IGraphicBufferProducer.h revision 73ed82f809a40560fd3a6d53d18e5c846362d764
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
18#define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/Errors.h>
24#include <utils/RefBase.h>
25
26#include <binder/IInterface.h>
27
28#include <ui/Fence.h>
29#include <ui/GraphicBuffer.h>
30#include <ui/Rect.h>
31
32namespace android {
33// ----------------------------------------------------------------------------
34
35class NativeHandle;
36class Surface;
37
38/*
39 * This class defines the Binder IPC interface for the producer side of
40 * a queue of graphics buffers.  It's used to send graphics data from one
41 * component to another.  For example, a class that decodes video for
42 * playback might use this to provide frames.  This is typically done
43 * indirectly, through Surface.
44 *
45 * The underlying mechanism is a BufferQueue, which implements
46 * BnGraphicBufferProducer.  In normal operation, the producer calls
47 * dequeueBuffer() to get an empty buffer, fills it with data, then
48 * calls queueBuffer() to make it available to the consumer.
49 *
50 * This class was previously called ISurfaceTexture.
51 */
52class IGraphicBufferProducer : public IInterface
53{
54public:
55    DECLARE_META_INTERFACE(GraphicBufferProducer);
56
57    enum {
58        // A flag returned by dequeueBuffer when the client needs to call
59        // requestBuffer immediately thereafter.
60        BUFFER_NEEDS_REALLOCATION = 0x1,
61        // A flag returned by dequeueBuffer when all mirrored slots should be
62        // released by the client. This flag should always be processed first.
63        RELEASE_ALL_BUFFERS       = 0x2,
64    };
65
66    // requestBuffer requests a new buffer for the given index. The server (i.e.
67    // the IGraphicBufferProducer implementation) assigns the newly created
68    // buffer to the given slot index, and the client is expected to mirror the
69    // slot->buffer mapping so that it's not necessary to transfer a
70    // GraphicBuffer for every dequeue operation.
71    //
72    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
73    //
74    // Return of a value other than NO_ERROR means an error has occurred:
75    // * NO_INIT - the buffer queue has been abandoned.
76    // * BAD_VALUE - one of the two conditions occurred:
77    //              * slot was out of range (see above)
78    //              * buffer specified by the slot is not dequeued
79    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
80
81    // setBufferCount sets the number of buffer slots available. Calling this
82    // will also cause all buffer slots to be emptied. The caller should empty
83    // its mirrored copy of the buffer slots when calling this method.
84    //
85    // This function should not be called when there are any dequeued buffer
86    // slots, doing so will result in a BAD_VALUE error returned.
87    //
88    // The buffer count should be at most NUM_BUFFER_SLOTS (inclusive), but at least
89    // the minimum undequeued buffer count (exclusive). The minimum value
90    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
91    // In particular the range is (minUndequeudBuffers, NUM_BUFFER_SLOTS].
92    //
93    // The buffer count may also be set to 0 (the default), to indicate that
94    // the producer does not wish to set a value.
95    //
96    // Return of a value other than NO_ERROR means an error has occurred:
97    // * NO_INIT - the buffer queue has been abandoned.
98    // * BAD_VALUE - one of the below conditions occurred:
99    //              * bufferCount was out of range (see above)
100    //              * client has one or more buffers dequeued
101    virtual status_t setBufferCount(int bufferCount) = 0;
102
103    // dequeueBuffer requests a new buffer slot for the client to use. Ownership
104    // of the slot is transfered to the client, meaning that the server will not
105    // use the contents of the buffer associated with that slot.
106    //
107    // The slot index returned may or may not contain a buffer (client-side).
108    // If the slot is empty the client should call requestBuffer to assign a new
109    // buffer to that slot.
110    //
111    // Once the client is done filling this buffer, it is expected to transfer
112    // buffer ownership back to the server with either cancelBuffer on
113    // the dequeued slot or to fill in the contents of its associated buffer
114    // contents and call queueBuffer.
115    //
116    // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
117    // expected to call requestBuffer immediately.
118    //
119    // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
120    // expected to release all of the mirrored slot->buffer mappings.
