BufferQueue.h revision f522af7eb6048c2efae77d7b94960bc49c003e0e
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <gui/BufferQueueProducer.h>
21#include <gui/BufferQueueConsumer.h>
22#include <gui/IConsumerListener.h>
23
24// These are only required to keep other parts of the framework with incomplete
25// dependencies building successfully
26#include <gui/IGraphicBufferAlloc.h>
27
28#include <binder/IBinder.h>
29
30namespace android {
31
32// BQProducer and BQConsumer are thin shim classes to allow methods with the
33// same signature in both IGraphicBufferProducer and IGraphicBufferConsumer.
34// This will stop being an issue when we deprecate creating BufferQueues
35// directly (as opposed to using the *Producer and *Consumer interfaces).
36class BQProducer : public BnGraphicBufferProducer {
37public:
38    virtual status_t detachProducerBuffer(int slot) = 0;
39    virtual status_t attachProducerBuffer(int* slot,
40            const sp<GraphicBuffer>& buffer) = 0;
41
42    virtual status_t detachBuffer(int slot) {
43        return detachProducerBuffer(slot);
44    }
45
46    virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
47        return attachProducerBuffer(slot, buffer);
48    }
49};
50
51class BQConsumer : public BnGraphicBufferConsumer {
52public:
53    virtual status_t detachConsumerBuffer(int slot) = 0;
54    virtual status_t attachConsumerBuffer(int* slot,
55            const sp<GraphicBuffer>& buffer) = 0;
56
57    virtual status_t detachBuffer(int slot) {
58        return detachConsumerBuffer(slot);
59    }
60
61    virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
62        return attachConsumerBuffer(slot, buffer);
63    }
64};
65
66class BufferQueue : public BQProducer,
67                    public BQConsumer,
68                    private IBinder::DeathRecipient {
69public:
70    // BufferQueue will keep track of at most this value of buffers.
71    // Attempts at runtime to increase the number of buffers past this will fail.
72    enum { NUM_BUFFER_SLOTS = 32 };
73    // Used as a placeholder slot# when the value isn't pointing to an existing buffer.
74    enum { INVALID_BUFFER_SLOT = IGraphicBufferConsumer::BufferItem::INVALID_BUFFER_SLOT };
75    // Alias to <IGraphicBufferConsumer.h> -- please scope from there in future code!
76    enum {
77        NO_BUFFER_AVAILABLE = IGraphicBufferConsumer::NO_BUFFER_AVAILABLE,
78        PRESENT_LATER = IGraphicBufferConsumer::PRESENT_LATER,
79    };
80
81    // When in async mode we reserve two slots in order to guarantee that the
82    // producer and consumer can run asynchronously.
83    enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
84
85    // for backward source compatibility
86    typedef ::android::ConsumerListener ConsumerListener;
87
88    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
89    // reference to the actual consumer object.  It forwards all calls to that
90    // consumer object so long as it exists.
91    //
92    // This class exists to avoid having a circular reference between the
93    // BufferQueue object and the consumer object.  The reason this can't be a weak
94    // reference in the BufferQueue class is because we're planning to expose the
95    // consumer side of a BufferQueue as a binder interface, which doesn't support
96    // weak references.
97    class ProxyConsumerListener : public BnConsumerListener {
98    public:
99        ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
100        virtual ~ProxyConsumerListener();
101        virtual void onFrameAvailable();
102        virtual void onBuffersReleased();
103    private:
104        // mConsumerListener is a weak reference to the IConsumerListener.  This is
105        // the raison d'etre of ProxyConsumerListener.
106        wp<ConsumerListener> mConsumerListener;
107    };
108
109    // BufferQueue manages a pool of gralloc memory slots to be used by
110    // producers and consumers. allocator is used to allocate all the
111    // needed gralloc buffers.
112    BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL);
113
114    static void createBufferQueue(sp<BnGraphicBufferProducer>* outProducer,
115            sp<BnGraphicBufferConsumer>* outConsumer,
116            const sp<IGraphicBufferAlloc>& allocator = NULL);
117
118    static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
119            sp<IGraphicBufferConsumer>* outConsumer,
120            const sp<IGraphicBufferAlloc>& allocator = NULL);
121
122    virtual ~BufferQueue();
123
124    /*
125     * IBinder::DeathRecipient interface
126     */
127
128    virtual void binderDied(const wp<IBinder>& who);
129
130    /*
131     * IGraphicBufferProducer interface
132     */
133
134    // Query native window attributes.  The "what" values are enumerated in
135    // window.h (e.g. NATIVE_WINDOW_FORMAT).
136    virtual int query(int what, int* value);
137
138    // setBufferCount updates the number of available buffer slots.  If this
139    // method succeeds, buffer slots will be both unallocated and owned by
140    // the BufferQueue object (i.e. they are not owned by the producer or
141    // consumer).
