BufferQueue.h revision 3e96f1982fda358424b0b75f394cbf7c1794a072
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <gui/BufferQueueProducer.h>
21#include <gui/BufferQueueConsumer.h>
22#include <gui/IConsumerListener.h>
23
24// These are only required to keep other parts of the framework with incomplete
25// dependencies building successfully
26#include <gui/IGraphicBufferAlloc.h>
27
28#include <binder/IBinder.h>
29
30namespace android {
31// ----------------------------------------------------------------------------
32
33class BufferQueue : public BnGraphicBufferProducer,
34                    public BnGraphicBufferConsumer,
35                    private IBinder::DeathRecipient {
36public:
37    // BufferQueue will keep track of at most this value of buffers.
38    // Attempts at runtime to increase the number of buffers past this will fail.
39    enum { NUM_BUFFER_SLOTS = 32 };
40    // Used as a placeholder slot# when the value isn't pointing to an existing buffer.
41    enum { INVALID_BUFFER_SLOT = IGraphicBufferConsumer::BufferItem::INVALID_BUFFER_SLOT };
42    // Alias to <IGraphicBufferConsumer.h> -- please scope from there in future code!
43    enum {
44        NO_BUFFER_AVAILABLE = IGraphicBufferConsumer::NO_BUFFER_AVAILABLE,
45        PRESENT_LATER = IGraphicBufferConsumer::PRESENT_LATER,
46    };
47
48    // When in async mode we reserve two slots in order to guarantee that the
49    // producer and consumer can run asynchronously.
50    enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
51
52    // for backward source compatibility
53    typedef ::android::ConsumerListener ConsumerListener;
54
55    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
56    // reference to the actual consumer object.  It forwards all calls to that
57    // consumer object so long as it exists.
58    //
59    // This class exists to avoid having a circular reference between the
60    // BufferQueue object and the consumer object.  The reason this can't be a weak
61    // reference in the BufferQueue class is because we're planning to expose the
62    // consumer side of a BufferQueue as a binder interface, which doesn't support
63    // weak references.
64    class ProxyConsumerListener : public BnConsumerListener {
65    public:
66        ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
67        virtual ~ProxyConsumerListener();
68        virtual void onFrameAvailable();
69        virtual void onBuffersReleased();
70    private:
71        // mConsumerListener is a weak reference to the IConsumerListener.  This is
72        // the raison d'etre of ProxyConsumerListener.
73        wp<ConsumerListener> mConsumerListener;
74    };
75
76    // BufferQueue manages a pool of gralloc memory slots to be used by
77    // producers and consumers. allocator is used to allocate all the
78    // needed gralloc buffers.
79    BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL);
80    virtual ~BufferQueue();
81
82    /*
83     * IBinder::DeathRecipient interface
84     */
85
86    virtual void binderDied(const wp<IBinder>& who);
87
88    /*
89     * IGraphicBufferProducer interface
90     */
91
92    // Query native window attributes.  The "what" values are enumerated in
93    // window.h (e.g. NATIVE_WINDOW_FORMAT).
94    virtual int query(int what, int* value);
95
96    // setBufferCount updates the number of available buffer slots.  If this
97    // method succeeds, buffer slots will be both unallocated and owned by
98    // the BufferQueue object (i.e. they are not owned by the producer or
99    // consumer).
100    //
101    // This will fail if the producer has dequeued any buffers, or if
102    // bufferCount is invalid.  bufferCount must generally be a value
103    // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
104    // (inclusive).  It may also be set to zero (the default) to indicate
105    // that the producer does not wish to set a value.  The minimum value
106    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
107    // ...).
108    //
109    // This may only be called by the producer.  The consumer will be told
110    // to discard buffers through the onBuffersReleased callback.
111    virtual status_t setBufferCount(int bufferCount);
112
113    // requestBuffer returns the GraphicBuffer for slot N.
114    //
115    // In normal operation, this is called the first time slot N is returned
116    // by dequeueBuffer.  It must be called again if dequeueBuffer returns
117    // flags indicating that previously-returned buffers are no longer valid.