121    //
122    // The fence parameter will be updated to hold the fence associated with
123    // the buffer. The contents of the buffer must not be overwritten until the
124    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
125    // immediately.
126    //
127    // The async parameter sets whether we're in asynchronous mode for this
128    // dequeueBuffer() call.
129    //
130    // The width and height parameters must be no greater than the minimum of
131    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
132    // An error due to invalid dimensions might not be reported until
133    // updateTexImage() is called.  If width and height are both zero, the
134    // default values specified by setDefaultBufferSize() are used instead.
135    //
136    // The pixel formats are enumerated in <graphics.h>, e.g.
137    // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
138    // will be used.
139    //
140    // The usage argument specifies gralloc buffer usage flags.  The values
141    // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
142    // will be merged with the usage flags specified by
143    // IGraphicBufferConsumer::setConsumerUsageBits.
144    //
145    // This call will block until a buffer is available to be dequeued. If
146    // both the producer and consumer are controlled by the app, then this call
147    // can never block and will return WOULD_BLOCK if no buffer is available.
148    //
149    // A non-negative value with flags set (see above) will be returned upon
150    // success.
151    //
152    // Return of a negative means an error has occurred:
153    // * NO_INIT - the buffer queue has been abandoned.
154    // * BAD_VALUE - both in async mode and buffer count was less than the
155    //               max numbers of buffers that can be allocated at once.
156    // * INVALID_OPERATION - cannot attach the buffer because it would cause
157    //                       too many buffers to be dequeued, either because
158    //                       the producer already has a single buffer dequeued
159    //                       and did not set a buffer count, or because a
160    //                       buffer count was set and this call would cause
161    //                       it to be exceeded.
162    // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
163    //                 since both the producer/consumer are controlled by app
164    // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
165    //
166    // All other negative values are an unknown error returned downstream
167    // from the graphics allocator (typically errno).
168    virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
169            uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
170
171    // detachBuffer attempts to remove all ownership of the buffer in the given
172    // slot from the buffer queue. If this call succeeds, the slot will be
173    // freed, and there will be no way to obtain the buffer from this interface.
174    // The freed slot will remain unallocated until either it is selected to
175    // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
176    // to the slot. The buffer must have already been dequeued, and the caller
177    // must already possesses the sp<GraphicBuffer> (i.e., must have called
178    // requestBuffer).
179    //
180    // Return of a value other than NO_ERROR means an error has occurred:
181    // * NO_INIT - the buffer queue has been abandoned.
182    // * BAD_VALUE - the given slot number is invalid, either because it is
183    //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
184    //               it refers to is not currently dequeued and requested.
185    virtual status_t detachBuffer(int slot) = 0;
186
187    // attachBuffer attempts to transfer ownership of a buffer to the buffer
188    // queue. If this call succeeds, it will be as if this buffer was dequeued
189    // from the returned slot number. As such, this call will fail if attaching
190    // this buffer would cause too many buffers to be simultaneously dequeued.
191    //
192    // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
193    // expected to release all of the mirrored slot->buffer mappings.
194    //
195    // A non-negative value with flags set (see above) will be returned upon
196    // success.
197    //
198    // Return of a negative value means an error has occurred:
199    // * NO_INIT - the buffer queue has been abandoned.
200    // * BAD_VALUE - outSlot or buffer were NULL or invalid combination of
201    //               async mode and buffer count override.
202    // * INVALID_OPERATION - cannot attach the buffer because it would cause
203    //                       too many buffers to be dequeued, either because
204    //                       the producer already has a single buffer dequeued
205    //                       and did not set a buffer count, or because a
206    //                       buffer count was set and this call would cause
207    //                       it to be exceeded.
208    // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
209    //                 disabled since both the producer/consumer are
210    //                 controlled by the app.
211    virtual status_t attachBuffer(int* outSlot,
212            const sp<GraphicBuffer>& buffer) = 0;
213
214    // queueBuffer indicates that the client has finished filling in the
215    // contents of the buffer associated with slot and transfers ownership of
216    // that slot back to the server.