142    //
143    // This will fail if the producer has dequeued any buffers, or if
144    // bufferCount is invalid.  bufferCount must generally be a value
145    // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
146    // (inclusive).  It may also be set to zero (the default) to indicate
147    // that the producer does not wish to set a value.  The minimum value
148    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
149    // ...).
150    //
151    // This may only be called by the producer.  The consumer will be told
152    // to discard buffers through the onBuffersReleased callback.
153    virtual status_t setBufferCount(int bufferCount);
154
155    // requestBuffer returns the GraphicBuffer for slot N.
156    //
157    // In normal operation, this is called the first time slot N is returned
158    // by dequeueBuffer.  It must be called again if dequeueBuffer returns
159    // flags indicating that previously-returned buffers are no longer valid.
160    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
161
162    // dequeueBuffer gets the next buffer slot index for the producer to use.
163    // If a buffer slot is available then that slot index is written to the
164    // location pointed to by the buf argument and a status of OK is returned.
165    // If no slot is available then a status of -EBUSY is returned and buf is
166    // unmodified.
167    //
168    // The fence parameter will be updated to hold the fence associated with
169    // the buffer. The contents of the buffer must not be overwritten until the
170    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
171    // written immediately.
172    //
173    // The width and height parameters must be no greater than the minimum of
174    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
175    // An error due to invalid dimensions might not be reported until
176    // updateTexImage() is called.  If width and height are both zero, the
177    // default values specified by setDefaultBufferSize() are used instead.
178    //
179    // The pixel formats are enumerated in graphics.h, e.g.
180    // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
181    // will be used.
182    //
183    // The usage argument specifies gralloc buffer usage flags.  The values
184    // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
185    // will be merged with the usage flags specified by setConsumerUsageBits.
186    //
187    // The return value may be a negative error value or a non-negative
188    // collection of flags.  If the flags are set, the return values are
189    // valid, but additional actions must be performed.
190    //
191    // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
192    // producer must discard cached GraphicBuffer references for the slot
193    // returned in buf.
194    // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
195    // must discard cached GraphicBuffer references for all slots.
196    //
197    // In both cases, the producer will need to call requestBuffer to get a
198    // GraphicBuffer handle for the returned slot.
199    virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
200            uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
201
202    // See IGraphicBufferProducer::detachBuffer
203    virtual status_t detachProducerBuffer(int slot);
204
205    // See IGraphicBufferProducer::attachBuffer
206    virtual status_t attachProducerBuffer(int* slot,
207            const sp<GraphicBuffer>& buffer);
208
209    // queueBuffer returns a filled buffer to the BufferQueue.
210    //
211    // Additional data is provided in the QueueBufferInput struct.  Notably,
212    // a timestamp must be provided for the buffer. The timestamp is in
213    // nanoseconds, and must be monotonically increasing. Its other semantics
214    // (zero point, etc) are producer-specific and should be documented by the
215    // producer.
216    //
217    // The caller may provide a fence that signals when all rendering
218    // operations have completed.  Alternatively, NO_FENCE may be used,
219    // indicating that the buffer is ready immediately.
220    //
221    // Some values are returned in the output struct: the current settings
222    // for default width and height, the current transform hint, and the
223    // number of queued buffers.
224    virtual status_t queueBuffer(int buf,
225            const QueueBufferInput& input, QueueBufferOutput* output);
226
227    // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
228    // queue it for use by the consumer.
229    //
230    // The buffer will not be overwritten until the fence signals.  The fence
231    // will usually be the one obtained from dequeueBuffer.
232    virtual void cancelBuffer(int buf, const sp<Fence>& fence);
233
234    // connect attempts to connect a producer API to the BufferQueue.  This
235    // must be called before any other IGraphicBufferProducer methods are
236    // called except for getAllocator.  A consumer must already be connected.
237    //
238    // This method will fail if connect was previously called on the
239    // BufferQueue and no corresponding disconnect call was made (i.e. if
240    // it's still connected to a producer).
241    //
242    // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
243    virtual status_t connect(const sp<IBinder>& token,
244            int api, bool producerControlledByApp, QueueBufferOutput* output);
245
246    // disconnect attempts to disconnect a producer API from the BufferQueue.
247    // Calling this method will cause any subsequent calls to other
248    // IGraphicBufferProducer methods to fail except for getAllocator and connect.
249    // Successfully calling connect after this will allow the other methods to
250    // succeed again.
251    //
252    // This method will fail if the the BufferQueue is not currently
253    // connected to the specified producer API.