118    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
119
120    // dequeueBuffer gets the next buffer slot index for the producer to use.
121    // If a buffer slot is available then that slot index is written to the
122    // location pointed to by the buf argument and a status of OK is returned.
123    // If no slot is available then a status of -EBUSY is returned and buf is
124    // unmodified.
125    //
126    // The fence parameter will be updated to hold the fence associated with
127    // the buffer. The contents of the buffer must not be overwritten until the
128    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
129    // written immediately.
130    //
131    // The width and height parameters must be no greater than the minimum of
132    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
133    // An error due to invalid dimensions might not be reported until
134    // updateTexImage() is called.  If width and height are both zero, the
135    // default values specified by setDefaultBufferSize() are used instead.
136    //
137    // The pixel formats are enumerated in graphics.h, e.g.
138    // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
139    // will be used.
140    //
141    // The usage argument specifies gralloc buffer usage flags.  The values
142    // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
143    // will be merged with the usage flags specified by setConsumerUsageBits.
144    //
145    // The return value may be a negative error value or a non-negative
146    // collection of flags.  If the flags are set, the return values are
147    // valid, but additional actions must be performed.
148    //
149    // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
150    // producer must discard cached GraphicBuffer references for the slot
151    // returned in buf.
152    // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
153    // must discard cached GraphicBuffer references for all slots.
154    //
155    // In both cases, the producer will need to call requestBuffer to get a
156    // GraphicBuffer handle for the returned slot.
157    virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
158            uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
159
160    // queueBuffer returns a filled buffer to the BufferQueue.
161    //
162    // Additional data is provided in the QueueBufferInput struct.  Notably,
163    // a timestamp must be provided for the buffer. The timestamp is in
164    // nanoseconds, and must be monotonically increasing. Its other semantics
165    // (zero point, etc) are producer-specific and should be documented by the
166    // producer.
167    //
168    // The caller may provide a fence that signals when all rendering
169    // operations have completed.  Alternatively, NO_FENCE may be used,
170    // indicating that the buffer is ready immediately.
171    //
172    // Some values are returned in the output struct: the current settings
173    // for default width and height, the current transform hint, and the
174    // number of queued buffers.
175    virtual status_t queueBuffer(int buf,
176            const QueueBufferInput& input, QueueBufferOutput* output);
177
178    // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
179    // queue it for use by the consumer.
180    //
181    // The buffer will not be overwritten until the fence signals.  The fence
182    // will usually be the one obtained from dequeueBuffer.
183    virtual void cancelBuffer(int buf, const sp<Fence>& fence);
184
185    // connect attempts to connect a producer API to the BufferQueue.  This
186    // must be called before any other IGraphicBufferProducer methods are
187    // called except for getAllocator.  A consumer must already be connected.
188    //
189    // This method will fail if connect was previously called on the
190    // BufferQueue and no corresponding disconnect call was made (i.e. if
191    // it's still connected to a producer).
192    //
193    // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
194    virtual status_t connect(const sp<IBinder>& token,
195            int api, bool producerControlledByApp, QueueBufferOutput* output);
196
197    // disconnect attempts to disconnect a producer API from the BufferQueue.
198    // Calling this method will cause any subsequent calls to other
199    // IGraphicBufferProducer methods to fail except for getAllocator and connect.
200    // Successfully calling connect after this will allow the other methods to
201    // succeed again.
202    //
203    // This method will fail if the the BufferQueue is not currently
204    // connected to the specified producer API.
205    virtual status_t disconnect(int api);
206
207    /*
208     * IGraphicBufferConsumer interface
209     */
210
211    // acquireBuffer attempts to acquire ownership of the next pending buffer in
212    // the BufferQueue.  If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a
213    // buffer is successfully acquired, the information about the buffer is
214    // returned in BufferItem.  If the buffer returned had previously been
215    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
216    // NULL and it is assumed that the consumer still holds a reference to the
217    // buffer.