217    //
218    // It is not valid to call queueBuffer on a slot that is not owned
219    // by the client or one for which a buffer associated via requestBuffer
220    // (an attempt to do so will fail with a return value of BAD_VALUE).
221    //
222    // In addition, the input must be described by the client (as documented
223    // below). Any other properties (zero point, etc)
224    // are client-dependent, and should be documented by the client.
225    //
226    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
227    //
228    // Upon success, the output will be filled with meaningful values
229    // (refer to the documentation below).
230    //
231    // Return of a value other than NO_ERROR means an error has occurred:
232    // * NO_INIT - the buffer queue has been abandoned.
233    // * BAD_VALUE - one of the below conditions occurred:
234    //              * fence was NULL
235    //              * scaling mode was unknown
236    //              * both in async mode and buffer count was less than the
237    //                max numbers of buffers that can be allocated at once
238    //              * slot index was out of range (see above).
239    //              * the slot was not in the dequeued state
240    //              * the slot was enqueued without requesting a buffer
241    //              * crop rect is out of bounds of the buffer dimensions
242
243    struct QueueBufferInput : public Flattenable<QueueBufferInput> {
244        friend class Flattenable<QueueBufferInput>;
245        inline QueueBufferInput(const Parcel& parcel);
246        // timestamp - a monotonically increasing value in nanoseconds
247        // isAutoTimestamp - if the timestamp was synthesized at queue time
248        // crop - a crop rectangle that's used as a hint to the consumer
249        // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
250        // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
251        // async - if the buffer is queued in asynchronous mode
252        // fence - a fence that the consumer must wait on before reading the buffer,
253        //         set this to Fence::NO_FENCE if the buffer is ready immediately
254        inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
255                const Rect& crop, int scalingMode, uint32_t transform, bool async,
256                const sp<Fence>& fence)
257        : timestamp(timestamp), isAutoTimestamp(isAutoTimestamp), crop(crop),
258          scalingMode(scalingMode), transform(transform), async(async),
259          fence(fence) { }
260        inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
261                Rect* outCrop, int* outScalingMode, uint32_t* outTransform,
262                bool* outAsync, sp<Fence>* outFence) const {
263            *outTimestamp = timestamp;
264            *outIsAutoTimestamp = bool(isAutoTimestamp);
265            *outCrop = crop;
266            *outScalingMode = scalingMode;
267            *outTransform = transform;
268            *outAsync = bool(async);
269            *outFence = fence;
270        }
271
272        // Flattenable protocol
273        size_t getFlattenedSize() const;
274        size_t getFdCount() const;
275        status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
276        status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
277
278    private:
279        int64_t timestamp;
280        int isAutoTimestamp;
281        Rect crop;
282        int scalingMode;
283        uint32_t transform;
284        int async;
285        sp<Fence> fence;
286    };
287
288    // QueueBufferOutput must be a POD structure
289    struct __attribute__ ((__packed__)) QueueBufferOutput {
290        inline QueueBufferOutput() { }
291        // outWidth - filled with default width applied to the buffer
292        // outHeight - filled with default height applied to the buffer
293        // outTransformHint - filled with default transform applied to the buffer
294        // outNumPendingBuffers - num buffers queued that haven't yet been acquired
295        //                        (counting the currently queued buffer)
296        inline void deflate(uint32_t* outWidth,
297                uint32_t* outHeight,
298                uint32_t* outTransformHint,
299                uint32_t* outNumPendingBuffers) const {
300            *outWidth = width;
301            *outHeight = height;
302            *outTransformHint = transformHint;
303            *outNumPendingBuffers = numPendingBuffers;
304        }
305        inline void inflate(uint32_t inWidth, uint32_t inHeight,
306                uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
307            width = inWidth;
308            height = inHeight;
309            transformHint = inTransformHint;
310            numPendingBuffers = inNumPendingBuffers;
311        }
312    private:
313        uint32_t width;
314        uint32_t height;
315        uint32_t transformHint;
316        uint32_t numPendingBuffers;
317    };
318
319    virtual status_t queueBuffer(int slot,
320            const QueueBufferInput& input, QueueBufferOutput* output) = 0;
321
322    // cancelBuffer indicates that the client does not wish to fill in the
323    // buffer associated with slot and transfers ownership of the slot back to
324    // the server.