254    virtual status_t disconnect(int api);
255
256    /*
257     * IGraphicBufferConsumer interface
258     */
259
260    // acquireBuffer attempts to acquire ownership of the next pending buffer in
261    // the BufferQueue.  If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a
262    // buffer is successfully acquired, the information about the buffer is
263    // returned in BufferItem.  If the buffer returned had previously been
264    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
265    // NULL and it is assumed that the consumer still holds a reference to the
266    // buffer.
267    //
268    // If presentWhen is nonzero, it indicates the time when the buffer will
269    // be displayed on screen.  If the buffer's timestamp is farther in the
270    // future, the buffer won't be acquired, and PRESENT_LATER will be
271    // returned.  The presentation time is in nanoseconds, and the time base
272    // is CLOCK_MONOTONIC.
273    virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen);
274
275    // See IGraphicBufferConsumer::detachBuffer
276    virtual status_t detachConsumerBuffer(int slot);
277
278    // See IGraphicBufferConsumer::attachBuffer
279    virtual status_t attachConsumerBuffer(int* slot,
280            const sp<GraphicBuffer>& buffer);
281
282    // releaseBuffer releases a buffer slot from the consumer back to the
283    // BufferQueue.  This may be done while the buffer's contents are still
284    // being accessed.  The fence will signal when the buffer is no longer
285    // in use. frameNumber is used to indentify the exact buffer returned.
286    //
287    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
288    // any references to the just-released buffer that it might have, as if it
289    // had received a onBuffersReleased() call with a mask set for the released
290    // buffer.
291    //
292    // Note that the dependencies on EGL will be removed once we switch to using
293    // the Android HW Sync HAL.
294    virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
295            EGLDisplay display, EGLSyncKHR fence,
296            const sp<Fence>& releaseFence);
297
298    // consumerConnect connects a consumer to the BufferQueue.  Only one
299    // consumer may be connected, and when that consumer disconnects the
300    // BufferQueue is placed into the "abandoned" state, causing most
301    // interactions with the BufferQueue by the producer to fail.
302    // controlledByApp indicates whether the consumer is controlled by
303    // the application.
304    //
305    // consumer may not be NULL.
306    virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
307
308    // consumerDisconnect disconnects a consumer from the BufferQueue. All
309    // buffers will be freed and the BufferQueue is placed in the "abandoned"
310    // state, causing most interactions with the BufferQueue by the producer to
311    // fail.
312    virtual status_t consumerDisconnect();
313
314    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
315    // indicating which buffer slots have been released by the BufferQueue
316    // but have not yet been released by the consumer.
317    //
318    // This should be called from the onBuffersReleased() callback.
319    virtual status_t getReleasedBuffers(uint32_t* slotMask);
320
321    // setDefaultBufferSize is used to set the size of buffers returned by
322    // dequeueBuffer when a width and height of zero is requested.  Default
323    // is 1x1.
324    virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
325
326    // setDefaultMaxBufferCount sets the default value for the maximum buffer
327    // count (the initial default is 2). If the producer has requested a
328    // buffer count using setBufferCount, the default buffer count will only
329    // take effect if the producer sets the count back to zero.
330    //
331    // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
332    virtual status_t setDefaultMaxBufferCount(int bufferCount);
333
334    // disableAsyncBuffer disables the extra buffer used in async mode
335    // (when both producer and consumer have set their "isControlledByApp"
336    // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
337    //
338    // This can only be called before consumerConnect().
339    virtual status_t disableAsyncBuffer();
340
341    // setMaxAcquiredBufferCount sets the maximum number of buffers that can
342    // be acquired by the consumer at one time (default 1).  This call will
343    // fail if a producer is connected to the BufferQueue.
344    virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
345
346    // setConsumerName sets the name used in logging
347    virtual void setConsumerName(const String8& name);
348
349    // setDefaultBufferFormat allows the BufferQueue to create
350    // GraphicBuffers of a defaultFormat if no format is specified
351    // in dequeueBuffer.  Formats are enumerated in graphics.h; the
352    // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
353    virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
354
355    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
356    // These are merged with the bits passed to dequeueBuffer.  The values are
357    // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
358    virtual status_t setConsumerUsageBits(uint32_t usage);
359
360    // setTransformHint bakes in rotation to buffers so overlays can be used.
361    // The values are enumerated in window.h, e.g.
362    // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
363    virtual status_t setTransformHint(uint32_t hint);
364
365    // dump our state in a String
366    virtual void dump(String8& result, const char* prefix) const;
367
368private:
369    sp<BufferQueueProducer> mProducer;
370    sp<BufferQueueConsumer> mConsumer;
371};
372
373// ----------------------------------------------------------------------------
374}; // namespace android
375
376#endif // ANDROID_GUI_BUFFERQUEUE_H
377