218    //
219    // If presentWhen is nonzero, it indicates the time when the buffer will
220    // be displayed on screen.  If the buffer's timestamp is farther in the
221    // future, the buffer won't be acquired, and PRESENT_LATER will be
222    // returned.  The presentation time is in nanoseconds, and the time base
223    // is CLOCK_MONOTONIC.
224    virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen);
225
226    // releaseBuffer releases a buffer slot from the consumer back to the
227    // BufferQueue.  This may be done while the buffer's contents are still
228    // being accessed.  The fence will signal when the buffer is no longer
229    // in use. frameNumber is used to indentify the exact buffer returned.
230    //
231    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
232    // any references to the just-released buffer that it might have, as if it
233    // had received a onBuffersReleased() call with a mask set for the released
234    // buffer.
235    //
236    // Note that the dependencies on EGL will be removed once we switch to using
237    // the Android HW Sync HAL.
238    virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
239            EGLDisplay display, EGLSyncKHR fence,
240            const sp<Fence>& releaseFence);
241
242    // consumerConnect connects a consumer to the BufferQueue.  Only one
243    // consumer may be connected, and when that consumer disconnects the
244    // BufferQueue is placed into the "abandoned" state, causing most
245    // interactions with the BufferQueue by the producer to fail.
246    // controlledByApp indicates whether the consumer is controlled by
247    // the application.
248    //
249    // consumer may not be NULL.
250    virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
251
252    // consumerDisconnect disconnects a consumer from the BufferQueue. All
253    // buffers will be freed and the BufferQueue is placed in the "abandoned"
254    // state, causing most interactions with the BufferQueue by the producer to
255    // fail.
256    virtual status_t consumerDisconnect();
257
258    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
259    // indicating which buffer slots have been released by the BufferQueue
260    // but have not yet been released by the consumer.
261    //
262    // This should be called from the onBuffersReleased() callback.
263    virtual status_t getReleasedBuffers(uint32_t* slotMask);
264
265    // setDefaultBufferSize is used to set the size of buffers returned by
266    // dequeueBuffer when a width and height of zero is requested.  Default
267    // is 1x1.
268    virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
269
270    // setDefaultMaxBufferCount sets the default value for the maximum buffer
271    // count (the initial default is 2). If the producer has requested a
272    // buffer count using setBufferCount, the default buffer count will only
273    // take effect if the producer sets the count back to zero.
274    //
275    // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
276    virtual status_t setDefaultMaxBufferCount(int bufferCount);
277
278    // disableAsyncBuffer disables the extra buffer used in async mode
279    // (when both producer and consumer have set their "isControlledByApp"
280    // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
281    //
282    // This can only be called before consumerConnect().
283    virtual status_t disableAsyncBuffer();
284
285    // setMaxAcquiredBufferCount sets the maximum number of buffers that can
286    // be acquired by the consumer at one time (default 1).  This call will
287    // fail if a producer is connected to the BufferQueue.
288    virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
289
290    // setConsumerName sets the name used in logging
291    virtual void setConsumerName(const String8& name);
292
293    // setDefaultBufferFormat allows the BufferQueue to create
294    // GraphicBuffers of a defaultFormat if no format is specified
295    // in dequeueBuffer.  Formats are enumerated in graphics.h; the
296    // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
297    virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
298
299    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
300    // These are merged with the bits passed to dequeueBuffer.  The values are
301    // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
302    virtual status_t setConsumerUsageBits(uint32_t usage);
303
304    // setTransformHint bakes in rotation to buffers so overlays can be used.
305    // The values are enumerated in window.h, e.g.
306    // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
307    virtual status_t setTransformHint(uint32_t hint);
308
309    // dump our state in a String
310    virtual void dump(String8& result, const char* prefix) const;
311
312private:
313    sp<BufferQueueProducer> mProducer;
314    sp<BufferQueueConsumer> mConsumer;
315};
316
317// ----------------------------------------------------------------------------
318}; // namespace android
319
320#endif // ANDROID_GUI_BUFFERQUEUE_H
321