325    //
326    // The buffer is not queued for use by the consumer.
327    //
328    // The buffer will not be overwritten until the fence signals.  The fence
329    // will usually be the one obtained from dequeueBuffer.
330    virtual void cancelBuffer(int slot, const sp<Fence>& fence) = 0;
331
332    // query retrieves some information for this surface
333    // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
334    //
335    // Return of a value other than NO_ERROR means an error has occurred:
336    // * NO_INIT - the buffer queue has been abandoned.
337    // * BAD_VALUE - what was out of range
338    virtual int query(int what, int* value) = 0;
339
340    // connect attempts to connect a client API to the IGraphicBufferProducer.
341    // This must be called before any other IGraphicBufferProducer methods are
342    // called except for getAllocator. A consumer must be already connected.
343    //
344    // This method will fail if the connect was previously called on the
345    // IGraphicBufferProducer and no corresponding disconnect call was made.
346    //
347    // The token needs to be any opaque binder object that lives in the
348    // producer process -- it is solely used for obtaining a death notification
349    // when the producer is killed.
350    //
351    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
352    //
353    // The producerControlledByApp should be set to true if the producer is hosted
354    // by an untrusted process (typically app_process-forked processes). If both
355    // the producer and the consumer are app-controlled then all buffer queues
356    // will operate in async mode regardless of the async flag.
357    //
358    // Upon success, the output will be filled with meaningful data
359    // (refer to QueueBufferOutput documentation above).
360    //
361    // Return of a value other than NO_ERROR means an error has occurred:
362    // * NO_INIT - one of the following occurred:
363    //             * the buffer queue was abandoned
364    //             * no consumer has yet connected
365    // * BAD_VALUE - one of the following has occurred:
366    //             * the producer is already connected
367    //             * api was out of range (see above).
368    //             * output was NULL.
369    // * DEAD_OBJECT - the token is hosted by an already-dead process
370    //
371    // Additional negative errors may be returned by the internals, they
372    // should be treated as opaque fatal unrecoverable errors.
373    virtual status_t connect(const sp<IBinder>& token,
374            int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
375
376    // disconnect attempts to disconnect a client API from the
377    // IGraphicBufferProducer.  Calling this method will cause any subsequent
378    // calls to other IGraphicBufferProducer methods to fail except for
379    // getAllocator and connect.  Successfully calling connect after this will
380    // allow the other methods to succeed again.
381    //
382    // This method will fail if the the IGraphicBufferProducer is not currently
383    // connected to the specified client API.
384    //
385    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
386    //
387    // Disconnecting from an abandoned IGraphicBufferProducer is legal and
388    // is considered a no-op.
389    //
390    // Return of a value other than NO_ERROR means an error has occurred:
391    // * BAD_VALUE - one of the following has occurred:
392    //             * the api specified does not match the one that was connected
393    //             * api was out of range (see above).
394    // * DEAD_OBJECT - the token is hosted by an already-dead process
395    virtual status_t disconnect(int api) = 0;
396
397    // Attaches a sideband buffer stream to the IGraphicBufferProducer.
398    //
399    // A sideband stream is a device-specific mechanism for passing buffers
400    // from the producer to the consumer without using dequeueBuffer/
401    // queueBuffer. If a sideband stream is present, the consumer can choose
402    // whether to acquire buffers from the sideband stream or from the queued
403    // buffers.
404    //
405    // Passing NULL or a different stream handle will detach the previous
406    // handle if any.
407    virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
408};
409
410// ----------------------------------------------------------------------------
411
412class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
413{
414public:
415    virtual status_t    onTransact( uint32_t code,
416                                    const Parcel& data,
417                                    Parcel* reply,
418                                    uint32_t flags = 0);
419};
420
421// ----------------------------------------------------------------------------
422}; // namespace android
423
424#endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
425