquireCalled;
405
406        // Indicates whether this buffer needs to be cleaned up by consumer
407        bool mNeedsCleanupOnRelease;
408    };
409
410    // mSlots is the array of buffer slots that must be mirrored on the client
411    // side. This allows buffer ownership to be transferred between the client
412    // and server without sending a GraphicBuffer over binder. The entire array
413    // is initialized to NULL at construction time, and buffers are allocated
414    // for a slot when requestBuffer is called with that slot's index.
415    BufferSlot mSlots[NUM_BUFFER_SLOTS];
416
417    // mDefaultWidth holds the default width of allocated buffers. It is used
418    // in requestBuffers() if a width and height of zero is specified.
419    uint32_t mDefaultWidth;
420
421    // mDefaultHeight holds the default height of allocated buffers. It is used
422    // in requestBuffers() if a width and height of zero is specified.
423    uint32_t mDefaultHeight;
424
425    // mMinUndequeuedBuffers is a constraint on the number of buffers
426    // not dequeued at any time
427    int mMinUndequeuedBuffers;
428
429    // mMinAsyncBufferSlots is a constraint on the minimum mBufferCount
430    // when this BufferQueue is in asynchronous mode
431    int mMinAsyncBufferSlots;
432
433    // mMinSyncBufferSlots is a constraint on the minimum mBufferCount
434    // when this BufferQueue is in synchronous mode
435    int mMinSyncBufferSlots;
436
437    // mBufferCount is the number of buffer slots that the client and server
438    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
439    // by calling setBufferCount or setBufferCountServer
440    int mBufferCount;
441
442    // mClientBufferCount is the number of buffer slots requested by the client.
443    // The default is zero, which means the client doesn't care how many buffers
444    // there is.
445    int mClientBufferCount;
446
447    // mServerBufferCount buffer count requested by the server-side
448    int mServerBufferCount;
449
450    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
451    // allocate new GraphicBuffer objects.
452    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
453
454    // mConsumerListener is used to notify the connected consumer of
455    // asynchronous events that it may wish to react to.  It is initially set
456    // to NULL and is written by consumerConnect and consumerDisconnect.
457    sp<ConsumerListener> mConsumerListener;
458
459    // mSynchronousMode whether we're in synchronous mode or not
460    bool mSynchronousMode;
461
462    // mAllowSynchronousMode whether we allow synchronous mode or not
463    const bool mAllowSynchronousMode;
464
465    // mConnectedApi indicates the API that is currently connected to this
466    // BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets updated
467    // by the connect and disconnect methods.
468    int mConnectedApi;
469
470    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
471    mutable Condition mDequeueCondition;
472
473    // mQueue is a FIFO of queued buffers used in synchronous mode
474    typedef Vector<int> Fifo;
475    Fifo mQueue;
476
477    // mAbandoned indicates that the BufferQueue will no longer be used to
478    // consume images buffers pushed to it using the ISurfaceTexture interface.
479    // It is initialized to false, and set to true in the abandon method.  A
480    // BufferQueue that has been abandoned will return the NO_INIT error from
481    // all ISurfaceTexture methods capable of returning an error.
482    bool mAbandoned;
483
484    // mName is a string used to identify the BufferQueue in log messages.
485    // It is set by the setName method.
486    String8 mConsumerName;
487
488    // mMutex is the mutex used to prevent concurrent access to the member
489    // variables of BufferQueue objects. It must be locked whenever the
490    // member variables are accessed.
491    mutable Mutex mMutex;
492
493    // mFrameCounter is the free running counter, incremented for every buffer queued
494    // with the surface Texture.
495    uint64_t mFrameCounter;
496
497    // mBufferHasBeenQueued is true once a buffer has been queued.  It is reset
498    // by changing the buffer count.
499    bool mBufferHasBeenQueued;
500
501    // mDefaultBufferFormat can be set so it will override
502    // the buffer format when it isn't specified in dequeueBuffer
503    uint32_t mDefaultBufferFormat;
504
505    // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
506    uint32_t mConsumerUsageBits;
507
508    // mTransformHint is used to optimize for screen rotations
509    uint32_t mTransformHint;
510};
511
512// ----------------------------------------------------------------------------
513}; // namespace android
514
515#endif // ANDROID_GUI_BUFFERQUEUE_H
516